Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 19:05:17 Player: Jelly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (57) 285 Value Destroyed (1965) 1965 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8050 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 212/300 Energy 36/100 System Corruption 41% Temperature Cool (9) Movement Flying (40) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (2) ------- Arc Projector > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Trap Scanner Enhanced Optical Array Reaction Control System Reaction Control System Phase Shifter Focal Shield Component Analysis Suite > --- WEAPON ----------- Longsword +1 Spear > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Fusion Compressor Combat Airjet Combat Airjet Combat Airjet Improved Melee Analysis Suite Experimental Power Shielding Improved Heavy Laser Makeshift Sword [Rating: 80] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Layered Light Armor Plating Weapon Longsword +1 Energy Gun Arc Projector Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Longsword +1 Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Slots Evolved 10 | . . . . . 4 2 . 2 . . . . 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . Utility 7 | . . . . . 3 1 . 1 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 105 | . 10 2 6 3 15 6 13 4 5 16 1 1 21 2 Power 14 | . . . . . 2 1 3 1 1 . . 1 5 . Engine 6 | . . . . . . 1 2 1 1 . . . 1 . Core 8 | . . . . . 2 . 1 . . . . 1 4 . Reactor . | . . . . . . . . . . . . . . . Propulsion 48 | . 6 2 3 2 6 3 9 . 3 8 . . 6 . Treads 4 | . 3 1 . . . . . . . . . . . . Leg 26 | . . . 2 2 5 3 7 . 3 4 . . . . Wheel 6 | . 3 1 1 . 1 . . . . . . . . . Hover 10 | . . . . . . . 1 . . 4 . . 5 . Flight 2 | . . . . . . . 1 . . . . . 1 . Utility 32 | . 4 . . . 6 2 1 3 . 7 1 . 7 1 Device 16 | . . . . . 3 2 . 1 . 5 1 . 4 . Storage 2 | . 1 . . . . . . . . 1 . . . . Processor 7 | . . . . . 2 . . 1 . 1 . . 2 1 Hackware . | . . . . . . . . . . . . . . . Protection 7 | . 3 . . . 1 . 1 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 11 | . . . 3 1 1 . . . 1 1 . . 3 1 Energy Gun 1 | . . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . 1 . . . . . . . . . 2 . Ballistic Gun 2 | . . . . 1 . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 2 . . . . . . . . . . . Piercing Weapon 3 | . . . . . 1 . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 4 1 . . . . . . Parts Lost 41 | . . . . 1 1 . 2 . 5 1 . . 31 . Power 7 | . . . . . . . . . 1 . . . 6 . Propulsion 15 | . . . . 1 . . 2 . 3 1 . . 8 . Utility 14 | . . . . . 1 . . . 1 . . . 12 . Weapon 5 | . . . . . . . . . . . . . 5 . Highest Loss Streak 21 | . . . . 1 1 . 1 . 4 1 . . 21 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 94 100 93 84 97 100 99 100 76 86 100 100 77 15 Engine 7 | . 14 14 14 14 1 4 7 13 11 13 13 7 2 . Core 3 | . . . . . 7 2 . . . . . 4 5 . Treads 2 | . 17 15 12 . . . . . . . . . . . Leg 16 | . 2 . 1 17 25 30 29 26 20 10 . . . . Wheel 2 | . 7 12 13 10 1 . . . . . . . . . Hover 4 | . . . . . . . . . . 12 26 26 20 . Device 12 | . . . . . 12 15 15 18 9 16 32 33 26 . Storage 7 | . 14 14 14 14 9 7 7 6 1 1 6 6 4 . Processor 10 | . . . . . 17 15 15 13 13 13 6 6 5 5 Protection 4 | . 8 14 12 . 3 7 7 7 9 4 . . . . Ballistic Gun 5 | . 28 28 19 13 5 . . . . . . . . . Slashing Weapon 6 | . . . 4 14 9 7 7 6 6 6 6 6 3 . Piercing Weapon 3 | . . . . . 3 7 7 6 2 5 6 6 4 . Naked Turns 24 | . . . . . . . . . . . . . 24 . Heaviest Build 57 | 14 32 30 30 29 38 41 43 57 55 40 41 41 38 4 Greatest Support 66 | 20 40 40 20 20 45 63 66 66 66 61 48 48 57 13 Greatest Overweight (x) 3 | . 3 2 2 2 2 . . . . 2 . . . . Average Overweight (x) . | . 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 10 10 10 10 5 Average Capacity 12 | . 14 15 15 15 15 15 15 15 6 6 10 10 9 5 Most Carried 15 | . 14 14 15 15 15 15 15 15 15 9 10 10 10 . Average Carried 11 | . 8 14 14 14 14 14 14 14 5 5 9 10 7 . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 10 10 10 5 5 Final Carried 15 | 6 14 14 15 14 14 15 15 15 3 9 10 10 1 . Class Distribution -------------------- 37% | Assassin 33% | Mutant 14% | Scavenger-Assassin 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Assassin | -8/Materials Assassin | -7/Factory Assassin | -7/Storage Infiltrator-Assassin | -6/Factory Assassin | -6/Waste Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scout | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Matter Collected 1167 | 163 86 . . 184 139 . 179 . . 267 30 . 79 40 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2732 | . 129 . . 260 788 . 742 . . 386 . 59 343 25 Parts 136 | . 12 . . 12 37 . 37 . . 15 . 4 19 . Haulers Intercepted 4 | . 1 . . . 2 . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . 2 . 1 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Combat Hostiles Destroyed 43 | . 6 . . 2 15 . 12 . . 2 . 1 5 . Melee 36 | . . . . 2 15 . 12 . . 2 . 1 4 . Guns 6 | . 6 . . . . . . . . . . . . . Classes Destroyed 12 | . 2 . . 5 2 . 3 . . . . . . . Worker 2 | . . . . 1 1 . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 4 | . 1 . . . 2 . 1 . . . . . . . Recycler 5 | . . . . 2 . . . . . 2 . . 1 . Operator 1 | . . . . . 1 . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . Swarmer 10 | . 6 . . . 4 . . . . . . . . . Grunt 18 | . . . . 1 9 . 6 . . 2 . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 6 | . . . . . 2 . 4 . . . . . . . Hunter 2 | . . . . . . . 1 . . . . 1 . . Programmer 6 | . . . . . . . 1 . . . . . 5 . Decomposer 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 3 . . 3 5 . 4 . . 2 . 1 2 . Combat Bots Only 5 | . 3 . . 2 5 . 4 . . 2 . 1 2 . Max Kills in Single Turn 1 | . 1 . . 1 1 . 1 . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . 1 1 . 1 . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Damage Taken 6300 | . 156 . . 201 617 . 880 . 186 218 . 87 3917 38 Core 1442 | . 38 . . 22 154 . 124 . 12 70 . 14 990 18 Absorbed by Shields 12 | . . . . . 12 . . . . . . . . . Redirected to Shielding 120 | . . . . . . . . . . 27 . . 93 . Regen/Repaired (Parts) 105 | . . . . . . . 80 . . . . . 25 . Core Remaining (%) 83 | 100 . . . 76 72 . 82 . . . . 88 . . Volleys Fired 40 | . 17 3 . . . . . . . . . . 13 7 Largest 2 | . 2 2 . . . . . . . . . . 2 1 Hottest 171 | . 40 40 . . . . . . . . . . 171 55 Shots Fired 63 | . 34 6 . . . . . . . . . . 16 7 Gun 56 | . 34 6 . . . . . . . . . . 9 7 Cannon 7 | . . . . . . . . . . . . . 7 . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 49 | . 34 6 . . . . . . . . . . 9 . Thermal 3 | . . . . . . . . . . . . . 3 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . . . . 4 7 Robot Hit Streak 11 | . 8 7 . . . . . . . . . . 11 7 Robot Miss Streak 2 | . 2 . . . . . . . . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 181 | . 23 6 . 12 49 . 35 . 5 10 . 5 33 3 Core Hits 64 | . 8 1 . 3 18 . 16 . 1 4 . 1 10 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 18 | . . . . 1 9 . 3 . . . . 1 4 . Sever 15 | . . . . 1 9 . 3 . . . . 1 1 . Impale 3 | . . . . . . . . . . . . . 3 . Melee Attacks 221 | . . . . 12 63 . 56 1 16 15 . 5 53 . Impact . | . . . . . . . . . . . . . . . Slashing 178 | . . . . 12 61 . 45 . 14 13 . 5 28 . Piercing 43 | . . . . . 2 . 11 1 2 2 . . 25 . Sneak Attacks 16 | . . . . 4 4 . 5 . . 2 . . 1 . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . Follow-up Attacks 8 | . . . . . . . 4 . 2 1 . . 1 . Damage Inflicted 7342 | . 297 70 . 682 2453 . 1839 . 99 528 . 236 1104 34 Guns 601 | . 294 70 . . . . . . . . . . 203 34 Cannons 95 | . . . . . . . . . . . . . 95 . Explosions . | . . . . . . . . . . . . . . . Melee 6629 | . . . . 682 2453 . 1839 . 99 528 . 236 792 . Ramming 17 | . 3 . . . . . . . . . . . 14 . Kinetic 567 | . 294 70 . . . . . . . . . . 203 . Thermal 86 | . . . . . . . . . . . . . 86 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 43 | . . . . . . . . . . . . . 9 34 Impact . | . . . . . . . . . . . . . . . Slashing 6137 | . . . . 682 2453 . 1779 . 73 505 . 236 409 . Piercing 492 | . . . . . . . 60 . 26 23 . . 383 . Highest Corruption 41 | . . . . . . . 1 . . . . . 41 41 Average Corruption 10 | . . . . . . . 1 . . . . . 17 41 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 30 | . . . . . . . 6 . . . . . 17 7 Message Errors 2 | . . . . . . . 1 . . . . . . 1 Matter Fused 10 | . . . . . . . 4 . . . . . 4 2 Heat Flow Errors 4 | . . . . . . . . . . . . . 4 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . 1 . . . . . 2 2 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . 5 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 690 | . . . . 180 199 . 162 . . 108 . . 41 . Projectiles 1 | . . . . . . . . . . . . . 1 . Explosions . | . . . . . . . . . . . . . . . Melee 689 | . . . . 180 199 . 162 . . 108 . . 40 . Knockbacks 1 | . 1 . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . . . 5 . Shots . | . . . . . . . . . . . . . . . Rammed 8 | . 2 . . . . . . . . . . . 6 . Targets Rammed 8 | . 2 . . . . . . . . . . . 6 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 392 | . . . . 13 1 . . . . . . 4 392 . Average Temperature 142 | . . . . 13 1 . . . . . . 4 149 . Received Heat Transfer 771 | . . . . 93 246 . 240 . . 36 . 18 120 18 Effects 2 | . . . . . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Peak Influence 388 | . 205 79 . 85 222 74 388 107 52 87 . . 129 . Initial 92 | . . 79 . . . 74 33 92 37 2 . . 18 . Average 88 | . 118 79 . 14 85 74 234 96 17 48 . . 40 . Maximum Alert Level 1 | . 1 . . . 1 . 1 . . . . . . . Low Security (%) 89 | . 98 100 . 100 92 100 38 100 100 100 . . 100 . Level 1 10 | . 1 . . . 7 . 61 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . 2 . 2 . . 2 . . 4 . Investigation 2 | . 1 . . . 1 . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 7 | . 1 . . . 1 . 2 . . 1 . . 2 . Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Distress Signals 3 | . . . . . 1 . 1 . . . . . 1 . Communications Jammed 12 | . . . . . . . 7 . . . . . 5 . Distress Signals 11 | . . . . . . . 7 . . . . . 4 . Times Spotted 102 | . 8 4 . 5 25 . 17 . 6 5 . 2 24 6 Peak Tracking Total 12 | . 4 7 . 2 7 . 6 . 5 2 . 1 12 3 Tactical Retreats 17 | . . . . 1 3 . 4 . 2 . . . 6 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Traps Triggered 6 | . 4 . . . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Machines Disabled 3 | . . . . . . . 3 . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Machines Accessed 18 | . 3 . . . 5 2 2 2 . 1 1 . 2 . Terminals 11 | . 2 . . . 4 1 1 1 . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . 1 . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 49 | . 7 . . . 15 6 5 7 . 2 4 . 3 . Successful 30 | . 5 . . . 8 1 5 3 . 1 4 . 3 . Failed 19 | . 2 . . . 7 5 . 4 . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 20 | . 4 . 3 . 10 2 . 1 . . . . . . Terminals 28 | . 4 . . . 13 2 3 3 . 2 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 . . . . . 2 . Recycling Units 7 | . 3 . . . . . . 4 . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . Terminal Hacks 14 | . 1 . . . 4 . 3 . . 1 4 . 1 . Record 5 | . . . . . . . 1 . . . 4 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . 1 . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . . . 2 . Scan Component 2 | . . . . . . . 1 . . . . . 1 . Repair 2 | . . . . . . . 1 . . . . . 1 . Recycling Unit Hacks 5 | . 3 . . . . . . 2 . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . . . . Retrieve Matter 2 | . 1 . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . 3 1 . 1 . . . . . . Terminals 6 | . 1 . . . 3 1 . 1 . . . . . . Botnet 6 | . 1 . . . 3 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 13 | . 2 . . . 5 2 1 2 . . . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . 1 . Time 76 | . . . . . . . 38 . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 235 | . 235 . . . . . . . . . . . . . Retrieved Matter 235 | . 235 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Total Allies 1 | . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . 8 . . . . . Total Damage 127 | . . . . . . . . . 127 . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Turns Passed 6423 | . 292 91 516 473 1883 357 725 111 240 582 290 51 649 163 Spaces Moved 4380 | 1 175 71 455 240 682 277 330 80 174 488 415 53 633 306 Core 42 | . . . . . . . . . . . . . 42 . Treads 36 | . 34 2 . . . . . . . . . . . . Legs 1779 | 1 27 . 4 56 639 277 330 80 174 191 . . . . Wheels 861 | . 114 69 451 184 43 . . . . . . . . . Hover 1293 | . . . . . . . . . . 297 415 53 528 . Flight 369 | . . . . . . . . . . . . . 63 306 Fastest Speed 40 | 120 110 110 110 110 110 105 105 112 110 68 68 68 40 40 Average Speed 95 | 120 121 111 110 128 120 111 110 112 115 89 68 68 62 40 Slowest Speed 260 | 120 160 160 190 190 190 120 120 112 120 260 68 68 76 40 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . 3 . Cave-ins Triggered 4 | . . . . . . . . . . . . . 4 . Exploration Rate (%) 35 | 2 39 25 88 43 46 9 58 4 85 15 68 9 19 24 Regions Visited 14 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . 1 . . . . . . 2 . . 1 Spaces Dug 55 | . . . . . 9 . 7 1 11 4 . . 23 . Terrain Destroyed 56 | . . . . . 9 . 7 1 11 4 . . 24 . Melee 55 | . . . . . 9 . 7 1 11 4 . . 23 . Projectile 1 | . . . . . . . . . . . . . 1 . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Fac Upp Total 6353 | . 215 76 467 393 1693 328 642 100 196 619 422 63 799 340 Wait 1486 | . 2 1 . 136 881 30 240 13 3 79 3 2 71 25 Move 4362 | . 174 70 454 239 681 276 329 80 173 487 414 52 627 306 Hop 3 | . . . . . . . . . . . . . 3 . Pick Up 64 | . 7 . 1 2 23 8 3 1 1 10 2 1 5 . Fast Attach 52 | . 4 . 3 . 9 . 7 1 2 15 1 1 8 1 Attach 31 | . . . . 2 3 3 3 2 3 1 . . 13 1 Detach 14 | . 2 . 1 . 3 1 2 1 . 2 1 . 1 . Swap 22 | . 6 2 3 1 3 3 3 1 . . . . . . Drop 70 | . 1 . 5 1 29 7 9 . . 12 1 2 3 . Fire 40 | . 17 3 . . . . . . . . . . 13 7 Melee 201 | . . . . 12 61 . 46 1 14 13 . 5 49 . Ram 6 | . . . . . . . . . . . . . 6 . Kick . | . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Upp] / Ext) -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Discovered new exit (range 11) 152 | -10/Materials | Discovered new exit (range 14) 259 | -10/Materials | Discovered new exit (range 14) 293 | -10/Materials | Entered Mines 298 | -10/Mines | Assembled infested the area 311 | -10/Mines | Build established: Mutant 380 | -10/Mines | Discovered new exit (range 5) 384 | -10/Mines | Entered Exiles 399 | -10/Exiles | Discovered new exit (range 15) 411 | -10/Exiles | Met 8R-AWN 431 | -10/Exiles | Met EX-HEX 463 | -10/Exiles | Met EX-BIN 536 | -10/Exiles | Met EX-DEC 576 | -10/Exiles | Visited The Gauntlet 719 | -10/Exiles | Aligned with FarCom system 720 | -10/Exiles | Given EX-Vault access code 745 | -10/Exiles | Opened EX-Vault 751 | -10/Exiles | Found Prototype Slashing Weapon 751 | -10/Exiles | Identified Longsword +1 755 | -10/Exiles | Found Prototype Energy Cannon 755 | -10/Exiles | Identified Latent Energy Streamer 780 | -10/Exiles | Warned to stay clear of 0b10 Research branches 889 | -10/Exiles | Discovered new exit (range 12) 900 | -10/Exiles | Left Exiles lab with Longsword +1 900 | -10/Exiles | Entered Mines 1037 | -9/Mines | Learned Materials garrison access intel 1357 | -9/Mines | Discovered new exit (range 8) 1373 | -9/Mines | Entered Materials 1373 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1374 | -8/Materials | Loaded intel: 1 garrison access location 1914 | -8/Materials | Build established: Scavenger-Assassin 2828 | -8/Materials | Build established: Assassin 3083 | -8/Materials | Discovered new exit (range 3) 3256 | -8/Materials | Entered Factory 3256 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3257 | -7/Factory | Identified exit to Storage 3560 | -7/Factory | Discovered new exit (range 7) 3613 | -7/Factory | Entered Storage 3968 | -7/Storage | Repaired VSS Leg 4260 | -7/Storage | Discovered new exit (range 11) 4338 | -7/Storage | Entered Factory 4338 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4449 | -6/Factory | Sucked down chute 4449 | -6/Factory | Entered Waste 4450 | -6/Waste | Met a frightened Derelict 4457 | -6/Waste | Spotted C-40 Crusher 4461 | -6/Waste | Spotted C-40 Crusher 4482 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4484 | -6/Waste | Spotted C-40 Crusher 4493 | -6/Waste | Spotted C-40 Crusher 4521 | -6/Waste | Spotted C-40 Crusher 4524 | -6/Waste | Spotted C-40 Crusher 4553 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4556 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4559 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4590 | -6/Waste | Lost 4 parts (1p2n1u) 4678 | -6/Waste | Discovered new exit (range 10) 4689 | -6/Waste | Entered Factory 4692 | -6/Factory | Identified exit to DSF 4801 | -6/Factory | Discovered new exit (range 18) 5265 | -6/Factory | Discovered new exit (range 9) 5271 | -6/Factory | Entered Lower Caves 5318 | -6/Lower Caves | Learned Extension stockpile data 5318 | -6/Lower Caves | Learned Factory garrison access intel 5459 | -6/Lower Caves | Encountered a Warlord checkpoint 5492 | -6/Lower Caves | Discovered new exit (range 13) 5561 | -6/Lower Caves | Entered another Lower Caves area 5571 | -6/Lower Caves | Build established: Mutant 5581 | -6/Lower Caves | Discovered new exit (range 7) 5612 | -6/Lower Caves | Entered Factory 5612 | -5/Factory | Evolved 2 slots: Utility x2 5613 | -5/Factory | Identified exit to Extension 5614 | -5/Factory | Loaded intel: 4 garrison access locations 5659 | -5/Factory | Repaired Reaction Control System 5957 | -5/Factory | Lost 4 parts (2p2u) 5999 | -5/Factory | Crushed by falling debris 5999 | -5/Factory | System corruption reached 10% 6031 | -5/Factory | Lost 3 parts (1p2u) 6145 | -5/Factory | Crushed by falling debris 6148 | -5/Factory | Garrison activated, responded to threat 6149 | -5/Factory | Crushed by falling debris 6159 | -5/Factory | Crushed by falling debris 6159 | -5/Factory | System corruption reached 30% 6203 | -5/Factory | Core integrity fell below 50% 6215 | -5/Factory | Core integrity fell below 20% 6241 | -5/Factory | Lost 21 parts (2p8n7u4w) 6256 | -5/Factory | Discovered new exit (range 6) 6261 | -5/Factory | Entered Upper Caves 6286 | -5/Upper Caves | Encountered a Warlord checkpoint 6424 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- the action!" 06302_ System corrupted: Matter fused (-8). 06303_ Searching scrap... 06303_ Found Arc Projector. 06303_ Found 15 Matter. 06304_ Acquired 15 matter. 06304_ Acquired Arc Projector. 06316_ U7-QFW(k) breaks down the debris. 06318_ System corrupted: Component data lost. 06319_ U7-QFW(k) destroyed. 06322_ Acquired 25 matter. 06348_ System corrupted: Component data lost. 06392_ 6& C/R>:M23TK=JW Z TLPYU N#FI 06408_ System corrupted: Substantial component data lost. 06411_ PE-DRA(g) destroyed. 06415_ G-67 Veteran destroyed. 06419_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06419_ U9-KGN(g) destroyed. 06421_ G-50 Soldier misfires. 06423_ Flexi-carbon Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????# ##?# #??# #### #? | | ?????????????????# ### #???# #??# #? | | ????????????????## ####### ##??# ##? | | ????????????????# #####????## #?? | | ????????????????# #??????## ### | | ????????????????# ##?##????# | | ????????????????## #### #?## ? #?# | | ?????????????????## #??## ### #??# # | | ??????????????????## ##??## #??## # | | ???????????????????# ##??## ##### | | ???????????????????# #??## ### | | ???????????????????# #??# ##??# # | | ???????????????????# #?## ###?######## ## | | ??????????????????## #?# ########## ##? | | ??????????????????# ##?## ## #?? | | ??????????????????# #???## ## ##?# | | ??????????????????# #????# #### #??# | | ??????????????????# ########## ##??##### #?## | | ??????????????????# ;;;;;##?# #???????# ### | | ?????????????????## #?# ###?????## ## | | ???????????????### gg% #?# #??????# | | ??????????????## *%!=##?### #???#### | | ??????????????# %!%###### #??## | | ?????????????# ### *= #### | | ?????????????## ##?## ### ## ##### | | ??????????????## #???## @ ##???? | | ???????????????###????# #????# | | ?????????????????????# ## ### #??# | | ?????????????????????## ### #?# ####??## | | ??????????????????????## #?# #?# ##??????# | | ???????????????????????####?#########?####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 35 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Power Shielding 90 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 64 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed BombardmentHellfireChip Manual? 0 Play Time 01:20:49 Cumulative 10.5 hours Start 2022.03.14 @ 16:38:35 End 2022.03.22 @ 19:05:17 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9440e69e-2831-49bd-b6cb-0429980f4309