Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.10 @ 19:15:49 Player: 3.14 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1257) 1257 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 3330 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 229/275 System Corruption 0% Temperature Cool (179) Movement Walking (240) Ox4 Location -8/Mines Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON (2) ------- EM Shotgun EM Shotgun > --- INVENTORY (20) --- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Storage Unit Small Battery (100) Advanced Signal Interpreter Hardened Light Armor Plating EM Shotgun Improved Medium Laser Particle Cannon Particle Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Particle Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Advanced Signal Interpreter Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating EM Shotgun EM Shotgun EM Shotgun Particle Cannon Particle Cannon Rocket Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 55 | 7 3 . 38 4 2 1 Power 5 | 1 . . 4 . . . Engine 5 | 1 . . 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 8 . . . Treads . | . . . . . . . Leg 10 | 2 . . 8 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 2 . 12 1 2 1 Device 4 | . . . 4 . . . Storage 7 | 2 1 . 2 . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 9 | . 1 . 6 1 . 1 Artifact . | . . . . . . . Weapon 20 | 2 1 . 14 3 . . Energy Gun 8 | 1 . . 5 2 . . Energy Cannon 6 | . . . 6 . . . Ballistic Gun 5 | 1 1 . 3 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 5 | . . . 3 1 . 1 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . . 1 . 1 Weapon 1 | . . . 1 . . . Highest Loss Streak 1 | . . . 1 1 . 1 Average Slot Usage (%) 99 | . 100 100 98 99 100 100 Engine 11 | . 14 14 10 11 11 11 Leg 23 | . 28 28 21 22 22 22 Device 7 | . . . 8 11 11 7 Storage 20 | . 18 14 22 22 22 22 Protection 11 | . 9 14 12 10 11 14 Energy Gun 10 | . . . 6 20 22 22 Energy Cannon 5 | . . . 10 . . . Ballistic Gun 7 | . 27 28 5 . . . Naked Turns . | . . . . . . . Heaviest Build 88 | 14 46 46 65 65 88 . Greatest Support 23 | 20 20 20 23 23 23 . Greatest Overweight (x) 3 | . 2 2 3 2 3 . Average Overweight (x) 2 | . 1 2 2 2 2 . Largest Inventory Capacity 20 | 8 14 12 16 16 20 20 Average Capacity 15 | 6 10 12 15 16 19 20 Most Carried 17 | 5 11 12 16 16 17 17 Average Carried 13 | 3 8 11 14 15 16 16 Final Capacity 20 | 8 12 12 16 16 20 20 Final Carried 17 | 5 11 12 16 15 17 16 Class Distribution -------------------- 71% | Mutant 17% | Hauler-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1040 | 230 152 12 567 79 . . Remotely . | . . . . . . . Salvage Created 2029 | 56 400 30 1360 53 . 130 Parts 124 | 4 15 2 87 12 . 4 Haulers Intercepted 5 | . . . 5 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 43 | . 4 2 28 7 . 2 Guns 24 | . 4 2 16 . . 2 Cannons 12 | . . . 11 1 . . AOE 7 | . . . 1 6 . . Classes Destroyed 8 | 1 1 1 5 . . . Worker 3 | . . . 3 . . . Tunneler 2 | . . . 1 1 . . Hauler 5 | . . . 5 . . . Recycler 4 | 1 3 . . . . . Watcher 2 | . . . 2 . . . Swarmer 19 | . . 2 10 7 . . Grunt 17 | . 4 . 11 . . 2 Sentry 7 | . . . 7 . . . Best Kill Streak 8 | 1 5 2 7 8 . 2 Combat Bots Only 7 | . 2 2 5 7 . 2 Max Kills in Single Turn 3 | 1 1 1 2 3 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2041 | . 140 15 1346 211 . 329 Core 448 | . 42 . 264 47 . 95 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 83 . . . . Volleys Fired 135 | 2 20 3 96 6 . 8 Largest 2 | 2 2 2 2 2 . 2 Hottest 136 | 60 43 43 136 124 . 90 Shots Fired 263 | 4 40 6 189 8 . 16 Gun 181 | 4 40 6 113 2 . 16 Cannon 78 | . . . 76 2 . . Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 116 | 2 40 6 68 . . . Thermal 115 | . . . 111 4 . . Explosive 4 | . . . . 4 . . Electromagnetic 28 | 2 . . 10 . . 16 Robot Hit Streak 18 | 3 6 9 13 2 . 18 Robot Miss Streak 6 | . 4 . 6 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 155 | 3 24 4 107 3 . 14 Core Hits 82 | 1 14 2 47 8 . 10 Critical Hits 1 | . . . 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3142 | 36 301 61 2073 414 . 257 Guns 1726 | 36 301 60 1072 . . 257 Cannons 965 | . . . 942 23 . . Explosions 450 | . . . 59 391 . . Melee . | . . . . . . . Ramming 1 | . . 1 . . . . Kinetic 967 | 6 301 60 600 . . . Thermal 1377 | . . . 1354 23 . . Explosive 391 | . . . . 391 . . Electromagnetic 406 | 30 . . 119 . . 257 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 24 | . . . 3 21 . . Projectiles 3 | . . . 3 . . . Explosions 21 | . . . . 21 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 60 | . . . 17 43 . . Shots 3 | . . . 1 2 . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 240 | 20 31 16 240 . . 170 Average Temperature 45 | 11 9 8 52 . . 54 Received Heat Transfer 588 | . 78 . 321 . . 189 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 7 . . . Heat Transferred 2468 | . . . 2431 37 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 508 | 5 167 114 508 320 . 40 Average Influence 205 | 3 89 99 238 313 . 18 Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 53 | 100 100 100 44 4 . 100 Level 1 38 | . . . 42 95 . . Level 2 8 | . . . 13 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 7 2 47 7 . 3 Peak Tracking Total 6 | . 3 1 6 6 . 2 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 6 | . 2 . 3 . 1 . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 10 . 12 . 1 . Successful 10 | . 3 . 6 . 1 . Failed 13 | . 7 . 6 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 10 . 3 . . . Terminals 19 | . 10 . 9 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 3 . 1 . Record 1 | . . . . . 1 . Part Schematic 1 | . 1 . . . . . Robot Analysis 3 | . 2 . 1 . . . Branch Access Points 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 5 . 3 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 3529 | 106 336 273 1678 367 745 24 Spaces Moved 1610 | 73 163 146 670 194 364 . Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 1605 | 68 163 146 670 194 364 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 . Average Speed 183 | 115 156 180 188 180 203 . Slowest Speed 210 | 120 180 180 210 180 210 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 32 37 64 60 64 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 10 | . . . . 10 . . Terrain Destroyed 36 | . . . 2 34 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 36 | . . . 2 34 . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 1937 | 88 211 150 907 203 369 9 Wait 54 | . 10 . 44 . . . Move 1604 | 72 162 145 669 193 363 . Hop . | . . . . . . . Pick Up 45 | 6 10 1 26 . 2 . Fast Attach 10 | 7 1 . 2 . . . Attach 14 | . . . 12 1 . 1 Detach . | . . . . . . . Swap 31 | . 2 . 24 3 2 . Drop 43 | 1 6 . 34 . 2 . Fire 135 | 2 20 3 96 6 . 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 443 | -10/Materials | Entered Mines 444 | -10/Mines | Assembled infested the area 449 | -10/Mines | Assisted by a Guerilla fighting off Assembled 450 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 622 | -10/Mines | Learned Materials stockpile data 687 | -10/Mines | Discovered new exit (range 9) 716 | -10/Mines | Entered Materials 716 | -9/Materials | Evolved 2 slots: Utility x2 933 | -9/Materials | Repaired Aluminum Leg 1313 | -9/Materials | Discovered new exit (range 14) 1474 | -9/Materials | Core integrity fell below 50% 1629 | -9/Materials | Identified exit to Mines 1711 | -9/Materials | Build established: Scavenger-Mutant 1840 | -9/Materials | Discovered new exit (range 10) 2197 | -9/Materials | Build established: Mutant 2202 | -9/Materials | Discovered new exit (range 10) 2394 | -9/Materials | Entered Mines 2436 | -9/Mines | Destroyed 7 combat bots 2727 | -9/Mines | Discovered new exit (range 8) 2754 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2754 | -9/Mines | Discovered new exit (range 5) 2761 | -9/Mines | Entered Exiles 2785 | -9/Exiles | Discovered new exit (range 15) 2806 | -9/Exiles | Met 8R-AWN 2835 | -9/Exiles | Met EX-HEX 2946 | -9/Exiles | Met EX-DEC 2984 | -9/Exiles | Learned location of Zion (-6) 3199 | -9/Exiles | Build established: Hauler-Mutant 3350 | -9/Exiles | Met EX-BIN 3481 | -9/Exiles | Discovered new exit (range 14) 3506 | -9/Exiles | Entered Mines 3517 | -8/Mines | Core integrity fell below 20% 3530 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- It's pretty reliable so far, and once we've tweaked it to perfection it'll be much safer for us to move around anywhere in the complex. Want in on the action? Just step right into the FarCom Aligner and I'll do the rest. Now, I'll admit there could be side effects, but if you're willing to participate in the trials you can have one of our prototypes. How's that for a sweet deal? 03352_ EX-BIN: "Please do it. The faster we get more data and tweak this thing to perfection, the faster I can get back to my spacelab designs." 03481_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03509_ G-50 Soldier shuts down. 03515_ Hvy. Laser fried. 03515_ Adv. Heat Sink fried. 03515_ G-50 Soldier destroyed. 03518_ G-47 Trooper misfires. 03520_ Cooling System destroyed. 03525_ G-47 Trooper destroyed. 03525_ Switching to secondary target: G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????? #????????????????????????? | | ?????????????????????# ####????????????????????? | | ?????????????????????# ####?????????????????? | | ?????????????????????# g t ??????????????????? | | ?????????????????????# =% #???????????????????? | | ?????????????????????# !%[#???????????????????? | | ??????????????????????# @ *#????????????????????? | | ??????????????????????## #????????????????????? | | ???????????????????????## ##????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberImpulseBuckler Manual? 0 Play Time 00:14:52 Cumulative 451.1 hours Start 2020.04.10 @ 18:59:18 End 2020.04.10 @ 19:15:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 778 Rogue 778 Adventurer 0 Explorer 0 Win Type - Total 35 Types 26/0/4/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8af42495-5c7b-4051-b3c8-9bc673b9bd64