Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.11.26 @ 20:33:33 Player: Silas Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (3365) 3365 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6884 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 603/850 Matter 290/300 Energy 290/290 System Corruption 0% Temperature Cool (1) Movement Flying (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Cesium-ion Thruster Improved VTOL Module Cooled VTOL Module > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Armored Wheel VTOL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Weapon Cycler Improved Power Shielding > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Heavy Missile Launcher > --- INVENTORY -------- Compact Wheel Armored Wheel VTOL Module [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Battery Processor Signal Interpreter Protection Core Shielding Weapon Autogun Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 3 | . 1 . . 1 1 Weapon 3 | . . . 1 1 1 Parts Attached 83 | 7 1 19 10 28 18 Power 16 | 1 . 7 3 2 3 Engine 13 | 1 . 4 3 2 3 Core 3 | . . 3 . . . Reactor . | . . . . . . Propulsion 32 | 2 . 8 3 12 7 Treads . | . . . . . . Leg 13 | 2 . 4 3 4 . Wheel 8 | . . . . 7 1 Hover . | . . . . . . Flight 11 | . . 4 . 1 6 Utility 10 | 2 . 1 1 4 2 Device 5 | . . . . 4 1 Storage 1 | . . 1 . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 3 | 1 . . 1 . 1 Artifact . | . . . . . . Weapon 25 | 2 1 3 3 10 6 Energy Gun 9 | 1 . 1 1 4 2 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 7 | 1 1 . 1 4 . Ballistic Cannon 2 | . . 2 . . . Launcher 5 | . . . . 1 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 38 | . 5 6 . 12 15 Power 6 | . 1 2 . 1 2 Propulsion 10 | . 2 4 . 2 2 Utility 8 | . . . . 3 5 Weapon 14 | . 2 . . 6 6 Highest Loss Streak 7 | . 4 3 . 4 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 75 76 87 96 84 Engine 11 | . 11 4 13 14 10 Leg 12 | . 16 16 24 14 . Wheel 10 | . . . . 12 15 Flight 3 | . . 13 . . 9 Device 14 | . . . . 18 23 Storage 3 | . . 6 8 3 . Processor 1 | . 12 10 2 . . Protection 6 | . 12 10 13 4 4 Energy Gun 10 | . 2 8 8 12 9 Ballistic Gun 8 | . 19 . 2 12 5 Ballistic Cannon 1 | . . 4 5 . . Launcher 1 | . . . . 1 4 Naked Turns . | . . . . . . Heaviest Build 49 | 9 10 11 36 44 49 Greatest Support 65 | 20 20 33 57 65 63 Greatest Overweight (x) 2 | . 2 2 1 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 2 4 3 5 5 Average Carried 3 | . . 1 1 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 2 1 1 5 3 Class Distribution -------------------- 44% | Scavenger-Gunner 18% | Hacker-Mutant 17% | Hacker-Tank 12% | Scavenger-Mutant 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2186 | 270 33 199 258 827 599 Remotely . | . . . . . . Salvage Created 3333 | . 57 156 207 1673 1240 Parts 151 | . 4 5 5 85 52 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 61 | . 3 5 4 30 19 Guns 50 | . 3 3 2 29 13 Cannons 3 | . . 2 1 . . AOE 6 | . . . . . 6 Classes Destroyed 12 | . 2 2 2 4 2 Worker 7 | . . . . 1 6 Builder 5 | . . . . 2 3 Recycler 3 | . . . . 1 2 Operator 2 | . . . 1 1 . Watcher 9 | . . 1 1 4 3 Swarmer 8 | . 2 2 . 2 2 Grunt 32 | . 1 2 3 17 9 Brawler 3 | . . . 1 2 . Duelist 1 | . . . . . 1 Sentry 10 | . . 1 . 5 4 Hunter 2 | . . . . . 2 Programmer 5 | . . . . 4 1 Best Kill Streak 14 | . 2 3 2 7 14 Combat Bots Only 6 | . 2 3 2 4 6 Max Kills in Single Turn 3 | . 1 1 1 2 3 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4070 | . 536 657 110 1583 1184 Core 766 | . 61 121 21 316 247 Absorbed by Shields . | . . . . . . Redirected to Shielding 225 | . 11 20 7 87 100 Regen/Repaired (Parts) 29 | . . 29 . . . Core Remaining (%) 78 | 100 75 69 96 54 . Volleys Fired 190 | . 12 32 14 73 59 Largest 5 | . 2 2 3 4 5 Hottest 235 | . 40 75 160 235 215 Shots Fired 486 | . 24 53 42 230 137 Gun 413 | . 24 31 18 223 117 Cannon 50 | . . 22 24 4 . Launcher 23 | . . . . 3 20 Special . | . . . . . . Kinetic 227 | . 24 22 14 118 49 Thermal 190 | . . 31 28 89 42 Explosive 23 | . . . . 3 20 Electromagnetic 46 | . . . . 20 26 Robot Hit Streak 44 | . 13 21 19 44 30 Robot Miss Streak 3 | . 1 2 1 3 3 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 . . 6 2 Max Gunslinging Chain 2 | . 1 . . 2 1 Shots Hit Robots 377 | . 17 42 30 175 113 Core Hits 209 | . 3 10 10 96 90 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 7 | . 2 2 3 . . Burn 2 | . . . 2 . . Meltdown 1 | . . . 1 . . Destroy 2 | . 2 . . . . Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9304 | . 437 583 564 3751 3969 Guns 6048 | . 208 276 218 3247 2099 Cannons 675 | . . 307 346 22 . Explosions 2577 | . 225 . . 482 1870 Melee . | . . . . . . Ramming 4 | . 4 . . . . Kinetic 2477 | . 208 307 121 1354 487 Thermal 3999 | . 225 276 443 1788 1267 Explosive 2138 | . . . . 403 1735 Electromagnetic 686 | . . . . 206 480 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 13 . Message Errors 4 | . . . . 4 . Matter Fused 1 | . . . . 1 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 5 | . . . . 5 . Overload Shots . | . . . . . . Overflow Damage 69 | . 1 . . 13 55 Projectiles . | . . . . . . Explosions 69 | . 1 . . 13 55 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 162 | . 56 . . 106 . Shots 4 | . 1 . . 3 . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 805 | . 55 321 440 805 148 Average Temperature 148 | . 25 127 156 189 47 Received Heat Transfer 1956 | . 444 402 108 543 459 Effects 42 | . . . 3 39 . Shutdowns 13 | . . . 2 11 . Energy Bleed 5 | . . . . 5 . Interference 4 | . . . . 4 . Matter Decay 2 | . . . 1 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 4 | . . . . 4 . Damage (major) 12 | . . . . 12 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 21 | . . . 7 10 4 Heat Transferred 8345 | . 150 625 999 3921 2650 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 448 | . 172 224 136 307 448 Initial 39 | . . 39 1 4 28 Average 124 | . 70 89 48 102 235 Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 77 | 100 100 90 100 84 43 Level 1 18 | . . 10 . 15 40 Level 2 3 | . . . . . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . . 1 1 11 7 Investigation 3 | . . . 1 1 1 Extermination 4 | . . . . 3 1 Reinforcement 8 | . . 1 . 4 3 Assault 1 | . . . . . 1 Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 2 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 2 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 10 15 8 44 25 Peak Tracking Total 8 | . 8 7 2 5 4 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 15 | . 1 2 . 8 4 Max in Single Turn 8 | . 1 1 . 8 3 Garrison Access 3 | . . . 1 . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 26 | . . 6 9 10 1 Terminals 17 | . . 4 7 6 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 4 | . . 1 1 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 68 | . . 24 25 16 3 Successful 32 | . . 13 10 8 1 Failed 36 | . . 11 15 8 2 Catastrophic 9 | . . 4 5 . . Database Lockouts . | . . . . . . Manual 22 | . . 9 11 2 . Terminals 47 | . . 18 20 9 . Fabricators . | . . . . . . Repair Stations 5 | . . 4 . 1 . Recycling Units 7 | . . 2 3 2 . Scanalyzers . | . . . . . . Garrison Access 9 | . . . 2 4 3 Terminal Hacks 20 | . . 7 7 6 . Open DSF 2 | . . . . 2 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Alert Level 3 | . . 1 2 . . Unreport Threat 1 | . . . 1 . . Security Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Assault Status 1 | . . 1 . . . Zone Layout 9 | . . 2 3 4 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 6 | . . 2 2 2 . Report Inventory 4 | . . 1 1 2 . Retrieve Components 2 | . . 1 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Seal Access 2 | . . . 1 . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used 1 | . . . 1 . . Hacking Detections 18 | . . 5 6 6 1 Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . 2 2 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3987 | 62 140 460 420 1945 960 Spaces Moved 3200 | 47 95 307 240 1665 846 Core 69 | 11 23 35 . . . Treads . | . . . . . . Legs 869 | 36 72 173 240 348 . Wheels 1900 | . . . . 1317 583 Hover . | . . . . . . Flight 362 | . . 99 . . 263 Fastest Speed 27 | 50 50 42 120 86 27 Average Speed 98 | 103 104 90 142 99 86 Slowest Speed 190 | 120 150 150 190 122 173 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 22 38 30 47 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . . 10 . Terrain Destroyed 251 | . 34 . . 40 177 Melee . | . . . . . . Projectile . | . . . . . . AOE 251 | . 34 . . 40 177 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3698 | 60 110 431 286 1833 978 Wait 153 | . . 63 11 44 35 Move 3191 | 46 94 302 239 1664 846 Hop 2 | . . 2 . . . Pick Up 52 | 7 2 12 9 13 9 Fast Attach 14 | . . . . 12 2 Attach 40 | 7 . 14 5 5 9 Detach 5 | . . 1 . . 4 Swap 29 | . 1 5 5 11 7 Drop 18 | . . . 3 8 7 Fire 190 | . 12 32 14 73 59 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 3 | . . . . 3 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Utility x1 196 | -10/Materials | Identified exit to Materials 196 | -10/Materials | Discovered exit to Materials (range 10) 203 | -10/Materials | Entered another Materials area 203 | -9/Materials | Evolved 2 slots: Propulsion x2 224 | -9/Materials | Lost 4 parts (1p1n2w) 314 | -9/Materials | Build established: Hacker-Mutant 372 | -9/Materials | Repaired Flight Unit 411 | -9/Materials | Repaired Lgt. Nuclear Core 509 | -9/Materials | Lost 3 parts (1p2n) 544 | -9/Materials | Identified exit to Mines 649 | -9/Materials | Identified exit to Materials 649 | -9/Materials | Discovered exit to Materials (range 12) 663 | -9/Materials | Entered another Materials area 663 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1021 | -8/Materials | Build established: Hacker-Tank 1073 | -8/Materials | Identified exit to Factory 1073 | -8/Materials | Discovered exit to Factory (range 4) 1083 | -8/Materials | Entered Factory 1083 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1295 | -7/Factory | Garrison activated, responded to threat 1912 | -7/Factory | Build established: Scavenger-Gunner 2095 | -7/Factory | Lost 4 parts (1p1u2w) 2142 | -7/Factory | Lost 3 parts (1n1u1w) 2800 | -7/Factory | Identified exit to Lower Caves 2800 | -7/Factory | Discovered exit to Lower Caves (range 17) 3016 | -7/Factory | Identified exit to Factory 3016 | -7/Factory | Discovered exit to Factory (range 7) 3028 | -7/Factory | Entered another Factory area 3028 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3505 | -6/Factory | Lost 4 parts (1n3w) 3988 | -6/Factory | Self-destructed Last Messages --------------- Carbon-fiber Leg melted. Hvy. Laser melted. G-50 Soldier destroyed. Switching to secondary target: L-41 Fighter. Hpw. Shock Rifle severed. K-01 Serf collects debris. R-10 Processor collects Mining Laser. Imp. Power Shielding destroyed. K-01 Serf collects debris. R-10 Processor collects Wheel. K-01 Serf collects debris. Xenon Bombardment Thruster destroyed. Imp. Deuterium Engine destroyed. K-01 Serf destroyed. Hvy. Missile Launcher destroyed. K-01 Serf collects debris. L-41 Fighter heat short circuits Carbon-fiber Leg. K-01 Serf collects debris. Gatling Laser destroyed. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????###########/##???????????????# | | ?????????????????# #???????????????#### | | ?????????????????# #??????????????????# | | ?????????????????# #??????????????????# | | ?????????????????# #???####???????????# | | ?????????????????# #?? !??????????# | | ?????????????????# !!! #?? ???#####?# | | ?????????????????# !!! #?# ??# ### | | ?????????????????# !!! !#?# ?# # | | ?????????????????# #?# = ## # | | ?????????????????? 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