Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 23:11:53 Player: Roland Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (132) 660 Value Destroyed (4902) 4902 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 8847 Bonus ------- High Alert Combat Kills 185 Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 17/100 System Corruption 6% Temperature Cool (22) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Ion Burst Cannon > --- INVENTORY (5) ---- Shock Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Weapon Cycler Improved Light Armor Plating Drone Bay Drone Bay > --- WEAPON ----------- Minigun Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Carbon-fiber Leg Gravmag System Improved Heat Sink Target Analyzer Gatling Laser Plasma Cannon Cooled Particle Cannon Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon [Rating: 59] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 1 . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 108 | 5 2 17 31 30 23 Power 14 | 1 . 1 6 5 1 Engine 11 | 1 . . 5 4 1 Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 25 | 2 . 4 6 7 6 Treads 7 | 2 . 2 3 . . Leg 16 | . . 2 3 7 4 Wheel 1 | . . . . . 1 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 35 | . 2 4 11 11 7 Device 23 | . 1 3 9 5 5 Storage 3 | . . . 2 1 . Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection 6 | . . 1 . 4 1 Artifact . | . . . . . . Weapon 34 | 2 . 8 8 7 9 Energy Gun 8 | 2 . 2 1 1 2 Energy Cannon 9 | . . . 2 3 4 Ballistic Gun 15 | . . 6 4 2 3 Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 1 2 1 Parts Lost 48 | . . 1 6 19 22 Power 6 | . . . 2 2 2 Propulsion 12 | . . . . 5 7 Utility 15 | . . . 3 6 6 Weapon 15 | . . 1 1 6 7 Highest Loss Streak 16 | . . 1 3 8 16 To Critical Strikes . | . . . . . . Average Backups 5 | 3 4 4 5 7 6 Power . | 1 1 1 . . . Propulsion 1 | 1 2 1 2 . 1 Utility 1 | . . . 1 2 1 Weapon 2 | . 1 1 1 3 3 Tool/Special . | . . . . . . Unused Backups 14 | . . 8 2 1 3 Power 2 | . . 2 . . . Propulsion 5 | . . 3 1 . 1 Utility 1 | . . . . 1 . Weapon 6 | . . 3 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 91 95 97 89 88 Engine 11 | . 14 8 14 10 11 Core 2 | . . 2 3 3 . Treads 6 | . 28 20 . . . Leg 18 | . . 1 26 27 21 Device 13 | . 10 14 15 9 16 Storage 4 | . . . 3 9 5 Processor 5 | . 9 11 5 2 1 Protection 3 | . . 6 1 6 4 Energy Gun 6 | . 28 18 . . . Energy Cannon 4 | . . . 3 7 8 Ballistic Gun 11 | . . 12 18 3 14 Ballistic Cannon 1 | . . . 1 4 . Peak Build Rating 59 | 5 7 22 37 54 59 Average Rating 30 | 3 6 11 31 43 47 On Entrance 18 | . 5 7 22 35 43 Naked Turns . | . . . . . . Heaviest Build 133 | 7 8 21 44 133 65 Greatest Support 70 | 40 40 40 62 70 60 Greatest Overweight (x) 16 | . . 6 . 16 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 5 5 5 10 25 10 Average Capacity 7 | 5 5 5 6 11 9 Most Carried 10 | 5 5 5 10 10 10 Average Carried 5 | 3 4 4 5 7 6 Final Capacity 10 | 5 5 5 10 10 5 Final Carried 10 | 4 5 5 10 5 1 Class Distribution -------------------- 30% | Scavenger-Gunner 27% | Gunner 23% | Scavenger-Tank 12% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3289 | 230 37 415 1029 942 636 Remotely . | . . . . . . Salvage Created 5679 | . 103 1348 1498 1457 1273 Parts 295 | . 9 62 95 67 62 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | . . 3 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 97 | . 2 22 27 28 18 Guns 61 | . 2 22 20 6 11 Cannons 27 | . . . 7 14 6 AOE 8 | . . . . 7 1 Classes Destroyed 16 | . 2 4 4 5 1 Worker 7 | . . . 5 1 1 Builder 6 | . . . 2 3 1 Tunneler 2 | . . 1 1 . . Recycler 8 | . . 5 1 . 2 Mechanic 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 10 | . 1 1 5 1 2 Swarmer 8 | . . . 8 . . Grunt 51 | . 2 17 11 13 8 Brawler 1 | . . 1 . . . Duelist 3 | . . . . 3 . Sentry 16 | . . 4 6 4 2 Specialist 6 | . . . . 4 2 Hunter 5 | . . . 2 1 2 Programmer 6 | . . . . 2 4 Heavy 1 | . . . . 1 . Best Kill Streak 13 | . 2 8 11 13 4 Combat Bots Only 11 | . 2 5 7 11 3 Max Kills in Single Turn 3 | . 1 2 2 3 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 801 | . 3 105 180 281 232 Missed 206 | . 2 17 51 85 51 Hits 595 | . 1 88 129 196 181 Melee 8 | . . . . 8 . Projectile 587 | . 1 88 129 188 181 Critical Strikes 18 | . . 3 7 3 5 Part Disruptions 3 | . . . . . 3 Damage Taken 8516 | . 12 1178 1519 2586 3221 Core 1576 | . 12 144 157 408 855 Absorbed by Shields . | . . . . . . Ignored by Resistances 196 | . . . . 196 . Regen/Repaired (Parts) 89 | . . 89 . . . Core Remaining (%) 74 | 100 95 64 71 41 . Volleys Fired 264 | . 5 65 76 72 46 Largest 4 | . 2 3 3 3 4 Hottest 329 | . 80 130 163 179 329 Shots Fired 733 | . 10 183 215 180 145 Gun 543 | . 10 183 175 79 96 Cannon 189 | . . . 40 100 49 Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 438 | . . 85 181 85 87 Thermal 260 | . 10 95 34 63 58 Explosive 1 | . . . . 1 . Electromagnetic 34 | . . 3 . 31 . Robot Hit Streak 15 | . 8 15 9 12 8 Robot Miss Streak 15 | . 1 6 7 4 15 Penetration Max 1 | . . . 1 1 . Secondary Targets 15 | . . 9 4 . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 429 | . 8 116 116 110 79 Core Hits 278 | . 7 61 65 54 91 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . . . 2 3 . Meltdown 1 | . . . . 1 . Destroy 1 | . . . 1 . . Blast 3 | . . . 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11291 | . 88 1679 2376 4529 2619 Guns 6002 | . 87 1629 1798 1312 1176 Cannons 3902 | . . . 525 1940 1437 Explosions 1302 | . . 50 . 1252 . Melee . | . . . . . . Ramming 85 | . 1 . 53 25 6 Kinetic 5436 | . . 838 1846 1681 1071 Thermal 5083 | . 87 770 477 2207 1542 Explosive 70 | . . . . 70 . Electromagnetic 617 | . . 71 . 546 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 3 6 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 2 1 Message Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 134 | . . . 8 126 . Projectiles 116 | . . . 8 108 . Explosions 18 | . . . . 18 . Melee . | . . . . . . Knockbacks 3 | . . . 1 2 . Impact 1 | . . . 1 . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 144 | . . 22 . 122 . Shots 5 | . . 1 . 4 . Rammed 3 | . 1 2 . . . Targets Rammed 18 | . 1 2 10 4 1 Kicked 15 | . . . 10 4 1 Crushed . | . . . . . . Highest Temperature 773 | . 60 336 458 660 773 Average Temperature 157 | . 27 76 117 206 185 Received Heat Transfer 2256 | . 6 591 594 759 306 Effects 66 | . . 2 3 40 21 Shutdowns 12 | . . . 1 7 4 Energy Bleed 9 | . . 1 1 6 1 Interference 15 | . . 1 . 8 6 Matter Decay 8 | . . . . 4 4 Short Circuit 5 | . . . . 2 3 Damage (minor) 3 | . . . 1 1 1 Damage (major) 13 | . . . . 11 2 Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 15 | . . 3 3 6 3 Heat Transferred 7301 | . 200 1878 740 2501 1982 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 . 3 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 44 | 100 100 79 58 10 . Level 1 46 | . . 20 34 62 99 Level 2 8 | . . . 7 27 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 649 | . 50 287 426 649 352 Initial 284 | . . . 120 184 284 Average 209 | . 7 97 216 344 254 Influence Increases 3097 | . 57 627 836 1010 567 Destroy 0b10 Robot/C 1940 | . 40 440 540 560 360 Destroy 0b10 Robot/NC 175 | . 5 35 70 30 35 Destroy Leader 510 | . 12 122 140 132 104 Successful Hack 8 | . . . 4 . 4 Disable Machine 225 | . . 30 45 120 30 Destroy Structure 134 | . . . 22 108 4 Lose Combat Pursuer 105 | . . . 15 60 30 Influence Decreases 2868 | . 57 340 717 834 920 Entered New Map 687 | . . . 167 222 298 Time Decay 1661 | . 57 330 490 422 362 Lost Part 480 | . . 10 60 190 220 Lost Ally 40 | . . . . . 40 Squads Dispatched 22 | . 1 4 2 11 4 Investigation 4 | . . 1 1 1 1 Extermination 3 | . . . . 2 1 Reinforcement 12 | . 1 3 1 5 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . . 2 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | . 4 29 39 36 27 Peak Tracking Total 7 | . 2 6 5 7 4 Tactical Retreats 4 | . . . 1 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 15 | . . 2 3 8 2 Max in Single Turn 3 | . . 1 2 3 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 9 | . 1 2 3 1 2 Terminals 3 | . . . 1 1 1 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 24 | . 1 8 7 3 5 Successful 18 | . 1 7 7 . 3 Failed 6 | . . 1 . 3 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . . . 2 3 2 Fabricators . | . . . . . . Repair Stations 7 | . . 4 . . 3 Recycling Units 5 | . 1 4 . . . Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 2 . 2 Record 3 | . . . 1 . 2 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 4 . . 1 Scan Component 3 | . . 2 . . 1 Repair 2 | . . 2 . . . Recycling Unit Hacks 4 | . 1 3 . . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 5 | . . . 5 . . Insert Component 3 | . . . 3 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 2 2 1 2 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter 114 | . . 114 . . . Retrieved Matter 114 | . . 114 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1449 | . . 238 583 295 333 Sensors 802 | . . . 174 295 333 Traps 409 | . . . 409 . . ECM 238 | . . 238 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 4 | . . . . . 4 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4454 | 119 297 899 1291 1023 825 Spaces Moved 2097 | 79 163 358 756 427 314 Core 29 | 18 . 2 . 1 8 Treads 570 | 61 163 332 14 . . Legs 1496 | . . 24 742 426 304 Wheels . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 Average Speed 149 | 134 160 158 122 162 184 Slowest Speed 850 | 160 160 350 158 850 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 36 35 58 11 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 157 | . . . 21 133 3 Melee . | . . . . . . Projectile 46 | . . . 21 22 3 AOE 111 | . . . . 111 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2866 | 92 189 553 947 610 475 Wait 126 | . 16 61 7 1 41 Move 2092 | 78 162 357 755 426 314 Hop . | . . . . . . Pick Up 126 | 9 3 25 33 35 21 Fast Attach 12 | . . 3 6 1 2 Attach 96 | 5 2 11 14 38 26 Detach 14 | . . . 1 9 4 Swap 36 | . . 6 19 7 4 Drop 82 | . . 23 26 17 16 Fire 264 | . 5 65 76 72 46 Melee . | . . . . . . Ram . | . . . . . . Kick 15 | . . . 10 4 1 Crush 3 | . 1 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 10) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 567 | -9/Materials | Repaired Sml. Laser 608 | -9/Materials | Repaired Ion Engine 762 | -9/Materials | Discovered new exit (range 3) 1235 | -9/Materials | Discovered new exit (range 5) 1316 | -9/Materials | Entered another Materials area 1316 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1559 | -8/Materials | Build established: Gunner 1899 | -8/Materials | Lost 3 parts (2p1u) 2033 | -8/Materials | Discovered new exit (range 3) 2148 | -8/Materials | Build established: Scavenger-Gunner 2292 | -8/Materials | Destroyed 7 combat bots 2607 | -8/Materials | Entered Factory 2607 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2809 | -7/Factory | Lost 4 parts (1p2n1w) 3328 | -7/Factory | Garrison activated, responded to threat 3463 | -7/Factory | Lost 5 parts (1n3u1w) 3475 | -7/Factory | Destroyed 11 combat bots 3510 | -7/Factory | Core integrity fell below 50% 3547 | -7/Factory | Lost 8 parts (1p2n2u3w) 3623 | -7/Factory | Discovered new exit (range 3) 3630 | -7/Factory | Entered another Factory area 3630 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3823 | -6/Factory | Build established: Scavenger-Tank 4307 | -6/Factory | Lost 4 parts (2n2u) 4324 | -6/Factory | Lost 3 allies 4401 | -6/Factory | Core integrity fell below 50% 4431 | -6/Factory | Core integrity fell below 20% 4455 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-10 Processor collects Gauss Rifle. R-10 Processor inserts Carbon-fiber Leg into recycling unit. Slug penetrates Wall. Com. Wheel destroyed. R-10 Processor inserts Com. Wheel into recycling unit. R-10 Processor collects Machine Analyzer. R-10 Processor inserts Unknown Hover Unit into recycling unit. R-10 Processor collects Flexi-carbon Leg. P-60 Hacker destroyed. Fusion Modulator explodes. Minigun destroyed. R-10 Processor destroyed. Fusion Modulator explodes. H-66 Slayer destroyed. Ion Burst Cannon destroyed. Recycling Unit disabled. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #??????????????? ??????????????????????????? | | #?????????????# #?????????????????????????? | | +?????????????# #?????????????????????????? | | #?????????????# #?????????????????????????? | | #?????????????# #?????????????????????????? | | #?????????????# #?????????????????????????? | | #?????????????# #?????????????????????????? | | #?????????????# #?????????????????????????? | | ##########+???# #?????????????????????????? | | ????+ #?????????????????????????? | | ########### #?????????????????????????? | | # = # #?????????????????????????? | | + """ # #?????????????????????????? | | ###### """ # #?????????????????????????? | | #????# """ # #?????????????????????????? | | #????#" # [ #?????????????????????????? | | #????#"" """ # !* #?????????????????????????? | | ?????#"" """ #+##+#############+### ??????????? | | ?????#"" """ #!% R %% ??????????? | | ?????#"" !#=%=%k k %* ??????????? | | ?????#"T %!+% % % = ?H????????? | | ?????#"" !! !!#u =*u g A ??????????? | | ?????#"" !! # g ???????????? | | ?????#"" #### ;;;;######### ???????????? | | ?????#"" # @ ;#???????????????????? | | ?????#" ! # %|[ ;#???????????????????? | | ?????# # ! ;#???????????????????? | | ?????########### % ;#???????????????????? | | ????"?????????#; [ ;#???????????????????? | | ??? ?????????#; ##???????????????????? | | ??? ??????????#; #????????????????????? | | ?? ?????????#; #????????????????????? | | ??""" ""??????#; R #????????????????????? | | ? """ ""??????## = " #????????????????????? | | ? """ "????????# Y" #????????????????????? | | ?????????# """ #????????????????????? | | """ "????????###########?##????????????????????? | | """ "??????????????????????????????????????????? | | """ """????????????????????????????????????????? | | #?????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 1010 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Corruption Block 8 Armor Coverage 225 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Laser | 27% | -9/Materials Ion Engine | 36% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonIonWheel Manual? 0 Play Time 00:59:19 Cumulative 7.1 hours Start 2025.10.04 @ 22:10:09 End 2025.10.04 @ 23:11:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 791f6e31-9cdb-498f-b6ab-5255612ae863