Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.21 @ 12:21:56 // AFD2020/Player2 Player: JuustuToug Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (96) 96 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (792) 792 TOTAL SCORE: 1628 Bonus ------- Follower Combat Kills 142 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -150 Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Aluminum Leg Improved Signal Interpreter EM Pulse Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Machine Analyzer > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Improved Signal Interpreter EM Pulse Gun [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Storage Small Storage Unit Processor Machine Analyzer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 7 | 6 . . 1 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 . . 1 Device . | . . . . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 2 | 2 . . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 4 | 3 4 4 4 Power . | . 1 1 1 Propulsion 1 | 1 2 2 2 Utility . | . . . . Weapon . | . 1 1 1 Tool/Special . | . . . . Unused Backups 5 | . . . 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 92 | . 85 85 97 Engine 14 | . 14 14 14 Treads 28 | . 28 28 28 Storage 14 | . 14 14 14 Processor 6 | . . . 11 Energy Gun 14 | . 14 14 14 Ballistic Gun 14 | . 14 14 14 Peak Build Rating 9 | 6 6 6 9 Average Rating 7 | 4 6 6 8 On Entrance 4 | . 6 6 6 Avg Prop Armor Cover (%) . | . . . . Naked Turns 2 | . . . 2 Heaviest Build 14 | 14 14 14 14 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 6 | 6 4 4 6 Average Carried 4 | 3 4 4 4 Final Capacity 8 | 8 8 8 5 Final Carried 5 | 4 4 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Scr Matter Collected 314 | 256 19 17 22 Remotely . | . . . . Salvage Created 86 | 25 29 32 . Parts 6 | 2 2 2 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . 4 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 3 | . 1 2 . Guns 3 | . 1 2 . Classes Destroyed 4 | 1 1 2 . Tunneler 1 | 1 . . . Swarmer 1 | . . 1 . Grunt 1 | . 1 . . Sentry 1 | . . 1 . Best Kill Streak 1 | 1 1 1 . Combat Bots Only 1 | . 1 1 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 19 | . 2 13 4 Missed 5 | . . 5 . Hits 14 | . 2 8 4 Projectile 14 | . 2 8 4 Damage Taken 328 | . 23 272 33 Core 96 | . 13 71 12 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 18 | 2 5 11 . Largest 2 | 2 2 2 . Hottest 70 | 70 70 70 . Shots Fired 30 | 4 10 16 . Gun 30 | 4 10 16 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 18 | 2 5 11 . Thermal 12 | 2 5 5 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 2 6 11 . Robot Miss Streak 2 | 1 1 2 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 19 | 2 8 9 . Core Hits 9 | 1 4 4 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 241 | 26 102 113 . Guns 241 | 26 102 113 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 115 | 14 37 64 . Thermal 126 | 12 65 49 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 27 | 18 27 . . Average Temperature 12 | 10 12 . . Received Heat Transfer 24 | . 15 9 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 388 | 37 129 222 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 68 | 5 68 . . Initial . | . . . . Average 10 | . 13 . . Influence Increases 205 | 5 88 112 . Destroy 0b10 Robot/C 120 | . 40 80 . Destroy 0b10 Robot/NC 5 | 5 . . . Destroy Leader 20 | . 10 10 . Allied During Kill 34 | . 12 22 . Destroy Structure 11 | . 11 . . Partial Spotted 15 | . 15 . . Influence Decreases 205 | 5 88 112 . Time Decay 195 | 5 78 112 . Lost Part 10 | . 10 . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | . 2 6 6 Peak Tracking Total 8 | . 2 3 8 Tactical Retreats . | . . . . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Scr Machines Disabled 1 | . . . 1 Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Machines Accessed 2 | . . . 2 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . . . 2 Successful 2 | . . . 2 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Record 1 | . . . 1 Proto ID Catalog 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 70 | . 57 59 70 Highest-Rated Ally 70 | . 57 59 70 Total Orders . | . . . . Ally Attacks 21 | . 4 9 8 Total Damage 612 | . 130 293 189 Kills 6 | . 1 4 1 Allies Corrupted . | . . . . Allies Melted 1 | . . . 1 Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 786 | . . . 786 Machine Analysis 786 | . . . 786 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Scr Turns Passed 1738 | 114 357 333 934 Spaces Moved 644 | 61 74 163 346 Core 19 | 18 . . 1 Treads 625 | 43 74 163 345 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 156 | 127 160 160 159 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 4 16 21 32 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Total 1340 | 93 303 217 727 Wait 662 | 15 225 44 378 Move 641 | 60 73 162 346 Hop . | . . . . Pick Up 12 | 10 . . 2 Fast Attach . | . . . . Attach 7 | 6 . . 1 Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire 18 | 2 5 11 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / *Scr) -7/Scraptown History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 8) 472 | -10/Materials | Entered Subcaves 473 | -10/Subcaves | Approached by a straggling Scientist 594 | -10/Subcaves | Identified exit to Materials 684 | -10/Subcaves | Learned 2 Materials zone layouts 767 | -10/Subcaves | Core integrity fell below 50% 782 | -10/Subcaves | Learned location of Zion (-7) 782 | -10/Subcaves | Met a Zionite searching for "candidates" 788 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 805 | -10/Subcaves | Entered Scraptown 1122 | -7/Scraptown | Visited UFD Registry 1162 | -7/Scraptown | Registered with UFD as "Metabot" 1294 | -7/Scraptown | Met Optimus 1294 | -7/Scraptown | Accepted into 0bPrime 1411 | -7/Scraptown | Visited Science Guys 1694 | -7/Scraptown | Civil war broke out across Scraptown 1733 | -7/Scraptown | Core integrity fell below 20% 1737 | -7/Scraptown | Released all parts (7) 1739 | -7/Scraptown | Core destroyed Last Messages --------------- 01728_ Slug penetrates V1-RYX(r). 01729_ Optimus Prototype Reactor ripped off. 01729_ Bolt penetrates Player 2. 01730_ V1-RYX(r) destroyed. 01730_ Slug penetrates W8-ZSQ(r). 01731_ Optimus Imp. VSS Leg ripped off. 01731_ 7L-075(x) suffers critical hit (Burn). 01732_ Slug penetrates N2-W2E(x). 01734_ Slug penetrates W8-ZSQ(r). 01736_ W8-ZSQ(r) follow-up attacks with Ripteeth. 01737_ Slug penetrates W8-ZSQ(r). 01737_ Released Machine Analyzer. 01737_ Released Assault Rifle. 01737_ Released Med. Laser. 01737_ Released Sml. Storage Unit. 01737_ Released Lgt. Treads. 01737_ Released Ion Engine. 01738_ Player 2 drops Med. Storage Unit. 01739_ Player 2 removes Cooling System. Map ----- +----------------------------------------------------+ | ?????####????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ????????????????????????????????????????? | | #???????????????????????????????????????? | | #????????????????????? ?????????????????? | | #????????? ??????? ???????????????? | | #???????#" ????? ???????????????? | | #???????" "?????""""???????????????? | | #???????" ""?????"""???????????????? | | #???????" 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" ????????""" | | ?????# #????????#"""""""""""#??"""" ?????????### | | ###### #????????#############??????#???????????? | | """""" #???????????????????????????????????????? | | """"" #???????????????????????????????????????? | | " "" #???????????????????????????????????????? | | #???????????????????????????????????????? | | " "" " #???????????????????????????????????????? | | """""" #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 13 | . 6 1 6 Parts Lost 4 | . 1 . 3 Damage Taken 662 | . 103 123 436 Core 181 | . 25 27 129 Player 2/Cogmind (%) 65 | . 65 27 91 Absorbed by Shields . | . . . . Damage Inflicted 612 | . 130 293 189 Player 2/Cogmind (%) 71 | . 56 72 100 Combat Hostiles Destroyed 6 | . 1 4 1 Player 2/Cogmind (%) 66 | . 50 66 100 Game ------ Seed ShockboltExplosiveAutohacker Manual? 0 Play Time 00:11:31 Cumulative 143.1 hours Start 2025.10.21 @ 12:13:12 End 2025.10.21 @ 12:21:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 75 Gallery% 69 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4d0fa89-ea9b-475f-a28e-a2ccb46878a2