Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.21 @ 06:05:43

Player: Nalzok

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (45)      225
Value Destroyed (1534)     1534
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (217)                217
              TOTAL SCORE: 4716

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -83

 Cogmind 
---------
Core Integrity             0/550
Matter                     149/300
Energy                     16/100
System Corruption          0%
Temperature                Warm (109)
Movement                   Core (750) Ox14
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
   Experimental Targeting Computer
>               --- WEAPON (2) -------
          Heavy Laser
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Angular Momentum Engine
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
                Army-in-a-Box (30/30)
                Particle Gun
                Particle Gun
       Enhanced Autogun

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                System Shield
                Drone Bay
>               --- WEAPON -----------
                Particle Gun
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Angular Momentum Engine
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
   Experimental Targeting Computer
                Army-in-a-Box
                Particle Gun
                Particle Gun
          Heavy Laser
       Enhanced Autogun
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Power Shielding
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             51   | .   6   5   1   4   25  10  
  Power                    4    | .   .   1   .   .   3   .   
    Engine                 1    | .   .   .   .   .   1   .   
    Core                   3    | .   .   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | .   .   2   .   2   10  2   
    Treads                 1    | .   .   .   .   .   .   1   
    Leg                    10   | .   .   2   .   2   6   .   
    Wheel                  5    | .   .   .   .   .   4   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | .   3   .   1   .   5   2   
    Device                 4    | .   .   .   .   .   3   1   
    Storage                4    | .   2   .   1   .   1   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | .   3   2   .   2   7   6   
    Energy Gun             5    | .   .   .   .   1   2   2   
    Energy Cannon          6    | .   3   1   .   1   1   .   
    Ballistic Gun          4    | .   .   .   .   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   .   2   1   
Parts Lost                 25   | .   .   1   .   1   8   15  
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               10   | .   .   1   .   .   3   6   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   8    | .   .   .   .   1   2   5   
  Highest Loss Streak      11   | .   .   1   .   1   7   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   84  99  100 99  92  71  
  Engine                   3    | .   14  8   .   .   .   5   
  Core                     8    | .   .   5   14  14  8   .   
  Leg                      26   | .   28  27  28  28  28  .   
  Wheel                    2    | .   .   .   .   .   5   21  
  Device                   3    | .   .   .   .   .   12  10  
  Storage                  12   | .   13  14  14  14  10  9   
  Hackware                 1    | .   .   .   .   .   3   5   
  Protection               9    | .   .   14  14  14  5   .   
  Energy Gun               1    | .   .   .   .   3   1   6   
  Energy Cannon            21   | .   19  27  28  24  13  .   
  Ballistic Gun            1    | .   7   .   .   .   2   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             62   | 13  19  19  54  54  62  58  
  Greatest Support         46   | 20  20  20  20  20  40  46  
  Greatest Overweight (x)  14   | .   .   1   2   2   5   14  
  Average Overweight (x)   .    | .   .   .   .   2   1   2   
Largest Inventory Capacity 25   | .   25  8   20  20  20  20  
  Average Capacity         15   | .   7   8   15  20  20  20  
  Most Carried             20   | .   8   8   20  20  20  20  
  Average Carried          13   | .   7   7   11  20  18  18  
  Final Capacity           20   | 8   8   8   20  20  20  20  
  Final Carried            20   | 6   8   8   20  20  20  15  

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Jun Mat Min Exi Min Mat Sto 
Matter Collected           750  | 200 .   115 .   35  369 31  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1575 | .   .   304 .   131 515 625 
  Parts                    84   | .   .   19  .   6   24  35  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  39   | .   .   9   .   3   9   18  
  Guns                     7    | .   .   .   .   .   2   5   
  Cannons                  16   | .   .   6   .   3   7   .   
  AOE                      16   | .   .   3   .   .   .   13  
Classes Destroyed          7    | .   .   2   .   1   3   1   
  Worker                   2    | .   .   .   .   .   2   .   
  Builder                  3    | .   .   .   .   .   1   2   
  Recycler                 1    | .   .   .   .   .   .   1   
  Swarmer                  7    | .   .   3   .   .   .   4   
  Grunt                    26   | .   .   6   .   2   7   11  
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   5    | .   .   .   .   .   2   3   
Best Kill Streak           14   | .   .   3   .   3   6   14  
  Combat Bots Only         13   | .   .   3   .   3   3   13  
Max Kills in Single Turn   5    | .   .   2   .   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               2978 | .    26   284  .    88   1319 1261 
  Core                     642  | .    .    68   .    22   318  234  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  15   | .    .    5    .    .    10   .    
Core Remaining (%)         82   | 100  .    .    .    64   .    .    
Volleys Fired              99   | .    .    20   .    5    46   28   
  Largest                  2    | .    .    2    .    2    2    2    
  Hottest                  136  | .    .    124  .    124  136  102  
Shots Fired                169  | .    .    38   .    8    76   47   
  Gun                      59   | .    .    .    .    .    22   37   
  Cannon                   99   | .    .    37   .    8    54   .    
  Launcher                 11   | .    .    1    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  25   | .    .    .    .    .    11   14   
  Thermal                  113  | .    .    20   .    5    65   23   
  Explosive                11   | .    .    1    .    .    .    10   
  Electromagnetic          20   | .    .    17   .    3    .    .    
  Robot Hit Streak         16   | .    .    10   .    15   11   16   
  Robot Miss Streak        3    | .    .    2    .    1    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           122  | .    .    28   .    6    50   38   
  Core Hits                73   | .    .    12   .    3    19   39   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    1    1    1    
    Burn                   2    | .    .    .    .    .    1    1    
    Corrupt                1    | .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3623 | .    .    691  .    127  998  1807 
  Guns                     757  | .    .    .    .    .    236  521  
  Cannons                  1446 | .    .    557  .    127  762  .    
  Explosions               1420 | .    .    134  .    .    .    1286 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  278  | .    .    .    .    .    114  164  
  Thermal                  1659 | .    .    357  .    61   884  357  
  Explosive                1372 | .    .    86   .    .    .    1286 
  Electromagnetic          314  | .    .    248  .    66   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            38   | .    .    1    .    .    12   25   
  Projectiles              13   | .    .    1    .    .    12   .    
  Explosions               25   | .    .    .    .    .    .    25   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      173  | .    .    .    .    .    .    173  
  Shots                    7    | .    .    .    .    .    .    7    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        626  | .    364  476  .    319  626  147  
  Average Temperature      191  | .    175  168  .    168  243  69   
  Received Heat Transfer   1557 | .    15   135  .    48   765  594  
  Effects                  23   | .    2    4    .    .    17   .    
    Shutdowns              6    | .    1    2    .    .    3    .    
    Energy Bleed           5    | .    .    .    .    .    5    .    
    Interference           2    | .    .    .    .    .    2    .    
    Matter Decay           2    | .    .    .    .    .    2    .    
    Short Circuit          2    | .    .    .    .    .    2    .    
    Damage (minor)         5    | .    1    2    .    .    2    .    
    Damage (core)          1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    2    .    .    4    1    
  Heat Transferred         3256 | .    .    555  .    111  1739 851  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Peak Influence             361  | .   5   146 .   60  146 361 
  Initial                  5    | .   .   1   .   .   .   5   
  Average                  51   | .   .   71  .   45  28  141 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         96   | .   100 100 .   100 100 61  
  Level 1                  3    | .   .   .   .   .   .   38  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   2   4   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   2   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Distress Signals           3    | .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              50   | .   2   10  .   2   16  20  
  Peak Tracking Total      9    | .   2   3   .   2   4   9   
  Tactical Retreats        3    | .   .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Sto 
Machines Disabled          2    | .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Machines Accessed          7    | .   3   .   1   1   .   2   
  Terminals                6    | .   3   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                14   | .   7   .   1   2   .   4   
  Successful               4    | .   1   .   1   .   .   2   
  Failed                   10   | .   6   .   .   2   .   2   
    Catastrophic           5    | .   1   .   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   10   | .   7   .   1   2   .   .   
  Terminals                13   | .   7   .   .   2   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   .   .   2   
  Open Door                2    | .   .   .   .   .   .   2   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   .   1   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             21   | .   .   .   .   .   .   21  
  Drone Recoveries         7    | .   .   .   .   .   .   7   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Jun Mat Min Exi Min Mat Sto 
Turns Passed               3508 | .   326 776 799 520 838 249 
Spaces Moved               1780 | 1   227 539 429 193 299 92  
  Core                     8    | .   .   .   .   .   .   8   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1572 | 1   227 539 429 193 183 .   
  Wheels                   200  | .   .   .   .   .   116 84  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            95   | 120 120 120 120 260 95  95  
  Average Speed            158  | 120 120 120 185 260 156 151 
  Slowest Speed            750  | 120 120 190 260 260 470 750 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       44   | 2   38  97  65  34  18  54  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          79   | .   .   11  .   .   .   68  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      79   | .   .   11  .   .   .   68  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Total                      2300 | .   287 629 435 205 592 152 
  Wait                     303  | .   33  61  .   .   197 12  
  Move                     1774 | .   226 538 428 192 298 92  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  27   | .   7   2   5   1   11  1   
  Fast Attach              22   | .   6   1   .   1   11  3   
  Attach                   11   | .   .   1   .   .   5   5   
  Detach                   6    | .   5   .   .   .   1   .   
  Swap                     18   | .   .   3   1   3   9   2   
  Drop                     33   | .   10  3   1   3   14  2   
  Fire                     99   | .   .   20  .   5   46  28  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            7    | .   .   .   .   .   .   7   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  286 | -10/Materials | Discovered new exit (range 10)
  327 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Entered Mines
  530 | -10/Mines     | Discovered new exit (range 16)
  672 | -10/Mines     | Learned Materials security intel
  957 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  958 | -10/Mines     | Discovered new exit (range 5)
 1001 | -10/Mines     | Discovered new exit (range 3)
 1103 | -10/Mines     | Entered Exiles
 1136 | -10/Exiles    | Met 8R-AWN
 1153 | -10/Exiles    | Met EX-HEX
 1201 | -10/Exiles    | Met EX-BIN
 1225 | -10/Exiles    | Aligned with FarCom system
 1226 | -10/Exiles    | Given EX-Vault access code
 1256 | -10/Exiles    | Opened EX-Vault
 1292 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1325 | -10/Exiles    | Met EX-DEC
 1595 | -10/Exiles    | Found Army-in-a-Box
 1879 | -10/Exiles    | Discovered new exit (range 10)
 1902 | -10/Exiles    | Left Exiles lab with Army-in-a-Box
 1902 | -10/Exiles    | Entered Mines
 1977 | -9/Mines      | Learned Materials machine intel
 2044 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2071 | -9/Mines      | Discovered new exit (range 8)
 2288 | -9/Mines      | Assembled infested the area
 2422 | -9/Mines      | Entered Materials
 2422 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2424 | -8/Materials  | Loaded intel: 41 machine locations
 2648 | -8/Materials  | Discovered new exit (range 4)
 2719 | -8/Materials  | Build established: Scavenger-Mutant
 2733 | -8/Materials  | Discovered new exit (range 6)
 3086 | -8/Materials  | Core integrity fell below 50%
 3121 | -8/Materials  | Lost 7 parts (3n2u2w)
 3260 | -8/Materials  | Entered Storage
 3328 | -8/Storage    | Found Prototype Processor
 3408 | -8/Storage    | Identified Exp. Targeting Computer
 3445 | -8/Storage    | Destroyed 13 combat bots
 3450 | -8/Storage    | Lost 11 parts (1p4n3u3w)
 3470 | -8/Storage    | Core integrity fell below 20%
 3509 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03473_ K-01 Serf collects debris.
03474_ U-05 Engineer lays Concrete. <x2>
03477_ U-05 Engineer builds a Wall.
03477_ K-01 Serf collects debris.
03480_ Critical hit (Burn: +37).
03481_ U-05 Engineer builds a Wall. <x2>
03485_ Acquired Lgt. Treads.
03489_ U-05 Engineer lays Concrete.
03489_ G-47 Trooper destroyed.
03489_ U-05 Engineer destroyed.
03489_ K-01 Serf collects debris. <x2>
03492_ G-47 Trooper destroyed.
03493_ Rocket Launcher destroyed.
03495_ K-01 Serf collects debris.
03495_ G-47 Trooper destroyed.
03498_ K-01 Serf collects debris.
03501_ Lgt. Treads destroyed.
03501_ K-01 Serf collects debris. <x2>
03508_ G-47 Trooper heat short circuits Aluminum Leg.
03508_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|   #   ""??" /    ##      #   # #########    #????? |
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|   #         #??# ##      #   #??#""????# ![[#T###? |
|   ###########??# ##      #   #??#"R"???# *!%+%* #? |
|   #????????????# ##      #   ####" "####^ =%#####? |
|   #????????????# #########   ##        /    #????? |
|   #????????????#             ##        #   ##????? |
|   #????????????##/########   #         #   #?????? |
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|   ##????????????#"##?????#   ##  """   +   #?????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            250
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralBattleNeutralizer
  Manual?         0
Play Time         00:29:34
  Cumulative      347.4 hours
  Start           2023.05.21 @ 05:29:49
  End             2023.05.21 @ 06:05:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          486
  Rogue           485
  Adventurer      0
  Explorer        1
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          80
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 30a717a8-8734-4e1b-b341-60beac3a86b7