Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 19:52:15 Player: RrQq Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (1817) 1817 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (349) 349 TOTAL SCORE: 4931 Bonus ------- High Alert Combat Kills 49 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 210/300 Energy 213/240 System Corruption 9% Temperature Warm (118) Movement Treading (320) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (25) --- Nuclear Core Nuclear Core Nuclear Core Nuclear Core Armored Wheel Armored Wheel Armored Wheel Armored Wheel High-capacity Storage Unit Large Matter Pod (150) Signal Interpreter Salvage Targeting Computer Hardlight Generator Tractor Beam XL Autogun Array Rocket Launcher Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Laser Battle Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Nuclear Core Light Treads Armored Wheel Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink High-capacity Storage Unit Large Matter Pod Signal Interpreter Salvage Targeting Computer Improved Targeting Computer Hardlight Generator Tractor Beam XL Autogun Array Rocket Launcher Rocket Launcher Rocket Launcher Axe [Rating: 25] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 67 | 3 14 1 32 2 2 13 Power 5 | . . . 3 . . 2 Engine 2 | . . . 2 . . . Core 3 | . . . 1 . . 2 Reactor . | . . . . . . . Propulsion 23 | 2 2 . 16 1 . 2 Treads 20 | 2 2 . 13 1 . 2 Leg 1 | . . . 1 . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 3 . 7 1 2 2 Device 3 | 1 . . 1 . . 1 Storage 4 | . 2 . 2 . . . Processor 5 | . . . 2 1 1 1 Hackware . | . . . . . . . Protection 4 | . 1 . 2 . 1 . Artifact . | . . . . . . . Weapon 23 | . 9 1 6 . . 7 Energy Gun 4 | . . . . . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 10 | . 6 1 3 . . . Ballistic Cannon 4 | . . . 3 . . 1 Launcher 5 | . 3 . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . 1 . 9 2 . 7 Power 1 | . . . 1 . . . Propulsion 9 | . . . 5 1 . 3 Utility 3 | . . . . 1 . 2 Weapon 6 | . 1 . 3 . . 2 Highest Loss Streak 6 | . 1 . 6 2 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 99 78 96 Engine 7 | . 14 14 10 . . . Core 4 | . . . . 11 11 11 Treads 24 | . 27 28 26 21 22 20 Wheel 6 | . . . 6 11 11 11 Device 2 | . 10 . 1 . . . Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . . 9 16 14 11 Protection 8 | . 3 14 11 5 7 10 Energy Gun 1 | . . . . . . 10 Ballistic Gun 10 | . 27 28 9 . . . Ballistic Cannon 9 | . . . 12 22 1 10 Peak Build Rating 25 | 7 8 8 22 21 21 25 Average Rating 14 | 6 7 8 14 20 17 24 On Entrance 12 | 6 7 8 8 20 21 18 Naked Turns . | . . . . . . . Heaviest Build 99 | 15 51 50 99 99 94 97 Greatest Support 60 | 40 40 40 60 12 12 12 Greatest Overweight (x) 8 | . 1 1 8 8 7 8 Average Overweight (x) 3 | . . 1 2 7 7 7 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 Average Capacity 21 | 8 14 20 21 25 25 25 Most Carried 25 | 6 17 17 24 25 25 25 Average Carried 18 | 3 11 15 17 20 24 24 Final Capacity 25 | 8 20 20 25 25 25 25 Final Carried 25 | 4 15 17 21 25 25 21 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 2515 | 242 413 76 1309 216 . 259 Remotely . | . . . . . . . Salvage Created 2286 | 108 592 28 1231 132 . 195 Parts 168 | 4 46 3 95 6 . 14 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 67 | . 14 2 36 5 . 10 Guns 36 | . 14 2 17 . . 3 Cannons 28 | . . . 19 5 . 4 AOE 3 | . . . . . . 3 Classes Destroyed 12 | 2 5 . 3 1 . 1 Worker 6 | . . . 5 . . 1 Builder 1 | . . . 1 . . . Tunneler 3 | 1 1 . 1 . . . Hauler 4 | . 1 . 3 . . . Recycler 3 | 1 . . 1 1 . . Operator 2 | . 2 . . . . . Watcher 7 | . 3 . 4 . . . Swarmer 37 | . 6 2 19 4 . 6 Grunt 19 | . 8 . 8 . . 3 Brawler 1 | . . . . . . 1 Sentry 9 | . . . 9 . . . Demolisher 1 | . . . . 1 . . Best Kill Streak 6 | 2 3 2 6 3 . 4 Combat Bots Only 5 | . 3 2 5 3 . 3 Max Kills in Single Turn 2 | 1 2 1 2 2 . 2 Gunslinging 1 | . 1 . 1 . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 335 | . 57 7 190 18 . 63 Missed 81 | . 10 2 51 4 . 14 Damage Taken 3246 | . 517 42 1534 372 . 781 Core 486 | . 79 . 239 19 . 149 Absorbed by Shields . | . . . . . . . Redirected to Shielding 37 | . 4 . 33 . . . Regen/Repaired (Parts) 71 | . . . 71 . . . Core Remaining (%) 84 | 100 . 68 . . . . Volleys Fired 228 | 2 55 3 121 12 . 35 Largest 2 | 2 2 2 2 2 . 2 Hottest 108 | 40 50 40 78 78 . 108 Shots Fired 426 | 4 104 6 239 25 . 48 Gun 236 | 4 100 6 114 . . 12 Cannon 184 | . . . 125 25 . 34 Launcher 6 | . 4 . . . . 2 Special . | . . . . . . . Kinetic 408 | 4 100 6 239 25 . 34 Thermal 12 | . . . . . . 12 Explosive 6 | . 4 . . . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 30 | 2 19 3 30 3 . 11 Robot Miss Streak 4 | . 4 3 4 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 266 | 2 66 2 153 10 . 33 Core Hits 116 | 2 32 2 59 6 . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 12 | . 1 . 3 3 . 5 Burn 1 | . . . . . . 1 Destroy 1 | . 1 . . . . . Blast 10 | . . . 3 3 . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5012 | 28 916 48 2840 251 . 929 Guns 2295 | 28 882 47 1149 . . 189 Cannons 2455 | . . . 1652 251 . 552 Explosions 199 | . 11 . . . . 188 Melee . | . . . . . . . Ramming 63 | . 23 1 39 . . . Kinetic 4561 | 28 882 47 2801 251 . 552 Thermal 189 | . . . . . . 189 Explosive 199 | . 11 . . . . 188 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 2 2 2 9 Average Corruption 2 | . . . 2 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 84 | . . . 38 25 13 8 Message Errors 24 | . . . 10 9 3 2 Matter Fused 21 | . . . 7 10 4 . Heat Flow Errors 8 | . . . 4 1 3 . Energy Discharges 13 | . . . 5 3 2 3 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 9 | . . . 6 . 1 2 Data Loss (major) 3 | . . . 3 . . . Misfires 2 | . . . . 1 . 1 Alerts 1 | . . . 1 . . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 61 | . . . 35 . . 26 Projectiles 35 | . . . 35 . . . Explosions 26 | . . . . . . 26 Melee . | . . . . . . . Knockbacks 18 | . . . 11 3 . 4 Impact . | . . . . . . . Kinetic 18 | . . . 11 3 . 4 Secondary . | . . . . . . . Self-Inflicted Damage 34 | . 16 . 18 . . . Shots 1 | . 1 . . . . . Rammed 9 | . 4 1 4 . . . Targets Rammed 10 | . 4 1 5 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 378 | . 2 . 280 177 263 378 Average Temperature 86 | . 2 . 63 50 103 140 Received Heat Transfer 1008 | . 192 . 384 . . 432 Effects 7 | . . . 3 . 1 3 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . 1 . Interference 5 | . . . 3 . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 444 | . . . . . . 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Peak Influence 685 | 10 248 143 685 253 . 162 Initial 253 | . 6 93 . 253 . . Average 163 | 7 106 50 304 110 . 72 Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 67 | 100 84 100 28 78 . 100 Level 1 23 | . 15 . 45 21 . . Level 2 8 | . . . 26 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 . 2 . . . Investigation 5 | . 3 . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 7 | . 1 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 25 3 59 11 . 13 Peak Tracking Total 8 | . 4 3 8 3 . 3 Tactical Retreats 12 | . 1 . 5 5 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 5 | . 2 . 3 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 23 | . 9 . 12 1 1 . Terminals 16 | . 7 . 8 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 61 | . 27 . 32 1 1 . Successful 40 | . 18 . 21 . 1 . Failed 19 | . 8 . 10 1 . . Catastrophic . | . . . . . . . Database Lockouts 2 | . 1 . 1 . . . Manual 37 | . 18 . 17 1 1 . Terminals 48 | . 25 . 22 1 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 9 . 5 . 1 . Robot Analysis 5 | . 4 . 1 . . . Prototype ID Bank 4 | . 3 . 1 . . . Recycling Unit Index 1 | . . . 1 . . . Locate Traps 3 | . 2 . 1 . . . Patrol Status 1 | . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 9 . 9 . . . Terminals 14 | . 7 . 7 . . . Assimilate 1 | . . . 1 . . . Botnet 13 | . 7 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Tunnel 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 16 | . 7 . 8 1 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders 1 | . . . 1 . . . STAY 1 | . . . 1 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Robot Analysis Total 5 | . 4 . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 9361 | 60 1585 1133 2929 1886 866 902 Spaces Moved 4014 | 32 727 467 1357 620 440 371 Core . | . . . . . . . Treads 1850 | 28 727 467 628 . . . Legs 4 | 4 . . . . . . Wheels 2160 | . . . 729 620 440 371 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 160 240 130 195 195 195 Average Speed 188 | 155 175 240 165 198 195 209 Slowest Speed 320 | 160 240 240 320 210 195 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 72 | 3 99 98 89 90 73 57 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . 2 1 2 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 2 . 1 Spaces Dug 16 | . 16 . . . . . Terrain Destroyed 50 | . 27 . 4 4 . 15 Melee . | . . . . . . . Projectile 9 | . . . 4 4 . 1 AOE 41 | . 27 . . . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 5395 | 40 928 472 1798 1255 453 449 Wait 989 | . 113 . 239 614 . 23 Move 4008 | 31 726 466 1356 619 439 371 Hop . | . . . . . . . Pick Up 51 | 1 13 1 22 7 4 3 Fast Attach 15 | 1 4 . 8 . . 2 Attach 20 | 2 1 . 8 2 1 6 Detach . | . . . . . . . Swap 32 | . 9 1 16 . 1 5 Drop 42 | 3 3 . 23 1 8 4 Fire 228 | 2 55 3 121 12 . 35 Melee . | . . . . . . . Ram 4 | . . . 4 . . . Kick . | . . . . . . . Crush 6 | . 4 1 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 3 exits: [*Mat] / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 61 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 8) 703 | -10/Materials | Central database locked down 819 | -10/Materials | Discovered new exit (range 15) 1020 | -10/Materials | Discovered new exit (range 16) 1237 | -10/Materials | Discovered new exit (range 15) 1646 | -10/Materials | Entered Mines 1652 | -10/Mines | Met a Derelict bent on vengeance 2171 | -10/Mines | Discovered new exit (range 6) 2413 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2587 | -10/Mines | Learned location of Zion (-7) 2767 | -10/Mines | Discovered new exit (range 3) 2779 | -10/Mines | Entered Materials 2779 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3458 | -9/Materials | Lost 6 parts (1p2n3w) 3779 | -9/Materials | Central database locked down 3838 | -9/Materials | Build established: Scavenger-Mutant 3932 | -9/Materials | Discovered new exit (range 12) 4158 | -9/Materials | Discovered new exit (range 15) 4417 | -9/Materials | Discovered new exit (range 5) 4467 | -9/Materials | Repaired Lgt. Treads 4638 | -9/Materials | Discovered new exit (range 11) 4832 | -9/Materials | Build established: Mutant 4939 | -9/Materials | Core integrity fell below 50% 4998 | -9/Materials | Discovered new exit (range 13) 5708 | -9/Materials | Entered Mines 5781 | -9/Mines | Assembled infested the area 6812 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6869 | -9/Mines | Discovered new exit (range 5) 6947 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6947 | -9/Mines | Discovered new exit (range 5) 7266 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 7594 | -9/Mines | Entered Exiles 7622 | -9/Exiles | Discovered new exit (range 16) 7650 | -9/Exiles | Met 8R-AWN 7677 | -9/Exiles | Met EX-HEX 7738 | -9/Exiles | Met EX-BIN 7814 | -9/Exiles | Aligned with FarCom system 7816 | -9/Exiles | Given EX-Vault access code 7861 | -9/Exiles | Opened EX-Vault 7876 | -9/Exiles | Found XL Autogun Array 7919 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7973 | -9/Exiles | Met EX-DEC 8205 | -9/Exiles | Discovered new exit (range 15) 8460 | -9/Exiles | Left Exiles lab with XL Autogun Array 8460 | -9/Exiles | Entered Mines 8558 | -8/Mines | Found DCF Scrap (13 items) 9190 | -8/Mines | Discovered new exit (range 5) 9346 | -8/Mines | Core integrity fell below 20% 9362 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09146_ System corrupted: Component data lost. 09190_ EXIT=FOUND 09305_ System corrupted: Energy discharge (-72). 09319_ G-47 Trooper suffers critical hit (Burn). 09325_ Lgt. Treads destroyed. 09325_ B-36 Bruiser Lgt. Armor Plating blasted off. 09329_ Power failure, Nuclear Core shutdown. 09329_ Lgt. Armor Plating destroyed. 09341_ Imp. Targeting Computer destroyed. 09341_ Hvy. Laser destroyed. 09341_ System corrupted by crushing effect (+4). 09341_ System corrupted by crushing effect (+3). 09343_ B-36 Bruiser destroyed. 09353_ Critical hit (Burn: +37). 09356_ Overheating: System interference. 09356_ Battle Cannon temporarily disabled. 09356_ Imp. Targeting Computer temporarily disabled. 09359_ Battle Cannon destroyed. 09360_ Arm. Wheel destroyed. 09362_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #???????????????????????????????????????###???? | | #?????????????????????????????????????? ##??? | | #????????????????????????????????????? ??? | | ####???????????????????????????????????# % ??? | | #??????????????????????????????????#### % ????? | | #?????????????????????????????????# #??????? | | #???????????????????????????????## #???????? | | #??????####????????????????????## #???????? | | #?????## ##??????????????????## % #???????? | | ##????# #??????????????????# ! ## ##???????? | | #????# #??????????????????# k;#????????????? | | #????# ##????????????###### ##????????????? | | #????# #####???????## %g % ####?????????? | | ##?????# ##?######r g #?????????? | | #?????## """ #?# @% % #????????? | | ????### """ ### #????????? | | ???## """ ## # #????????? | | ??## ## ## #????????? | | ?## < ######## ## t ##????????? | | ## ## #??????# #?????????? | | # #### #??????#### #????????? | | # #??## ## ##?????????## ### #????????? | | ## ##??# #####???????????####??### #????????? | | ?# #??# #???????????????????????? #????????? | | ?# #??# #???????????????????????? #????????? | | ?# #??# ########?????????????????? ?????????? | | ?## ##??# ???????????????????????? | | ######???# ########??????????????????????????????? | | #????# #?????????????????????????????????????? | | ### #????# #?????????????????????????????????????? | | ??# #????# #????#????????????????????????????????? | | ??# ###### ## ##???????????????????????????????? | | ??# ## #???????????????????????????????? | | ??# #??????????????????????????????? | | ??#### ##### #?????????????????????????????? | | ?### # ###?? #????????????????????????????? | | ?# ### #### #???????????????????????????? | | ##### ##? #???????????????????????????? | | ##? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupDeepJammer Manual? 0 Play Time 00:39:28 Cumulative 149.2 hours Start 2024.09.24 @ 19:05:23 End 2024.09.24 @ 19:52:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8157664d-b78b-45d3-bb68-3beb07c20323