Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.24 @ 22:00:20 Player: Mr Goldstein Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (4) 20 Value Destroyed (15) 15 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1624) 1624 TOTAL SCORE: 8339 Bonus ------- Pacifist 1987 Friendly Fire -363 Cogmind --------- Core Integrity 0/1600 Matter 155/300 Energy 98/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (10) ----- Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Peak State ------------ > --- POWER ------------ Backup Power I Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Impulse Thruster Field Propulsion Array Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Medium Armor Plating System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Impulse Thruster Field Propulsion Array Improved Cooling System Improved Medium Armor Plating [Rating: 117] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Advanced Melee Analysis Suite Device ECM Suite Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Backup Laser I Energy Cannon Long-range Phase Cannon Ballistic Cannon Antimatter Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 9 | . . 1 1 1 1 1 1 1 1 1 Utility 8 | . . 1 1 1 1 1 1 . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 50 | . . 1 6 3 1 18 5 4 2 10 Power 8 | . . . . . . 6 . . . 2 Engine 5 | . . . . . . 5 . . . . Core 1 | . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 17 | . . 1 2 1 . 4 2 1 1 5 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 17 | . . 1 2 1 . 4 2 1 1 5 Utility 21 | . . . 4 2 1 6 1 3 1 3 Device 2 | . . . 1 . . . . 1 . . Storage . | . . . . . . . . . . . Processor 5 | . . . 1 2 1 . . 1 . . Hackware 6 | . . . . . . 3 1 . 1 1 Protection 8 | . . . 2 . . 3 . 1 . 2 Artifact . | . . . . . . . . . . . Weapon 4 | . . . . . . 2 2 . . . Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . 2 2 . 1 2 Parts Lost 33 | . . . 1 . 1 2 1 4 3 21 Power 4 | . . . . . . 1 . . . 3 Propulsion 16 | . . . 1 . 1 1 . . 2 11 Utility 12 | . . . . . . . 1 3 1 7 Weapon 1 | . . . . . . . . 1 . . Highest Loss Streak 13 | . . . 1 . 1 2 1 3 6 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 54 | . . 6 45 50 54 68 80 76 63 39 Engine 2 | . . . . . 1 4 5 4 4 . Flight 21 | . . 6 22 20 14 19 28 33 32 20 Device 2 | . . . 9 7 6 3 . 3 2 . Processor 10 | . . . 5 15 24 13 10 9 8 7 Hackware 8 | . . . . . . 13 20 14 9 6 Protection 5 | . . . 8 7 6 7 10 6 4 3 Slashing Weapon 1 | . . . . . . 2 5 3 . . Naked Turns 66 | . 40 26 . . . . . . . . Heaviest Build 28 | . . . 11 9 10 15 12 14 10 28 Greatest Support 73 | 3 3 4 14 15 15 43 36 50 31 73 Greatest Overweight (x) 3 | . . . . . . 3 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 4 4 5 5 5 5 5 4 5 Average Carried 4 | . 3 4 3 4 5 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 4 5 5 4 5 4 3 1 Class Distribution -------------------- 36% | Hacker-Sprinter 23% | Mutant 22% | Hacker-Mutant 17% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 398 | 186 . 14 . . . 55 114 . . 29 Remotely . | . . . . . . . . . . . Salvage Created 157 | . . . . . . 43 114 . . . Parts 12 | . . . . . . 6 6 . . . Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed 2 | . . . . . . 1 1 . . . Hauler 1 | . . . . . . . 1 . . . Operator 3 | . . . . . . 2 1 . . . Best Kill Streak 1 | . . . . . . . 1 . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . 1 1 . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4527 | . 12 127 91 . 89 355 97 410 89 3257 Core 1962 | . 12 127 27 . 35 72 . 67 18 1604 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 52 | . . . . . . 24 7 21 . . Core Remaining (%) 93 | 100 95 68 95 100 95 92 100 94 98 . Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 4 | . . . . . . 2 2 . . . Core Hits 3 | . . . . . . 2 1 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 4 | . . . . . . 2 2 . . . Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . 2 2 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 2 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 397 | . . . . . . 186 210 . 1 . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 396 | . . . . . . 186 210 . . . Ramming 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 396 | . . . . . . 186 210 . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 3 . . . 6 Average Corruption 2 | . . . . . . 3 . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . . 2 . . . 4 Message Errors 1 | . . . . . . 1 . . . . Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 107 | . . . . . . . 107 . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 107 | . . . . . . . 107 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 315 | . . . . . . 315 . 13 . 187 Average Temperature 86 | . . . . . . 116 . 9 . 79 Received Heat Transfer 318 | . 6 18 54 . 24 . 9 . 18 189 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1018 | . 30 147 261 118 158 685 467 637 367 1018 Initial 352 | . . 12 61 118 57 77 335 239 352 201 Average 300 | . 16 58 119 118 95 208 400 396 364 608 Maximum Alert Level 3 | . . . 1 . . 2 2 2 1 3 Low Security (%) 46 | 100 100 100 88 100 100 66 . . . . Level 1 27 | . . . 11 . . 22 60 57 100 33 Level 2 14 | . . . . . . 11 39 42 . 13 Level 3 11 | . . . . . . . . . . 52 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 . 3 . 1 6 . 2 1 4 Investigation 8 | . . . 1 . 1 2 . 1 . 3 Extermination . | . . . . . . . . . . . Reinforcement 10 | . 1 . 2 . . 4 . 1 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . . . 2 . . 3 . 2 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 198 | . 2 13 14 4 12 39 9 24 5 76 Peak Tracking Total 24 | . 1 11 9 4 7 21 6 13 6 24 Tactical Retreats 33 | . . 2 3 . 3 5 2 5 . 13 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . 1 1 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 18 | . . . . . 2 5 4 2 . 5 Terminals 14 | . . . . . . 4 4 2 . 4 Fabricators 2 | . . . . . 1 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 42 | . . . . . 3 11 9 5 . 14 Successful 16 | . . . . . 2 5 4 3 . 2 Failed 26 | . . . . . 1 6 5 2 . 12 Catastrophic 5 | . . . . . 1 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . Manual 24 | . . . . . 1 8 9 1 . 5 Terminals 36 | . . . . . . 10 9 5 . 12 Fabricators 3 | . . . . . 2 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 6 | . . . . . . 2 2 2 . . Robot Analysis 2 | . . . . . . . . 2 . . Level Access Points 2 | . . . . . . 1 1 . . . Zone Layout 2 | . . . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 8 | . . . . . 1 3 2 1 . 1 Terminals 6 | . . . . . . 2 2 1 . 1 Assimilate 5 | . . . . . . 2 2 . . 1 Botnet 1 | . . . . . . . . 1 . . Fabricators 2 | . . . . . 1 1 . . . . Liberate 1 | . . . . . 1 . . . . . Overload 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . . . . . 2 3 3 2 . 4 Full Trace Events 6 | . . . . . 1 1 . 1 . 3 Feedback Events 2 | . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . . . 2 1 . . 1 Largest Group 1 | . . . . . . 1 . . . 1 Highest-Rated Group 45 | . . . . . . 26 . . . 45 Highest-Rated Ally 45 | . . . . . . 26 . . . 45 Total Orders 1 | . . . . . . 1 . . . . STAY 1 | . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . . . . . 2 . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1410 | 14 40 75 116 108 81 353 120 181 21 301 Spaces Moved 3764 | 28 71 171 335 280 239 823 356 508 64 889 Core 236 | 28 71 50 . . . 13 . . . 74 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3528 | . . 121 335 280 239 810 356 508 64 815 Fastest Speed 14 | 50 50 40 30 30 30 25 27 21 26 14 Average Speed 33 | 50 50 42 31 30 32 34 29 30 28 32 Slowest Speed 200 | 50 50 50 40 32 34 200 34 34 34 50 Overloaded Moves 18 | . . . . . . . . . . 18 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 96 | . . 3 11 4 3 23 4 10 2 36 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 19 | 3 18 33 40 7 14 29 12 21 3 29 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 3813 | 27 74 168 330 300 238 864 361 520 64 867 Wait 34 | . . . . . . 32 . . . 2 Move 3574 | 27 70 164 313 271 232 779 347 487 60 824 Hop 85 | . . 3 10 4 3 20 4 10 2 29 Pick Up 12 | . 4 . . 4 . 2 1 . . 1 Fast Attach 35 | . . 1 5 3 1 11 5 2 1 6 Attach 11 | . . . 1 . . 4 . 1 1 4 Detach 4 | . . . 1 . . 2 . . . 1 Swap 4 | . . . . . . 3 . 1 . . Drop 17 | . . . . 3 2 9 2 1 . . Fire . | . . . . . . . . . . . Melee 4 | . . . . . . 2 2 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 33 | . . . . 15 . . . 18 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 15 | -11/Junkyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 10) 55 | -10/Materials | Entered another Materials area 55 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 96 | -9/Materials | Discovered new exit (range 10) 126 | -9/Materials | Discovered new exit (range 8) 130 | -9/Materials | Entered another Materials area 130 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 244 | -8/Materials | Discovered new exit (range 3) 246 | -8/Materials | Entered Factory 246 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 350 | -7/Factory | Discovered new exit (range 15) 354 | -7/Factory | Identified exit to Factory 354 | -7/Factory | Entered another Factory area 354 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 430 | -6/Factory | Discovered new exit (range 15) 435 | -6/Factory | Identified exit to Factory 435 | -6/Factory | Entered another Factory area 435 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 703 | -5/Factory | Identified exit to Factory 771 | -5/Factory | Discovered new exit (range 10) 773 | -5/Factory | Identified exit to Upper Caves 788 | -5/Factory | Entered another Factory area 788 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 803 | -4/Factory | Identified exit to Research 908 | -4/Factory | Entered Research 908 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 1085 | -3/Research | Discovered new exit (range 13) 1088 | -3/Research | Identified exit to Research 1089 | -3/Research | Entered another Research area 1089 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -2/Research | Discovered new exit (range 13) 1110 | -2/Research | Identified exit to Access 1110 | -2/Research | Entered Access 1110 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1141 | -1/Access | Lost 6 parts (2n3u1w) 1147 | -1/Access | Hacking Suite fried by hacking feedback 1203 | -1/Access | Spotted B-99 Colossus 1216 | -1/Access | Lost 5 parts (1p2n2u) 1360 | -1/Access | Search patrols dispatched 1383 | -1/Access | Core integrity fell below 50% 1396 | -1/Access | Core integrity fell below 20% 1411 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 01354_ Penetrated by Slug. 01354_ System Shield destroyed. 01354_ Penetrated by Slug. 01360_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 01368_ Cld. Field Propulsion Drive destroyed. 01368_ Imp. VTOL Module destroyed. 01368_ Penetrated by Slug. 01372_ Slug penetrates Wall. 01379_ Penetrated by Slug. 01381_ Impulse Thruster destroyed. 01381_ Knocked back. 01383_ Field Propulsion Array destroyed. 01383_ Adv. Signal Interpreter destroyed. 01383_ Critical hit (Blast). 01393_ Y-72 Warden destroyed. 01394_ K-01 Serf collects debris. 01395_ Knocked back. 01396_ P-80 Master resets P-80 Master, system corruption cleaned. 01397_ Knocked back. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????#####?#####????????????????? | | ###??????????????????? ???????????????? | | ??????????????##+##### ???????????????? | | ??????????????# ???????????????? | | ??????????????+ ???????????????? | | ??????????????# ????????????????? | | ??????????????# ?????????????????? | | ??????????????# """ ??????????????????? | | ??????????????# """ #???????????????????? | | ???########???# "" #???????????????????? | | ???? ??# F"" #???????????????????? | | ???# ?## """ #???????????????????? | | ????? # #???????????????????? | | ?????? 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"""??? #????????????????? | | #????# #???? ????????????????????????? | | #????# #??? ! ????????????????????????? | | #+########????# #??? ????????????????????????? | | #?????????# #??? ????????????????????????? | | #?????????# #??? ?????????????????????????? | | #?????????# #????#?????????????????????????? | | #?????????#H #??????????????????????????????? | | #?????????# #??????????????????????????????? | | #???????### ###????????????????????????????? | | ######### #????????????????????????????? | | #######??????????????????????? | | % % ???????????????????? | | ??????????????????? | | ???????????????????? | | ^ ##########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 75 Melee Accuracy 19 Offensive Hacking 20 Defensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionSlugMatter Manual? 0 Play Time 00:29:34 Cumulative 238.7 hours Start 2023.05.24 @ 21:34:06 End 2023.05.24 @ 22:00:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 716 Rogue 716 Adventurer 0 Explorer 0 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 86 Gallery% 82 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41a7753a-da35-4690-9902-9a33ef5f42a5