Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.22 @ 08:52:05 Player: UwUtismXD Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (147) 735 Value Destroyed (4928) 4928 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 9493 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 426 Friendly Fire -38 Cogmind --------- Core Integrity 844/850 Matter 31/300 Energy 440/440 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -6/Factory Parts ------- > --- POWER (3) -------- Nuclear Core Enhanced Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Heavy Ion Cannon Missile Launcher Heavy Missile Launcher > --- INVENTORY (5) ---- Nuclear Core Thermic Laser Peak State ------------ > --- POWER ------------ Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Ion Cannon Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Nuclear Core Thermic Laser [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device High-powered Tractor Beam Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 2 | . . 1 . . . 1 Propulsion 2 | . . 1 . . 1 . Utility 4 | . 1 . . 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 131 | 8 10 21 30 14 46 2 Power 28 | 1 1 7 8 4 7 . Engine 23 | 1 1 7 8 2 4 . Core 5 | . . . . 2 3 . Reactor . | . . . . . . . Propulsion 25 | 2 2 5 8 1 6 1 Treads 16 | . . . 8 1 6 1 Leg . | . . . . . . . Wheel 8 | 2 2 4 . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 34 | 2 5 5 3 3 15 1 Device 24 | 2 3 3 3 2 10 1 Storage 3 | . . 1 . 1 1 . Processor 4 | . 2 1 . . 1 . Hackware . | . . . . . . . Protection 3 | . . . . . 3 . Artifact . | . . . . . . . Weapon 44 | 3 2 4 11 6 18 . Energy Gun 7 | . . . 4 . 3 . Energy Cannon 12 | . 2 3 2 1 4 . Ballistic Gun 12 | 3 . 1 3 3 2 . Ballistic Cannon 3 | . . . . 1 2 . Launcher 5 | . . . . 1 4 . Special Weapon 1 | . . . 1 . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . . 3 . Unidentified Prototypes 11 | . . 3 3 2 3 . Parts Lost 17 | . . 5 5 . 7 . Power 4 | . . 2 1 . 1 . Propulsion 4 | . . 2 1 . 1 . Utility 5 | . . . . . 5 . Weapon 4 | . . 1 3 . . . Highest Loss Streak 4 | . . 4 3 . 2 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 98 90 93 93 95 91 Engine 11 | . 12 17 15 15 8 . Core 2 | . . . . . 4 12 Treads 23 | . . . 27 25 27 25 Wheel 3 | . 24 24 1 . . . Device 16 | . 21 6 9 12 23 16 Storage 4 | . . 7 10 8 . . Processor 8 | . 14 16 10 6 6 6 Protection 1 | . . . . . 1 12 Energy Gun 2 | . . . 12 . . . Energy Cannon 8 | . 22 17 4 10 6 6 Ballistic Gun 3 | . 2 1 2 10 3 . Ballistic Cannon 2 | . . . . 1 4 . Launcher 3 | . . . . . 6 12 Naked Turns . | . . . . . . . Heaviest Build 171 | 7 12 30 35 170 171 66 Greatest Support 100 | 20 26 36 63 62 98 100 Greatest Overweight (x) 2 | . . 1 1 2 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 30 | 5 5 10 10 30 30 5 Average Capacity 9 | 5 5 8 10 22 5 5 Most Carried 13 | 5 5 10 10 13 12 3 Average Carried 4 | 1 3 4 6 8 2 1 Final Capacity 30 | 5 5 10 10 30 5 5 Final Carried 13 | 4 3 4 8 13 1 2 Class Distribution -------------------- 28% | Scavenger-Skirmisher 27% | Scavenger-Mutant 10% | Hacker-Tank 10% | Hacker-Skirmisher 8% | Hacker-Mutant 8% | Hauler-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hauler-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2883 | 288 101 216 356 544 1294 84 Remotely 2129 | . . . 326 544 1259 . Salvage Created 5403 | 48 445 886 1200 900 1737 187 Parts 297 | 1 24 56 68 41 101 6 Haulers Intercepted 10 | . . 3 4 2 . 1 Recyclers Shooed 3 | . . 1 1 . 1 . Parts Field Recycled 13 | . . . . . 13 . Retrieved Matter 172 | . . . . . 172 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 97 | 1 7 17 18 12 39 3 Guns 28 | 1 . 1 11 9 6 . Cannons 48 | . 7 15 7 3 15 1 AOE 19 | . . . . . 17 2 Classes Destroyed 14 | 1 4 5 1 . 3 . Worker 6 | . 1 2 1 1 1 . Builder 10 | . 1 2 . . 7 . Tunneler 2 | . . . . . 2 . Hauler 10 | . . 3 4 2 . 1 Recycler 7 | . 1 . 1 1 4 . Operator 3 | . . . 1 1 1 . Watcher 12 | . 2 1 1 3 3 2 Swarmer 6 | . . 5 . . 1 . Grunt 55 | 1 7 7 8 10 20 2 Brawler 4 | . . 1 1 . 2 . Duelist 2 | . . 1 . . 1 . Sentry 21 | . . 3 9 2 7 . Hunter 5 | . . . . . 4 1 Programmer 4 | . . . . . 4 . Best Kill Streak 8 | 1 3 8 7 3 5 3 Combat Bots Only 5 | 1 3 5 5 2 4 2 Max Kills in Single Turn 3 | 1 2 2 2 1 3 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 532 | 5 15 83 83 79 253 14 Missed 171 | 3 4 19 24 25 92 4 Damage Taken 3394 | 13 87 629 580 525 1463 97 Core 595 | . 31 178 118 54 208 6 Absorbed by Shields . | . . . . . . . Redirected to Shielding 103 | . . . . . 103 . Ignored by Resistances 2172 | 8 49 388 355 323 926 123 Regen/Repaired (Parts) 45 | . . . 45 . . . Core Remaining (%) 74 | 100 87 . 26 90 70 . Volleys Fired 304 | 4 18 75 62 58 75 12 Largest 3 | 2 2 2 2 3 3 3 Hottest 180 | 40 120 128 160 180 171 140 Shots Fired 649 | 8 36 124 115 135 205 26 Gun 249 | 8 2 26 63 98 52 . Cannon 340 | . 34 98 50 37 109 12 Launcher 58 | . . . . . 44 14 Special 2 | . . . 2 . . . Kinetic 251 | 8 2 26 28 99 88 . Thermal 337 | . 34 98 87 36 70 12 Explosive 58 | . . . . . 44 14 Electromagnetic 3 | . . . . . 3 . Robot Hit Streak 41 | 5 8 34 35 41 32 13 Robot Miss Streak 2 | 1 2 2 1 2 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 490 | 6 22 101 93 108 145 15 Core Hits 268 | 2 13 31 38 37 136 11 Critical Kills 3 | . . . 1 1 1 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 9 | . . . 4 2 3 . Burn 3 | . . . 3 . . . Meltdown 1 | . . . . . 1 . Destroy 3 | . . . 1 2 . . Blast 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12055 | 50 413 1700 1520 2106 5267 999 Guns 3404 | 50 . 172 741 1425 1016 . Cannons 5529 | . 390 1516 721 664 1971 267 Explosions 2946 | . . . . . 2214 732 Melee . | . . . . . . . Ramming 128 | . 23 12 10 17 66 . Kinetic 3433 | 50 . 172 231 1443 1537 . Thermal 5540 | . 390 1516 1279 646 1442 267 Explosive 2874 | . . . . . 2142 732 Electromagnetic 80 | . . . . . 80 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . 13 . Message Errors 2 | . . . . . 2 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 242 | . 6 7 . . 213 16 Projectiles 43 | . 6 7 . . 30 . Explosions 196 | . . . . . 180 16 Melee 3 | . . . . . 3 . Knockbacks 10 | . . . . . 10 . Impact 2 | . . . . . 2 . Kinetic 8 | . . . . . 8 . Secondary . | . . . . . . . Self-Inflicted Damage 430 | . 11 6 . . 383 30 Shots 16 | . . . . . 14 2 Rammed 11 | . 2 1 3 1 4 . Targets Rammed 15 | . 2 1 4 2 6 . Kicked . | . . . . . . . Crushed 4 | . . . 1 1 2 . Highest Temperature 427 | 6 270 409 427 403 297 18 Average Temperature 109 | 6 101 161 91 125 73 8 Received Heat Transfer 1734 | 12 69 279 303 486 567 18 Effects 19 | . . 5 9 5 . . Shutdowns 4 | . . 1 1 2 . . Energy Bleed 3 | . . 1 1 1 . . Interference 6 | . . 1 5 . . . Matter Decay 1 | . . . . 1 . . Short Circuit 2 | . . . 2 . . . Damage (minor) 3 | . . 2 . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted 2 | . . 1 . . 1 . Combat Hostiles 2 | . . 1 . . 1 . Parts Melted 24 | . 2 10 4 4 4 . Heat Transferred 9984 | . 814 2923 2838 1036 2003 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 439 | 20 163 325 347 233 439 171 Initial 104 | . 9 21 47 104 52 94 Average 123 | 6 71 118 118 128 142 100 Maximum Alert Level 2 | . . 1 1 1 2 . Low Security (%) 77 | 100 100 75 71 92 66 100 Level 1 21 | . . 24 28 7 31 . Level 2 . | . . . . . 1 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . 1 2 6 5 13 3 Investigation 15 | . 1 1 2 3 7 1 Extermination 4 | . . . . . 4 . Reinforcement 6 | . . 1 . 2 1 2 Assault . | . . . . . . . Garrison 5 | . . . 4 . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 5 | . . 1 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 141 | 1 10 21 29 29 43 8 Peak Tracking Total 5 | 1 3 5 3 5 4 2 Tactical Retreats 5 | . . 2 . 3 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 11 | . 2 1 4 . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 26 | . 1 1 . 2 20 2 Max in Single Turn 5 | . 1 1 . 1 5 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 35 | . 2 3 13 3 12 2 Terminals 17 | . 1 2 8 2 4 . Fabricators 4 | . . . . . 2 2 Repair Stations 3 | . . . 2 . 1 . Recycling Units 8 | . 1 1 2 . 4 . Scanalyzers 2 | . . . . 1 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 97 | . 8 9 34 13 29 4 Successful 69 | . 6 9 26 10 15 3 Failed 28 | . 2 . 8 3 14 1 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 44 | . 4 5 20 8 7 . Fabricators 9 | . . . . . 5 4 Repair Stations 10 | . . . 6 . 4 . Recycling Units 22 | . 4 4 5 . 9 . Scanalyzers 9 | . . . . 5 4 . Garrison Access 3 | . . . 3 . . . Terminal Hacks 32 | . 2 5 16 5 4 . Record 8 | . . 1 4 2 1 . Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . . 2 . . . Open DSF 2 | . . . . . 2 . Level Access Points 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Alert Level 5 | . 1 2 1 . 1 . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . . 1 1 . . . Dispatch Records 1 | . . . . 1 . . Surveillance Status 1 | . . . . 1 . . Transport Status 1 | . . . 1 . . . Recall Extermination 2 | . . . 2 . . . Zone Layout 3 | . . . 2 1 . . Fabricator Hacks 3 | . . . . . . 3 Load Schematic 1 | . . . . . . 1 Build 2 | . . . . . . 2 Repair Station Hacks 9 | . . . 6 . 3 . Scan Component 4 | . . . 2 . 2 . Repair 3 | . . . 2 . 1 . Refit 2 | . . . 2 . . . Recycling Unit Hacks 17 | . 4 4 3 . 6 . Recycle Component 2 | . 2 . . . . . Process 3 | . 1 2 . . . . Report Inventory 4 | . . 1 2 . 1 . Retrieve Matter 4 | . 1 1 . . 2 . Retrieve Components 4 | . . . 1 . 3 . Scanalyzer 7 | . . . . 5 2 . Insert Component 4 | . . . . 3 1 . Analyze 3 | . . . . 2 1 . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 25 | . 2 3 6 3 9 2 Full Trace Events 15 | . 1 1 3 3 6 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 76 | . . . . . . 76 Total Robot Build Rating 5 | . . . . . . 5 Part Schematics Acquired 2 | . . . . 2 . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 25 | . . . . . . 25 Total Part Build Rating 1 | . . . . . . 1 Parts Repaired 2 | . . . 2 . . . Time 94 | . . . 58 . 36 . Parts Recycled 2 | . 2 . . . . . Recycled Matter 175 | . 141 34 . . . . Retrieved Matter 175 | . 141 34 . . . . Retrieved Components 25 | . . . 3 . 22 . Parts Scanalyzed 3 | . . . . 2 1 . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 13 | . . . 12 . . 1 Largest Group 12 | . . . 12 12 . 1 Highest-Rated Group 184 | . . . 184 184 . 21 Highest-Rated Ally 100 | . . . 100 78 . 21 Total Orders 5 | . . . . . . 5 ROAM 1 | . . . . . . 1 PICKUP 2 | . . . . . . 2 COLLECT 2 | . . . . . . 2 Ally Attacks 110 | . . . 28 82 . . Total Damage 1534 | . . . 775 759 . . Kills 18 | . . . 10 8 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 7202 | 86 456 567 1576 1101 2785 631 Spaces Moved 3658 | 78 467 358 756 392 1413 194 Core 17 | 17 . . . . . . Treads 2696 | . . . 697 392 1413 194 Legs . | . . . . . . . Wheels 945 | 61 467 358 59 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 86 86 160 156 162 Average Speed 148 | 73 80 88 155 225 162 162 Slowest Speed 320 | 80 90 115 240 320 316 162 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 7 57 30 77 44 35 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 407 | . . . . 2 355 50 Melee . | . . . . . . . Projectile 10 | . . . . 2 7 1 AOE 397 | . . . . . 348 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 4885 | 99 510 488 1040 524 1737 487 Wait 568 | . 1 7 133 28 124 275 Move 3652 | 77 466 357 755 391 1412 194 Hop . | . . . . . . . Pick Up 125 | 10 9 16 35 19 33 3 Fast Attach 8 | 1 1 3 . . 3 . Attach 47 | 6 4 7 11 3 15 1 Detach 3 | . . 2 . . 1 . Swap 76 | 1 5 11 19 11 28 1 Drop 87 | . 4 9 21 12 40 1 Fire 304 | 4 18 75 62 58 75 12 Melee . | . . . . . . . Ram 3 | . 2 1 . . . . Kick . | . . . . . . . Crush 12 | . . . 4 2 6 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage (discovered 3 exits: *Mat / Rec / Gar) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Identified exit to Materials 50 | -11/Scrapyard | Discovered exit to Materials (range 8) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 203 | -10/Materials | Identified exit to Materials 203 | -10/Materials | Discovered exit to Materials (range 16) 252 | -10/Materials | Identified exit to Mines 252 | -10/Materials | Discovered exit to Mines (range 9) 317 | -10/Materials | Build established: Hacker-Mutant 406 | -10/Materials | Identified exit to Subcaves 406 | -10/Materials | Discovered exit to Subcaves (range 5) 476 | -10/Materials | Discovered exit to Materials (range 8) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 804 | -9/Materials | Identified exit to Storage 804 | -9/Materials | Discovered exit to Storage (range 7) 900 | -9/Materials | Lost 4 parts (2p1n1w) 905 | -9/Materials | Identified exit to Materials 905 | -9/Materials | Discovered exit to Materials (range 14) 1042 | -9/Materials | Identified exit to Mines 1042 | -9/Materials | Discovered exit to Mines (range 6) 1110 | -9/Materials | Entered Storage 1229 | -9/Storage | Build established: Scavenger-Mutant 1296 | -9/Storage | Garrison activated, responded to threat 1323 | -9/Storage | Core integrity fell below 50% 1383 | -9/Storage | Lost 3 parts (1p2w) 1838 | -9/Storage | Identified exit to Recycling 1956 | -9/Storage | Repaired Ion Engine 1957 | -9/Storage | Repaired Hpw. Tractor Beam 2151 | -9/Storage | Met 01-MTF 2415 | -9/Storage | Identified exit to Garrison 2453 | -9/Storage | Garrison activated, responded to threat 2578 | -9/Storage | Discovered exit to Materials (range 8) 2628 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2686 | -9/Storage | Entered Materials 2686 | -8/Materials | Accompanied by 12 allies (01-MTF) 2686 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2691 | -8/Materials | 01-MTF left 2829 | -8/Materials | Lost 7 allies 3245 | -8/Materials | Lost 3 allies 3370 | -8/Materials | Build established: Hauler-Skirmisher 3740 | -8/Materials | Identified exit to Factory 3740 | -8/Materials | Discovered exit to Factory (range 15) 3787 | -8/Materials | Entered Factory 3787 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4442 | -7/Factory | Build established: Scavenger-Skirmisher 5569 | -7/Factory | Build established: Hacker-Skirmisher 5646 | -7/Factory | Garrison activated, responded to threat 6146 | -7/Factory | Build established: Scavenger-Skirmisher 6560 | -7/Factory | Identified exit to Factory 6560 | -7/Factory | Discovered exit to Factory (range 9) 6572 | -7/Factory | Entered another Factory area 6572 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6686 | -6/Factory | Fabricated Sensor Array (x1) 6730 | -6/Factory | Build established: Hacker-Tank 6858 | -6/Factory | Fabricated R-10 Processor (x1) 7203 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. W-25 Informer destroyed. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. R-10 Processor collects Imp. Hover Unit. K-01 Serf collects debris. R-10 Processor collects Imp. Sensor Array. R-10 Processor collects Imp. Hover Unit. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Deuterium Engine. U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????"???????????????????????????????????? | | #????????????""??????????????????????????????????? | | #????????????? ????????????????????????????????? | | ########???????? ???????????????????????????????? | | # ############R#############+######??????????? | | ?????????? | | ?????????? | | % k ????????? | | # uRR ????????? | | # @ k ????????? | | # ####+#### ###########????????????? | | # # #???????# #?????????A??????????? | | ### #???????# # !#????????????????????? | | ??# #??""???# + #????????????????????? | | ??# # """???# # #????????????????????? | | ??# + """ ??# # #????????????????????? | | ??# #???????# # #????????????????????? | | ??# #???????# # #????????????????????? | | ### #???????# # #????????????????????? | | #???????# + #????????????????????? | | ^ #???????# # #????????????????????? | | #???????# #######????????????????????? | | #???????? ???????????????????????????? | | #????????????????????????????????????????? | | " #????????????????????????????????????????? | | #????????????????????????????????????????? | | #???????????????????????????????????????? | | """ ##???????????????????????????????????????? | | """ #????????????????????????????????????????? | | ##???????????????????????????????????????? | | ##???????????????????????????????????????? | | ### ##???????????????????????????????????????? | | ### ##???????????????????????????????????????? | | # ##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 26 Energy Capacity 460 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Shock Maul | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x1 | -6/Factory R-10 Processor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control I Spy Just What I Needed Let's See Who's Tougher My Command Is Your Wish Troublemaker Challenges ------------ None Game ------ Seed SiegeHybridStripper Manual? 0 Play Time 01:30:45 Cumulative 1.4 hours Start 2024.05.21 @ 04:23:36 End 2024.05.22 @ 08:52:05 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 593d0575-0cb4-4ab8-a4e0-0b56b6ab45e7