Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 23:02:01 Player: HOTSOUP Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (5) 25 Value Destroyed (53) 53 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1218 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 268/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Light Ion Engine Reinforced Deuterium Engine Fission Core Light Fission Core Propulsion Shielding Propulsion Shielding Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Light Ion Engine Reinforced Deuterium Engine Fission Core Light Fission Core Propulsion Shielding Propulsion Shielding [Rating: 19] Favorites ----------- Power None Propulsion None Utility Signal Interpreter Storage Small Storage Unit Processor Signal Interpreter Weapon Guided Plasma Cannon Energy Gun Medium Laser Energy Cannon Guided Plasma Cannon Ballistic Gun AWS/Gauss Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 8 | 1 3 . 4 . Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion . | . . . . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 2 | . 1 . 1 . Device . | . . . . . Storage 1 | . . . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 1 2 . 3 . Energy Gun 3 | 1 2 . . . Energy Cannon 2 | . . . 2 . Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 Average Slot Usage (%) 36 | . 26 28 38 37 Storage 11 | . . . 14 14 Processor 13 | . 9 14 14 14 Energy Gun 2 | . 17 14 . . Energy Cannon 9 | . . . 10 9 Naked Turns . | . . . . . Heaviest Build 14 | 2 4 2 14 14 Greatest Support 3 | 3 3 3 3 3 Greatest Overweight (x) 4 | . 1 . 4 4 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 6 | 4 4 4 6 6 Average Capacity 5 | 4 4 4 5 6 Most Carried 6 | 2 4 4 6 6 Average Carried 5 | 1 2 4 5 6 Final Capacity 6 | 4 4 4 6 6 Final Carried 6 | 2 4 4 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 240 | 203 37 . . . Remotely . | . . . . . Salvage Created 88 | . 62 . . 26 Parts 8 | . 7 . . 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 2 | . . . . 2 Cannons 2 | . . . . 2 Classes Destroyed 3 | . 2 . . 1 Worker 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 2 | . . . . 2 Best Kill Streak 2 | . 2 . . 2 Combat Bots Only 2 | . . . . 2 Max Kills in Single Turn 1 | . 1 . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 459 | . . 32 . 427 Core 250 | . . . . 250 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 21 | . 17 . . 4 Largest 2 | . 2 . . 1 Hottest 120 | . 90 . . 120 Shots Fired 26 | . 22 . . 4 Gun 22 | . 22 . . . Cannon 4 | . . . . 4 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 21 | . 17 . . 4 Explosive . | . . . . . Electromagnetic 5 | . 5 . . . Robot Hit Streak 5 | . 2 . . 5 Robot Miss Streak 3 | . 3 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 13 | . 9 . . 4 Core Hits 5 | . 3 . . 2 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 290 | . 151 . . 139 Guns 151 | . 151 . . . Cannons 139 | . . . . 139 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 278 | . 139 . . 139 Explosive . | . . . . . Electromagnetic 12 | . 12 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 29 | . . . . 29 Projectiles 29 | . . . . 29 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 280 | . 45 . . 280 Average Temperature 81 | . 21 . . 141 Received Heat Transfer 18 | . . 18 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 727 | . 407 . . 320 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 192 | . 192 74 . 55 Initial 74 | . . 74 . . Average 81 | . 114 74 . 21 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 10 | . 4 2 . 4 Peak Tracking Total 4 | . 2 2 . 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 6 | . 6 . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 13 . . . Successful 9 | . 9 . . . Failed 4 | . 4 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 12 | . 10 . 2 . Terminals 11 | . 11 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Robot Analysis 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 6 . . . Terminals 5 | . 5 . . . Track 1 | . 1 . . . Botnet 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Recyclers 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 1784 | 18 273 9 1358 126 Spaces Moved 1103 | 29 336 17 653 68 Core 1103 | 29 336 17 653 68 Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 50 50 100 Average Speed 135 | 50 57 50 178 170 Slowest Speed 250 | 50 100 50 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 50 6 91 21 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1357 | 31 392 16 844 74 Wait 218 | . 35 . 182 1 Move 1099 | 28 335 16 652 68 Hop . | . . . . . Pick Up 7 | 2 2 . 3 . Fast Attach 7 | 1 3 . 3 . Attach 1 | . . . 1 . Detach . | . . . . . Swap . | . . . . . Drop 3 | . . . 3 . Fire 21 | . 17 . . 4 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 15) 289 | -10/Materials | Identified exit to Mines 292 | -10/Materials | Entered Mines 295 | -10/Mines | Met a Derelict bent on vengeance 298 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 298 | -10/Mines | Discovered new exit (range 5) 300 | -10/Mines | Identified exit to Exiles 301 | -10/Mines | Entered Exiles 306 | -10/Exiles | Build established: Mutant 328 | -10/Exiles | Met 8R-AWN 343 | -10/Exiles | Met EX-HEX 383 | -10/Exiles | Met EX-DEC 403 | -10/Exiles | Visited The Gauntlet 556 | -10/Exiles | Met EX-BIN 571 | -10/Exiles | Aligned with FarCom system 572 | -10/Exiles | Given EX-Vault access code 596 | -10/Exiles | Opened EX-Vault 601 | -10/Exiles | Found Prototype Ballistic Gun 601 | -10/Exiles | Identified AWS/Gauss 607 | -10/Exiles | Found Prototype Energy Cannon 607 | -10/Exiles | Identified Gui. Plasma Cannon 662 | -10/Exiles | Warned to stay clear of 0b10 Research branches 985 | -10/Exiles | Discovered new exit (range 14) 1015 | -10/Exiles | Identified exit to Mines 1313 | -10/Exiles | Discovered exit to Mines (range 10) 1659 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1659 | -10/Exiles | Entered Mines 1749 | -9/Mines | Core integrity fell below 50% 1770 | -9/Mines | Core integrity fell below 20% 1785 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 00985_ EXIT=FOUND 01015_ EXIT=IDENTIFIED: MINES 01313_ EXIT=FOUND: MINES LOCATION=MINES GOAL=ESCAPE 01659_ Receiving FarCom transmissions... 01730_ Destroyed Flight Unit. 01732_ S-10 Pest destroyed. 01734_ Destroyed Flight Unit. 01735_ S-10 Pest heat short circuits Lgt. Assault Rifle. 01736_ S-10 Pest suffers critical hit. 01736_ Lgt. Ion Engine melted. 01736_ S-10 Pest destroyed. 01747_ Gui. Plasma Cannon destroyed. 01771_ Slammed into T-07 Excavator. Map ----- +----------------------------------------------------+ | ?????????????????????? ###???????? | | ??????????????????????? ????????? | | ??????????????????????? ?????????? | | ???????????????????????? #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# ##????????? | | ??????#####?????????????# % #????????? | | ?????## ###??###??????## ##???????? | | ????## #### ##??????##%=##??????? | | ???## ####????# #??????? | | ??## ###### #??????? | | ??# ### ## ##?????? | | ??# ###?# #?????? | | ??# ## ##???### #?????? | | ??# ###########???# ##?????? | | ??# ##??????# ##??## ## ##??????? | | ??# #??##### #???# ######???????? | | ??## ##?## #???# #????????????? | | ???# #??? ##??# ????????????? | | ???# #??? ##?###????????????? | | ???#s#???? #????????????????? | | ???# #????? #????????????????? | | ???# #?????# #????????????????? | | ???# ####### #?????????????????? | | ???# s @ #?????????????????? | | ???# ######## #????????????????? | | ???# #??????# #??????????????? | | ???# #??????# #?????????????? | | ???# ?????? u#?????????????? | | ???# ?????? t t ????????????? | | ???###?????? ### #??????????? | | ???????????? ##??????????????? | | ???????????? ##???????????????? | | ???????????? ## #????????????????? | | ??????????? ##?# #????????????????? | | ??????????? ????###????????????????? | | ??????????? ???????????????????????? | | ??????????? t ???????????????????????? | | ??????????? ???????????????????????? | | ??????????? ???????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldTeslaPurifier Manual? 0 Play Time 00:11:23 Cumulative 75.9 hours Start 2020.09.29 @ 19:20:23 End 2020.09.29 @ 23:02:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 81 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdf2e2ed-b890-48ef-968e-782589585ebf