Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 22:59:36 Player: chebyrekser Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (240) 1200 Value Destroyed (10893) 10893 Prototype IDs (370) 7400 Alien Tech Used (12) 2400 Bonus (59369) 59369 TOTAL SCORE: 90762 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 3438 Follower Combat Kills 604 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1973 Cogmind --------- Core Integrity 622/1600 Matter 260/300 Energy 498/500 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Weapon Mount Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Advanced Force Field > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun A3's Sniper Rifle > --- INVENTORY (7) ---- Experimental Energy Well (600) Experimental Phase Shifter Terrabomb Z-bomb Delivery System Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Weapon Mount Experimental Core Analyzer Experimental Phase Shifter Advanced Force Field Experimental System Purifier > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Zero-point Reactor Graphene Brace Transdimensional Reconstructor Core Regenerator Integrity Redistributor Terrabomb Z-bomb Delivery System [Rating: 265] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Z-bomb Delivery System Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 . . . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . Utility 9 | . . . 1 . . . . . 2 1 1 . . . . . . 2 . . 1 . 1 . . Weapon 4 | . . . . . . . 1 . . . 1 . . . . . . . . . 1 . 1 . . Parts Attached 190 | 8 12 5 14 2 1 1 12 3 1 4 10 15 15 8 4 6 1 11 5 10 2 11 6 19 4 Power 24 | 1 4 . 3 . . . . . . 1 1 3 . 3 . 1 . 1 . 1 . 1 2 2 . Engine 12 | 1 4 . 3 . . . . . . 1 1 1 . . . . . 1 . . . . . . . Core 4 | . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . 1 . . . 1 . . . 1 . 1 2 2 . Propulsion 38 | 2 2 1 5 2 . . 6 3 . 2 4 2 3 . . 2 . 2 1 1 . . . . . Treads 23 | 2 . . 4 2 . . 6 3 . 2 4 . . . . . . . . . . . . . . Leg 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . 1 3 . . 2 . 2 1 1 . . . . . Flight 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Utility 89 | 2 3 1 4 . 1 1 3 . 1 1 3 8 9 5 2 3 . 6 2 6 1 7 3 14 3 Device 50 | 1 2 . 1 . 1 1 2 . . 1 2 4 4 2 1 1 . 4 . 3 . 7 3 9 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Processor 17 | . . . . . . . 1 . . . . 2 . 1 1 1 . 1 1 3 1 . . 5 . Hackware 5 | . . . . . . . . . . . . 1 1 1 . . . . . . . . . . 2 Protection 14 | . . 1 2 . . . . . 1 . 1 1 4 1 . 1 . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 3 3 3 2 . . . 3 . . . 2 2 3 . 2 . 1 2 2 2 1 3 1 3 1 Energy Gun 16 | 3 . . 2 . . . 1 . . . 2 2 . . . . . . . 1 1 1 1 2 . Energy Cannon 5 | . . 1 . . . . . . . . . . 1 . . . . . . 1 . 1 . 1 . Ballistic Gun 10 | . 3 1 . . . . 2 . . . . . 1 . . . 1 1 . . . . . . 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . Launcher 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 3 . 1 . 1 . . . . 2 1 . . 3 . . 2 3 . 4 . 3 3 Corrupted Parts 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 5 | . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . Parts Lost 36 | . 4 . 1 . . . . . . . 26 . . 3 1 . 1 . . . . . . . . Power 5 | . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . Propulsion 9 | . . . 1 . . . . . . . 8 . . . . . . . . . . . . . . Utility 11 | . . . . . . . . . . . 7 . . 3 1 . . . . . . . . . . Weapon 11 | . 3 . . . . . . . . . 7 . . . . . 1 . . . . . . . . Highest Loss Streak 23 | . 2 . 1 . . . . . . . 23 . . 3 1 . 1 . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 4 8 10 18 25 24 24 24 24 22 24 21 4 4 4 5 5 4 4 4 5 6 6 6 6 5 Power 1 | . 1 1 1 2 2 2 2 2 3 3 2 . . . . . . . . . . . . . . Propulsion 2 | 2 3 2 5 8 7 7 5 3 3 4 4 . . . . . 1 . . . . . . . . Utility 3 | . 2 4 3 4 4 4 6 9 8 9 7 3 3 4 4 4 2 3 3 2 . . 1 1 2 Weapon 4 | 1 1 2 7 11 11 10 9 7 7 7 5 1 1 . . . . . . . 1 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . 4 1 8 . 2 . 5 3 . . . 1 . 2 1 . . . 2 2 . . . . 2 Power 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . 2 . . . 1 . 2 1 . . . . . . . . . . . . . . . . . Utility 6 | . . . 2 . . . . . . . . . . 1 1 . . . 1 . . . . . 1 Weapon 14 | . . 1 4 . 1 . 3 2 . . . 1 . 1 . . . . 1 . . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Average Slot Usage (%) 88 | . 98 100 98 100 88 100 99 99 99 92 87 57 87 77 73 68 76 82 79 75 80 81 74 81 76 Engine 6 | . 13 14 10 11 11 11 9 7 6 5 8 8 10 1 . . . 2 4 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 5 4 4 5 9 9 6 7 7 Treads 13 | . 7 . 23 33 33 33 35 45 40 35 27 . . . . . . . . . . . . . . Leg 6 | . 20 28 5 . . . . . . . . . . . . . . . . 2 9 9 7 7 7 Hover 4 | . . . . . . . . . . . . 11 20 21 21 21 21 21 23 18 . . . . . Device 12 | . 13 13 10 9 10 11 5 . 6 9 13 8 10 4 9 12 10 19 17 15 19 18 15 21 18 Storage 6 | . 14 14 11 11 11 11 9 7 6 5 4 . . . . . . . . . . . . . . Processor 5 | . . . . . . . 3 7 6 5 4 . 1 4 5 7 10 9 9 7 16 18 15 14 18 Hackware 1 | . . . . . . . . . . . . . 8 9 10 10 10 9 9 7 . . . . . Protection 5 | . . . 9 12 11 11 9 7 12 11 8 7 11 10 3 . 4 3 4 3 . . . . . Energy Gun 8 | . 8 . . . . . 7 7 5 5 8 17 11 2 . . . . . 4 27 27 28 29 23 Energy Cannon 4 | . . . 11 11 4 11 9 7 5 5 4 . . 4 1 . 1 . . 2 . . . . . Ballistic Gun 7 | . 18 27 11 11 6 11 10 7 6 5 4 . 4 2 . . 2 4 . . . . . . . Peak Build Rating 265 | 7 9 14 24 23 24 22 33 39 44 53 63 67 89 90 93 99 100 116 135 222 235 240 252 265 263 Average Rating 83 | 5 8 9 20 22 19 22 29 38 43 48 53 43 79 84 85 81 97 106 119 144 233 235 245 253 248 On Entrance 85 | . 7 9 14 22 22 22 22 33 38 44 53 1 59 88 77 84 99 98 107 117 220 235 237 247 257 Avg Prop Armor Cover (%) 6 | . 11 . 12 . . . . . . . . 2 1 2 . . . . . . . . . . . Naked Turns 87 | . . . . . . . . . . . 55 32 . . . . . . . . . . . . . Heaviest Build 123 | 13 20 27 106 110 106 106 109 105 109 118 123 28 53 58 61 57 57 70 69 78 60 60 64 66 56 Greatest Support 123 | 40 40 20 60 60 60 60 80 123 123 123 123 27 62 62 62 62 72 80 80 80 60 60 60 60 60 Greatest Overweight (x) 10 | . . 1 10 1 1 1 1 . . . 1 1 . 1 . . . 1 1 1 . . 1 1 . Average Overweight (x) . | . . . 3 1 1 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 7 7 7 7 7 7 Average Capacity 13 | 7 9 10 20 25 25 25 25 25 25 25 22 5 5 5 5 5 5 5 5 6 7 7 7 7 7 Most Carried 25 | 7 10 10 25 25 25 25 25 25 24 25 25 5 5 5 5 5 5 5 5 7 7 7 7 7 7 Average Carried 13 | 4 8 9 18 25 24 24 24 24 22 24 21 4 4 4 4 4 4 4 4 5 6 6 6 6 5 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 7 7 7 7 7 7 Final Carried 25 | 7 10 10 25 25 24 24 25 24 24 25 5 5 5 5 5 5 5 5 4 7 7 7 7 7 5 Class Distribution -------------------- 28% | Scavenger-Mutant 21% | Mutant 20% | Alien-Sigix 11% | Scavenger-Tank 4% | Hacker-Mutant 3% | Scavenger-Gunner 3% | Alien-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Tank | -4/Waste Hacker-Tank | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Gladiator | -3/Quarantine Alien-Gladiator | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 5636 | 290 304 43 578 257 99 85 259 46 187 78 184 221 191 260 145 80 23 167 48 547 . 204 464 756 120 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15830 | 142 887 94 1099 624 10 184 412 63 376 183 634 196 112 397 206 272 . 466 130 622 . 324 845 4460 3092 Parts 870 | 9 50 9 54 28 . 19 15 2 14 8 32 10 2 25 5 1 . 32 . 45 . 21 33 203 253 Haulers Intercepted 13 | . 2 . 6 . . . 4 . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 11 | . 5 1 . 1 . . . . . . 2 . . . . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . . . . . 23 1 1 15 . . . . . . . . Prevented 23 | . . . . . . . . . . . . . . . . . 23 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 148 | . 12 5 12 7 . 3 4 1 4 3 8 . . 10 . . . . . 6 . 1 8 35 29 Melee 13 | . . . . . . . . . . . . . . 10 . . . . . 3 . . . . . Guns 109 | . 11 4 7 2 . . 1 . 3 1 5 . . . . . . . . 2 . 1 8 35 29 Cannons 22 | . . . 5 5 . 3 3 1 1 2 2 . . . . . . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 25 | 2 6 . 1 2 . . 1 . 1 . 4 1 . 1 2 . . . . 1 . 1 . 2 . Worker 19 | . 3 . 2 . . 1 1 . 2 1 . . . . . . . 2 . 3 . . 4 . . Builder 8 | . . . . . . . . . . . 3 . . . . . . 4 . 1 . . . . . Tunneler 8 | 4 . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . Hauler 13 | . 2 . 6 . . . 4 . . . . . 1 . . . . . . . . . . . . Recycler 21 | 1 3 1 3 3 . 1 1 . 1 . . . . . . . . 1 1 1 . 1 . 3 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . Operator 6 | . 1 . . . . . . . . 1 . . 1 . . . . 2 . . . 1 . . . Watcher 6 | . 3 . 2 . . . . . . . . . . . . . . 1 . . . . . . . Swarmer 28 | . 3 3 2 . . 3 2 . . . . . . 8 . . . . . . . . . 7 . Saboteur 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Grunt 43 | . 9 2 8 6 . . 1 . 1 3 3 . . . . . . . . . . . 2 8 . Brawler 6 | . . . . 1 . . . . 2 . . . . . . . . . . . . . 2 1 . Duelist 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 7 | . . . 2 . . . . 1 . . . . . . . . . . . . . . 2 2 . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . Programmer 14 | . . . . . . . . . . . . . . 2 . . . . . 4 . . . 8 . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | 4 4 3 5 4 . 4 2 1 6 2 5 . 1 5 . . . 4 1 3 . 2 7 11 6 Combat Bots Only 10 | . 3 3 3 3 . 3 2 1 3 2 3 . . 5 . . . . . 2 . 1 6 10 6 Max Kills in Single Turn 4 | 1 2 1 2 2 . 1 1 1 1 2 2 1 1 1 1 . . 1 1 1 . 2 2 4 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1485 | . 96 15 52 13 . 15 12 23 16 11 140 . . 104 7 . 79 16 18 124 3 20 40 191 490 Missed 523 | . 23 5 14 1 . 1 2 11 6 3 47 . . 40 2 . 41 8 8 47 2 10 17 59 176 Hits 962 | . 73 10 38 12 . 14 10 12 10 8 93 . . 64 5 . 38 8 10 77 1 10 23 132 314 Melee 27 | . . . . . . . . . . . 1 . . . 1 . . . . . . . 3 . 22 Projectile 935 | . 73 10 38 12 . 14 10 12 10 8 92 . . 64 4 . 38 8 10 77 1 10 20 132 292 AOE 11 | . . . . . . . . . . . 3 . . . . . . . . . . . . 8 . Critical Strikes 68 | . . . 3 . . . . 1 . 1 3 . . 4 . . 4 1 . 7 . 1 2 9 32 Part Disruptions 5 | . . . . . . . . . . . . . . . 3 . 1 . . 1 . . . . . Damage Taken 12077 | . 841 91 536 144 . 136 101 201 216 164 2287 . . 1116 232 . 482 92 191 909 6 61 194 1642 2435 Core 2537 | . 138 26 75 12 . 9 . 17 52 18 505 . . 141 . . 130 11 . 91 2 18 56 480 756 Absorbed by Shields 4736 | . . . . . . . . . . . . . . . . . 260 96 56 444 7 70 206 1038 2559 Redirected to Shielding 335 | . . . . . . . . . . . . . . 181 10 . 144 . . . . . . . . Ignored by Resistances 8947 | . . . . . . . . . . . . . . . . . . . . 550 14 135 412 2753 5083 Regen/Repaired (Parts) 2908 | . . . 10 . . . . . . . . 13 279 . . . . . 95 268 . . . . 2243 Core Remaining (%) 78 | 100 . 34 . . . 76 100 97 93 98 . . . . . . 32 . . 92 . 98 . . 38 Volleys Fired 731 | 20 101 14 51 26 3 14 20 5 19 12 33 42 3 12 1 . . 3 7 52 3 18 31 111 130 Largest 4 | 1 2 2 2 2 1 2 3 3 3 3 4 4 3 1 1 . . 1 1 2 3 3 4 4 4 Hottest 400 | 50 90 40 85 85 25 85 148 148 148 148 217 230 175 98 47 . . 35 54 200 300 300 400 400 400 Shots Fired 1741 | 20 178 22 103 47 3 30 55 12 56 34 129 98 9 12 1 . 1 3 7 58 5 35 64 363 396 Gun 1492 | 20 178 17 51 21 3 15 36 7 38 22 96 98 9 . . . . 3 . 21 5 35 60 361 396 Cannon 238 | . . . 52 26 . 15 19 5 18 12 33 . . 12 1 . 1 . 7 37 . . . . . Launcher 11 | . . 5 . . . . . . . . . . . . . . . . . . . . 4 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 308 | . 99 17 51 21 3 15 20 4 19 12 33 . 3 . 1 . . 3 7 . . . . . . Thermal 531 | 20 66 . 52 26 . 15 35 8 37 22 96 98 6 12 . . 1 . . 37 . . . . . Explosive 11 | . . 5 . . . . . . . . . . . . . . . . . . . . 4 2 . Electromagnetic 13 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 878 | . . . . . . . . . . . . . . . . . . . . 21 5 35 60 361 396 Robot Hit Streak 58 | 7 33 11 15 7 4 6 10 3 7 12 10 7 2 . . . . 1 . 11 14 19 7 58 27 Robot Miss Streak 7 | 1 3 1 3 2 . 4 3 1 2 1 4 3 3 . . . 1 . . 3 . 3 4 2 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 Secondary Targets 22 | . . 2 . . . . . . . . . . . . . . . . . . . . 1 13 6 Max Gunslinging Chain 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 1 Shots Hit Robots 1197 | 16 125 16 64 26 3 13 31 7 38 25 84 52 12 20 6 4 . 16 5 21 3 13 30 269 298 Core Hits 548 | 6 43 13 30 14 1 7 12 3 19 12 41 30 3 11 4 3 . 9 1 9 . 6 21 105 145 Critical Kills 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 37 | 2 8 . . . . . 3 . . . 2 1 2 4 1 . . 2 . 3 . 1 3 1 4 Burn 15 | 2 7 . . . . . 2 . . . 2 1 1 . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Destroy 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sever 11 | . . . . . . . . . . . . . . . . . . . . 2 . 1 3 1 4 Impale 7 | . . . . . . . . . . . . . 1 4 1 . . 1 . . . . . . . Melee Attacks 112 | . . . . . . . . . . . . . 13 33 8 4 2 23 18 11 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . . . . . . . . 17 11 . . . . . Piercing 84 | . . . . . . . . . . . . . 13 33 8 4 2 23 1 . . . . . . Sneak Attacks 22 | . . . . . . . . . . . . . . 1 4 . . 11 2 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55363 | 203 1375 392 1338 566 51 293 588 133 776 502 1736 965 644 1076 673 433 34 1451 482 1903 234 817 3563 18314 16821 Guns 46545 | 203 1375 95 510 195 51 83 338 87 486 294 1156 965 94 . . . . 7 . 857 234 817 3563 18314 16821 Cannons 2899 | . . . 828 371 . 210 250 46 281 208 580 . . . . . 34 . . 91 . . . . . Explosions 297 | . . 297 . . . . . . . . . . . . . . . . . . . . . . . Melee 5584 | . . . . . . . . . . . . . 550 1076 673 433 . 1444 482 926 . . . . . Ramming 38 | . . . . . . . . . 9 . . . . . . . . . . 29 . . . . . Kinetic 2440 | . 557 95 510 195 51 83 132 35 212 124 406 . 33 . . . . 7 . . . . . . . Thermal 6256 | 203 676 . 828 371 . 210 456 98 555 378 1330 965 61 . . . 34 . . 91 . . . . . Explosive 297 | . . 297 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 142 | . 142 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 42014 | . . . . . . . . . . . . . . . . . . . 482 1783 234 817 3563 18314 16821 Piercing 4176 | . . . . . . . . . . . . . 550 1076 673 433 . 1444 . . . . . . . Highest Corruption 11 | . 1 3 4 4 4 4 . . . . 6 6 1 10 10 10 11 3 3 8 . . . 2 . Average Corruption 3 | . 1 1 4 4 4 4 . . . . 2 4 1 4 10 10 10 2 3 4 . . . 1 . Corruption Purged 7 | . . . . . . . . . . . . 5 . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 200 | . 1 7 31 28 11 24 . . . . 3 22 5 13 16 2 6 1 5 11 . . . 14 . Message Errors 43 | . . 2 7 6 2 4 . . . . . 4 1 3 2 2 3 . 1 2 . . . 4 . Matter Fused 44 | . 1 2 9 5 3 4 . . . . . 2 1 3 6 . . . 2 3 . . . 3 . Heat Flow Errors 29 | . . 1 4 6 4 3 . . . . 1 4 . 1 2 . . . 1 . . . . 2 . Energy Discharges 23 | . . 1 1 4 . 1 . . . . . 6 2 2 3 . . . 1 1 . . . 1 . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fused 5 | . . . 1 . . 2 . . . . . . . . 1 . . . . . . . . 1 . Data Loss (minor) 29 | . . . 3 6 2 5 . . . . 1 1 1 4 2 . 1 1 . 1 . . . 1 . Data Loss (major) 8 | . . . 1 . . 2 . . . . 1 2 . . . . . . . 2 . . . . . Misfires 12 | . . . 3 . . 3 . . . . . 2 . . . . 1 . . 1 . . . 2 . Alerts 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1795 | . . . 22 . . 5 21 . . 12 27 . 9 294 201 110 . 347 188 559 . . . . . Projectiles 87 | . . . 22 . . 5 21 . . 12 27 . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1708 | . . . . . . . . . . . . . 9 294 201 110 . 347 188 559 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . . . . . . . . . . . . . . . . . . . . . 85 . . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rammed 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 401 | 160 200 101 246 267 281 190 314 260 343 60 286 401 163 237 367 . . . 236 84 . . 76 203 154 Average Temperature 83 | 67 72 18 77 95 100 61 103 106 112 20 121 152 65 93 75 . . . 122 34 . . 30 35 87 Received Heat Transfer 1806 | . 387 21 273 81 . . . 78 72 90 181 . . . . . 120 . 8 80 4 4 44 138 225 Effects 9 | . . . 1 . . . . . 4 . . 4 . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Energy Bleed 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Interference 4 | . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . 2 . . . . . . . . . 1 . . . . . . . . 1 . . . . . Combat Hostiles 3 | . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . . . Parts Melted 27 | . 7 . 2 . . . 1 1 1 . 9 . . . . . . . . 5 . . . 1 . Heat Transferred 14044 | 740 2516 . 1332 592 . 333 999 185 1045 703 2626 2664 185 . . . 50 . . 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . 2 . 5 5 5 5 5 . Low Security (%) 80 | 100 100 100 100 100 . 100 100 100 100 100 100 100 100 . . . . . 100 90 . . . . . Level 1 1 | . . . . . . . . . . . . . . . . . . 55 . . . . . . . Level 2 1 | . . . . . . . . . . . . . . . . . . 44 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . 20 . 47 . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . 25 79 9 21 . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . 78 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . 9 53 20 42 . . Peak Influence 2040 | 10 111 67 103 77 . 118 130 35 67 65 109 80 159 . . . . 448 184 1655 1636 1667 2040 1623 . Initial 1305 | . . . 3 1 . . . . . 26 4 38 . . . . . 448 169 60 1100 1100 1100 1305 . Average 143 | 1 31 6 28 13 . 15 30 4 9 14 12 12 48 . . . . 363 145 233 1376 1274 1367 1365 . Influence Increases 8232 | 25 421 160 489 219 . 156 286 45 95 120 352 72 312 332 10 5 300 452 136 422 51 268 829 1488 1187 Destroy 0b10 Robot/C 2680 | . 240 100 240 160 . 80 140 20 80 60 160 . 100 240 . . . . . 120 . 40 240 660 . Destroy 0b10 Robot/NC 450 | 25 60 5 65 25 . 20 30 . 15 10 15 . 10 . 10 5 . 60 5 25 . 10 30 25 . Destroy Leader 560 | . 70 20 76 30 . 10 48 10 . 20 40 . 32 30 . . . 2 . 20 . . 32 120 . Allied During Kill 348 | . . . . 1 . 26 32 . . . . . 88 2 . . . . . . . . 101 98 . Successful Hack 227 | . 21 . 11 . . . 4 . . . . . 42 . . . . 18 64 29 . 38 . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 795 | . . 15 15 . . 15 15 15 . 30 . . 15 . . . . 30 30 120 . 90 165 90 150 Destroy Structure 1882 | . . 20 7 3 . 5 2 . . . 2 72 10 . . . . 12 22 18 21 90 156 450 992 Advance Influence 300 | . . . . . . . . . . . . . . . . . . 300 . . . . . . . Partial Spotted 135 | . . . . . . . . . . . . . 15 . . . . . 15 . 30 . 30 . 45 Lose Combat Pursuer 825 | . . . 75 . . . 15 . . . 135 . . 60 . . 300 30 . 90 . . 75 45 . Influence Decreases 10400 | 25 421 151 492 225 . 156 286 45 40 164 254 181 312 246 96 5 80 370 331 394 735 806 1057 1369 2159 Entered New Map 5389 | . . . 6 5 . . . . . 29 7 71 . . 17 . . 72 133 47 725 716 667 735 2159 Time Decay 3516 | 25 391 151 396 200 . 156 206 45 40 135 118 110 155 184 79 5 70 198 198 270 10 90 70 214 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . 100 . . . . . . . Lost Part 199 | . 30 . 10 . . . . . . . 119 . . 30 . . 10 . . . . . . . . Lost Ally 1022 | . . . . 20 . . 80 . . . 10 . 140 32 . . . . . . . . 320 420 . Purge Threat 174 | . . . 80 . . . . . . . . . 17 . . . . . . 77 . . . . . Squads Dispatched 82 | . 3 . 3 1 . . 5 1 7 5 7 . 3 . . . . 3 1 10 6 7 16 4 . Investigation 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Extermination 11 | . . . . . . . . . 1 1 1 . 1 . . . . 1 1 2 . 1 . 2 . Reinforcement 21 | . 1 . 3 . . . 2 . 1 2 4 . 2 . . . . 2 . 2 . . 2 . . Assault 35 | . . . . 1 . . . . 2 . . . . . . . . . . 6 6 6 12 2 . Garrison 12 | . . . . . . . 3 . 3 2 2 . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . . . . . 2 . . 1 . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 31 | . . . 2 . . . 1 . 1 2 1 . . . . . 1 2 1 2 . . 2 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 427 | . 21 5 30 8 . 4 8 8 26 13 39 5 8 14 6 . 46 10 9 34 5 6 23 53 46 Peak Tracking Total 20 | . 4 3 6 4 . 4 3 3 5 3 13 4 3 5 4 . 20 6 6 15 5 4 12 14 9 Tactical Retreats 34 | . . . 4 . . . 1 . . . 3 . . 2 2 . 6 2 3 4 . . 2 2 3 ECM-based Alert Blocks 19 | . . . . . . . . . . . . . . . 6 . . . 7 6 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 11 | . 3 . . . . . . 1 2 . 2 . . . 2 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 13 | . . . . . . . . . . . . . 4 . . . . 9 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 61 | . . 1 1 . . 1 1 1 . 2 . . 1 . . . . 2 2 10 . 7 11 6 15 Max in Single Turn 2 | . . 1 1 . . 1 1 1 . 1 . . 1 . . . . 1 1 1 . 1 2 1 2 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 66 | . 9 2 7 . . . 3 . . . . . 9 . . 4 2 5 6 9 . 8 . 1 1 Terminals 44 | . 6 1 5 . . . 2 . . . . . 6 . . . 1 3 4 9 . 6 . 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . . . . . . . . . 1 . . . . 1 1 . . . . . . Recycling Units 4 | . 2 . . . . . . . . . . . 1 . . . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Total Hacks 172 | . 19 2 26 . . . 6 . . . . . 26 . . 17 3 11 15 16 . 13 . 2 16 Successful 105 | . 11 1 11 . . . 6 . . . . . 15 . . 17 2 5 8 9 . 3 . 1 16 Failed 66 | . 8 1 14 . . . . . . . . . 11 . . . 1 6 7 7 . 10 . 1 . Catastrophic 11 | . 1 1 2 . . . . . . . . . 2 . . . . 1 2 1 . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 12 1 14 . 1 . 4 . . . . . 10 . . . . 4 6 3 . . . . . Terminals 106 | . 13 1 19 . . . 4 . . . . . 22 . . . 1 8 11 16 . 9 . 2 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 11 | . 3 . 3 . . . . . . . . . 2 . . . . 1 2 . . . . . . Recycling Units 6 | . 3 . . . . . . . . . . . 1 . . . 2 . . . . . . . . Scanalyzers 7 | . . . 4 . . . 2 . . . . . . . . . . . . . . 1 . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . 2 2 . . 3 . . . Terminal Hacks 69 | . 1 1 3 . . . . . . . . . 10 . . 17 1 4 4 9 . 2 . 1 16 Record 23 | . . . . . . . . . . . . . . . . 5 . 1 1 . . . . . 16 Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 7 | . . 1 . . . . . . . . . . . . . . 1 . . 4 . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Terminal Index 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Unreport Threat 3 | . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . . Activate Exoskeleton 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 6 | . 1 . 2 . . . . . . . . . 2 . . . . . 1 . . . . . . Scan Component 4 | . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . Repair 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 5 | . . . 2 . . . 2 . . . . . . . . . . . . . . 1 . . . Insert Component 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Unauthorized Hacks 20 | . 8 . 4 . . . 4 . . . . . 2 . . . . . 2 . . . . . . Terminals 19 | . 7 . 4 . . . 4 . . . . . 2 . . . . . 2 . . . . . . Botnet 6 | . 1 . 1 . . . 2 . . . . . 1 . . . . . 1 . . . . . . Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Skim 12 | . 6 . 3 . . . 2 . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 7 1 7 . . . 2 . . . . . 7 . . . . 5 6 5 . 7 . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Parts Repaired 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Time 69 | . . . 25 . . . . . . . . . 44 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 96 | . . . . 4 1 . . . . . . 18 . . . . 1 . . . 7 . 19 46 . Largest Group 18 | . . . . 3 4 4 4 . . . . 18 10 3 . . . . . . 7 . 16 8 . Highest-Rated Group 656 | . . . . 40 61 61 61 . . . . 656 402 86 . . . . . . 99 . 227 116 . Highest-Rated Ally 50 | . . . . 31 21 21 21 . . . . 50 46 35 . . . . . . 15 . 15 15 . Total Orders 13 | . . . . . . . . . . . 1 . . 1 . . . 5 3 3 . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . EXPLORE 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . RETURN 8 | . . . . . . . . . . . . . . 1 . . . 3 1 3 . . . . . Ally Attacks 382 | . . . . 7 . 12 30 . . . . 130 51 8 . . . . . . . . 73 71 . Total Damage 9325 | . . . . 125 . 77 257 . . . . 5195 1138 112 . . . . . . . . 1346 1075 . Kills 27 | . . . . 1 . 1 3 . . . . 9 5 2 . . . . . . . . 5 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 11823 | 78 783 1607 1481 1174 639 1053 396 . . . . 365 419 492 478 116 215 406 395 638 82 226 274 506 . Optics 1122 | . . . . . . . . . . . . . . . . . . . . 34 82 226 274 506 . Sensors 3321 | . . . . . . . . . . . . 365 417 492 445 116 215 391 375 505 . . . . . Seismic 7210 | 78 783 1607 1481 1174 639 1053 395 . . . . . . . . . . . . . . . . . . Decoding 827 | . . . . . . . . . . . . . . . . 66 215 406 140 . . . . . . T.N.C. 262 | . . . . . . . . . . . . 100 162 . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . ECM 482 | . . . . . . . 1 . . . . . . . 92 . 8 . 237 135 8 1 . . . Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . . . . . . 1 1 . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . 2 . . 1 . . . 2 1 3 . . . . . Drone Recoveries 7 | . . . . . . . . . . . 1 . . 1 . . . 2 1 2 . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . . . . 7 2 . . . . . . Traps 6 | . . . . . . . . . . . . . . . . . . 4 2 . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 18464 | 185 1306 1690 1790 1357 645 1053 693 302 511 453 577 747 420 744 487 116 215 406 411 696 82 226 274 1933 1145 Spaces Moved 16442 | 82 737 457 686 502 256 406 269 157 214 235 327 493 518 963 859 186 371 750 751 1260 186 431 509 3303 1534 Core 227 | 5 . . . . . . . . . . 112 110 . . . . . . . . . . . . . Treads 2726 | 77 145 . 250 502 256 406 269 157 214 235 215 . . . . . . . . . . . . . . Legs 7436 | . 592 457 140 . . . . . . . . . . . . . . . . 284 186 431 509 3303 1534 Wheels 296 | . . . 296 . . . . . . . . . . . . . . . . . . . . . . Hover 5757 | . . . . . . . . . . . . 383 518 963 859 186 371 750 751 976 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 24 | 50 120 120 110 240 240 240 200 163 163 163 50 50 48 48 48 43 33 24 24 24 30 30 30 30 30 Average Speed 76 | 153 127 132 208 240 240 240 219 163 163 163 126 72 54 52 48 45 40 38 38 36 30 30 31 31 30 Slowest Speed 240 | 160 160 190 240 240 240 240 240 163 164 163 228 138 65 105 48 48 43 90 90 90 30 30 90 90 30 Overloaded Moves 242 | . . . . . . . . . . . . . . . . . 107 38 36 61 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . 4 . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 50 | 4 90 91 58 90 61 81 28 6 10 10 17 96 11 79 94 60 52 25 56 66 7 62 15 75 72 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 11 | . 3 2 . 2 . . . . . . . . . 1 . 3 . . . . . . . . . Known Exits Taken 11 | . . 1 1 . . 1 . . . . . . 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 12 | 1 1 . . 1 1 . 1 1 1 1 . . . . . . . . . . 1 1 1 1 . Scrap Searched 11 | . . 2 . 1 . 1 . . . . . . . 4 1 . 2 . . . . . . . . Spaces Dug 110 | . . . 1 2 . . . . . . . . 3 6 4 . 2 6 10 4 4 10 9 36 13 Terrain Destroyed 657 | . . 26 5 3 . 5 2 . . . . 2 3 13 4 . 2 6 15 11 7 32 56 189 276 Melee 22 | . . . . . . . . . . . . . 3 1 2 . 2 6 8 . . . . . . Projectile 571 | . . . 5 3 . 5 2 . . . . 2 . 12 2 . . . 7 11 7 32 25 182 276 AOE 64 | . . 26 . . . . . . . . . . . . . . . . . . . . 31 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 20992 | 117 943 1524 957 610 287 461 339 198 340 284 436 792 626 1115 913 207 431 813 832 1425 208 507 581 4014 2032 Wait 2958 | . 62 1034 146 73 1 39 10 24 99 29 56 223 40 72 25 2 54 9 30 22 13 10 20 522 343 Move 16418 | 81 736 456 685 501 255 405 268 156 213 234 327 492 517 962 858 185 370 749 750 1260 185 430 508 3302 1533 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 152 | 7 11 5 29 . . 1 11 5 3 3 4 5 9 4 2 2 1 6 3 18 3 4 1 8 7 Fast Attach 136 | 7 5 . 7 . 2 . 4 . 2 . 3 12 11 2 5 5 1 4 3 11 . 19 6 24 3 Attach 73 | . 2 . 4 . 2 . 2 2 3 2 9 6 3 3 1 1 1 5 2 11 3 . 2 3 6 Detach 19 | . . . . . 3 . . . . . . 2 1 1 . . . . 3 5 . 1 1 2 . Swap 153 | 2 14 9 16 8 . 1 10 1 . 2 . 1 8 16 4 3 2 6 8 14 . 1 6 17 4 Drop 214 | . 12 6 19 2 3 1 14 5 . 2 3 9 21 10 5 5 . 8 8 21 1 24 6 23 6 Fire 731 | 20 101 14 51 26 3 14 20 5 19 12 33 42 3 12 1 . . 3 7 52 3 18 31 111 130 Melee 112 | . . . . . . . . . . . . . 13 33 8 4 2 23 18 11 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . 18 . . . . . . . . . 4 . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 186 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 7) 569 | -10/Materials | Discovered new exit (range 7) 887 | -10/Materials | Core integrity fell below 50% 958 | -10/Materials | Discovered new exit (range 11) 976 | -10/Materials | Learned Storage emergency access door positions 1018 | -10/Materials | Learned Storage emergency access door positions 1048 | -10/Materials | Learned location of Recycling (-7) 1075 | -10/Materials | Learned location of Storage (-7) 1076 | -10/Materials | Learned 2 Storage zone layouts 1077 | -10/Materials | Identified exit to Subcaves 1077 | -10/Materials | Identified exit to Materials 1084 | -10/Materials | Learned location of 1 exit from Recycling 1102 | -10/Materials | Learned location of 2 exits from Materials 1130 | -10/Materials | Learned 2 Mines zone layouts 1492 | -10/Materials | Entered Mines 1683 | -10/Mines | Discovered exit to Materials (range 6) 2260 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3182 | -10/Mines | Entered Materials 3182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3183 | -9/Materials | Identified exit to Materials 3183 | -9/Materials | Identified exit to Mines 3840 | -9/Materials | Build established: Scavenger-Mutant 4353 | -9/Materials | Central database locked down 4711 | -9/Materials | Repaired Cld. Ion Engine 4929 | -9/Materials | Discovered exit to Mines (range 14) 4972 | -9/Materials | Entered Mines 5073 | -9/Mines | Met a Derelict testing a Signal Generator 5397 | -9/Mines | Discovered exit to Materials (range 8) 5624 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5656 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5759 | -9/Mines | Discovered exit to Materials (range 13) 6264 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6264 | -9/Mines | Discovered new exit (range 5) 6329 | -9/Mines | Entered Exiles 6329 | -9/Exiles | Found Exiles lab destroyed 6329 | -9/Exiles | Accompanied by 3 allies 6596 | -9/Exiles | Opened EX-Vault 6606 | -9/Exiles | Found Prototype Device 6606 | -9/Exiles | Identified Skeleton Box 6827 | -9/Exiles | Discovered new exit (range 14) 6974 | -9/Exiles | Entered Mines 6974 | -8/Mines | Accompanied by 4 allies 7747 | -8/Mines | Discovered exit to Materials (range 5) 7798 | -8/Mines | Discovered exit to Materials (range 8) 8027 | -8/Mines | Entered Materials 8027 | -8/Materials | Accompanied by 4 allies 8027 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8048 | -8/Materials | Garrison activated, responded to threat 8320 | -8/Materials | Build established: Scavenger-Tank 8364 | -8/Materials | Lost 4 allies 8536 | -8/Materials | Met 7R-MNS 8684 | -8/Materials | Discovered new exit (range 16) 8720 | -8/Materials | Entered Factory 8720 | -7/Factory | Evolved 2 slots: Propulsion x2 8721 | -7/Factory | Caught up to 7R-MNS 8742 | -7/Factory | Build established: Scavenger-Gunner 9013 | -7/Factory | Discovered new exit (range 6) 9022 | -7/Factory | Entered another Factory area 9022 | -6/Factory | Evolved 2 slots: Utility x2 9023 | -6/Factory | Caught up to 7R-MNS 9144 | -6/Factory | Garrison activated, responded to threat 9322 | -6/Factory | Build established: Scavenger-Tank 9504 | -6/Factory | Discovered new exit (range 11) 9533 | -6/Factory | Entered another Factory area 9533 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9534 | -5/Factory | Caught up to 7R-MNS 9848 | -5/Factory | Garrison activated, responded to threat 9961 | -5/Factory | Discovered new exit (range 8) 9986 | -5/Factory | Entered another Factory area 9986 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9987 | -4/Factory | Caught up to 7R-MNS 10401 | -4/Factory | Garrison activated, responded to threat 10476 | -4/Factory | 7R-MNS lamented failing the tripod run 10496 | -4/Factory | Released all parts (12) 10527 | -4/Factory | Lost 23 parts (4p6n7u6w) 10557 | -4/Factory | Spotted B-86 Titan 10563 | -4/Factory | Sucked down chute 10563 | -4/Factory | Entered Waste 10573 | -4/Waste | Found Prototype Device 10573 | -4/Waste | Identified Exp. EM Shield 10577 | -4/Waste | Spotted C-40 Crusher 10590 | -4/Waste | Warlord forces began an assault 10608 | -4/Waste | Spotted C-40 Crusher 10615 | -4/Waste | Allies destroyed C-40 Crusher 10616 | -4/Waste | Spotted C-40 Crusher 10617 | -4/Waste | Spotted C-40 Crusher 10618 | -4/Waste | Allies destroyed C-40 Crusher 10624 | -4/Waste | Allies destroyed C-40 Crusher 10625 | -4/Waste | Allies destroyed C-40 Crusher 10633 | -4/Waste | Spotted C-40 Crusher 10637 | -4/Waste | Allies destroyed C-40 Crusher 10649 | -4/Waste | Lost 3 allies 10784 | -4/Waste | Spotted C-40 Crusher 10804 | -4/Waste | Allies destroyed C-40 Crusher 10827 | -4/Waste | Discovered new exit (range 15) 10944 | -4/Waste | Found Prototype Reactor 10944 | -4/Waste | Identified Zero-point Reactor 11060 | -4/Waste | Build established: Tank 11310 | -4/Waste | Entered Factory 11310 | -4/Factory | Accompanied by 10 allies 11385 | -4/Factory | Identified exit to Upper Caves 11385 | -4/Factory | Identified exit to Extension 11450 | -4/Factory | Spotted B-86 Titan 11465 | -4/Factory | Allies destroyed B-86 Titan 11507 | -4/Factory | Lost 7 allies 11536 | -4/Factory | Repaired Hrd. Heavy Armor Plating 11730 | -4/Factory | Entered Upper Caves 11730 | -4/Upper Caves | Accompanied by 3 allies 12210 | -4/Upper Caves | Core integrity fell below 50% 12227 | -4/Upper Caves | System corruption reached 10% 12303 | -4/Upper Caves | Lost 3 parts (3u) 12321 | -4/Upper Caves | Discovered new exit (range 7) 12367 | -4/Upper Caves | Build established: Scavenger-Mutant 12472 | -4/Upper Caves | Identified exit to Upper Caves 12474 | -4/Upper Caves | Entered another Upper Caves area 12542 | -4/Upper Caves | Found DCF Scrap (10 items) 12565 | -4/Upper Caves | Discovered new exit (range 5) 12699 | -4/Upper Caves | Learned Research security intel 12784 | -4/Upper Caves | Discovered new exit (range 15) 12884 | -4/Upper Caves | Encountered a Warlord checkpoint 12961 | -4/Upper Caves | Identified exit to Zhirov 12961 | -4/Upper Caves | Entered Zhirov 12963 | -4/Zhirov | Discovered new exit (range 3) 12971 | -4/Zhirov | Met Zhirov 12982 | -4/Zhirov | Learned location of Quarantine (-3) 12982 | -4/Zhirov | Learned location of Testing (-2) 12982 | -4/Zhirov | Learned location of Command (-1) 12985 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12992 | -4/Zhirov | Found Alien Artifact 12992 | -4/Zhirov | Identified Integrated Dissipator 12992 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13054 | -4/Zhirov | Found Alien Artifact 13075 | -4/Zhirov | Identified exit to Proximity Caves 13077 | -4/Zhirov | Entered Proximity Caves 13078 | -3/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 13087 | -3/Proximity Caves | Attacked by Warlord forces 13099 | -3/Proximity Caves | Former 0b10 base attacked by MAIN.C 13179 | -3/Proximity Caves | Spotter reported a threat 13256 | -3/Proximity Caves | Spotter reported a threat 13289 | -3/Proximity Caves | Discovered new exit (range 8) 13292 | -3/Proximity Caves | Identified exit to Research 13292 | -3/Proximity Caves | Entered Research 13292 | -3/Research | Evolved 2 slots: Utility x2 13309 | -3/Research | Identified exit to Research 13542 | -3/Research | Search patrols dispatched 13566 | -3/Research | Build established: Hacker-Mutant 13653 | -3/Research | Identified exit to Armory 13653 | -3/Research | Identified exit to Quarantine 13698 | -3/Research | Entered Quarantine 13706 | -3/Quarantine | Found Alien Slashing Weapon 13706 | -3/Quarantine | Identified Sigix Broadsword 13738 | -3/Quarantine | Cryocooling Duct disabled 13753 | -3/Quarantine | Ambient heat levels rising (+20) 13753 | -3/Quarantine | Non-combat units ordered to evacuate 13892 | -3/Quarantine | Found Alien Artifact 14061 | -3/Quarantine | Spotted Fortress 14086 | -3/Quarantine | Discovered new exit (range 6) 14086 | -3/Quarantine | Discovered new exit (range 7) 14088 | -3/Quarantine | Identified exit to Protoforge 14089 | -3/Quarantine | Identified exit to Section 7 14106 | -3/Quarantine | Identified Core Reset Matrix 14106 | -3/Quarantine | Identified Transdimensional Reconstructor 14106 | -3/Quarantine | Used Core Reset Matrix 14109 | -3/Quarantine | Entered Section 7 14110 | -3/Section 7 | Detected hypermatrix surge 14110 | -3/Section 7 | Sensed 23 artifacts in vicinity 14189 | -3/Section 7 | Found Integrated Reactor 14189 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14217 | -3/Section 7 | Spotted S7 Guard 14241 | -3/Section 7 | Found Core Regenerator 14246 | -3/Section 7 | Found Integrity Redistributor 14327 | -3/Section 7 | Spotted B-86 Titan 14332 | -3/Section 7 | Discovered exit to Research (range 15) 14360 | -3/Section 7 | Spotted Alpha 7 14360 | -3/Section 7 | Spotted B-99 Colossus 14397 | -3/Section 7 | Build established: Alien-Gladiator 14439 | -3/Section 7 | Found LRC Energy Well 14439 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14443 | -3/Section 7 | Found LRC Storage 14443 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14472 | -3/Section 7 | Found Integrated Reactor 14475 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14496 | -3/Section 7 | Found Integrated Dissipator 14496 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14498 | -3/Section 7 | Found Integrated Dissipator 14498 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14499 | -3/Section 7 | Found Integrated Dissipator 14499 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14624 | -3/Section 7 | Found Sigix Sheargun 14626 | -3/Section 7 | Found Sigix Sheargun 14669 | -3/Section 7 | Integrated with Sigix Exoskeleton 14699 | -3/Section 7 | Found Transdimensional Reconstructor 14712 | -3/Section 7 | Found Terrabomb 14713 | -3/Section 7 | Found Terrabomb 14727 | -3/Section 7 | Spotted Executioner 14727 | -3/Section 7 | Spotted Executioner 14741 | -3/Section 7 | Destroyed Executioner 14749 | -3/Section 7 | Destroyed Executioner 14753 | -3/Section 7 | Found Prototype Processor 14753 | -3/Section 7 | Identified Exp. Targeting Computer 14756 | -3/Section 7 | Found Prototype Processor 14756 | -3/Section 7 | Identified Exp. Core Analyzer 14788 | -3/Section 7 | Spotted Alpha 7 14805 | -3/Section 7 | Entered Research 14805 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14810 | -2/Research | Emitted hypermatrix ping 14815 | -2/Research | Assembled emerged from beneath the floor 14868 | -2/Research | Discovered new exit (range 16) 14887 | -2/Research | Entered Testing 14893 | -2/Testing | Found Prototype Energy Gun 14893 | -2/Testing | Identified Warp Gun 14950 | -2/Testing | Watched by a mysterious "MATRIX" hacker 14960 | -2/Testing | Found Portable AFG 14994 | -2/Testing | Build established: Alien-Sigix 15012 | -2/Testing | Discovered new exit (range 16) 15023 | -2/Testing | Spotted PH-8VLUHEBSH1 15035 | -2/Testing | Found Prototype Launcher 15035 | -2/Testing | Identified Z-bomb Delivery System 15075 | -2/Testing | Destroyed PH-8VLUHEBSH1 15084 | -2/Testing | Found Prototype Device 15084 | -2/Testing | Identified Exp. ECM Suite 15113 | -2/Testing | Entered Access 15113 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15118 | -1/Access | Emitted hypermatrix ping 15123 | -1/Access | Assembled emerged from beneath the floor 15160 | -1/Access | Assembled emerged from beneath the floor 15192 | -1/Access | Assembled emerged from beneath the floor 15206 | -1/Access | Garrison activated, responded to threat 15251 | -1/Access | Lost 4 allies 15271 | -1/Access | Spotted B-99 Colossus 15273 | -1/Access | Discovered new exit (range 17) 15315 | -1/Access | Lost 3 allies 15387 | -1/Access | Entered Command 15392 | -1/Command | Emitted hypermatrix ping 15397 | -1/Command | Assembled emerged from beneath the floor 15486 | -1/Command | Assembled emerged from beneath the floor 15513 | -1/Command | Assembled emerged from beneath the floor 15524 | -1/Command | Spotted M Guard 15524 | -1/Command | Spotted M Guard 15524 | -1/Command | Spotted Combat Programmer 15524 | -1/Command | Spotted Combat Programmer 15551 | -1/Command | Assembled emerged from beneath the floor 15558 | -1/Command | Destroyed Combat Programmer 15581 | -1/Command | Lost 7 allies 15595 | -1/Command | Destroyed M Guard 15633 | -1/Command | Destroyed M Guard 15637 | -1/Command | First assault squad dispatched 15639 | -1/Command | Lost 6 allies 15641 | -1/Command | Found Prototype Device 15641 | -1/Command | Identified Thermal Barrier 15655 | -1/Command | Found Prototype Reactor 15655 | -1/Command | Identified Zero-point Reactor 15665 | -1/Command | Destroyed 10 combat bots 15679 | -1/Command | Destroyed Combat Programmer 15679 | -1/Command | All MAIN.C guards destroyed 15735 | -1/Command | Destroyed 7 combat bots 15805 | -1/Command | 0b10 Conduit disabled 15808 | -1/Command | Met MAIN.C 15829 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 15829 | -1/Command | Destroyed MAIN.C Shell 15829 | -1/Command | Spotted M Shell/Def 15829 | -1/Command | Spotted M Shell/Atk 15829 | -1/Command | Spotted M Shell/Def 15829 | -1/Command | Spotted M Shell/Atk 15829 | -1/Command | Spotted M Shell/Atk 15829 | -1/Command | Spotted M Shell/Def 15829 | -1/Command | Spotted M Shell/Atk 15829 | -1/Command | Spotted M Shell/Def 15832 | -1/Command | MAIN.C activated Command garrisons 15833 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 15908 | -1/Command | Destroyed MAIN.C 15914 | -1/Command | Discovered new exit (range 160) 15914 | -1/Command | Discovered new exit (range 90) 15914 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 15953 | -1/Command | Destroyed 8 combat bots 16099 | -1/Command | Assembled emerged from beneath the floor 16217 | -1/Command | Spotted Executioner 16217 | -1/Command | Spotted Executioner 16223 | -1/Command | Destroyed Executioner 16226 | -1/Command | Destroyed Executioner 16229 | -1/Command | Found Exp. Core Analyzer 16441 | -1/Command | Spotted B-99 Colossus 16576 | -1/Command | Assembled emerged from beneath the floor 16619 | -1/Command | Assembled emerged from beneath the floor 16744 | -1/Command | Found Exp. System Purifier 16778 | -1/Command | Found Zero-point Reactor 16785 | -1/Command | Found Exp. Phase Shifter 17048 | -1/Command | Used Core Regenerator, restored core integrity (+400) 17064 | -1/Command | Found Exp. Targeting Computer 17107 | -1/Command | Found Exp. Weapon Cycler 17315 | -1/Command | Warped through subspace to slip node 17315 | -1/Command | Discovered new exit (range 5) 17320 | -1/Command | Entered Access_0 17321 | -1/Access_0 | Sensed 4 artifacts in vicinity 17321 | -1/Access_0 | Met Architect 17332 | -1/Access_0 | Destroyed A8 17335 | -1/Access_0 | Architect warped through subspace 17366 | -1/Access_0 | Found Core Regenerator 17400 | -1/Access_0 | Architect warped through subspace 17411 | -1/Access_0 | A6 warped into view 17448 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 17466 | -1/Access_0 | Subspace Access Node disabled 17469 | -1/Access_0 | Destroyed A6 17494 | -1/Access_0 | Architect warped through subspace 17537 | -1/Access_0 | Architect warped through subspace 17554 | -1/Access_0 | Architect warped through subspace 17556 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 17559 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-376) 17572 | -1/Access_0 | A5 warped into view 17579 | -1/Access_0 | Destroyed A5 17584 | -1/Access_0 | Architect warped through subspace 17599 | -1/Access_0 | Subspace Access Node disabled 17604 | -1/Access_0 | Subspace Access Node disabled 17632 | -1/Access_0 | Architect warped through subspace 17665 | -1/Access_0 | Architect warped through subspace 17690 | -1/Access_0 | Singularity Gate disabled 17690 | -1/Access_0 | Singularity Gate disabled 17704 | -1/Access_0 | Architect warped through subspace 17710 | -1/Access_0 | Destroyed A2 17720 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 17728 | -1/Access_0 | Architect warped through subspace 17758 | -1/Access_0 | Subspace Access Node disabled 17794 | -1/Access_0 | Core integrity fell below 50% 17795 | -1/Access_0 | Destroyed Architect 17805 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 17806 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17808 | -1/Access_0 | Found Prototype Hackware 17809 | -1/Access_0 | Identified Architect God Chip D 17811 | -1/Access_0 | Found Prototype Hackware 17811 | -1/Access_0 | Identified Architect God Chip A 17905 | -1/Access_0 | A4 warped into view 17924 | -1/Access_0 | Destroyed A4 18032 | -1/Access_0 | Found Sigix Corpse 18424 | -1/Access_0 | A3 warped into view 18442 | -1/Access_0 | Destroyed A3 18453 | -1/Access_0 | Found Prototype Ballistic Gun 18454 | -1/Access_0 | Identified A3's Sniper Rifle 18455 | -1/Access_0 | Warped through subspace to slip node 18455 | -1/Access_0 | Discovered new exit (range 8) 18465 | *** | Heading to fleet! Last Messages --------------- 18435_ Penetrated by HV Slug. 18437_ Quantum Shear penetrates Earth. 18437_ Quantum Shear penetrates A3. 18438_ Penetrated by HV Slug. 18439_ Quantum Shear penetrates Wall. 18439_ Quantum Shear penetrates A3. 18439_ Quantum Shear penetrates Wall. 18440_ Quantum Shear penetrates A3. 18440_ Quantum Shear penetrates Wall. 18441_ Penetrated by HV Slug. 18442_ Quantum Shear penetrates A3. 18442_ A3: "How even..." 18442_ A3 destroyed. 18453_ Acquired Prototype Ballistic Gun. 18454_ Identified A3's Sniper Rifle. 18455_ Dropped A3's Sniper Rifle. 18455_ Warped through subspace, drawn to slip node. 18455_ EXIT=FOUND 18461_ Acquired A3's Sniper Rifle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ??????################# ################??????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################?????????#?? | | ????????????#########################?????######## | | ?????????????#######################???########### | | ???????????????###################????############ | | ????????????????#################???############## | | ???????????????????###########?????############### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 227 Coolant Potential 50 Energy Generation 89 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 32 Melee Accuracy 8 Launcher Accuracy 30 Core Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 100 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cld. Ion Engine | 90% | -9/Materials Hrd. Heavy Armor Plating | 56% | -4/Factory Studied --------- Particle Reactor | -2/Testing | Hacked Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Reset Matrix Integrated Reactor LRC Energy Well LRC Storage Sigix Exoskeleton Sigix Sheargun Core Regenerator Transdimensional Reconstructor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- Alien Attack Challenges ------------ None Game ------ Seed MultinovaConstructKit Manual? 0 Play Time 04:04:08 Cumulative 492.2 hours Start 2026.09.27 @ 15:32:16 End 2026.09.28 @ 22:59:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 123 Adventurer 0 Explorer 6 Win Type 2 Total 38 Types 18/2/8/1/2/1/2/2/1/1 Lore% 91 Gallery% 79 Achievement% 81 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d5fcc6a-4d77-4d88-b6fd-87864270a726