Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 20:28:57 Player: Singularius Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (88) 440 Value Destroyed (3846) 3846 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10706 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 269/300 Energy 109/170 System Corruption 20% Temperature Cool (16) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Coolant Injector Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Energy Well (350) Improved Point Defense System Improved Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Superbattery Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Phase Gun Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Railgun > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Micro Fission Core Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Improved Particle Charger Improved Reaction Control System Shock Rifle Advanced Beam Rifle Heavy Laser Plasma Rifle EM Pulse Cannon Coil Gun Hypervelocity Gauss Rifle [Rating: 98] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon Heavy Plasma Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 2 . . . . . . . . 1 . . 1 Utility 4 | . . . . . . . 1 2 1 . . . . . . Weapon 3 | . . . . . . . 1 . 1 . . 1 . . . Parts Attached 99 | 6 8 . 3 . 2 . 9 11 6 9 . 8 2 . 35 Power 13 | 1 1 . . . . . 1 1 . 1 . . . . 8 Engine 5 | 1 . . . . . . 1 1 . . . . . . 2 Core 6 | . 1 . . . . . . . . 1 . . . . 4 Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 23 | 2 2 . 2 . . . 2 3 . 2 . 4 1 . 5 Treads . | . . . . . . . . . . . . . . . . Leg 21 | . 2 . 2 . . . 2 3 . 2 . 4 1 . 5 Wheel 2 | 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 22 | 1 1 . 1 . 2 . 2 4 1 3 . 1 1 . 5 Device 11 | . 1 . . . 1 . . 2 1 2 . . 1 . 3 Storage 3 | 1 . . 1 . 1 . . . . . . . . . . Processor 2 | . . . . . . . 1 . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 6 | . . . . . . . 1 2 . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 41 | 2 4 . . . . . 4 3 5 3 . 3 . . 17 Energy Gun 16 | . 1 . . . . . 1 2 3 . . 2 . . 7 Energy Cannon 10 | . . . . . . . 1 1 2 2 . 1 . . 3 Ballistic Gun 10 | 2 . . . . . . 1 . . . . . . . 7 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . 2 . . . . . 1 . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 . 1 . . . . . . Corrupted Parts 13 | . . . . . . . . . . 3 . 6 1 . 3 System Corruption 49 | . . . . . . . . . . 9 . 33 2 . 5 Parts Lost 65 | . . . . . . . 2 . 1 8 . . 3 . 51 Power 8 | . . . . . . . 1 . . 1 . . . . 6 Propulsion 15 | . . . . . . . . . . 1 . . 3 . 11 Utility 12 | . . . . . . . . . . 2 . . . . 10 Weapon 30 | . . . . . . . 1 . 1 4 . . . . 24 Highest Loss Streak 28 | . . . . . . . 1 . 1 7 . . 2 . 28 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | 2 7 8 8 13 13 14 14 14 14 11 13 13 14 13 12 Power 1 | . 1 1 1 1 1 1 . . 2 1 1 1 1 2 2 Propulsion 3 | 1 3 3 1 3 3 3 5 4 4 3 4 4 4 2 . Utility 2 | . . . . 2 2 3 2 1 1 . 1 1 2 4 4 Weapon 5 | . 2 4 5 6 6 6 5 7 7 6 7 7 6 5 5 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 24 | . 5 . . . . . 6 5 . . . 1 2 . 5 Power 3 | . 1 . . . . . . . . . . . . . 2 Propulsion 8 | . 3 . . . . . 4 1 . . . . . . . Utility 3 | . . . . . . . . . . . . . . . 3 Weapon 9 | . 1 . . . . . 1 4 . . . 1 2 . . Tool/Special 1 | . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 94 | . 89 100 99 100 100 100 99 98 99 96 100 98 93 94 81 Engine 2 | . 3 . . . . . 7 6 6 . . . . . . Core 5 | . 10 14 11 11 11 11 1 . . 5 6 5 5 5 5 Leg 28 | . 8 28 43 44 44 44 36 29 26 26 26 29 28 29 18 Wheel 1 | . 20 . . . . . . . . . . . . . . Device 8 | . 4 14 11 11 6 . . 7 12 12 13 9 5 5 13 Storage 12 | . 14 14 11 11 15 22 18 15 13 13 13 11 11 11 6 Processor 3 | . . . . . . . . 7 6 6 6 5 5 5 5 Protection 3 | . . . . . . . 8 6 6 4 6 5 5 5 2 Energy Gun 8 | . 8 . . . . . 3 18 24 7 6 5 11 11 11 Energy Cannon 7 | . . . . . . . 1 3 1 12 13 18 17 17 7 Ballistic Gun 2 | . 12 . . . . . 5 . . . . . . . 4 Launcher 6 | . 5 28 22 22 22 22 16 . . 5 6 3 . . . Peak Build Rating 98 | 6 14 14 19 19 28 28 37 51 60 64 64 80 81 80 98 Average Rating 53 | 4 9 14 17 19 22 28 33 48 58 59 64 76 79 80 81 On Entrance 40 | . 6 14 14 19 19 28 28 37 51 60 64 64 80 80 80 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 108 | 13 15 13 28 28 31 31 48 51 58 67 67 88 82 82 108 Greatest Support 104 | 20 26 26 52 52 52 52 56 60 60 62 60 85 87 87 104 Greatest Overweight (x) 10 | 2 1 . . . . . . 1 . 1 1 1 1 . 10 Average Overweight (x) . | . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 12 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 8 13 13 15 15 15 15 15 15 13 15 15 13 15 Average Carried 12 | 2 7 8 8 13 13 14 14 14 14 11 13 13 14 13 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 8 13 13 14 15 15 15 15 15 13 15 13 13 4 Class Distribution -------------------- 25% | Mutant 20% | Skirmisher 18% | Scavenger-Bomber 14% | Bomber 12% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Bomber | -6/Factory Bomber | -6/Lower Caves Scavenger-Bomber | -6/Lower Caves Scavenger-Bomber | -5/Factory Scavenger-Bomber | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Matter Collected 2339 | 260 245 . 110 . . 20 123 151 195 229 . 153 158 41 654 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3844 | . 214 . 208 . . . 177 151 195 417 . 355 422 . 1705 Parts 196 | . 17 . 24 . . . 10 14 17 22 . 10 20 . 62 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . . . . . . . . . 1 . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . 14 . . 15 . . Prevented 11 | . . . . . . . . . . 6 1 . 3 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 74 | . 8 . 8 . . . 7 2 3 8 . 5 10 . 23 Guns 26 | . 4 . . . . . 1 2 2 1 . 1 2 . 13 Cannons 24 | . . . . . . . 2 . 1 4 . 2 5 . 10 AOE 22 | . 4 . 8 . . . 4 . . 2 . 1 3 . . Classes Destroyed 14 | . 3 . 3 . . . 1 3 . 1 . . . . 3 Worker 2 | . . . 1 . . . . . . . . . . . 1 Builder 4 | . . . 1 . . . 1 1 . . . . . . 1 Tunneler 1 | . . . . . . . . 1 . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . 2 Operator 2 | . . . 1 . . . . . . . . . . . 1 Watcher 3 | . 1 . 1 . . . 1 . . . . . . . . Swarmer 17 | . 3 . 3 . . . . . . 3 . . 4 . 4 Grunt 29 | . 5 . 5 . . . 4 . . 4 . 5 4 . 2 Brawler 2 | . . . . . . . . . . . . . . . 2 Sentry 5 | . . . . . . . 3 . 1 . . . . . 1 Demolisher 2 | . . . . . . . . . . . . . . . 2 Hunter 9 | . . . . . . . . 1 1 . . . 2 . 5 Programmer 9 | . . . . . . . . 1 1 . . . . . 7 Behemoth 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 . 6 . . . 6 2 1 5 . 4 4 . 5 Combat Bots Only 5 | . 3 . 3 . . . 3 1 1 5 . 4 4 . 4 Max Kills in Single Turn 6 | . 2 . 6 . . . 2 1 1 1 . 2 2 . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 . . . 2 . . 1 . 1 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Hostile Shots Fired 746 | . 28 . 6 . . . 59 16 31 73 . 13 78 . 442 Missed 247 | . 9 . 2 . . . 19 2 15 22 . 7 24 . 147 Hits 499 | . 19 . 4 . . . 40 14 16 51 . 6 54 . 295 Melee 2 | . . . . . . . . . . . . . . . 2 Projectile 497 | . 19 . 4 . . . 40 14 16 51 . 6 54 . 293 AOE 10 | . . . . . . . . . . . . . . . 10 Critical Strikes 18 | . . . . . . . 2 . . 2 . . . . 14 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 9739 | . 270 . 90 . . . 692 187 241 1250 . 130 932 . 5947 Core 1465 | . 17 . 28 . . . 104 14 16 91 . . 40 . 1155 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 75 | . . . . . . . . . 75 . . . . . . Core Remaining (%) 92 | 100 . 93 . . . 93 81 98 . . 87 . . 96 . Volleys Fired 170 | . 30 . 4 . . . 17 9 10 15 . 5 13 . 67 Largest 5 | . 2 . 2 . . . 3 3 4 4 . 5 5 . 5 Hottest 402 | . 165 . 60 . . . 186 186 240 265 . 343 374 . 402 Shots Fired 628 | . 59 . 8 . . . 47 28 40 61 . 23 65 . 297 Gun 408 | . 51 . . . . . 15 25 32 31 . 5 26 . 223 Cannon 164 | . . . . . . . 7 3 8 20 . 13 39 . 74 Launcher 54 | . 6 . 8 . . . 25 . . 10 . 5 . . . Special 2 | . 2 . . . . . . . . . . . . . . Kinetic 123 | . 35 . . . . . 1 . . . . . . . 87 Thermal 322 | . 18 . . . . . 21 15 2 29 . 13 51 . 173 Explosive 39 | . 6 . 8 . . . 25 . . . . . . . . Electromagnetic 144 | . . . . . . . . 13 38 32 . 10 14 . 37 Robot Hit Streak 21 | . 6 . 3 . . . 12 7 8 10 . 4 11 . 21 Robot Miss Streak 4 | . 3 . 1 . . . 2 1 4 4 . 1 4 . 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 Shots Hit Robots 389 | . 36 . 3 . . . 31 19 30 39 . 10 31 . 190 Core Hits 185 | . 14 . 14 . . . 24 6 12 18 . 11 18 . 68 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 12 | . 2 . . . . . . . 1 1 . . 1 . 7 Burn 8 | . 2 . . . . . . . . 1 . . 1 . 4 Destroy 2 | . . . . . . . . . . . . . . . 2 Corrupt 2 | . . . . . . . . . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11661 | . 653 . 610 . . . 1209 276 339 1220 . 785 984 . 5585 Guns 5450 | . 419 . . . . . 183 232 189 260 . 60 311 . 3796 Cannons 2948 | . . . . . . . 92 44 85 442 . 239 424 . 1622 Explosions 3220 | . 234 . 610 . . . 891 . 65 518 . 486 249 . 167 Melee . | . . . . . . . . . . . . . . . . Ramming 43 | . . . . . . . 43 . . . . . . . . Kinetic 1680 | . 252 . . . . . 13 . . . . . . . 1415 Thermal 6423 | . 167 . . . . . 262 222 118 730 . 443 813 . 3668 Explosive 1735 | . 234 . 610 . . . 891 . . . . . . . . Electromagnetic 1780 | . . . . . . . . 54 221 490 . 342 171 . 502 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 35 | . . . . . . . . 4 2 16 16 33 35 35 20 Average Corruption 13 | . . . . . . . . 3 1 6 16 13 33 35 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 134 | . . . . . . . . 13 . 27 5 9 60 3 17 Message Errors 29 | . . . . . . . . 2 . 6 . 1 15 1 4 Matter Fused 29 | . . . . . . . . 3 . 6 3 1 12 . 4 Heat Flow Errors 21 | . . . . . . . . 2 . 8 . . 7 . 4 Energy Discharges 14 | . . . . . . . . 2 . 2 1 . 6 . 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 16 | . . . . . . . . . . 2 1 4 8 1 . Data Loss (major) 5 | . . . . . . . . 1 . 1 . 1 2 . . Misfires 7 | . . . . . . . . 1 . 2 . . 3 . 1 Alerts 6 | . . . . . . . . 2 . . . 2 1 1 . Misdirections 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . . . . . . 3 . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 275 | . 42 . 10 . . . . . . 8 . 92 13 . 110 Projectiles 82 | . . . . . . . . . . . . . 13 . 69 Explosions 193 | . 42 . 10 . . . . . . 8 . 92 . . 41 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 230 | . 38 . 48 . . . 70 . . 61 . 13 . . . Shots 14 | . 2 . 2 . . . 7 . . 2 . 1 . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 10 | . . . . . . . 10 . . . . . . . . Kicked 10 | . . . . . . . 10 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 520 | . 180 . . . . . 354 195 316 352 . 439 488 . 520 Average Temperature 129 | . 54 . . . . . 105 89 124 131 . 182 229 . 126 Received Heat Transfer 1280 | . 123 . 15 . . . 324 . 12 243 . 54 114 . 395 Effects 12 | . . . . . . . . . . . . 3 4 . 5 Shutdowns 4 | . . . . . . . . . . . . . 3 . 1 Energy Bleed 2 | . . . . . . . . . . . . 1 1 . . Interference 4 | . . . . . . . . . . . . 2 . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . . . . . . 1 . 1 . . . Parts Fried 6 | . . . . . . . . . 1 2 . 1 1 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 20 | . 1 . . . . . . 3 . . . . 3 . 13 Heat Transferred 9161 | . 555 . . . . . 518 370 124 1093 . 511 1205 . 4785 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . 1 2 . . 2 . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Maximum Alert Level 1 | . . . . . . . 1 . . . . 1 . . 1 Low Security (%) 99 | 100 100 100 100 100 . 100 99 100 100 . . 91 . . 99 Level 1 . | . . . . . . . . . . . . 8 . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 210 | . 120 43 186 60 . . 203 35 40 . . 210 . . 201 Initial 60 | . . 43 . 60 . . . 16 . . . . . . . Average 50 | . 37 9 86 44 . . 68 3 11 . . 112 . . 79 Influence Increases 2585 | . 294 . 286 . . . 369 71 119 200 . 234 230 . 782 Destroy 0b10 Robot/C 1480 | . 160 . 160 . . . 140 40 60 160 . 100 200 . 460 Destroy 0b10 Robot/NC 70 | . 5 . 20 . . . 10 10 . . . . . . 25 Destroy Leader 296 | . 22 . 32 . . . 42 20 30 10 . 10 30 . 100 Successful Hack 36 | . . . 5 . . . . 1 26 . . 4 . . . Disable Machine 210 | . 15 . 15 . . . 60 . . . . 45 . . 75 Destroy Structure 358 | . 47 . 54 . . . 72 . 3 . . 60 . . 122 Lose Combat Pursuer 135 | . 45 . . . . . 45 . . 30 . 15 . . . Influence Decreases 2585 | . 182 112 130 136 20 . 332 108 89 230 . 176 288 . 782 Entered New Map 240 | . . 69 . 96 20 . . 21 . 12 . . 22 . . Time Decay 1777 | . 182 43 130 40 . . 312 87 79 150 . 176 236 . 342 Lost Part 568 | . . . . . . . 20 . 10 68 . . 30 . 440 Squads Dispatched 11 | . . . 1 . . . . 3 1 . . 2 . . 4 Investigation 2 | . . . 1 . . . . . . . . 1 . . . Extermination 5 | . . . . . . . . 2 1 . . . . . 2 Reinforcement 2 | . . . . . . . . 1 . . . 1 . . . Assault 2 | . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Distress Signals 9 | . 1 . 1 . . . 2 . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 123 | . 15 . 13 . . . 15 3 5 10 . 8 11 . 43 Peak Tracking Total 8 | . 5 . 5 . . . 5 1 2 4 . 5 4 . 8 Tactical Retreats 7 | . 2 . . . . . 3 . . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Traps Triggered 8 | . . . 1 . . . . 5 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Machines Disabled 18 | . 1 . 1 . . . 4 . . 4 . 3 . . 5 Max in Single Turn 4 | . 1 . 1 . . . 2 . . 4 . 2 . . 3 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Machines Accessed 10 | . 3 . 1 . . . 1 1 2 . . 2 . . . Terminals 5 | . 3 . 1 . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . . 1 . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 17 | . 4 . 1 . . . 1 4 4 . . 3 . . . Successful 13 | . 3 . 1 . . . . 4 2 . . 3 . . . Failed 4 | . 1 . . . . . 1 . 2 . . . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . . Terminals 6 | . 4 . 1 . . . . . . . . 1 . . . Fabricators 3 | . . . . . . . . . 1 . . 2 . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 1 4 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 5 | . 3 . 1 . . . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . . . 1 . 2 . . 1 . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . . 73 . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . Time 30 | . . . . . . . . . 30 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Active Infowar (turns) 939 | . 160 234 320 80 145 . . . . . . . . . . Sensors 939 | . 160 234 320 80 145 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Turns Passed 7516 | 47 472 234 320 80 263 356 831 809 326 852 107 423 1053 60 1283 Spaces Moved 4587 | 40 344 148 243 67 216 295 438 588 182 427 57 201 770 50 521 Core 43 | 8 . . . . . . . . . . . . . . 35 Treads . | . . . . . . . . . . . . . . . . Legs 4262 | . 94 148 243 67 216 295 438 588 182 427 57 201 770 50 486 Wheels 282 | 32 250 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 120 120 120 122 122 190 120 120 122 50 Average Speed 129 | 85 91 120 120 120 120 120 120 121 122 163 190 132 123 122 171 Slowest Speed 550 | 150 190 120 120 120 120 120 120 195 122 192 190 190 192 122 550 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 33 | 5 46 50 32 26 60 69 32 14 5 73 13 5 86 10 14 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . 3 . . . 3 . . 4 1 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 342 | . 51 . 56 . . . 89 . 2 17 . 49 23 . 55 Melee . | . . . . . . . . . . . . . . . . Projectile 52 | . 1 . . . . . 1 . . 2 . 4 17 . 27 AOE 289 | . 50 . 56 . . . 88 . 2 15 . 45 6 . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Total 5733 | 49 443 204 263 66 220 297 707 664 260 540 56 342 836 49 737 Wait 693 | . 37 57 8 . . . 212 19 55 80 . 117 43 . 65 Move 4572 | 39 343 147 242 66 215 294 437 587 181 426 56 200 769 49 521 Hop . | . . . . . . . . . . . . . . . . Pick Up 100 | 4 13 . 6 . 2 2 12 15 5 7 . 4 3 . 27 Fast Attach 27 | 6 2 . . . . . 1 5 1 . . 4 1 . 7 Attach 58 | . 1 . 2 . 1 . 4 2 3 9 . 2 3 . 31 Detach 1 | . . . . . . . . . . . . 1 . . . Swap 47 | . 7 . 1 . 1 . 5 10 3 3 . 4 2 . 11 Drop 50 | . 10 . . . 1 1 9 17 2 . . 5 2 . 3 Fire 170 | . 30 . 4 . . . 17 9 10 15 . 5 13 . 67 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 10 | . . . . . . . 10 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 5) 520 | -10/Materials | Entered Mines 650 | -10/Mines | Assembled infested the area 741 | -10/Mines | Discovered new exit (range 7) 754 | -10/Mines | Entered Materials 754 | -9/Materials | Evolved 2 slots: Propulsion x2 1032 | -9/Materials | Discovered new exit (range 5) 1074 | -9/Materials | Entered Mines 1078 | -9/Mines | Met a Derelict bent on vengeance 1149 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1149 | -9/Mines | Discovered new exit (range 5) 1154 | -9/Mines | Entered Exiles 1183 | -9/Exiles | Met 8R-AWN 1204 | -9/Exiles | Met EX-HEX 1247 | -9/Exiles | Met EX-BIN 1264 | -9/Exiles | Aligned with FarCom system 1265 | -9/Exiles | Given EX-Vault access code 1292 | -9/Exiles | Opened EX-Vault 1298 | -9/Exiles | Found Prototype Device 1299 | -9/Exiles | Identified PSU Rigger 1306 | -9/Exiles | Found Prototype Storage 1307 | -9/Exiles | Identified Superbattery 1330 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1366 | -9/Exiles | Met EX-DEC 1408 | -9/Exiles | Discovered new exit (range 10) 1417 | -9/Exiles | Left Exiles lab with Superbattery 1417 | -9/Exiles | Entered Mines 1630 | -8/Mines | Discovered new exit (range 7) 1769 | -8/Mines | Discovered new exit (range 3) 1773 | -8/Mines | Entered Materials 1773 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2059 | -8/Materials | Build established: Skirmisher 2393 | -8/Materials | Discovered new exit (range 16) 2604 | -8/Materials | Entered Factory 2604 | -7/Factory | Evolved 2 slots: Utility x2 3385 | -7/Factory | Discovered new exit (range 7) 3413 | -7/Factory | Entered another Factory area 3413 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3592 | -6/Factory | Repaired Adv. Beam Rifle 3610 | -6/Factory | Discovered new exit (range 8) 3710 | -6/Factory | Build established: Bomber 3739 | -6/Factory | Entered Lower Caves 3784 | -6/Lower Caves | Attracted the attention of an 0b10 base 3819 | -6/Lower Caves | Crushed by falling debris 3850 | -6/Lower Caves | Lost 7 parts (1p1n1u4w) 3983 | -6/Lower Caves | Spotted B-75 Beast 4007 | -6/Lower Caves | Destroyed B-75 Beast 4228 | -6/Lower Caves | Learned Factory terminal intel 4292 | -6/Lower Caves | Encountered a Warlord checkpoint 4497 | -6/Lower Caves | Discovered new exit (range 5) 4577 | -6/Lower Caves | System corruption reached 10% 4591 | -6/Lower Caves | Entered another Lower Caves area 4624 | -6/Lower Caves | Learned 4 Factory zone layouts 4690 | -6/Lower Caves | Discovered new exit (range 4) 4698 | -6/Lower Caves | Entered Factory 4698 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4700 | -5/Factory | Loaded intel: 25 terminal locations 4796 | -5/Factory | Build established: Scavenger-Bomber 4833 | -5/Factory | System corruption reached 10% 4898 | -5/Factory | Discovered new exit (range 13) 4959 | -5/Factory | Fabricated Carbon-fiber Leg? 5121 | -5/Factory | System corruption reached 30% 5121 | -5/Factory | Entered Upper Caves 5130 | -5/Upper Caves | Learned location of Warlord (-4) 5559 | -5/Upper Caves | Learned 8 Factory zone layouts 6077 | -5/Upper Caves | Spotted B-75 Beast 6157 | -5/Upper Caves | Discovered new exit (range 5) 6174 | -5/Upper Caves | Entered another Upper Caves area 6184 | -5/Upper Caves | Discovered new exit (range 10) 6234 | -5/Upper Caves | Entered Factory 6234 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6235 | -4/Factory | Identified exit to Research 6540 | -4/Factory | Build established: Scavenger-Skirmisher 6593 | -4/Factory | Lost 9 parts (4n2u3w) 6842 | -4/Factory | Build established: Scavenger-Gunner 7141 | -4/Factory | Lost 5 parts (1p1n1u2w) 7356 | -4/Factory | Lost 3 parts (1n2w) 7425 | -4/Factory | System corruption reached 10% 7475 | -4/Factory | Core integrity fell below 50% 7486 | -4/Factory | Core integrity fell below 20% 7517 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Lrg. Storage Unit destroyed. Acquired Lgt. Angular Momentum Engine. U-05 Engineer lays Concrete. P-70 Sage resets G-67 Veteran, system corruption cleaned. Lgt. Angular Momentum Engine destroyed. Critical hit (Burn: +50). System corrupted: Matter fused (-6). U-05 Engineer builds a Door. Adv. Targeting Computer destroyed. Acquired Lrn. Proton Cannon. K-01 Serf cleans the Repair Station. Acquired Lrn. Proton Cannon. K-01 Serf cleans the Repair Station. Integrated Corrupted Lgt. Antimatter Reactor (+1). M-13 Machinist resupplies. K-01 Serf cleans the Repair Station. Lrn. Proton Cannon destroyed. K-01 Serf cleans the Repair Station. Map ----- +----------------------------------------------------+ | ????# """ """ "" ## * # #????????? | | ????# """ """ T" ## * # #????????? | | ????# "" ## !# #????????? | | ????# "" ?# "!" """ """%# #????????? | | ????# ?# "G !""" """ + #????????? | | ????###############?# "! """ """ # #????????? | | ????????????????????# # #????????? | | ????????????????????#####+######### #????????? | | ????????????????????????# #????????? | | ????????????????????????#+## *#????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# ########## | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????? u # | | ????????????????????w??? + | | ???????????Y???????????? # | | ????????????????????????? w# | | ????????????????????????? gg g # | | ????????Y???????????????#####g##### # | | ????????????????????????# mg # # | | ????????????????????????# """k# + | | ????????????????????????# R" # # | | ????????????????????????# """ # ^ # | | ????????????????????????#@ s # ########## | | ????????????????????????#] A p # | | ???????????g????????????# ###+####+####??? | | ????????????????????????# ! ## ?????????? | | ????????????????????????############ ???????? | | ???????????????????????????????????# ! ?????? | | ??????????# ??????????????????????# #???? | | ??????????# ??????????????????????#####+#####???? | | ??######### ????????????????????????????????????? | | ??# # ????????????????????????????????????? | | ??# ####### ????????????????????????????????????? | | ??# #?????# ????????????w???????????????????????? | | #############????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 100 Energy Generation 35 Energy Capacity 1875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 65 Targeting Accuracy 14 Particle Charging 20 Item Schematics ----------------- Mining Laser | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -5/Factory Repaired ---------- Adv. Beam Rifle | 31% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed ControlCoolingDerivative Manual? 0 Play Time 01:43:44 Cumulative 45.4 hours Start 2025.05.09 @ 09:54:02 End 2025.05.09 @ 20:28:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4305319f-6026-43a1-96d5-7e7f51847f05