Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 19:43:42 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (120) 600 Value Destroyed (4941) 4941 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (5668) 5668 TOTAL SCORE: 18629 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 1974 Met Imprinter 300 Was Imprinted 300 Win 3000 Cogmind --------- Core Integrity 429/1600 Matter 252/300 Energy 91/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Heavy Treads Myomer Leg Biometal Leg Antigrav System Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY (10) ----- Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Wheel Huge Storage Unit Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Armor Integrity Analyzer Zionite Weapon Casing Graphene Brace Advanced EM Disruption Field Makeshift System Shield Makeshift System Shield Improved Corruption Screen > --- WEAPON ----------- Matter Neutralizer Heavy Battle Rifle Railgun Railgun > --- INVENTORY -------- Zionite Light DM Reactor Wheel Advanced Cooling System Advanced Cooling System Compact Battery High-capacity Matter Pod Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Bore Cannon Enhanced Gauss Cannon Hypervelocity Mass Driver Gamma Bomb Array [Rating: 136] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 6 | . . 1 1 . 1 . . . 1 . . 2 . Utility 8 | . . . 1 1 . . . . 1 2 2 . 1 Weapon 3 | . . 1 . 1 1 . . . . . . . . Parts Attached 200 | 6 2 15 7 6 13 6 1 13 46 12 24 14 35 Power 13 | 1 . 1 . . . 1 . 1 2 . 1 2 4 Engine 6 | 1 . 1 . . . 1 . 1 2 . . . . Core . | . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . 1 2 4 Propulsion 77 | 2 1 5 3 . 8 2 . 6 13 3 8 6 20 Treads 27 | 1 . 3 2 . 3 2 . 6 4 1 1 . 4 Leg 16 | . . . . . . . . . 2 . 5 2 7 Wheel 22 | 1 1 2 1 . 5 . . . 7 1 . 2 2 Hover 7 | . . . . . . . . . . 1 2 . 4 Flight 5 | . . . . . . . . . . . . 2 3 Utility 42 | 1 1 1 1 4 2 1 . 2 12 7 7 1 2 Device 11 | . . . . . . . . . 5 3 2 1 . Storage 6 | 1 1 . . . . . . . 1 . 2 . 1 Processor 8 | . . 1 1 2 1 . . . 1 . 2 . . Hackware 5 | . . . . . . . . . . 4 . . 1 Protection 12 | . . . . 2 1 1 . 2 5 . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 68 | 2 . 8 3 2 3 2 1 4 19 2 8 5 9 Energy Gun 11 | . . 1 . . . . . . 4 . 1 . 5 Energy Cannon 6 | . . 1 . . . . . . 3 . 2 . . Ballistic Gun 30 | 2 . 5 1 2 2 2 1 . 5 . 4 4 2 Ballistic Cannon 8 | . . . 1 . 1 . . 2 2 . . 1 1 Launcher 2 | . . . . . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 8 | . . 1 1 . . . . 1 2 2 1 . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . 1 . . . . 4 1 4 1 4 Parts Lost 103 | . . 4 1 2 4 6 . 4 35 . 4 21 22 Power 9 | . . . . . . 1 . 1 3 . . 2 2 Propulsion 48 | . . 1 1 . 3 2 . . 16 . 3 10 12 Utility 10 | . . . . 1 . 1 . 1 5 . . 2 . Weapon 36 | . . 3 . 1 1 2 . 2 11 . 1 7 8 Highest Loss Streak 16 | . . 2 1 1 3 6 . 2 9 . 4 16 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 96 100 98 99 93 100 100 94 22 66 71 16 Engine 5 | . 14 11 9 7 6 5 6 6 4 . . . . Treads 18 | . 8 15 6 7 9 24 33 33 23 3 1 2 4 Leg 2 | . . . . . . . . . . . 12 18 5 Wheel 7 | . 19 16 29 23 22 3 . . 6 3 . 2 . Device 2 | . . . . . . . . . 8 5 11 10 . Storage 5 | . 14 11 9 7 6 6 6 6 5 . 2 3 . Processor 9 | . . 8 18 16 13 13 13 11 10 . 5 6 . Hackware 1 | . . . . . . . . . . 7 14 6 . Protection 3 | . . . . 4 6 6 6 7 3 . 2 1 . Energy Gun 1 | . . 1 . . . . . . 4 . . . . Energy Cannon 1 | . . . . . . . . . 3 . 3 2 . Ballistic Gun 13 | . 28 30 3 7 13 17 24 19 2 . 2 11 . Ballistic Cannon 2 | . . . 7 7 6 1 . 6 4 . . . . Impact Weapon 5 | . . . 16 15 13 13 8 5 4 . . . . Slashing Weapon 1 | . . . . . . . . . 6 . . . . Naked Turns 24 | . . . . . . . . . . . . 11 13 Heaviest Build 132 | 12 87 96 100 106 113 113 108 121 132 2 65 65 42 Greatest Support 161 | 10 20 30 40 30 58 108 108 108 143 3 105 161 155 Greatest Overweight (x) 9 | 1 4 9 3 3 3 6 . 1 7 . 1 1 4 Average Overweight (x) 1 | . 2 6 2 3 2 1 . . 1 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 15 15 10 Average Capacity 21 | 6 14 25 25 25 25 25 25 25 25 5 10 13 5 Most Carried 25 | 6 8 24 25 25 25 20 25 25 25 5 11 14 5 Average Carried 17 | 3 7 14 22 22 21 16 21 23 22 4 5 10 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 5 15 5 5 Final Carried 25 | 6 8 24 25 24 20 14 25 21 5 5 10 4 5 Class Distribution -------------------- 34% | Scavenger-Gunner 18% | Mutant 12% | Scavenger-Mutant 10% | Gunner 8% | Scavenger-Assassin 6% | Scavenger-Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Assassin | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Tank | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Matter Collected 4159 | 229 73 689 94 55 415 175 10 341 811 . 297 446 524 Remotely . | . . . . . . . . . . . . . . Salvage Created 5605 | . 135 803 331 95 732 220 . 498 1658 . 142 443 548 Parts 224 | . 6 45 16 4 26 6 . 17 67 . . 24 13 Haulers Intercepted 2 | . . 1 . . 1 . . . . . . . . Recyclers Shooed 7 | . . 1 . . 3 . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 5 . 29 . . . . . Prevented 9 | . . . . . . 1 . 8 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 94 | . 3 13 10 2 11 4 . 11 25 . 2 6 7 Melee 15 | . . . 5 2 1 . . . 7 . . . . Guns 41 | . 3 13 . . 5 2 . 7 4 . . 4 3 Cannons 20 | . . . 1 . 5 1 . 2 5 . 1 1 4 AOE 6 | . . . . . . . . 2 4 . . . . Classes Destroyed 15 | . 1 8 . . 1 1 . . 4 . . . . Worker 4 | . . 1 1 . 2 . . . . . . . . Builder 3 | . . . . . . . . . 1 . . 2 . Tunneler 3 | . . . . . 2 . . . 1 . . . . Hauler 2 | . . 1 . . 1 . . . . . . . . Recycler 8 | . . 2 1 . 1 . . . 3 . . . 1 Operator 1 | . . 1 . . . . . . . . . . . Watcher 5 | . . 2 1 . 1 . . . 1 . . . . Swarmer 25 | . . 4 7 . 4 . . 4 4 . . . 2 Grunt 36 | . 3 2 2 2 6 3 . 5 8 . 1 1 3 Brawler 2 | . . . . . . 1 . . . . 1 . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 12 | . . 6 1 . 1 . . 2 2 . . . . Hunter 8 | . . . . . . . . . 4 . . 2 2 Programmer 9 | . . . . . . . . . 6 . . 3 . Behemoth 1 | . . . . . . . . . 1 . . . . Best Kill Streak 6 | . 1 5 4 2 5 4 . 3 6 . 2 4 4 Combat Bots Only 5 | . 1 5 3 2 5 4 . 3 5 . 2 3 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . 1 2 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 2 . . . . Melee 1 | . . . 1 1 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Damage Taken 19718 | . 111 553 297 56 897 727 . 886 5187 68 1128 4540 5268 Core 3530 | . 14 43 71 13 47 18 . 102 450 . 485 1116 1171 Absorbed by Shields 15 | . . . . . . . . . 15 . . . . Reduced by Siege Mode 287 | . . . . . . . . . . . 38 . 249 Redirected to Shielding 140 | . . . . . . . . . . . . 140 . Regen/Repaired (Parts) 49 | . . 49 . . . . . . . . . . . Core Remaining (%) 74 | 100 94 89 87 98 . . . 80 55 100 62 23 26 Volleys Fired 273 | . 11 50 4 1 26 11 . 26 72 . 11 34 27 Largest 5 | . 2 3 2 2 3 3 . 4 5 . 1 5 3 Hottest 253 | . 40 90 40 62 99 99 . 134 253 . 105 238 153 Shots Fired 696 | . 22 150 7 2 76 32 . 94 163 . 11 104 35 Gun 528 | . 22 150 6 1 52 30 . 65 99 . 2 82 19 Cannon 162 | . . . 1 1 24 2 . 26 61 . 9 22 16 Launcher 6 | . . . . . . . . 3 3 . . . . Special . | . . . . . . . . . . . . . . Kinetic 564 | . 22 139 7 2 76 32 . 91 82 . . 88 25 Thermal 126 | . . 11 . . . . . . 78 . 11 16 10 Explosive 6 | . . . . . . . . 3 3 . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 15 | . 5 11 3 1 15 11 . 15 12 . 8 13 14 Robot Miss Streak 7 | . 1 3 3 1 7 3 . 3 6 . 1 3 1 Penetration Max 2 | . . . . . . . . . 1 . . 2 1 Secondary Targets 5 | . 1 1 . . . . . 1 . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . 1 . Shots Hit Robots 559 | . 15 93 29 6 58 34 . 61 161 . 8 64 30 Core Hits 230 | . 8 34 6 2 49 12 . 29 55 . 3 19 13 Critical Kills 13 | . . 1 1 . 1 . . 2 2 . . 2 4 Critical Parts Destroyed 25 | . . . 2 1 2 1 . 1 4 . . 5 9 Critical Strikes 50 | . . 3 3 1 3 1 . 6 13 . . 7 13 Burn 4 | . . 2 . . . . . . 2 . . . . Meltdown 3 | . . . . . . . . . 2 . . 1 . Destroy 24 | . . 1 . . 1 . . 2 1 . . 6 13 Blast 3 | . . . . . . . . 3 . . . . . Smash 12 | . . . 3 1 2 1 . 1 4 . . . . Sever 4 | . . . . . . . . . 4 . . . . Melee Attacks 148 | . . 1 46 7 12 8 2 2 69 1 . . . Impact 94 | . . 1 46 7 12 8 2 2 15 1 . . . Slashing 54 | . . . . . . . . . 54 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . 2 1 6 . . . 2 . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Follow-up Attacks 32 | . . . 10 . 1 2 . . 19 . . . . Damage Inflicted 14606 | . 189 1050 1161 235 1589 721 . 1283 5345 . 274 1914 845 Guns 6723 | . 189 1050 27 . 545 404 . 747 1797 . 54 1421 489 Cannons 3317 | . . . 23 18 482 61 . 314 1370 . 220 491 338 Explosions 489 | . . . . . . . . 163 326 . . . . Melee 4057 | . . . 1111 217 562 256 . 59 1852 . . . . Ramming 20 | . . . . . . . . . . . . 2 18 Kinetic 7012 | . 189 951 50 18 1027 465 . 1061 1304 . . 1421 526 Thermal 3028 | . . 99 . . . . . . 1863 . 274 491 301 Explosive 489 | . . . . . . . . 163 326 . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 2659 | . . . 1111 217 562 256 . 59 454 . . . . Slashing 1398 | . . . . . . . . . 1398 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 3 6 . . . 3 Average Corruption 4 | . . . . . . . . 3 4 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . 2 . Effects 35 | . . . . . . . . 3 27 . . . 5 Message Errors 6 | . . . . . . . . 2 3 . . . 1 Matter Fused 6 | . . . . . . . . . 4 . . . 2 Heat Flow Errors 6 | . . . . . . . . . 5 . . . 1 Energy Discharges 4 | . . . . . . . . . 4 . . . . Data Loss (minor) 9 | . . . . . . . . 1 7 . . . 1 Misfires 1 | . . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1027 | . . . 290 24 323 99 . . 215 . . 76 . Projectiles 120 | . . . 27 . . . . . 17 . . 76 . Explosions 3 | . . . . . . . . . 3 . . . . Melee 904 | . . . 263 24 323 99 . . 195 . . . . Knockbacks 15 | . . . 4 2 5 . . 1 3 . . . . Impact 8 | . . . 3 1 2 . . . 2 . . . . Kinetic 6 | . . . . 1 3 . . 1 1 . . . . Secondary 1 | . . . 1 . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . . . 1 8 Shots . | . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 423 | . 2 167 . . 118 39 . 423 369 . 339 59 294 Average Temperature 69 | . 2 31 . . 54 15 . 105 93 . 177 26 146 Received Heat Transfer 2400 | . 69 135 63 36 201 378 . 255 555 . 33 513 162 Effects 5 | . . . . . . . . 5 . . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . Damage (major) 3 | . . . . . . . . 3 . . . . . Siege Activations 3 | . . . . . . . . . . . 2 . 1 Total Turns 86 | . . . . . . . . . . . 68 . 18 Longest Duration 63 | . . . . . . . . . . . 63 . 18 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . 2 . 3 . . . . . . . . Impact Corruptions 31 | . . . 12 1 8 2 . 1 7 . . . . Robots Melted 4 | . . . . . . . . . 2 . 1 1 . Combat Hostiles 4 | . . . . . . . . . 2 . 1 1 . Parts Melted 19 | . . 3 . . . . . 3 5 . 4 4 . Heat Transferred 4583 | . . 444 . . . . . . 3066 . 296 481 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Peak Influence 694 | . 110 304 534 295 462 . . . 286 42 249 301 694 Initial 175 | . . 46 69 175 144 . . . 138 40 21 97 174 Average 192 | . 45 122 255 244 295 . . . 185 40 105 175 400 Maximum Alert Level 2 | . . 1 2 1 2 . . . 1 . 1 1 2 Low Security (%) 60 | 100 100 83 31 36 22 . . . 55 100 86 76 31 Level 1 30 | . . 16 65 63 43 . . . 44 . 13 23 12 Level 2 8 | . . . 2 . 34 . . . . . . . 55 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 2 1 2 . . 1 5 1 2 7 6 Investigation 5 | . . . . 1 . . . . . 1 1 1 1 Extermination 6 | . . . . . 1 . . . 2 . 1 1 1 Reinforcement 8 | . . . . . 1 . . . 3 . . 3 1 Assault 2 | . . . 1 . . . . 1 . . . . . Garrison 6 | . . . 1 . . . . . . . . 2 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . 2 . Haulers Reinforced 3 | . . . . . 1 . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Distress Signals 14 | . 1 4 1 1 . . . . 1 . . 6 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 243 | . 5 24 17 6 15 4 . 33 44 3 13 41 38 Peak Tracking Total 24 | . 3 6 4 4 4 4 . 5 10 3 4 24 9 Tactical Retreats 19 | . 1 3 2 1 . . . 4 3 . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Traps Triggered 5 | . . . . . 1 . . . 1 1 . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Machines Disabled 7 | . . . 1 . . . . . 3 . . 2 1 Max in Single Turn 2 | . . . 1 . . . . . 1 . . 2 . Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . 2 Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Machines Accessed 13 | . . 1 1 1 1 . . . 2 2 1 1 3 Terminals 1 | . . . . . . . . . . . . . 1 Fabricators 6 | . . . . 1 1 . . . 2 . 1 . 1 Repair Stations 1 | . . 1 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . 1 1 Total Hacks 26 | . . 3 2 2 2 . . . 3 6 1 4 3 Successful 8 | . . 2 . . 2 . . . 1 1 . . 2 Failed 18 | . . 1 2 2 . . . . 2 5 1 4 1 Catastrophic 4 | . . . . 1 . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 37 | . . . . . 1 . . . 10 4 8 5 9 Terminals 1 | . . . . . . . . . . . . . 1 Fabricators 9 | . . . . 2 2 . . . 3 . 1 . 1 Repair Stations 3 | . . 3 . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . 6 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . 2 . . . . . . . . 4 1 Terminal Hacks 1 | . . . . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . 1 . . . 1 . . . . Network Status 2 | . . . . . 1 . . . 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . 1 Fabnet 1 | . . . . . 1 . . . . . . . . Overload 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . 1 1 1 . . . . 2 1 1 1 1 Full Trace Events 3 | . . . . 1 . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 1 . . . Autooverrided 1 | . . . . . . . . 1 . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . Allies Hacked 2 | . . . . . . . . . 1 . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Total Allies 28 | . . . . . . . 7 2 1 2 7 2 7 Largest Group 7 | . . . . . . . 7 7 1 2 6 3 3 Highest-Rated Group 397 | . . . . . . . 220 220 31 54 397 244 345 Highest-Rated Ally 122 | . . . . . . . 39 39 31 27 96 122 122 Zionite Dispatches 10 | . . . . . . . . . 1 2 3 1 3 Heavy 2 | . . . . . . . . . . . . 1 1 Light 2 | . . . . . . . . . . . 1 . 1 Fire 1 | . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . Hacking Resupply 2 | . . . . . . . . . . 2 . . . Total Orders 4 | . . . . . . . . . 1 2 1 . . DROP 4 | . . . . . . . . . 1 2 1 . . Ally Attacks 194 | . . . . . . . . 76 . . 47 14 57 Total Damage 7093 | . . . . . . . . 1511 . . 1448 978 3156 Kills 48 | . . . . . . . . 15 . . 11 4 18 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Turns Passed 8562 | 57 248 1026 551 149 501 136 1477 966 1622 160 692 356 621 Spaces Moved 5211 | 49 170 448 325 88 291 48 905 439 655 240 589 253 711 Core 1159 | 5 . . . . . . . . 2 240 268 17 627 Treads 1760 | . . . . . . 32 905 439 373 . 1 1 9 Legs 430 | . . . . . . . . . . . 283 141 6 Wheels 1729 | 44 170 448 325 88 291 16 . . 280 . 37 . 30 Hover 2 | . . . . . . . . . . . . . 2 Flight 131 | . . . . . . . . . . . . 94 37 Fastest Speed 37 | 50 95 125 110 125 110 145 160 160 50 50 50 42 37 Average Speed 126 | 86 110 172 121 125 124 162 160 193 156 50 87 86 64 Slowest Speed 250 | 95 140 215 125 125 145 240 160 242 245 50 160 225 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . 6 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 31 40 22 3 14 12 89 67 23 9 16 8 22 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . . . . . . 4 1 . . . . . Spaces Dug 11 | . . 1 . . 1 . . . 6 1 2 . . Terrain Destroyed 63 | . . 1 . . 1 . . 19 33 1 3 2 3 Melee 5 | . . 1 . . 1 . . . 2 1 . . . Projectile 25 | . . . . . . . . 1 16 . 3 2 3 AOE 33 | . . . . . . . . 18 15 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Total 6467 | 61 208 597 415 115 352 70 931 495 1063 276 751 311 822 Wait 467 | . 22 51 28 8 7 . 11 2 192 14 100 5 27 Move 5184 | 48 169 447 324 87 290 47 904 438 654 239 588 241 708 Hop 6 | . . . . . . . . . . . . 5 1 Pick Up 106 | 7 2 22 9 4 1 . 11 . 23 3 13 7 4 Fast Attach 92 | 5 1 7 3 . . . 1 . 13 8 17 5 32 Attach 71 | 1 . 6 2 4 6 6 . 4 20 4 7 8 3 Detach 32 | . 1 5 2 . . . 1 . 7 4 8 1 3 Swap 39 | . 1 2 2 3 7 . . 9 14 . . 1 . Drop 63 | . 1 6 8 3 5 . 1 7 15 3 7 2 5 Fire 273 | . 11 50 4 1 26 11 . 26 72 . 11 34 27 Melee 106 | . . 1 33 5 10 6 2 2 46 1 . . . Ram 4 | . . . . . . . . . . . . 1 3 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 7 . . . 9 Rewire 8 | . . . . . . . . 7 . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 346 | -9/Materials | Repaired Lgt. Treads 595 | -9/Materials | Build established: Gunner 1313 | -9/Materials | Discovered new exit (range 16) 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1602 | -8/Materials | Build established: Mutant 1654 | -8/Materials | Garrison activated, responded to threat 1852 | -8/Materials | Discovered new exit (range 5) 1883 | -8/Materials | Entered Factory 1883 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1905 | -7/Factory | Build established: Scavenger-Mutant 2021 | -7/Factory | Discovered new exit (range 5) 2032 | -7/Factory | Entered another Factory area 2032 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2327 | -6/Factory | Build established: Scavenger-Gunner 2421 | -6/Factory | Lost 3 parts (2n1w) 2463 | -6/Factory | Discovered new exit (range 11) 2533 | -6/Factory | Entered Lower Caves 2618 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 2660 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2669 | -6/Lower Caves | Entered Zion 2791 | -6/Zion | Discovered new exit (range 16) 2860 | -6/Zion | Given the Hacking Drone Bay 2860 | -6/Zion | Found Prototype Device 3230 | -6/Zion | Gained Derelict followers 3404 | -6/Zion | Found Prototype Device 3691 | -6/Zion | Identified exit to Deep Caves 3771 | -6/Zion | Found CR-A16's Pointy Stick 3869 | -6/Zion | Imprinted 3871 | -6/Zion | Declared Zion's savior 4146 | -6/Zion | Entered Proximity Caves 4146 | -5/Proximity Caves | Accompanied by 7 allies 4147 | -5/Proximity Caves | Identified exit to Factory 4538 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5083 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5103 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5112 | -5/Proximity Caves | Entered Factory 5112 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5653 | -5/Factory | Build established: Scavenger-Assassin 5949 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6107 | -5/Factory | Lost 8 parts (4n1u3w) 6129 | -5/Factory | Zion Thermal Resupply teleported in 6157 | -5/Factory | Spotted B-75 Beast 6197 | -5/Factory | Destroyed B-75 Beast 6372 | -5/Factory | Found Imp. Powered Armor 6548 | -5/Factory | Discovered new exit (range 19) 6655 | -5/Factory | Terminal network hard line cut 6663 | -5/Factory | Lost 9 parts (1p4n1u3w) 6734 | -5/Factory | Released all parts (3) 6734 | -5/Factory | Entered another Factory area 6734 | -4/Factory | Evolved 2 slots: Utility x2 6735 | -4/Factory | Identified Mobile Refinery Mk. CCLXVII 6764 | -4/Factory | Lost 9 parts (3n2u4w) 6819 | -4/Factory | Zion Hacking Resupply teleported in 6844 | -4/Factory | Zion Hacking Resupply teleported in 6872 | -4/Factory | Discovered new exit (range 15) 6894 | -4/Factory | Entered Research 6894 | -3/Research | Evolved 2 slots: Utility x2 7005 | -3/Research | Found Quantum Capacitor 7077 | -3/Research | Lost 4 parts (3n1w) 7116 | -3/Research | Zion Light squad teleported in 7119 | -3/Research | Build established: Hacker-Mutant 7199 | -3/Research | Zion Fire squad teleported in 7210 | -3/Research | Found Prototype Protection 7210 | -3/Research | Identified Zio. Weapon Casing 7286 | -3/Research | Found Prototype Device 7286 | -3/Research | Identified Adv. EM Disruption Field 7310 | -3/Research | Found Gamma Bomb Array 7452 | -3/Research | Zion Kinetic Resupply teleported in 7561 | -3/Research | Discovered new exit (range 11) 7586 | -3/Research | Entered another Research area 7586 | -2/Research | Accompanied by 3 allies 7586 | -2/Research | Evolved 2 slots: Propulsion x2 7748 | -2/Research | Lost 4 parts (1p2n1u) 7800 | -2/Research | Garrison activated, responded to threat 7858 | -2/Research | Zion Heavy squad teleported in 7874 | -2/Research | Released all parts (9) 7884 | -2/Research | Core integrity fell below 50% 7903 | -2/Research | Lost 16 parts (1p7n1u7w) 7940 | -2/Research | Discovered new exit (range 5) 7942 | -2/Research | Entered Access 7942 | -1/Access | Evolved 2 slots: Power x1, Utility x1 7981 | -1/Access | Zion Light squad teleported in 8106 | -1/Access | Spotted B-99 Colossus 8137 | -1/Access | Garrison activated, responded to threat 8154 | -1/Access | Build established: Mutant 8281 | -1/Access | Zion Heavy squad teleported in 8281 | -1/Access | Lost 12 parts (1p7n4w) 8346 | -1/Access | Released all parts (2) 8351 | -1/Access | Core integrity fell below 50% 8385 | -1/Access | Lost 10 parts (1p5n4w) 8393 | -1/Access | Zion Hacker squad teleported in 8444 | -1/Access | Found Unknown Piercing Weapon 8444 | -1/Access | Identified Enh. Force Lance 8561 | -1/Access | Discovered new exit (range 6) 8563 | *** | Escaped! Last Messages --------------- [ Squads on standby: ] [ 1 : Recon ] [ 2 : Kinetic Resupply ] [ 3 : Hover Resupply ] [ 4 : Offense Resupply ] 08484_ Slammed into Y-72 Warden. 08486_ Penetrated by Slug. 08487_ OI TS%4ADTYL A0EL BP40PLSZ8JIRK, 08494_ U-05 Engineer builds a Door. 08535_ Acquired Linear Gravjet. 08536_ System corrupted: Matter fused (-5). 08538_ Acquired Linear Gravjet. 08545_ Acquired Hacking Suite. 08553_ System corrupted: Component data lost. 08553_ Slammed into W-44 Eye. 08559_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08561_ The Access Shell folds into the floor. 08561_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | #?????????# k "??????????????????? | | ???????# "??????????????????? | | #??????# u "" "??????????????????? | | #??????# u @" "??????????????????? | | #??????# "??????????????????? | | #??????# "??????????????????? | | ???????# "??????????????????? | | ####???# p "??????????????????? | | ?+ #???# p####### ##########??????????????????? | | ?# #???# #?????###???????????????????????????? | | ??# #???# #???????????????????????????????????? | | ??# #???# #???????????????????????????????????? | | ???# #???# #???????????????????????????????????? | | ???# #???# #???????????????????????????????????? | | #### ##### #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #######+## #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?#= # #???????????????????????????????????? | | ?#= # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 45 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Corruption Block 15 Armor Coverage 450 Resistance: EM 50 Weapon Shielding 100 Evasion (%) 61 Targeting Accuracy 8 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 44 Item Schematics ----------------- Remote Shield | -6/Zion | Archive Mass Driver | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed OpticalBiometalCloak Manual? 0 Play Time 01:43:00 Cumulative 276.7 hours Start 2022.06.20 @ 11:51:54 End 2022.06.21 @ 19:43:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type 0 Total 16 Types 13/0/2/1/0/0/0/0/0 Lore% 67 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feca0597-4c43-4f61-9e89-ebb5134f5b5f