Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 12:05:44 Player: Ape Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (1) 5 Value Destroyed (11) 11 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1345) 1345 TOTAL SCORE: 5741 Bonus ------- Pacifist 1325 Follower Combat Kills 20 Cogmind --------- Core Integrity 0/1000 Matter 197/300 Energy 10/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (4) ------ Improved Terrain Scanner Hacking Suite System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- System Shield System Shield Molecular Deconstructor Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Power Maul > --- INVENTORY -------- System Shield System Shield System Shield System Shield [Rating: 49] Favorites ----------- Power None Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Utility Hacking Suite Device Improved Terrain Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Power Maul Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . 2 2 . . Power . | . . . . . . . . . . Propulsion 8 | . . 2 2 2 . 2 . . . Utility 2 | . . . . . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 29 | 2 . . 1 1 11 5 3 . 6 Power . | . . . . . . . . . . Engine . | . . . . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . . 1 10 4 2 . . Treads 10 | 2 . . . 1 4 1 2 . . Leg 9 | . . . . . 6 3 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 5 | . . . 1 . 1 . . . 3 Device 1 | . . . . . . . . . 1 Storage . | . . . . . . . . . . Processor 1 | . . . . . 1 . . . . Hackware 3 | . . . 1 . . . . . 2 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 5 | . . . . . . 1 1 . 3 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 2 Impact Weapon 2 | . . . . . . 1 1 . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 18 | . . 1 . 1 5 . 9 . 2 Power . | . . . . . . . . . . Propulsion 16 | . . 1 . 1 5 . 9 . . Utility 1 | . . . . . . . . . 1 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 9 | . . 1 . 1 5 . 9 . 2 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 39 | . 28 17 10 11 46 76 54 17 26 Treads 12 | . 28 17 9 3 11 32 14 . . Leg 10 | . . . . . 19 24 22 . . Processor 4 | . . . . . 6 6 5 5 3 Hackware 6 | . . . 1 7 7 6 5 5 15 Impact Weapon 3 | . . . . . . 5 5 5 3 Naked Turns . | . . . . . . . . . . Heaviest Build 3 | . . . . . . 3 3 3 3 Greatest Support 16 | 3 3 3 3 3 3 16 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . . . 4 5 5 5 Average Carried 2 | . . . . . . . 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . . 4 5 5 4 Class Distribution -------------------- 88% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Matter Collected 285 | 78 . . . . . 18 . 166 23 Remotely . | . . . . . . . . . . Salvage Created 18 | . . . . . . 18 . . . Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 15 Prevented 4 | . . . . . . . . . 4 Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed 1 | . . . . . . 1 . . . Worker 1 | . . . . . . 1 . . . Best Kill Streak 1 | . . . . . . 1 . . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . 1 . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Damage Taken 5121 | . 81 248 . 262 1260 218 2202 283 567 Core 1434 | . . 58 . 216 122 30 329 224 455 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 100 85 100 . 51 96 . . . Volleys Fired 1 | . . . . . . . . . 1 Largest 1 | . . . . . . . . . 1 Hottest . | . . . . . . . . . . Shots Fired 1 | . . . . . . . . . 1 Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 1 | . . . . . . 1 . . . Core Hits 1 | . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 1 | . . . . . . 1 . . . Smash 1 | . . . . . . 1 . . . Melee Attacks 9 | . . . . . . 2 6 . 1 Impact 9 | . . . . . . 2 6 . 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 126 | . 5 . . . 7 99 . . 15 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 99 | . . . . . . 99 . . . Ramming 27 | . 5 . . . 7 . . . 15 Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 99 | . . . . . . 99 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . 1 1 Average Corruption 1 | . . . 1 . . . . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . . . 1 2 Matter Fused 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 99 | . . . . . . 99 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 99 | . . . . . . 99 . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 11 | . 2 . . . 2 . . . 7 Shots . | . . . . . . . . . . Rammed 9 | . 1 . . . 5 . . . 3 Targets Rammed 9 | . 1 . . . 5 . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature . | . . . . . . . . . . Average Temperature . | . . . . . . . . . . Received Heat Transfer 621 | . 42 48 . 30 279 12 . 36 174 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions 3 | . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Peak Influence 232 | . 15 25 25 91 112 209 232 . . Initial 102 | . . 5 10 11 40 37 102 . . Average 94 | . 13 18 11 35 76 133 146 . . Maximum Alert Level 1 | . . . . . . 1 1 . . Low Security (%) 85 | 100 100 100 100 100 100 60 88 . . Level 1 14 | . . . . . . 39 11 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 3 3 1 . 1 Investigation 4 | . . . . . 2 2 . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . . . 1 1 1 . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Distress Signals 6 | . . 2 . . 2 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 4 11 2 6 19 11 31 6 22 Peak Tracking Total 18 | . 3 12 2 4 18 8 16 3 15 Tactical Retreats 15 | . . . . 1 2 1 4 3 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Traps Triggered 4 | . . . 1 . 2 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Machines Disabled 2 | . . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Machines Accessed 10 | . 1 1 . . 3 5 . . . Terminals 9 | . 1 1 . . 3 4 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 2 2 . . 5 13 . . . Successful 9 | . . . . . 4 5 . . . Failed 13 | . 2 2 . . 1 8 . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 2 2 . . 1 7 . . 1 Terminals 19 | . 2 2 . . 5 10 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . . . . 3 3 . . . Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 2 | . . . . . 2 . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 1 2 . . . Terminals 2 | . . . . . 1 1 . . . Botnet 1 | . . . . . . 1 . . . Sabotage 1 | . . . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . Overload 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 . . 1 5 . . . Full Trace Events 2 | . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 . . . . Highest-Rated Group 62 | . . . . . 62 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . Total Damage 21 | . . . . . 21 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Turns Passed 959 | 14 22 46 56 59 94 182 185 149 152 Spaces Moved 1706 | 22 42 92 109 115 142 309 321 298 256 Core 1692 | 22 42 92 109 115 142 295 321 298 256 Treads . | . . . . . . . . . . Legs 14 | . . . . . . 14 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 53 50 50 50 Slowest Speed 120 | 50 50 50 50 50 50 120 50 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 14 20 21 7 48 15 20 59 37 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug 5 | . . . . . . . 5 . . Terrain Destroyed 5 | . . . . . . . 5 . . Melee 5 | . . . . . . . 5 . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Total 1761 | 23 42 91 109 115 157 319 331 297 277 Wait 7 | . . . . . . . . . 7 Move 1697 | 21 41 91 108 114 141 308 320 297 256 Hop . | . . . . . . . . . . Pick Up 6 | . . . . . . 4 1 . 1 Fast Attach 24 | 2 . . 1 1 11 5 3 . 1 Attach 5 | . . . . . . . . . 5 Detach 2 | . . . . . . . . . 2 Swap . | . . . . . . . . . . Drop 2 | . . . . . . . 1 . 1 Fire 1 | . . . . . . . . . 1 Melee 9 | . . . . . . 2 6 . 1 Ram 5 | . 1 . . . 2 . . . 2 Kick . | . . . . . . . . . . Crush 3 | . . . . . 3 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 16) 37 | -10/Materials | Entered another Materials area 37 | -9/Materials | Evolved 2 slots: Propulsion x2 79 | -9/Materials | Discovered new exit (range 10) 83 | -9/Materials | Entered another Materials area 83 | -8/Materials | Evolved 2 slots: Propulsion x2 136 | -8/Materials | Discovered new exit (range 6) 139 | -8/Materials | Entered Factory 139 | -7/Factory | Evolved 2 slots: Propulsion x2 176 | -7/Factory | Discovered new exit (range 16) 198 | -7/Factory | Entered Storage 236 | -7/Storage | Identified exit to Factory 267 | -7/Storage | Met a pair of Derelict thieves 292 | -7/Storage | Entered Factory 292 | -6/Factory | Evolved 2 slots: Propulsion x2 301 | -6/Factory | Build established: Mutant 318 | -6/Factory | Lost 5 parts (5n) 467 | -6/Factory | Discovered new exit (range 14) 468 | -6/Factory | Identified exit to Lower Caves 473 | -6/Factory | Identified exit to Factory 474 | -6/Factory | Entered another Factory area 474 | -5/Factory | Evolved 2 slots: Utility x2 657 | -5/Factory | Discovered new exit (range 3) 658 | -5/Factory | Identified exit to Upper Caves 659 | -5/Factory | Entered Upper Caves 660 | -5/Upper Caves | Spotted B-75 Beast 680 | -5/Upper Caves | Lost 9 parts (9n) 684 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 751 | -5/Upper Caves | Core integrity fell below 50% 795 | -5/Upper Caves | Learned Factory trap positions 806 | -5/Upper Caves | Discovered new exit (range 4) 808 | -5/Upper Caves | Identified exit to Upper Caves 808 | -5/Upper Caves | Entered another Upper Caves area 818 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 819 | -5/Upper Caves | Learned Factory terminal intel 824 | -5/Upper Caves | Found Prototype Special Weapon 869 | -5/Upper Caves | Encountered a Warlord checkpoint 902 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 934 | -5/Upper Caves | Core integrity fell below 20% 942 | -5/Upper Caves | Identified Molecular Deconstructor 960 | -5/Upper Caves | Core destroyed Last Messages --------------- 00932_ G-50 Soldier unfolds itself. 00932_ L-41 Fighter unfolds itself. 00932_ E-15 Imp unfolds itself. 00935_ E-15 Imp destroyed. 00942_ Identified Molecular Deconstructor. 00948_ Entropy package melds with Wall. 00948_ L-41 Fighter overheating. 00949_ Wall disintegrates. 00949_ L-41 Fighter heat damages Imp. Deuterium Engine. 00949_ L-41 Fighter overheating. 00953_ L-41 Fighter heat short circuits Imp. Deuterium Engine. 00954_ L-41 Fighter heat damages Microactuators, Broken Imp. Deuterium Engine, Carbon-fiber Leg, Axe. 00955_ Penetrated by Slug. 00956_ Slammed into H-66 Slayer. 00958_ Slammed into X-72 Disruptor. 00959_ Slug penetrates Wall. 00960_ Slammed into X-72 Disruptor. 00960_ X-72 Disruptor knocked back. 00960_ Destabilizing: Core damaged (-20). Map ----- +----------------------------------------------------+ | ?????????????## ## ??????????# ??####??# | | ???????????### ???????????# ?## ##?# | | ????##????## ???????###### ## ### | | ???## ???# ???????## | | ???# ??# #???????# | | ????? ??# ## ##??????# #??# | | ????? % #??# ## #####???# ##### ## | | ??### ?# %#?# #???# ### | | ?## #??# %## ## #???# ## # | | ## #??#*% ## ##### ##### # | | #??# " ##### #???# # | | #??##### "%### #???# #?# ## | | ####### ##?###???## #### ## #### ##? | | ##??????### #### ## ##??###?? | | ####???# ## ### ##???????? | | ##### ## ### #????????? | | %! ## ## #" """ ##???????? | | = ### # % % %=%= #???????? | | #### #### # /%% ??????? | | ##?# ### # ##"%! ??????? | | #?# ### ## #???# ????????? | | #?####?# ##### ####???# ???????????? | | #??????## #?### #?????? ???????????? | | # #???????## #?# h #??????? ???????????? | | ## ##????????#### #?# ####???????????????????? | | ?#####????????????#####?#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? x#??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????# | | ??????????????????????? ??????????????????????# | | ?????????????????????? ## ??????????????????????? | | ??????????????????????#?## ?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 5 Energy Capacity 100 Matter Stores 233 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticThermicBoregun Manual? 0 Play Time 00:30:01 Cumulative 279.7 hours Start 2022.03.20 @ 11:39:36 End 2022.03.20 @ 12:05:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 130 Adventurer 0 Explorer 1 Win Type - Total 15 Types 11/0/4/0/0/0/0/0/0 Lore% 73 Gallery% 79 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92bb824c-ccd5-42df-af2e-f57479ffc60c