Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.30 @ 12:43:09 Player: RHAHI Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (953) 953 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1773 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 262/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Subdweller Monowheel > --- UTILITY (2) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Subdweller Machine Gun Subdweller Machine Gun > --- INVENTORY (20) --- Ion Engine Subdweller Power Source Subdweller Monowheel Flight Unit Flight Unit Flight Unit Heat Sink Medium Storage Unit Subdweller Optics Subdweller Optics Subdweller Laser Subdweller Beam Cannon Light Assault Rifle Grenade Launcher Subdweller Shrapnel Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Thief Drone Bay > --- WEAPON ----------- Beam Cannon Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Flight Unit Flight Unit Flight Unit Flight Unit Heat Sink Medium Storage Unit Sensor Array Seismic Detector Seismic Detector Seismic Detector Seismic Detector Light Armor Plating Light Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Subdweller Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 29 | 5 10 5 9 Power 3 | . 2 1 . Engine 3 | . 2 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 . 2 Treads 4 | 2 1 . 1 Leg . | . . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 3 1 Device 5 | 1 1 2 1 Storage 2 | . 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 13 | 2 4 1 6 Energy Gun 1 | . . . 1 Energy Cannon 2 | . 1 . 1 Ballistic Gun 6 | 1 . 1 4 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 2 | 1 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . . . 6 Power . | . . . . Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Backups 16 | 3 14 19 17 Power 2 | 1 2 2 2 Propulsion 4 | . 4 5 4 Utility 5 | 1 4 7 5 Weapon 3 | . 2 3 5 Tool/Special . | . . . . Unused Backups 22 | . 6 1 15 Power 3 | . . . 3 Propulsion 7 | . 2 1 4 Utility 9 | . 3 . 6 Weapon 3 | . 1 . 2 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 98 100 99 Engine 13 | . 13 14 14 Treads 25 | . 27 28 22 Wheel 2 | . . . 5 Device 13 | . 14 14 12 Storage 13 | . 13 14 14 Energy Gun 2 | . . . 5 Energy Cannon 11 | . 12 14 8 Ballistic Gun 13 | . 13 14 13 Peak Build Rating 15 | 5 9 15 12 Average Rating 9 | 3 7 9 10 On Entrance 5 | . 5 9 9 Avg Prop Armor Cover (%) 15 | 29 25 . 4 Naked Turns . | . . . . Heaviest Build 58 | 3 50 50 58 Greatest Support 40 | 3 40 40 40 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 5 20 20 20 Average Capacity 19 | 5 19 20 20 Most Carried 20 | 5 20 20 20 Average Carried 16 | 3 14 19 17 Final Capacity 20 | 5 20 20 20 Final Carried 20 | 5 20 20 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 772 | 237 348 60 127 Remotely . | . . . . Salvage Created 1313 | 149 728 137 299 Parts 86 | 12 42 12 20 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 9 | . . . 9 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 29 | . 17 5 7 Guns 10 | . 3 2 5 Cannons 15 | . 10 3 2 AOE 4 | . 4 . . Classes Destroyed 9 | 2 5 . 2 Worker 1 | . 1 . . Tunneler 4 | 4 . . . Hauler 2 | . 2 . . Recycler 1 | 1 . . . Watcher 3 | . 3 . . Swarmer 10 | . 6 3 1 Grunt 13 | . 11 2 . Sentry 1 | . . . 1 Subdweller 5 | . . . 5 Best Kill Streak 4 | 2 4 3 3 Combat Bots Only 4 | . 4 3 3 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 129 | . 47 11 71 Missed 34 | . 15 . 19 Hits 95 | . 32 11 52 Projectile 95 | . 32 11 52 AOE 5 | . . . 5 Critical Strikes 1 | . . . 1 Damage Taken 1511 | . 412 135 964 Core 253 | . 55 52 146 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 274 | . 274 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 143 | 36 67 10 30 Largest 2 | 2 2 2 2 Hottest 120 | 120 120 80 100 Shots Fired 237 | 38 130 20 49 Gun 142 | 36 62 10 34 Cannon 85 | . 61 10 14 Launcher 2 | . 2 . . Special 8 | 2 5 . 1 Kinetic 136 | 36 62 10 28 Thermal 99 | 2 66 10 21 Explosive 2 | . 2 . . Electromagnetic . | . . . . Robot Hit Streak 19 | 9 18 19 17 Robot Miss Streak 5 | 3 5 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 150 | 28 73 12 37 Core Hits 62 | 10 32 8 12 Critical Kills 1 | 1 . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | 1 . . . Destroy 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2302 | 241 1197 200 664 Guns 1046 | 217 297 61 471 Cannons 990 | . 672 125 193 Explosions 228 | . 228 . . Melee . | . . . . Ramming 14 | . . 14 . Kinetic 916 | 217 297 61 341 Thermal 1144 | 24 672 125 323 Explosive 228 | . 228 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 49 | . 49 . . Projectiles 11 | . 11 . . Explosions 38 | . 38 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 22 | . 22 . . Shots 1 | . 1 . . Rammed 4 | . 1 3 . Targets Rammed 4 | . 1 3 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 260 | 20 260 185 12 Average Temperature 61 | 12 63 82 5 Received Heat Transfer 300 | . 171 45 84 Effects 1 | . 1 . . Energy Bleed 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2272 | 50 1406 259 557 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level 1 | . 1 . . Low Security (%) 84 | 100 71 100 . Level 1 15 | . 28 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 322 | 5 322 151 . Initial 111 | . 3 111 . Average 87 | 1 132 33 . Influence Increases 945 | 25 679 156 85 Destroy 0b10 Robot/C 480 | . 340 100 40 Destroy 0b10 Robot/NC 55 | 25 30 . . Destroy Leader 100 | . 80 20 . Successful Hack 38 | . 32 6 . Select Force Hacks 60 | . 60 . . Disable Machine 60 | . 30 30 . Destroy Structure 17 | . 17 . . Lose Combat Pursuer 135 | . 90 . 45 Influence Decreases 882 | 20 397 443 22 Entered New Map 178 | . 2 176 . Time Decay 704 | 20 395 267 22 Squads Dispatched 4 | . 4 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 33 5 10 Peak Tracking Total 4 | . 4 2 4 Tactical Retreats 6 | . 5 . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts 12 | . 12 . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 4 | . 2 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 13 | . 9 2 2 Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 26 5 2 Successful 20 | . 16 2 2 Failed 13 | . 10 3 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 20 | . 16 4 . Terminals 20 | . 16 4 . Fabricators . | . . . . Repair Stations 8 | . 8 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 2 2 Record 1 | . . . 1 Robot Analysis 2 | . 1 1 . Open Door 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 6 . . Scan Component 3 | . 3 . . Repair 3 | . 3 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 9 . . Terminals 7 | . 7 . . Botnet 2 | . 2 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 7 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . 3 . . Time 78 | . 78 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 5444 | 64 1979 1473 1928 Seismic 5444 | 64 1979 1473 1928 Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered 3 | . . 1 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 5818 | 136 1979 1476 2227 Spaces Moved 2301 | 105 819 593 784 Core 300 | 105 195 . . Treads 2001 | . 624 593 784 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 240 240 Average Speed 224 | 50 193 240 268 Slowest Speed 320 | 50 240 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 63 | 3 98 95 56 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 4 | . 3 . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 5 | . 4 . 1 Terrain Destroyed 17 | . 15 . 2 Melee . | . . . . Projectile 7 | . 5 . 2 AOE 10 | . 10 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2722 | 151 1088 626 857 Wait 143 | . 124 9 10 Move 2298 | 104 818 592 784 Hop . | . . . . Pick Up 47 | 6 28 3 10 Fast Attach 11 | 4 6 . 1 Attach 8 | 1 2 . 5 Detach 1 | . 1 . . Swap 27 | . 14 5 8 Drop 28 | . 15 4 9 Fire 143 | 36 67 10 30 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . 1 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap 12 | . 12 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 5) 1450 | -10/Materials | Discovered new exit (range 16) 1631 | -10/Materials | Discovered new exit (range 8) 1828 | -10/Materials | Learned location of 1 exit from Recycling 1908 | -10/Materials | Learned Materials emergency access door positions 1942 | -10/Materials | Repaired Lgt. Treads 1965 | -10/Materials | Learned location of 2 exits from Materials 1969 | -10/Materials | Repaired Lgt. Treads 2002 | -10/Materials | Repaired Lgt. Treads 2116 | -10/Materials | Entered Mines 2163 | -10/Mines | Discovered new exit (range 9) 2238 | -10/Mines | Discovered new exit (range 10) 2465 | -10/Mines | Learned location of 1 exit from Materials 2731 | -10/Mines | Discovered new exit (range 7) 2812 | -10/Mines | Found the Drone Emporium 2822 | -10/Mines | Found Prototype Device 2823 | -10/Mines | Identified Thief Drone Bay 3592 | -10/Mines | Entered Subcaves 4100 | -10/Subcaves | Core integrity fell below 50% 4357 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4462 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4463 | -10/Subcaves | Discovered new exit (range 8) 4490 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 4666 | -10/Subcaves | Learned location of Zion (-7) 4666 | -10/Subcaves | Met a Zionite searching for "candidates" 4864 | -10/Subcaves | Ambushed by Subdweller buried in earth 4864 | -10/Subcaves | Ambushed by Subdweller buried in earth 4917 | -10/Subcaves | Lost 5 parts (2n1u2w) 5803 | -10/Subcaves | Core integrity fell below 20% 5819 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05580_ Connecting with SUBCON Basin Controls... >>Record "Subatomizer Containment" Subatomizers are really quite dangerous, especially when stimulated during the collection process in preparation for SEP insertion. Secure containment is priority number one! Although mostly just a persistent nuisance in their natural Subcaves environment where a certain balance has been achieved, there is a high probability that sudden introduction into previously unexposed areas could cause more extreme side effects. Take all precautions to prevent this from happening. 05802_ S-10 Pest destroyed. 05805_ Subatomizers dissect the Lgt. Assault Rifle. 05810_ Destroyed Flight Unit. 05811_ Lgt. Assault Rifle fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????###? | | ????????????????????????????????????######??### ## | | ????????????????????????????????????# #### | | ?????????????????????????????????????# # # | | ?????????????? ???????????????????????# # # | | ?????????????? ???#???????????######## ### | | ????????????? ### ????####### ## " ####?# | | ?????????????? ???## " ##????? | | ??????????????? ??# ## "" ##?????? | | ???????????? ???? % ###### ### "###??????? | | ???????????? ???# ??## ##?## "##????????? | | ??????????? ##% ???# ##???# ""#?????????? | | ??????????? #### #????#"" #????????? | | ?????????? ## ##??? 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" ???????? | | ?????????? @ ## ##?#""" " ???????? | | ?????????? ##### ## ####?"####???????? | | ???????????? ?????????## ### ##?????????????? | | ????????????????????????##s### "##"##?????????? | | ?????????????????????????#s= """""???????? | | ????????????????????????## % " ?????? | | ????????????????????????# # # ?????? | | ???????????????????????# ### ##??????????? | | ?????????????????????# #?# #???????????? | | ?????????????????????# ##?# #???????????? | | ?????????????????????## ??? ?????????? | | ??????????????????????## %??? % % ???????? | | ???????????????????????## ???### ## % %??????? | | ???????????????????????? ??????####? ??????? | | ???????????????????????? ???????????? ??????? | | ???????????????????????? ????????????? ???????? | | ??????????????????????? ??????????????? ???????? | | ??????????????????????? ????????????????????????? | | ????????????????????????"????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 3% | -10/Materials Lgt. Treads | 34% | -10/Materials Lgt. Treads | 66% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightHardenedCarapace Manual? 0 Play Time 00:40:29 Cumulative 116.3 hours Start 2026.03.28 @ 09:59:55 End 2026.03.30 @ 12:43:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 44 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 45 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dde67a41-72c2-464c-a56d-67c6ecc3afc4