Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 17:30:41 Player: LunaUnderStars Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2803) 2803 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (224) 224 TOTAL SCORE: 5852 Bonus ------- High Alert Combat Kills 224 Cogmind --------- Core Integrity 0/700 Matter 216/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Core Analyzer Power Shielding > --- WEAPON (3) ------- Axe > --- INVENTORY (25) --- Light Nuclear Core Armored Treads Armored Treads Cesium-ion Thruster Improved VTOL Module Improved Cooling System Large Matter Pod (150) Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Recoil Stabilizer Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Improved VTOL Module > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Arc Projector Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Cesium-ion Thruster Improved Cooling System Large Matter Pod Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Recoil Stabilizer Power Shielding Improved Medium Armor Plating Lightning Gun Arc Projector Arc Projector Flak Gun Remote Datajack [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Shield Generator Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 130 | 5 16 40 28 41 Power 13 | 1 2 3 3 4 Engine 7 | 1 2 3 1 . Core 6 | . . . 2 4 Reactor . | . . . . . Propulsion 23 | 2 4 5 1 11 Treads 16 | . . 5 1 10 Leg . | . . . . . Wheel 4 | 2 2 . . . Hover . | . . . . . Flight 3 | . 2 . . 1 Utility 44 | . 5 17 11 11 Device 20 | . 2 10 5 3 Storage 10 | . 1 5 2 2 Processor 5 | . 1 . 1 3 Hackware 1 | . . . 1 . Protection 8 | . 1 2 2 3 Artifact . | . . . . . Weapon 50 | 2 5 15 13 15 Energy Gun 19 | 1 1 4 6 7 Energy Cannon 9 | . . 6 1 2 Ballistic Gun 9 | 1 3 1 . 4 Ballistic Cannon 4 | . . 2 2 . Launcher 4 | . . 1 3 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes 4 | . . 2 . 2 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 39 | . 3 3 14 19 Power 7 | . . 1 2 4 Propulsion 8 | . 1 . 3 4 Utility 7 | . . . 3 4 Weapon 17 | . 2 2 6 7 Highest Loss Streak 18 | . 3 1 7 18 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 91 98 88 95 Engine 6 | . 14 10 4 . Core 3 | . . . 2 13 Treads 17 | . . 20 14 22 Wheel 1 | . 21 . . . Device 11 | . 9 8 14 13 Storage 10 | . 1 13 11 6 Processor 7 | . 12 11 2 7 Hackware 2 | . . . 4 6 Protection 2 | . 2 . 6 . Energy Gun 9 | . 13 9 8 10 Energy Cannon 9 | . . 19 6 1 Ballistic Gun 3 | . 13 1 . 7 Ballistic Cannon 3 | . . . 8 . Naked Turns . | . . . . . Heaviest Build 110 | 6 10 41 110 109 Greatest Support 60 | 20 26 40 40 60 Greatest Overweight (x) 28 | . 2 13 28 5 Average Overweight (x) . | . . . 2 1 Largest Inventory Capacity 25 | 5 5 15 25 25 Average Capacity 17 | 5 5 12 20 24 Most Carried 25 | 3 5 15 25 25 Average Carried 13 | . 3 10 17 16 Final Capacity 25 | 5 5 15 25 25 Final Carried 21 | 1 4 15 21 14 Class Distribution -------------------- 33% | Scavenger-Skirmisher 23% | Tank 15% | Mutant 12% | Scavenger-Tank 7% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2338 | 250 270 698 663 457 Remotely 394 | . . . . 394 Salvage Created 3091 | . 379 1296 1027 389 Parts 185 | . 16 88 54 27 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 8 27 26 7 Guns 19 | . 6 7 1 5 Cannons 31 | . . 16 13 2 AOE 16 | . . 4 12 . Classes Destroyed 12 | . 4 3 3 2 Worker 3 | . 1 2 . . Builder 4 | . . 3 1 . Recycler 5 | . 1 2 2 . Mechanic 1 | . . . 1 . Watcher 8 | . . 4 3 1 Swarmer 15 | . 1 10 3 1 Grunt 35 | . 7 12 14 2 Duelist 2 | . . . 1 1 Protector 1 | . . . 1 . Sentry 12 | . . 5 7 . Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Best Kill Streak 8 | . 3 8 6 4 Combat Bots Only 6 | . 3 6 6 4 Max Kills in Single Turn 3 | . 1 3 3 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 862 | . 60 109 193 500 Missed 241 | . 9 25 66 141 Damage Taken 6933 | . 551 756 1761 3865 Core 1216 | . 194 103 209 710 Absorbed by Shields 403 | . . 85 318 . Redirected to Shielding 5 | . . . . 5 Ignored by Resistances 90 | . . . 90 . Regen/Repaired (Parts) 352 | . 22 164 . 166 Core Remaining (%) 64 | 100 22 74 62 . Volleys Fired 193 | . 42 56 65 30 Largest 3 | . 2 3 3 3 Hottest 180 | . 100 180 152 175 Shots Fired 447 | . 79 138 159 71 Gun 222 | . 79 59 23 61 Cannon 210 | . . 78 123 9 Launcher 14 | . . 1 13 . Special 1 | . . . . 1 Kinetic 160 | . 29 21 80 30 Thermal 200 | . 50 80 61 9 Explosive 14 | . . 1 13 . Electromagnetic 72 | . . 36 5 31 Robot Hit Streak 15 | . 15 13 8 13 Robot Miss Streak 10 | . 2 4 5 10 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 264 | . 54 74 78 58 Core Hits 167 | . 16 46 66 39 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 5 4 2 . Burn 6 | . 5 1 . . Meltdown 1 | . . 1 . . Blast 3 | . . 1 2 . Corrupt 1 | . . 1 . . Melee Attacks 9 | . 1 . 3 5 Impact . | . . . . . Slashing 8 | . . . 3 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6637 | . 615 1687 3245 1090 Guns 2011 | . 615 500 236 660 Cannons 2538 | . . 960 1353 225 Explosions 1874 | . . 227 1596 51 Melee 214 | . . . 60 154 Ramming . | . . . . . Kinetic 1547 | . 138 177 860 372 Thermal 2399 | . 477 911 735 276 Explosive 1603 | . . 106 1497 . Electromagnetic 874 | . . 493 93 288 Impact . | . . . . . Slashing 214 | . . . 60 154 Piercing . | . . . . . Highest Corruption 5 | . 1 1 . 5 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 6 6 . 7 Message Errors 5 | . 2 2 . 1 Matter Fused 5 | . 2 1 . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 5 | . 2 2 . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 94 | . . 29 65 . Projectiles 44 | . . 29 15 . Explosions 50 | . . . 50 . Melee . | . . . . . Knockbacks 8 | . . . 8 . Impact . | . . . . . Kinetic 8 | . . . 8 . Secondary . | . . . . . Self-Inflicted Damage 199 | . . . 199 . Shots 3 | . . . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 548 | . 528 548 322 422 Average Temperature 155 | . 167 185 93 175 Received Heat Transfer 2029 | . 186 249 940 654 Effects 46 | . 10 26 . 10 Shutdowns 9 | . 2 4 . 3 Energy Bleed 10 | . 3 5 . 2 Interference 13 | . . 10 . 3 Matter Decay 6 | . 3 3 . . Short Circuit 1 | . . 1 . . Damage (minor) 4 | . 1 3 . . Damage (major) 2 | . . . . 2 Damage (core) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 3 | . 2 1 . . Combat Hostiles 2 | . 2 . . . Parts Melted 11 | . 6 4 . 1 Heat Transferred 5456 | . 1776 1926 1408 346 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 2 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 727 | . 190 546 727 321 Initial 289 | . . 79 203 289 Average 298 | . 98 353 338 229 Maximum Alert Level 3 | . . 2 3 1 Low Security (%) 27 | 100 100 25 3 36 Level 1 46 | . . 24 72 63 Level 2 22 | . . 49 11 . Level 3 3 | . . . 11 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 3 6 5 5 Investigation 10 | . 3 6 . 1 Extermination 2 | . . . . 2 Reinforcement 2 | . . . 1 1 Assault 1 | . . . 1 . Garrison 4 | . . . 3 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 10 32 41 27 Peak Tracking Total 12 | . 3 4 7 12 Tactical Retreats 4 | . 1 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 2 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 1 7 . Max in Single Turn 2 | . . 1 2 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 3 6 2 3 Terminals 8 | . 2 4 1 1 Fabricators . | . . . . . Repair Stations 4 | . 1 2 . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . 1 . Total Hacks 53 | . 7 29 6 11 Successful 30 | . 3 14 4 9 Failed 23 | . 4 15 2 2 Catastrophic 4 | . 2 1 1 . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 23 | . 4 13 3 3 Fabricators . | . . . . . Repair Stations 22 | . 3 16 . 3 Recycling Units . | . . . . . Scanalyzers 5 | . . . . 5 Garrison Access 3 | . . . 3 . Terminal Hacks 9 | . 1 4 2 2 Record 2 | . 1 1 . . Level Access Points 1 | . . 1 . . Locate Traps 2 | . . 1 . 1 Maintenance Status 1 | . . . . 1 Security Status 1 | . . 1 . . Surveillance Status 1 | . . . 1 . Investigation Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . 2 10 . 2 Scan Component 8 | . 1 6 . 1 Repair 6 | . 1 4 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . . 5 Insert Component 2 | . . . . 2 Analyze 3 | . . . . 3 Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 6 1 2 Full Trace Events 10 | . 3 5 1 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 1 4 . 1 Time 165 | . 26 126 . 13 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . 1 . . 1 Non-combat . | . . . . . Combat 2 | . 1 . . 1 Robot Hacks Applied 2 | . 1 . . 1 parse_system 2 | . 1 . . 1 Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4914 | 58 372 1834 1615 1035 Spaces Moved 1863 | 66 244 882 334 337 Core 32 | 17 . 2 13 . Treads 1411 | . . 753 321 337 Legs . | . . . . . Wheels 257 | 49 208 . . . Hover . | . . . . . Flight 163 | . 36 127 . . Fastest Speed 37 | 50 37 37 160 240 Average Speed 191 | 72 84 154 339 244 Slowest Speed 1450 | 80 200 700 1450 570 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 6 29 49 30 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 111 | . . 18 93 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 108 | . . 18 90 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2841 | 76 337 1244 691 493 Wait 462 | . 12 212 225 13 Move 1859 | 65 243 881 333 337 Hop . | . . . . . Pick Up 125 | 6 16 34 25 44 Fast Attach 5 | . . 2 2 1 Attach 75 | 5 9 16 11 34 Detach 8 | . . 4 1 3 Swap 50 | . 7 22 15 6 Drop 53 | . 7 17 11 18 Fire 193 | . 42 56 65 30 Melee 9 | . 1 . 3 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 59 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Repaired Wheel 325 | -10/Materials | Build established: Mutant 360 | -10/Materials | Core integrity fell below 50% 360 | -10/Materials | Discovered new exit (range 13) 401 | -10/Materials | Lost 3 parts (1n2w) 431 | -10/Materials | Identified exit to Materials 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 460 | -9/Materials | Discovered new exit (range 15) 754 | -9/Materials | Repaired Lgt. EM Pulse Cannon 788 | -9/Materials | Repaired Beam Rifle 824 | -9/Materials | Discovered new exit (range 5) 834 | -9/Materials | Identified exit to Materials 1033 | -9/Materials | Identified exit to Mines 1341 | -9/Materials | Repaired Broken Sensor Array 1428 | -9/Materials | Build established: Scavenger-Tank 1950 | -9/Materials | Build established: Gunner 2207 | -9/Materials | Repaired Lgt. Treads 2265 | -9/Materials | Entered another Materials area 2265 | -8/Materials | Evolved 2 slots: Utility x2 2689 | -8/Materials | Discovered new exit (range 16) 2810 | -8/Materials | Build established: Tank 3333 | -8/Materials | Discovered new exit (range 10) 3401 | -8/Materials | Garrison activated, responded to threat 3452 | -8/Materials | Identified exit to Garrison 3591 | -8/Materials | Lost 4 parts (1p1n2w) 3725 | -8/Materials | Lost 7 parts (1p1n1u4w) 3841 | -8/Materials | Build established: Mutant 3880 | -8/Materials | Entered Factory 3880 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4142 | -7/Factory | Repaired Huge Storage Unit 4277 | -7/Factory | Build established: Scavenger-Skirmisher 4820 | -7/Factory | Garrison activated, responded to threat 4860 | -7/Factory | Core integrity fell below 50% 4881 | -7/Factory | Core integrity fell below 20% 4896 | -7/Factory | Cargo convoy interrupted 4915 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- H-55 Commando unfolds itself. P-60 Hacker unfolds itself. X-67 Chaingunner unfolds itself. I-36 Angel unfolds itself. Slug penetrates Assembly Bed. Chain reaction triggered in Imp. Deuterium Engine. Y-54 Guardian destroyed. P-60 Hacker resets I-36 Angel, system corruption cleaned. A-27 Freighter enters garrison. X-67 Chaingunner destroyed. Arm. Treads destroyed. Slug penetrates Assembly Bed. Arm. Treads destroyed. Penetrated by Slug. Slug penetrates P-60 Hacker. Arm. Treads destroyed. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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[[#??????????? | | ?????????# # ![#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 465 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Resistance: TH 10 Resistance: EM 15 Power Shielding 33 Evasion (%) 62 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot I Spy It's Just You Made in Tau Ceti IV Troublemaker Use The Force Challenges ------------ None Game ------ Seed CombatAngularEngine Manual? 0 Play Time 01:28:54 Cumulative 2.7 hours Start 2024.03.31 @ 15:59:06 End 2024.03.31 @ 17:30:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 36efafcb-e075-4faf-8ade-7aedd5fdcde6