Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.20 @ 14:13:41 Player: s0lid Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (2746) 2746 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 7126 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Thermic Laser Thermic Laser Autogun Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Energy Well Advanced Visual Processing Unit Terrain Scan Processor Melee Analysis Suite Target Analyzer EM Disruption Field > --- WEAPON ----------- Chainsword Greatsword > --- INVENTORY -------- Micro Nuclear Core Compact Wheel Medium Storage Unit Medium Matter Pod Advanced Targeting Computer ECM Suite Gatling Laser Plasma Rifle Thermic Laser Autogun Flak Gun Mining Laser Scythe Chainsword Chainsword [Rating: 54] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Ballistic Gun Autogun Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 5 | . . 1 . 2 2 . . . . Weapon 1 | . . . . . . . . 1 . Parts Attached 116 | 7 9 18 . 33 8 2 8 28 3 Power 15 | 1 1 3 . 5 . . 1 4 . Engine 6 | 1 . 1 . 1 . . . 3 . Core 9 | . 1 2 . 4 . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 42 | 2 2 10 . 9 2 . 2 13 2 Treads 1 | . . . . . . . . 1 . Leg 28 | 2 . 10 . 9 . . . 6 1 Wheel 9 | . 2 . . . . . . 6 1 Hover 2 | . . . . . 2 . . . . Flight 2 | . . . . . . . 2 . . Utility 26 | 2 3 1 . 8 3 1 . 7 1 Device 10 | 1 . . . 4 2 . . 2 1 Storage 5 | 1 2 . . . . . . 2 . Processor 7 | . 1 1 . 1 1 1 . 2 . Hackware . | . . . . . . . . . . Protection 4 | . . . . 3 . . . 1 . Artifact . | . . . . . . . . . . Weapon 33 | 2 3 4 . 11 3 1 5 4 . Energy Gun 11 | 1 2 1 . 5 . 1 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 1 1 3 . 3 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . 2 1 . . . . Special Weapon 2 | . . . . 1 . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . 2 4 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . . . . Parts Lost 52 | . . . . 12 11 . 5 13 11 Power 7 | . . . . 2 1 . 1 2 1 Propulsion 21 | . . . . 6 4 . 1 7 3 Utility 13 | . . . . 2 3 . 1 3 4 Weapon 11 | . . . . 2 3 . 2 1 3 Highest Loss Streak 9 | . . . . 4 9 . 5 5 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 100 97 100 98 93 53 61 76 57 Engine 1 | . 8 . . . . . . 5 . Core 5 | . 5 10 11 8 5 . 1 . 1 Leg 15 | . 8 31 33 26 19 . . 7 3 Wheel 2 | . 19 . . . . . . 6 3 Hover 1 | . . . . . 2 7 5 . . Flight 1 | . . . . . . . 2 4 . Device 5 | . 9 . . 9 19 . . 3 9 Storage 8 | . 14 11 11 9 7 7 7 6 1 Processor 21 | . 4 21 22 19 23 26 28 21 19 Protection 2 | . . . . 6 . . . 2 . Energy Gun 6 | . 14 11 11 8 5 3 3 . . Ballistic Gun 5 | . 14 10 11 9 5 . . . . Slashing Weapon 4 | . . . . . . 7 8 13 16 Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 15 30 34 33 39 38 26 29 56 36 Greatest Support 64 | 20 32 39 39 45 43 8 8 64 48 Greatest Overweight (x) 7 | 2 . 1 . 2 2 3 7 3 3 Average Overweight (x) . | . . . . . . 2 3 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 8 Most Carried 15 | 8 14 15 15 15 15 11 11 15 13 Average Carried 12 | 4 9 14 15 14 11 11 10 13 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 14 15 15 10 11 11 9 12 5 Class Distribution -------------------- 66% | Mutant 27% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Matter Collected 2039 | 271 161 329 49 664 127 62 51 325 . Remotely . | . . . . . . . . . . Salvage Created 4080 | 122 287 588 92 1667 141 . 51 1132 . Parts 225 | 9 19 47 4 86 3 . 5 52 . Haulers Intercepted 6 | . 1 1 . 4 . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 1 5 . . Prevented 4 | . . . . . . 1 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Combat Hostiles Destroyed 66 | . 5 18 2 26 4 . 2 9 . Melee 11 | . . . . . 1 . 1 9 . Guns 49 | . 5 18 2 22 1 . 1 . . AOE 5 | . . . . 3 2 . . . . Classes Destroyed 11 | 2 3 3 . 1 1 . . 1 . Worker 5 | . . 1 . 1 . . . 3 . Tunneler 2 | 2 . . . . . . . . . Hauler 6 | . 1 1 . 4 . . . . . Recycler 9 | 1 . . . 4 . . . 4 . Operator 1 | . . . . 1 . . . . . Watcher 4 | . 1 2 . 1 . . . . . Swarmer 17 | . . 11 . 4 . . 2 . . Grunt 36 | . 5 6 2 19 1 . . 3 . Duelist 1 | . . . . . . . . 1 . Sentry 8 | . . 1 . 3 2 . . 2 . Programmer 4 | . . . . . 1 . . 3 . Best Kill Streak 6 | 3 5 5 2 6 3 . 2 4 . Combat Bots Only 5 | . 4 4 2 5 3 . 2 2 . Max Kills in Single Turn 4 | 1 1 2 1 4 1 . 1 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 1 . . . . Melee 1 | . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Damage Taken 6823 | . 148 432 91 1842 981 . 571 1830 928 Core 1831 | . 24 80 . 285 280 . 293 146 723 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 292 | . . 222 . 70 . . . . . Core Remaining (%) 67 | 100 90 . 80 48 . . 18 . . Volleys Fired 221 | 4 20 45 6 124 12 . 10 . . Largest 2 | 2 2 2 2 2 2 . 1 . . Hottest 100 | 70 73 79 79 100 88 . 100 . . Shots Fired 396 | 8 39 90 13 212 23 1 10 . . Gun 372 | 8 39 90 13 198 19 1 4 . . Cannon . | . . . . . . . . . . Launcher 12 | . . . . 8 4 . . . . Special 12 | . . . . 6 . . 6 . . Kinetic 193 | 4 20 45 6 110 8 . . . . Thermal 162 | 4 19 45 7 70 11 . 6 . . Explosive 6 | . . . . 2 4 . . . . Electromagnetic 35 | . . . . 30 . 1 4 . . Robot Hit Streak 15 | 6 15 6 6 13 11 . 1 . . Robot Miss Streak 4 | . 2 4 2 3 2 . 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 1 . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 301 | 6 26 57 9 146 15 . 3 39 . Core Hits 153 | 4 13 30 4 61 18 . 2 21 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . Critical Strikes 15 | . 1 4 1 3 1 . 1 4 . Burn 8 | . 1 3 1 2 1 . . . . Destroy 2 | . . 1 . 1 . . . . . Sever 5 | . . . . . . . 1 4 . Melee Attacks 66 | . . . . . 3 . 6 57 . Impact . | . . . . . . . . . . Slashing 66 | . . . . . 3 . 6 57 . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 8 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . 9 . Damage Inflicted 7264 | 77 353 876 132 3114 689 . 82 1921 20 Guns 4093 | 77 353 876 132 2438 199 . 18 . . Cannons . | . . . . . . . . . . Explosions 1060 | . . . . 667 393 . . . . Melee 2082 | . . . . . 97 . 64 1921 . Ramming 29 | . . . . 9 . . . . 20 Kinetic 2154 | 29 176 478 61 1333 77 . . . . Thermal 2223 | 48 177 398 71 1407 122 . . . . Explosive 282 | . . . . 29 253 . . . . Electromagnetic 494 | . . . . 336 140 . 18 . . Impact . | . . . . . . . . . . Slashing 2082 | . . . . . 97 . 64 1921 . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . 2 2 . 1 1 1 2 21 Average Corruption 2 | . . 2 2 . 1 1 1 1 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . 2 1 . . 2 2 6 10 Message Errors 9 | . . 1 . . . . 2 . 6 Matter Fused 5 | . . 1 . . . . . 2 2 Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 2 | . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . 1 . . 1 . . . Alerts 1 | . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 229 | . . . . 74 1 . . 154 . Projectiles . | . . . . . . . . . . Explosions 75 | . . . . 74 1 . . . . Melee 154 | . . . . . . . . 154 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 154 | . . . . 130 15 . . . 9 Shots 7 | . . . . 6 1 . . . . Rammed 6 | . . . . . . . . . 6 Targets Rammed 7 | . . . . 1 . . . . 6 Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 270 | 18 185 270 186 229 1 . . 240 . Average Temperature 70 | 8 71 78 84 61 1 . . 99 . Received Heat Transfer 1815 | . 84 126 54 747 300 . . 504 . Effects 1 | . . . . 1 . . . . . Interference 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 11 | . 1 4 . 4 2 . . . . Heat Transferred 4827 | 148 592 1332 259 2163 333 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Peak Influence 431 | 15 183 340 182 431 239 . . 210 42 Initial 178 | . 9 . 132 70 178 . . 9 12 Average 165 | 4 90 215 169 258 191 . . 63 16 Maximum Alert Level 2 | . . 1 . 2 1 . . 1 . Low Security (%) 65 | 100 100 43 100 42 54 . . 89 100 Level 1 32 | . . 56 . 52 45 . . 10 . Level 2 1 | . . . . 4 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 . . 6 4 . . 4 . Investigation 1 | . . . . 1 . . . . . Extermination 3 | . . . . . 1 . . 2 . Reinforcement 8 | . 1 . . 5 . . . 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Distress Signals 7 | . 2 1 . 2 . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 8 25 2 50 7 . 4 21 10 Peak Tracking Total 7 | . 3 4 2 7 4 . 3 7 6 Tactical Retreats 10 | . . 1 . 5 . . 2 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Traps Triggered 3 | . . 1 . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Machines Disabled 7 | . . . . 5 2 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Machines Accessed 13 | . . 3 . 6 1 . . 3 . Terminals 6 | . . 1 . 4 . . . 1 . Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 3 | . . 2 . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . . 15 . 18 2 . . 3 . Successful 24 | . . 9 . 12 1 . . 2 . Failed 14 | . . 6 . 6 1 . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . 7 . . . . . Terminals 14 | . . 4 . 9 . . . 1 . Fabricators 3 | . . . . . 2 . . 1 . Repair Stations 15 | . . 11 . 4 . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 5 | . . . . 5 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . . 3 . . . 1 . Record 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 . Build 2 | . . . . . 1 . . 1 . Repair Station Hacks 11 | . . 9 . 2 . . . . . Scan Component 6 | . . 5 . 1 . . . . . Repair 5 | . . 4 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . Terminals 2 | . . . . 2 . . . . . Assimilate 1 | . . . . 1 . . . . . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . 2 . 6 1 . . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 81 | . . . . . . . . 81 . Total Robot Build Rating 1 | . . . . . . . . 1 . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 106 | . . . . . 106 . . . . Total Part Build Rating 6 | . . . . . 6 . . . . Parts Repaired 5 | . . 4 . 1 . . . . . Time 178 | . . 140 . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Total Allies 4 | . . . 2 . . . 1 1 . Largest Group 2 | . . . 2 2 . . 1 1 . Highest-Rated Group 127 | . . . 46 46 . . 127 8 . Highest-Rated Ally 127 | . . . 31 31 . . 127 8 . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . . Total Damage 145 | . . . . 145 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Turns Passed 5615 | 112 403 788 147 1435 412 655 450 966 247 Spaces Moved 3059 | 59 275 390 97 775 295 333 163 463 209 Core 69 | 7 . . . . . . 2 . 60 Treads . | . . . . . . . . . . Legs 1888 | 52 90 390 97 775 249 . . 198 37 Wheels 464 | . 185 . . . . . . 167 112 Hover 512 | . . . . . 46 333 133 . . Flight 126 | . . . . . . . 28 98 . Fastest Speed 50 | 50 100 120 120 120 111 170 192 100 50 Average Speed 139 | 135 106 124 120 120 119 196 237 164 104 Slowest Speed 435 | 190 120 190 120 260 190 230 435 340 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 41 42 20 72 11 59 20 17 69 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug 6 | . . . . 6 . . . . . Terrain Destroyed 80 | . . . . 69 11 . . . . Melee . | . . . . . . . . . . Projectile 7 | . . . . 7 . . . . . AOE 73 | . . . . 62 11 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Total 3912 | 80 349 612 117 1074 327 334 191 591 237 Wait 347 | 2 26 135 15 113 3 . 5 30 18 Move 3051 | 58 274 389 96 774 294 332 162 463 209 Hop . | . . . . . . . . . . Pick Up 58 | 9 10 9 . 11 6 . . 13 . Fast Attach 45 | 6 2 6 . 7 1 2 3 17 1 Attach 29 | 1 . 1 . 11 5 . 2 7 2 Detach 9 | . . . . 3 . . . 5 1 Swap 42 | . 7 11 . 15 2 . 3 4 . Drop 51 | . 10 16 . 15 1 . . 9 . Fire 221 | 4 20 45 6 124 12 . 10 . . Melee 52 | . . . . . 3 . 6 43 . Ram 6 | . . . . . . . . . 6 Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 12) 400 | -10/Materials | Discovered new exit (range 14) 516 | -10/Materials | Entered another Materials area 516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 935 | -9/Materials | Discovered new exit (range 16) 994 | -9/Materials | Discovered new exit (range 15) 1036 | -9/Materials | Repaired Imp. Aluminum Leg 1089 | -9/Materials | Repaired Imp. Aluminum Leg 1154 | -9/Materials | Repaired Imp. Aluminum Leg 1262 | -9/Materials | Repaired Broken Autogun 1304 | -9/Materials | Entered Mines 1375 | -9/Mines | Learned 2 Materials zone layouts 1412 | -9/Mines | Discovered new exit (range 8) 1425 | -9/Mines | Learned location of Storage (-7) 1451 | -9/Mines | Entered Materials 1451 | -8/Materials | Accompanied by 2 allies 1451 | -8/Materials | Evolved 2 slots: Utility x2 1456 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1914 | -8/Materials | Lost 3 parts (2n1w) 2178 | -8/Materials | Repaired Nuclear Core 2199 | -8/Materials | Build established: Scavenger-Mutant 2837 | -8/Materials | Discovered new exit (range 5) 2882 | -8/Materials | Lost 4 parts (1p2n1w) 2886 | -8/Materials | Core integrity fell below 50% 2886 | -8/Materials | Entered Factory 2886 | -7/Factory | Evolved 2 slots: Utility x2 3202 | -7/Factory | Fabricated Imp. Component Analysis Suite? 3268 | -7/Factory | Lost 9 parts (1p3n2u3w) 3289 | -7/Factory | Discovered new exit (range 4) 3292 | -7/Factory | Identified exit to Lower Caves 3298 | -7/Factory | Entered Lower Caves 3491 | -7/Lower Caves | Build established: Mutant 3572 | -7/Lower Caves | Learned 4 Factory zone layouts 3799 | -7/Lower Caves | Discovered new exit (range 10) 3923 | -7/Lower Caves | Identified exit to Lower Caves 3953 | -7/Lower Caves | Entered another Lower Caves area 4299 | -7/Lower Caves | Core integrity fell below 50% 4332 | -7/Lower Caves | Core integrity fell below 20% 4351 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 4371 | -7/Lower Caves | CL-ANK showed up to help 4373 | -7/Lower Caves | CL-ANK revealed a hidden path 4401 | -7/Lower Caves | Identified exit to Factory 4403 | -7/Lower Caves | Entered Factory 4403 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4938 | -6/Factory | Fabricated R-06 Scavenger? 5369 | -6/Factory | Sucked down chute 5369 | -6/Factory | Entered Waste 5382 | -6/Waste | Spotted C-40 Crusher 5384 | -6/Waste | EMP discharged 5384 | -6/Waste | Lost 5 parts (2p1n1u1w) 5391 | -6/Waste | Spotted C-40 Crusher 5395 | -6/Waste | Spotted C-40 Crusher 5398 | -6/Waste | Spotted C-40 Crusher 5418 | -6/Waste | Spotted C-40 Crusher 5425 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5446 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5477 | -6/Waste | Lost 3 parts (1p2n) 5484 | -6/Waste | EMP discharged 5484 | -6/Waste | System corruption reached 10% 5486 | -6/Waste | Spotted C-40 Crusher 5552 | -6/Waste | Crushed by Compactor (1 part destroyed) 5584 | -6/Waste | EMP discharged 5588 | -6/Waste | Crushed by Compactor (1 part destroyed) 5595 | -6/Waste | Core integrity fell below 50% 5598 | -6/Waste | Crushed by Compactor (1 part destroyed) 5603 | -6/Waste | Core integrity fell below 20% 5603 | -6/Waste | Crushed by Compactor (1 part destroyed) 5616 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05472_ IPBVQVU&ONKUK4EKJJAY5ZOIDO9C5, 05474_ ALERT: Foreign system detected. Charging EMP. 05484_ System corrupted (+7). 05505_ HD67W |HA=IV82HMHYYNQX8RCC50AGAS8UBRS 05533_ >FS1,ZPM3W=5GW0SO BGW6MLRF 05552_ Com. Wheel crushed. 05554_ System corrupted: Energy discharge (-40). 05559_ Chainsword destroyed. 05573_ System corrupted: Matter fused (-7). 05574_ ALERT: Foreign system detected. Charging EMP. 05584_ System corrupted (+6). 05588_ MWQM ZZ0QVV9&:K/SB ZDZ 05595_ ECM Suite destroyed. 05595_ Slammed into C-40 Crusher. 05598_ Chainsword crushed. 05598_ Slammed into C-40 Crusher. 05603_ Adv. Visual Processing Unit crushed. 05616_ Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# CCCC#????????????????????? | | ???????????????????# CCCC#????????????????????? | | ??????????? ?????# CCCC CC#????????????????????? | | ????????? ?????# CCCC@CC#????????????????????? | | ????????? ?????# CC #????????????????????? | | ?????????# ?????### CC###????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# ###????????????????????? | | ?????????# #??????# #????????????????????? | | ???????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## ###????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ######## ######## ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## #??????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 600 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Target Analysis 5 Matter Filtering 30 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Component Analysis Suite | x1 | -7/Factory | Preloaded R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateConcussiveReactor Manual? 0 Play Time 01:27:31 Cumulative 124.4 hours Start 2022.04.16 @ 16:06:32 End 2022.04.20 @ 14:13:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1f4cc81-aba7-493d-b469-5bc9b25e693a