Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.09 @ 21:00:00 Player: It is i... Merasmus! Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2248) 2248 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6158 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 100/100 System Corruption 2% Temperature Cool (24) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Weight Redist. System Hardened Light Armor Plating Layered Light Armor Plating Minigun Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Reaction Control System Hardened Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Coil Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Advanced Weight Redist. System Weapon Cycler Hardened Light Armor Plating Layered Light Armor Plating Recalibrator Field Laser Cooled Pulse Rifle Shotgun Minigun Missile Launcher [Rating: 53] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion VSS Leg Treads Medium Treads Leg VSS Leg Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 3 | . . 2 . 1 . . . Weapon 2 | . . . . 1 . . 1 Parts Attached 58 | 7 2 11 20 3 1 4 10 Power 6 | 1 . 1 2 . . . 2 Engine 3 | 1 . 1 1 . . . . Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 15 | 2 . 3 8 . . . 2 Treads 2 | . . . 2 . . . . Leg 13 | 2 . 3 6 . . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 1 4 6 1 1 3 1 Device 4 | 1 1 . 1 1 . . . Storage 2 | 1 . . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 13 | . . 4 4 . 1 3 1 Artifact . | . . . . . . . . Weapon 18 | 2 1 3 4 2 . 1 5 Energy Gun 3 | 2 . . 1 . . . . Energy Cannon 2 | . 1 . . . . . 1 Ballistic Gun 9 | . . 3 3 2 . . 1 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Parts Lost 40 | . . 4 15 2 2 . 17 Power 5 | . . . 2 . . . 3 Propulsion 11 | . . 2 4 . . . 5 Utility 12 | . . 1 4 2 1 . 4 Weapon 12 | . . 1 5 . 1 . 5 Highest Loss Streak 16 | . . 2 10 2 2 . 16 To Critical Strikes . | . . . . . . . . Average Backups 7 | 3 4 7 7 9 10 9 9 Power . | 1 1 1 . . . . . Propulsion . | . . 1 . 1 1 1 . Utility 3 | . 1 2 3 3 2 3 4 Weapon 3 | 1 1 2 2 5 6 5 4 Tool/Special . | . . . . . . . . Unused Backups 14 | . . 2 1 1 . 2 8 Power 2 | . . 1 . . . . 1 Propulsion . | . . . . . . . . Utility 6 | . . . 1 1 . . 4 Weapon 5 | . . 1 . . . 1 3 Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 84 | . 100 86 78 97 71 75 83 Engine 5 | . 14 10 6 . . . . Core 4 | . . . 2 7 7 7 9 Treads 2 | . . . 8 . . . . Leg 20 | . 28 20 13 30 25 23 22 Device 8 | . 14 5 5 13 7 11 10 Storage 8 | . 14 11 9 7 7 7 5 Protection 12 | . . 16 16 14 4 3 11 Energy Gun 3 | . 23 3 1 . . . . Energy Cannon 4 | . 4 10 1 . . . 4 Ballistic Gun 10 | . . 7 13 22 18 15 7 Ballistic Cannon 2 | . . . . . . 6 8 Peak Build Rating 53 | 9 9 14 31 38 36 36 53 Average Rating 24 | 4 7 11 22 37 28 29 42 On Entrance 18 | . 9 7 12 29 32 24 36 Avg Prop Armor Cover (%) 2 | . . . 2 . . . 2 Naked Turns 46 | . . . . . . . 46 Heaviest Build 61 | 13 14 30 40 44 43 40 61 Greatest Support 56 | 20 20 20 56 51 51 36 56 Greatest Overweight (x) 4 | 2 . 3 4 . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 9 Most Carried 10 | 6 6 8 10 10 10 10 10 Average Carried 7 | 3 4 7 7 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 2 6 8 10 10 10 10 5 Class Distribution -------------------- 47% | Mutant 32% | Scavenger-Tank 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1390 | 270 10 371 503 51 . 42 143 Remotely . | . . . . . . . . Salvage Created 2554 | 132 97 781 914 51 . 93 486 Parts 141 | 7 3 48 50 6 . 3 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 53 | . 2 15 22 3 . 2 9 Guns 32 | . 2 3 22 3 . 1 1 Cannons 17 | . . 12 . . . 1 4 AOE 4 | . . . . . . . 4 Classes Destroyed 15 | 2 1 6 3 . . . 3 Worker 1 | . . 1 . . . . . Builder 4 | . . 1 1 . . . 2 Tunneler 3 | 2 . . . . . . 1 Recycler 2 | 1 . . . . . . 1 Mechanic 1 | . . . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 5 | . . 2 3 . . . . Swarmer 14 | . . . 9 3 . . 2 Grunt 22 | . 2 9 7 . . 1 3 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . . . 1 Sentry 9 | . . 5 2 . . 1 1 Specialist 4 | . . . 4 . . . . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | 3 2 4 5 3 . 2 5 Combat Bots Only 4 | . 2 3 4 3 . 2 4 Max Kills in Single Turn 3 | 1 1 2 2 1 . 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 597 | . 5 96 274 15 2 25 180 Missed 173 | . 1 24 86 6 . 12 44 Hits 424 | . 4 72 188 9 2 13 136 Melee 3 | . . . . . 2 . 1 Projectile 421 | . 4 72 188 9 . 13 135 AOE 2 | . . . . . . . 2 Critical Strikes 12 | . . 5 5 . 1 . 1 Actively Blocked 1 | . . . 1 . . . . Damage Taken 6420 | . 62 908 2368 128 108 142 2704 Core 1535 | . . 153 420 15 56 26 865 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . 32 19 . . . . Regen/Repaired (Parts) 45 | . . . . . . 45 . Core Remaining (%) 74 | 100 100 61 23 . . 86 . Volleys Fired 171 | 6 8 48 79 4 . 5 21 Largest 4 | 2 2 2 2 3 . 3 4 Hottest 173 | 80 100 100 83 71 . 86 173 Shots Fired 346 | 12 16 96 137 12 1 15 57 Gun 240 | 12 15 48 131 12 1 10 11 Cannon 102 | . 1 48 6 . . 5 42 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 221 | . . 40 110 12 1 15 43 Thermal 76 | . 1 48 27 . . . . Explosive 3 | . . . . . . . 3 Electromagnetic 46 | 12 15 8 . . . . 11 Robot Hit Streak 23 | 3 6 17 23 5 . 12 4 Robot Miss Streak 6 | 2 6 2 4 3 . 1 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 225 | 6 7 71 99 6 . 12 24 Core Hits 111 | 4 3 29 47 5 . 5 18 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 4 | . . . 2 . . 1 1 Burn 1 | . . . 1 . . . . Destroy 2 | . . . 1 . . 1 . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4682 | 85 124 1277 1622 100 . 237 1237 Guns 2684 | 85 106 579 1523 100 . 136 155 Cannons 1356 | . 18 698 89 . . 101 450 Explosions 621 | . . . . . . . 621 Melee . | . . . . . . . . Ramming 21 | . . . 10 . . . 11 Kinetic 2564 | . . 475 1286 100 . 237 466 Thermal 1399 | . 18 698 326 . . . 357 Explosive 109 | . . . . . . . 109 Electromagnetic 589 | 85 106 104 . . . . 294 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 1 1 1 2 Average Corruption 1 | . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . 1 1 2 2 Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 1 | . . . . 1 . . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 108 | . . . 5 . . . 103 Projectiles 3 | . . . . . . . 3 Explosions 100 | . . . . . . . 100 Melee 5 | . . . 5 . . . . Knockbacks 5 | . . . . . . 1 4 Impact . | . . . . . . . . Kinetic 5 | . . . . . . 1 4 Secondary . | . . . . . . . . Self-Inflicted Damage 150 | . . . . . . . 150 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed 4 | . . . 1 . . . 3 Kicked 4 | . . . 1 . . . 3 Crushed . | . . . . . . . . Highest Temperature 682 | 54 99 428 310 8 . 167 682 Average Temperature 153 | 24 36 150 159 4 . 82 208 Received Heat Transfer 1863 | . 36 510 765 9 . 66 477 Effects 32 | . . 6 2 . . . 24 Shutdowns 8 | . . . . . . . 8 Energy Bleed 4 | . . . 2 . . . 2 Interference 6 | . . . . . . . 6 Matter Decay 3 | . . 2 . . . . 1 Short Circuit 3 | . . 2 . . . . 1 Damage (minor) 4 | . . 2 . . . . 2 Damage (major) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 2 . . . 1 Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 1 . . . 1 Heat Transferred 2494 | . 37 1480 777 . . . 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 96 Level 1 . | . . . . . . . 3 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 231 | 10 40 192 141 60 17 81 231 Initial 53 | . . . . 53 17 . 34 Average 44 | 1 8 62 40 21 4 9 78 Influence Increases 1817 | 15 50 443 567 98 . 96 548 Destroy 0b10 Robot/C 1060 | . 40 300 440 60 . 40 180 Destroy 0b10 Robot/NC 85 | 15 . 25 25 . . . 20 Destroy Leader 250 | . 10 94 86 10 . 20 30 Successful Hack 75 | . . 7 . 28 . 5 35 Disable Machine 60 | . . . . . . . 60 Destroy Structure 62 | . . 2 1 . . 1 58 Lose Combat Pursuer 225 | . . 15 15 . . 30 165 Influence Decreases 1594 | 15 50 443 448 167 50 25 396 Entered New Map 136 | . . . . 66 33 . 37 Time Decay 957 | 15 50 253 327 81 17 25 189 Lost Part 351 | . . 40 121 20 . . 170 Purge Threat 150 | . . 150 . . . . . Squads Dispatched 16 | . 2 2 4 2 . 1 5 Investigation 6 | . . 1 . 1 . 1 3 Extermination 2 | . . . . 1 . . 1 Reinforcement 8 | . 2 1 4 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 3 | . . 2 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 6 21 29 5 6 4 37 Peak Tracking Total 18 | . 3 6 4 3 6 4 18 Tactical Retreats 8 | . . 1 1 . . 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . . 2 . 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 4 | . . . . . . . 4 Max in Single Turn 4 | . . . . . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 22 | . 2 6 4 2 . 2 6 Terminals 17 | . 2 5 4 2 . . 4 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . . . 1 1 Garrison Access . | . . . . . . . . Total Hacks 63 | . 5 19 10 6 . 5 18 Successful 21 | . . 8 1 3 . 2 7 Failed 42 | . 5 11 9 3 . 3 11 Catastrophic 12 | . 3 3 2 1 . . 3 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 46 | . 5 14 10 6 . . 11 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . . . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . 5 . . . 2 5 Garrison Access . | . . . . . . . . Terminal Hacks 13 | . . 5 1 3 . . 4 Record 3 | . . . . 1 . . 2 Prototype ID Bank 2 | . . 1 . 1 . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 2 | . . 2 . . . . . Unreport Threat 1 | . . 1 . . . . . Dispatch Records 2 | . . 1 1 . . . . Hauler Manifests 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 3 . . . . 3 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Retrieve Study 4 | . . 3 . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 6 4 2 . 1 6 Full Trace Events 8 | . 1 1 1 1 . 1 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 3 . . . . 1 Parts Repaired 1 | . . . . . . 1 . Time 62 | . . . . . . 62 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 1109 | 1 205 366 . . . 1 536 Sensors 571 | . 205 366 . . . . . Terrain 538 | 1 . . . . . 1 536 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 3092 | 120 262 704 799 201 110 221 675 Spaces Moved 1814 | 60 191 336 359 176 117 145 430 Core 113 | 38 . 2 2 . . . 71 Treads 148 | . . . 148 . . . . Legs 1553 | 22 191 334 209 176 117 145 359 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 93 97 90 90 50 Average Speed 123 | 102 120 148 131 97 92 98 128 Slowest Speed 255 | 150 120 245 250 97 97 180 255 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 32 30 36 7 79 5 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 57 | . . . . . . . 57 Melee . | . . . . . . . . Projectile 8 | . . . . . . . 8 AOE 49 | . . . . . . . 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 2343 | 105 207 442 549 199 118 212 511 Wait 205 | 26 3 22 60 9 . 53 32 Move 1808 | 59 190 335 358 176 116 144 430 Hop . | . . . . . . . . Pick Up 58 | 7 4 9 23 5 1 3 6 Fast Attach 17 | 2 . 9 . . . 3 3 Attach 39 | 5 . 4 18 3 1 2 6 Detach 5 | . . 1 1 . . 1 2 Swap 15 | . 2 7 4 . . . 2 Drop 21 | . . 7 5 2 . 1 6 Fire 171 | 6 8 48 79 4 . 5 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . 1 . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 10) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x2 1053 | -9/Materials | Discovered new exit (range 4) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Propulsion x2 1270 | -8/Materials | Lost 10 parts (1p2n4u3w) 1505 | -8/Materials | Core integrity fell below 50% 1661 | -8/Materials | Build established: Scavenger-Mutant 1857 | -8/Materials | Discovered new exit (range 15) 1886 | -8/Materials | Entered Factory 1886 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2043 | -7/Factory | Identified exit to Lower Caves 2087 | -7/Factory | Sucked down chute 2087 | -7/Factory | Entered Waste 2093 | -7/Waste | Spotted C-40 Crusher 2110 | -7/Waste | Spotted C-40 Crusher 2129 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2129 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2134 | -7/Waste | Spotted C-40 Crusher 2136 | -7/Waste | Spotted C-40 Crusher 2143 | -7/Waste | Spotted C-40 Crusher 2145 | -7/Waste | Spotted C-40 Crusher 2187 | -7/Waste | Discovered new exit (range 12) 2197 | -7/Waste | Entered Factory 2295 | -7/Factory | Repaired Adv. Concussive RPG 2326 | -7/Factory | Discovered new exit (range 16) 2418 | -7/Factory | Entered another Factory area 2418 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2622 | -6/Factory | Build established: Scavenger-Tank 3061 | -6/Factory | Lost 16 parts (2p5n4u5w) 3079 | -6/Factory | Cargo convoy interrupted 3086 | -6/Factory | Core integrity fell below 50% 3093 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- corruption cleaned. Critical hit (Burn: +37). C-45 Heavy ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. X-72 Disruptor unfolds itself. P-60 Hacker unfolds itself. I-36 Angel unfolds itself. Slug penetrates Power Conduit. Power Conduit explodes. I-36 Angel destroyed. P-60 Hacker destroyed. Power Conduit explodes. P-60 Hacker destroyed. H-66 Slayer destroyed. L-41 Fighter destroyed. Fabricator disabled. X-67 Chaingunner destroyed. I-36 Angel destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#########???????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# ##############??????????????? | | ?????????????# # #??????????????? | | ?????????????# ;=%* """" #??????????????? | | ?????????????# ;%p=%=g " F" #??????????????? | | ?????????????# %;hx |= "" #??????????????? | | ?????????????# ; %[ h #??????????????? | | ?????????????+ %* #??????????????? | | ?????????????# @ ! #???"??????????? | | ?????????????# #?"????? ??????? | | ?????????????+ p *%= #??????????????? | | ?????????????###### ; g% #??????#??#????? | | ??????????????????# ## = g #????????????#?? | | ??????????????????# ## #?#############? | | ??????????????????# ####;;;;;######?# [ #? | | ????????#########?# #??#######??????#! 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""""""" #? | | ????????# / #?#?????#????#?## """"""" +? | | ????????# | # #??#??????#?????# #? | | ????????########### ###?????????????# [ [ #? | | ????????????????# ####################+######? | | ????????????##### T" / # ! ! + ###### | | ????????????# ]!" # """ # | | ????????????# ###/![ # """ "" "" + ###### | | ????????????????# ## # """ ""T"" # ##???? | | ????????????????######## # """ # #????? | | ???????????????????????# ####"+"####### #???#? | | ???????????????????##### #?### ###????# #????? | | ??????????????####### # ##### ##?????# #??#?? | | ??????????????# # ####??# ##???# | | ??????????????# #% # [ !#### #????? | | ??????????????# # ! % [% #??##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 65 Recoil Reduction 2 Item Schematics ----------------- Cld. Pulse Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Concussive RPG | 10% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Shotgun | -9/Materials | Hacked VSS Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Challenges ------------ None Game ------ Seed NavigationHeavyModule Manual? 0 Play Time 00:46:10 Cumulative 14.6 hours Start 2026.10.09 @ 18:14:24 End 2026.10.09 @ 21:00:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 7 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 02342556-2dac-480a-b1e7-8d741525c4b6