Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 16:39:07 // Halloween2019/Abominations Player: HOTSOUP Result: Destroyed by Lesser Abomination with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (126) 126 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1126 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Light Ion Engine Light Ion Engine Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Visual Processing Unit > --- WEAPON ----------- Medium Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine [Rating: 3] Favorites ----------- Power None Propulsion None Utility Visual Processing Unit Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 4 | 2 1 1 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion . | . . . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 1 | . 1 . Device . | . . . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 2 | . 1 2 Average Slot Usage (%) 14 | . 18 11 Processor 6 | . 4 7 Energy Gun 6 | . 14 . Special Weapon 1 | . . 3 Naked Turns 53 | . . 53 Heaviest Build 4 | 4 2 1 Greatest Support 3 | 3 3 3 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 3 | 2 3 3 Average Carried 2 | 1 2 3 Final Capacity 4 | 4 4 4 Final Carried 3 | 2 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 240 | 137 93 10 Remotely . | . . . Salvage Created 128 | . 128 . Parts 10 | . 10 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 2 | . 2 . Guns 2 | . 2 . Classes Destroyed 4 | . 4 . Operator 1 | . 1 . Watcher 1 | . 1 . Grunt 1 | . 1 . Abomination 1 | . 1 . Best Kill Streak 2 | . 2 . Combat Bots Only 1 | . 1 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 619 | . 139 480 Core 507 | . 94 413 Absorbed by Shields . | . . . Core Remaining (%) 81 | 100 62 . Volleys Fired 33 | . 33 . Largest 1 | . 1 . Hottest 50 | . 50 . Shots Fired 33 | . 33 . Gun 33 | . 33 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 33 | . 33 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 2 | . 2 . Robot Miss Streak 7 | . 7 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 14 | . 14 . Core Hits 7 | . 7 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 253 | . 229 24 Guns 229 | . 229 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 24 | . . 24 Kinetic . | . . . Thermal 229 | . 229 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 2 | . . 2 Impact 2 | . . 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 11 | . . 11 Shots . | . . . Rammed 7 | . . 7 Targets Rammed 7 | . . 7 Kicked . | . . . Crushed . | . . . Highest Temperature 42 | . 42 . Average Temperature 24 | . 24 . Received Heat Transfer 298 | . 66 232 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 461 | . 461 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 92 | . 92 62 Initial 34 | . . 34 Average 38 | . 35 47 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 9 | . 3 6 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 7 | . 2 5 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 9 | . 1 8 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 9 9 Peak Tracking Total 8 | . 5 8 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . . 3 Terminals 3 | . . 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . . 10 Successful 6 | . . 6 Failed 4 | . . 4 Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . . 6 Terminals 10 | . . 10 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . . 6 Part Schematic 1 | . . 1 Prototype ID Bank 2 | . . 2 Terminal Index 1 | . . 1 Dispatch Records 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . . 3 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 370 | 34 149 187 Spaces Moved 463 | 39 155 269 Core 463 | 39 155 269 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 50 Average Speed 51 | 71 50 50 Slowest Speed 100 | 100 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 27 28 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 555 | 43 192 320 Wait 47 | . 3 44 Move 460 | 38 154 268 Hop . | . . . Pick Up 3 | 2 1 . Fast Attach 4 | 2 1 1 Attach . | . . . Detach . | . . . Swap . | . . . Drop 1 | 1 . . Fire 33 | . 33 . Melee . | . . . Ram 7 | . . 7 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 18) 180 | -10/Materials | Discovered new exit (range 17) 184 | -10/Materials | Entered another Materials area 184 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 321 | -9/Materials | Core integrity fell below 50% 333 | -9/Materials | Discovered new exit (range 11) 364 | -9/Materials | Core integrity fell below 20% 371 | -9/Materials | Destroyed by Lesser Abomination with Beam Rifle Last Messages --------------- 00301_ Slammed into Lesser Abomination. 00301_ Lesser Abomination knocked back. 00301_ Destabilizing: Core damaged (-16). 00317_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Enh. Autogun Imp. EM Shotgun 00318_ Visual Processing Unit destroyed. 00333_ EXIT=FOUND (Blocked) 00341_ Connecting with Terminal... >>Enumerate(Squads) Retrieving dispatch records... No active records found. >>Prototypes Downloading prototype IDs... Imp. Assault Rifle Adv. Beam Cannon 00359_ Lesser Abomination absorbs Med. Matter Pod. 00363_ Unstable Anomaly suddenly flashes brightly. 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