Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 22:52:48 Player: deadbabe Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (726) 726 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1669) 1669 TOTAL SCORE: 5745 Bonus ------- Follower Combat Kills 569 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 128/850 Matter 7/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Large Storage Unit > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (15) --- Improved Deuterium Engine High-capacity Matter Pod (200) Hacking Drone Bay (1/1) Heavy Machine Gun Makeshift Spear Self-destruct Interrupter (50) Self-destruct Interrupter (49) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector Power Shielding Propulsion Shielding Improved Medium Armor Plating > --- WEAPON ----------- Minigun KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Carbon-fiber Leg High-capacity Matter Pod Hacking Drone Bay Barrage Gun Barrage Gun Heavy Battle Rifle Heavy Machine Gun Bore Cannon Heavy Shock Bomb Launcher Makeshift Spear Self-destruct Interrupter Self-destruct Interrupter [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 8 | . . 2 . . . 6 Weapon . | . . . . . . . Parts Attached 30 | 7 1 1 2 2 6 11 Power 4 | 1 . . 1 . 1 1 Engine 3 | 1 . . 1 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 6 | 2 . . . . 1 3 Treads 2 | . . . . . . 2 Leg 4 | 2 . . . . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 2 1 1 . 2 1 1 Device 3 | 1 1 . . 1 . . Storage 2 | 1 . 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 12 | 2 . . 1 . 3 6 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . . 1 . 3 4 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 2 | . . . . . 1 1 System Corruption 5 | . . . . . 2 3 Parts Lost 19 | . . . 1 . . 18 Power 2 | . . . . . . 2 Propulsion 5 | . . . . . . 5 Utility 4 | . . . . . . 4 Weapon 8 | . . . 1 . . 7 Highest Loss Streak 9 | . . . 1 . . 9 To Critical Strikes . | . . . . . . . Average Backups 10 | . 2 4 5 11 12 12 Power . | . 1 1 1 1 1 1 Propulsion 1 | . . . . . 1 2 Utility 3 | . 1 2 3 3 3 2 Weapon 5 | . . . . 5 6 6 Tool/Special . | . . . . . . . Unused Backups 6 | . . . . 1 2 3 Power 2 | . . . . . 1 1 Propulsion . | . . . . . . . Utility 2 | . . . . 1 . 1 Weapon 2 | . . . . . 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 83 | . 100 77 77 87 90 58 Engine 9 | . 14 11 11 11 10 3 Leg 19 | . 28 22 22 22 20 8 Device 10 | . 14 11 11 11 11 9 Storage 10 | . 14 11 11 11 11 6 Protection 11 | . . . . 10 15 14 Ballistic Gun 20 | . 28 22 22 22 22 9 Peak Build Rating 35 | 9 9 7 8 22 31 35 Average Rating 18 | 5 8 7 7 15 24 29 On Entrance 11 | . 9 7 7 8 17 31 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 48 | 13 13 28 29 36 46 48 Greatest Support 58 | 20 20 20 20 20 25 58 Greatest Overweight (x) 13 | . . 1 1 1 3 13 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 Most Carried 15 | 2 3 5 6 15 15 15 Average Carried 12 | . 2 4 5 12 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 2 3 5 6 15 15 7 Class Distribution -------------------- 80% | Mutant 16% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1058 | 275 39 58 37 221 184 244 Remotely . | . . . . . . . Salvage Created 938 | 114 39 58 52 . 116 559 Parts 67 | 5 6 4 5 . 7 40 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . . . 1 . . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 31 | . . . . 4 27 . Prevented 49 | . . . . . 49 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 19 | . 3 1 3 . 2 10 Guns 16 | . 3 1 3 . 2 7 Cannons 1 | . . . . . . 1 AOE 2 | . . . . . . 2 Classes Destroyed 9 | 2 1 1 . . 2 3 Worker 3 | . . . . . . 3 Builder 1 | . . . . . . 1 Tunneler 2 | 1 . . . . . 1 Recycler 1 | 1 . . . . . . Swarmer 10 | . 3 . 3 . . 4 Grunt 3 | . . . . . 1 2 Sentry 1 | . . 1 . . . . Hunter 3 | . . . . . . 3 Programmer 2 | . . . . . 1 1 Best Kill Streak 5 | 2 3 1 3 . 1 5 Combat Bots Only 5 | . 3 1 3 . 1 5 Max Kills in Single Turn 3 | 1 1 1 1 . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 282 | . 9 21 28 . 12 212 Missed 80 | . 3 5 6 . 5 61 Hits 202 | . 6 16 22 . 7 151 Projectile 202 | . 6 16 22 . 7 151 Critical Strikes 3 | . . . . . 1 2 Damage Taken 3437 | . 49 240 191 . 147 2810 Core 880 | . 24 33 56 . 45 722 Absorbed by Shields . | . . . . . . . Redirected to Shielding 88 | . . . . . 12 76 Regen/Repaired (Parts) 55 | . . . . . 55 . Core Remaining (%) 85 | 100 90 . . . 66 . Volleys Fired 105 | 7 4 4 10 . 5 75 Largest 2 | 1 2 2 2 . 2 2 Hottest 76 | 20 40 40 43 . 58 76 Shots Fired 155 | 7 8 8 19 . 10 103 Gun 125 | 7 8 8 19 . 10 73 Cannon 27 | . . . . . . 27 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 152 | 7 8 8 19 . 10 100 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 10 | 3 5 4 4 . 4 10 Robot Miss Streak 5 | 1 1 1 5 . 3 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets 5 | . 1 . 1 . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 86 | 5 5 6 8 . 5 57 Core Hits 47 | 3 3 2 4 . 2 33 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 11 | . . . . . 1 10 Critical Strikes 13 | . . . . . 1 12 Destroy 13 | . . . . . 1 12 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2330 | 59 55 74 106 . 134 1902 Guns 1414 | 59 55 74 106 . 134 986 Cannons 460 | . . . . . . 460 Explosions 450 | . . . . . . 450 Melee . | . . . . . . . Ramming 6 | . . . . . . 6 Kinetic 1874 | 59 55 74 106 . 134 1446 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 450 | . . . . . . 450 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 2 5 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . 5 4 Message Errors 2 | . . . . . 1 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 49 | . . . . . . 49 Projectiles 15 | . . . . . . 15 Explosions 34 | . . . . . . 34 Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 67 | . . . . . . 67 Shots 3 | . . . . . . 3 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 278 | . . 5 . . 192 278 Average Temperature 65 | . . 5 . . 70 63 Received Heat Transfer 255 | . . 114 24 . 9 108 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 1 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 158 | 5 75 37 56 . . 158 Initial 158 | . . 27 6 . . 158 Average 37 | . 18 19 40 . . 48 Influence Increases 985 | 10 85 30 70 . 475 315 Destroy 0b10 Robot/C 660 | . 60 20 60 . 300 220 Destroy 0b10 Robot/NC 45 | 10 . . . . 10 25 Destroy Leader 100 | . 10 10 10 . 20 50 Allied During Kill 151 | . . . . . 145 6 Destroy Structure 14 | . . . . . . 14 Lose Combat Pursuer 15 | . 15 . . . . . Influence Decreases 964 | 10 20 78 61 26 222 547 Entered New Map 170 | . . 38 11 26 . 95 Time Decay 532 | 10 20 40 40 . 142 280 Lost Part 141 | . . . 10 . . 131 Lost Ally 121 | . . . . . 80 41 Squads Dispatched 4 | . . . . . . 4 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 5 4 6 . 16 16 Peak Tracking Total 7 | . 3 4 3 . 4 7 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . . . . . 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . . 1 . Successful 1 | . . . . . 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Open Door 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 5 | . . . . . 5 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 13 | . . . . 4 6 3 Largest Group 9 | . . . . 4 9 5 Highest-Rated Group 268 | . . . . 155 237 268 Highest-Rated Ally 70 | . . . . 41 41 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 87 | . . . . . 73 14 Total Damage 2350 | . . . . . 2068 282 Kills 18 | . . . . . 16 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 5123 | 55 158 88 82 3292 669 779 Terrain 604 | 55 79 . . . . 470 Seismic 4989 | . 79 88 82 3292 669 779 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5262 | 138 158 88 82 3292 669 835 Spaces Moved 2471 | 98 64 41 27 1721 230 290 Core 20 | 8 . . . . . 12 Treads 9 | . . . . . . 9 Legs 2442 | 90 64 41 27 1721 230 269 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 160 Average Speed 192 | 114 120 181 190 190 236 219 Slowest Speed 700 | 120 120 190 190 190 330 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 17 7 10 87 37 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . . . . 12 Melee . | . . . . . . . Projectile 12 | . . . . . . 12 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2816 | 113 136 47 39 1745 348 388 Wait 152 | . 67 . . 9 75 1 Move 2465 | 97 63 40 26 1720 229 290 Hop . | . . . . . . . Pick Up 25 | 2 1 2 1 11 5 3 Fast Attach 12 | 7 . . . 1 3 1 Attach 14 | . . . 1 1 1 11 Detach 1 | . . . . 1 . . Swap 9 | . 1 1 1 . 5 1 Drop 10 | . . . . 2 8 . Fire 105 | 7 4 4 10 . 5 75 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis 5 | . . . . . . 5 Rewire 17 | . . . . . 17 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Utility x2 325 | -9/Materials | Build established: Mutant 358 | -9/Materials | Discovered new exit (range 14) 385 | -9/Materials | Entered Mines 452 | -9/Mines | Met a Derelict bent on vengeance 461 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 462 | -9/Mines | Discovered new exit (range 11) 467 | -9/Mines | Entered Zion 588 | -7/Zion | Learned location of Data Miner (-6) 752 | -7/Zion | Given the Hacking Drone Bay 752 | -7/Zion | Found Prototype Device 753 | -7/Zion | Identified Hacking Drone Bay 992 | -7/Zion | Met Imprinter 1021 | -7/Zion | Imprinted 1023 | -7/Zion | Declared Zion's savior 2042 | -7/Zion | Given A8's code to call for help 2543 | -7/Zion | Identified exit to Deep Caves 3728 | -7/Zion | Discovered new exit (range 14) 3759 | -7/Zion | Entered Proximity Caves 3759 | -6/Proximity Caves | Accompanied by 4 allies 3761 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 3958 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 4134 | -6/Proximity Caves | Lost 3 allies 4259 | -6/Proximity Caves | 0b10 base defense nominally successful 4377 | -6/Proximity Caves | Discovered new exit (range 14) 4416 | -6/Proximity Caves | Lost 3 allies 4428 | -6/Proximity Caves | Entered Factory 4428 | -6/Factory | Accompanied by 2 allies 4428 | -6/Factory | Evolved 6 slots: Utility x6 4470 | -6/Factory | Build established: Scavenger-Mutant 4800 | -6/Factory | Zion Light squad teleported in 4901 | -6/Factory | Lost 5 allies 4957 | -6/Factory | Lost 6 parts (1p1n2u2w) 5128 | -6/Factory | Lost 3 parts (1n1u1w) 5218 | -6/Factory | Core integrity fell below 50% 5262 | -6/Factory | Core integrity fell below 20% 5263 | -6/Factory | Self-destructed Last Messages --------------- 05245_ Slug penetrates R-10 Processor. 05246_ Penetrated by Slug. 05248_ Targeting Computer fried. 05248_ H-66 Slayer destroyed. 05248_ Switching to secondary target: H-66 Slayer. 05249_ Penetrated by Slug. 05249_ Carbon-fiber Leg destroyed. 05249_ R-10 Processor collects Targeting Computer. 05249_ Penetrated by Slug. 05251_ Slug penetrates Wall. 05252_ R-10 Processor collects Targeting Computer. 05252_ Penetrated by Slug. 05254_ H-66 Slayer suffers critical hit (Destroy). 05254_ Destroyed Lgt. Fission Core. 05256_ Slug penetrates Wall. 05256_ Penetrated by Slug. 05256_ Gauss Rifle destroyed. 05258_ Slug penetrates R-10 Processor. 05258_ Penetrated by Slug. 05262_ R-10 Processor collects Power Shielding. Map ----- +----------------------------------------------------+ | ???????????????????????????????????#?# % | | ????????????????????????????????????## % | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ####### | | ?????????????????????????????????????# # ? | | ?????????????????????????????????????# # ??? | | ?????????????????????????????????????# + "? | | ?????????????????????????????????????# # "" | | ?????????????????????????????????????# # | | ?????????????????????????????????????# #? "" | | ?????????????????????????????????????# #?? "" | | ?????????????????????????????????????# #??? 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