Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 00:54:12 Player: PieTheDye Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1523) 1523 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 3545 Bonus ------- High Alert Combat Kills 82 Cogmind --------- Core Integrity 0/550 Matter 218/300 Energy 38/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Light Armor Plating > --- WEAPON (3) ------- EM Shotgun Heavy Hammer > --- INVENTORY (5) ---- Wheel Wheel Large Storage Unit Transport Network Coupler Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Wheel Wheel Large Storage Unit Transport Network Coupler Improved Targeting Computer Mini Grenade Launcher Heavy Hammer [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 44 | 7 1 12 24 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 2 5 Treads 3 | . . . 3 Leg 6 | 2 . 2 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 2 1 3 7 Device 1 | . . 1 . Storage 4 | 2 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 7 | . . 2 5 Artifact . | . . . . Weapon 18 | 2 . 6 10 Energy Gun 7 | 2 . 2 3 Energy Cannon . | . . . . Ballistic Gun 7 | . . 3 4 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 16 | . . . 16 Power 3 | . . . 3 Propulsion 3 | . . . 3 Utility 5 | . . . 5 Weapon 5 | . . . 5 Highest Loss Streak 11 | . . . 11 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 100 97 87 Engine 9 | . 14 11 7 Treads 2 | . . . 5 Leg 24 | . 28 31 18 Device 7 | . . 7 8 Storage 12 | . 28 14 8 Protection 11 | . . 10 12 Energy Gun 10 | . 28 11 8 Ballistic Gun 12 | . . 10 15 Naked Turns . | . . . . Heaviest Build 40 | 14 19 30 40 Greatest Support 60 | 20 20 30 60 Greatest Overweight (x) 4 | 1 . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 9 | 7 9 10 9 Most Carried 10 | 8 10 10 10 Average Carried 9 | 5 7 9 9 Final Capacity 10 | 8 10 10 5 Final Carried 10 | 6 10 10 4 Class Distribution -------------------- 58% | Mutant 33% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1116 | 320 . 258 538 Remotely . | . . . . Salvage Created 1808 | 113 . 656 1039 Parts 115 | 4 . 42 69 Haulers Intercepted 5 | . . 4 1 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . . 12 25 Guns 27 | . . 10 17 AOE 10 | . . 2 8 Classes Destroyed 12 | 2 . 6 4 Worker 5 | 1 . 2 2 Builder 1 | . . . 1 Hauler 5 | . . 4 1 Recycler 2 | 1 . . 1 Mechanic 1 | . . . 1 Operator 1 | . . 1 . Watcher 4 | . . 3 1 Swarmer 10 | . . 3 7 Grunt 15 | . . 8 7 Sentry 7 | . . 1 6 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Best Kill Streak 8 | 1 . 4 8 Combat Bots Only 8 | . . 3 8 Max Kills in Single Turn 3 | 1 . 3 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2934 | . 45 232 2657 Core 580 | . . 15 565 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 85 | . . . 85 Core Remaining (%) 98 | 100 100 96 . Volleys Fired 118 | 13 . 40 65 Largest 3 | 2 . 2 3 Hottest 126 | 90 . 126 116 Shots Fired 280 | 26 . 80 174 Gun 263 | 26 . 78 159 Cannon . | . . . . Launcher 17 | . . 2 15 Special . | . . . . Kinetic 135 | . . 36 99 Thermal 124 | 26 . 42 56 Explosive 17 | . . 2 15 Electromagnetic 4 | . . . 4 Robot Hit Streak 19 | 6 . 19 16 Robot Miss Streak 4 | 2 . 1 4 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 181 | 16 . 54 111 Core Hits 92 | 3 . 29 60 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | 1 . 3 4 Burn 8 | 1 . 3 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4277 | 188 . 1066 3023 Guns 2882 | 188 . 883 1811 Cannons . | . . . . Explosions 1395 | . . 183 1212 Melee . | . . . . Ramming . | . . . . Kinetic 1525 | . . 476 1049 Thermal 1319 | 188 . 407 724 Explosive 1395 | . . 183 1212 Electromagnetic 38 | . . . 38 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 95 | . . 6 89 Projectiles . | . . . . Explosions 95 | . . 6 89 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 88 | . . . 88 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 294 | 180 . 294 203 Average Temperature 62 | 62 . 82 50 Received Heat Transfer 738 | . . 90 648 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 3333 | 558 . 1073 1702 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 615 | 10 6 197 615 Initial 80 | . 6 1 80 Average 182 | 2 6 87 307 Maximum Alert Level 2 | . . . 2 Low Security (%) 63 | 100 100 100 21 Level 1 25 | . . . 54 Level 2 10 | . . . 23 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . . 2 7 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 7 | . . 1 6 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . . 15 37 Peak Tracking Total 8 | . . 3 8 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . 1 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . . 3 5 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . . 9 8 Terminals 12 | . . 6 6 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . . 1 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 45 | . . 24 21 Successful 32 | . . 17 15 Failed 12 | . . 6 6 Catastrophic 1 | . . 1 . Database Lockouts 1 | . . 1 . Manual 29 | . . 18 11 Terminals 38 | . . 20 18 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 2 | . . 1 1 Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 17 | . . 11 6 Record 2 | . . 2 . Robot Analysis 4 | . . 2 2 Branch Access Points 1 | . . . 1 Alert Level 2 | . . 1 1 Disarm Traps 2 | . . 2 . Transport Status 1 | . . 1 . Reinforcement Status 1 | . . . 1 Hauler Manifests 2 | . . 1 1 Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . . 4 6 Terminals 9 | . . 3 6 Botnet 9 | . . 3 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Reject 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . . 6 4 Full Trace Events 3 | . . 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 4 | . . 2 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2609 | 122 101 1172 1214 Spaces Moved 1372 | 57 80 729 506 Core 63 | 10 . . 53 Treads 162 | . . . 162 Legs 1147 | 47 80 729 291 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 138 | 109 120 128 159 Slowest Speed 250 | 120 120 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 4 22 38 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 103 | . . 20 83 Melee . | . . . . Projectile . | . . . . AOE 103 | . . 20 83 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1833 | 89 85 886 773 Wait 267 | 3 . 94 170 Move 1369 | 56 79 728 506 Hop . | . . . . Pick Up 17 | 10 4 2 1 Fast Attach 18 | 3 . 7 8 Attach 13 | 4 . . 9 Detach 1 | . . . 1 Swap 13 | . 1 5 7 Drop 17 | . 1 10 6 Fire 118 | 13 . 40 65 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 14) 189 | -10/Materials | Discovered new exit (range 15) 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 778 | -9/Materials | Discovered new exit (range 15) 1112 | -9/Materials | Central database locked down 1396 | -9/Materials | Entered another Materials area 1396 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1712 | -8/Materials | Build established: Tank 1930 | -8/Materials | Repaired Hrd. Light Armor Plating 2241 | -8/Materials | Lost 3 parts (1n1u1w) 2543 | -8/Materials | Core integrity fell below 50% 2556 | -8/Materials | Core integrity fell below 20% 2580 | -8/Materials | Destroyed 8 combat bots 2610 | -8/Materials | Lost 11 parts (1p2n4u4w) 2610 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- allies from standard sensor systems, and their authority to call in multiple reinforcements on suspected targets detected via active scanning. Normally assigned to defend choke points, heavies also intermittently relocate to increase coverage and make it less likely intruders will slip through unnoticed. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 4 systems. Awaiting botnet instructions. [Achievement: root@] >>Analysis(U-05 Engineer) Downloading analysis... U-05 Engineer Tier: 1 U-class builders lay floors, assemble new machines, and reinforce and analyze the structural integrity of walls. They travel alone, but all those within a certain vicinity will work together to complete a task. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????# #??????# #??? | | ??????????????????# % #??????# #??? | | ??????????????????#! #??????+ #??? | | ??????????????????# ######## ######## ##??? | | ?????????????????####+##+# [ # ## # #???? | | ?????????????????+ + # ## """ # ##### | | ?????????????????# ! # """ # # "R" # ## | | ?????????????????# # """ ## " " # ## | | ??????????????" # """ ## # ## | | ??????????? # ####+### ## | | ??????????? # ### # | | ???# ###+### [ ! #=! | | ???# !% " + | | ???# # u ##### ###+## # | | ???# % %# ######## = # #### | | ????????####+####* # # ##!!!!## """ # #?# | | ???????? ###g;###! !# """ # #?# | | ???????# #?#! 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