Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 00:28:10 Player: HybriD Result: Destroyed by as-95038 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (4) 20 Value Destroyed (50) 50 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1630 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 236/300 Energy 34/100 System Corruption 7% Temperature Cool (20) Movement Core (300) Ox5 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- Shock Bomb Launcher > --- INVENTORY (10) --- Light Deuterium Engine Superbattery (1500) Particle Cannon Battle Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Superbattery Structural Scanner > --- WEAPON ----------- Small Laser Datajack > --- INVENTORY -------- Ion Engine Aluminum Leg Flight Unit Medium Laser Small Laser [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Launcher Shock Bomb Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 30 | 4 5 7 5 9 Power 3 | 1 . . . 2 Engine 3 | 1 . . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 4 . 2 Treads . | . . . . . Leg 4 | . . 2 . 2 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 9 | 1 2 2 4 . Device 3 | . 1 2 . . Storage 6 | 1 1 . 4 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | . 3 1 1 5 Energy Gun 2 | . 1 . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | . 1 1 . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 . 1 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 9 | . . . . 9 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 9 | . . . . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 64 99 100 96 Engine 13 | . 14 14 14 13 Leg 22 | . . 12 28 27 Wheel 4 | . 28 15 . . Device 12 | . 2 14 14 13 Storage 14 | . 14 14 14 14 Energy Gun 12 | . 2 14 14 12 Ballistic Gun 7 | . 2 14 1 11 Special Melee Weapon 4 | . . . 12 . Peak Build Rating 16 | 4 7 13 16 11 Average Rating 9 | 3 4 9 8 10 On Entrance 6 | . 4 7 10 9 Naked Turns . | . . . . . Heaviest Build 20 | 8 16 20 18 20 Greatest Support 32 | 32 32 32 20 23 Greatest Overweight (x) 5 | . . 1 . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 10 20 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 11 | 6 10 10 11 10 Average Carried 9 | 4 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 8 10 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 432 | 240 10 91 . 91 Remotely . | . . . . . Salvage Created 86 | . . 11 . 75 Parts 8 | . . 2 . 6 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 6 | . . 1 . 5 Guns 4 | . . 1 . 3 AOE 2 | . . . . 2 Classes Destroyed 2 | . . 1 . 1 Swarmer 4 | . . 1 . 3 Assembled 2 | . . . . 2 Best Kill Streak 3 | . . 1 . 3 Combat Bots Only 3 | . . 1 . 3 Max Kills in Single Turn 2 | . . 1 . 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 101 | . . 5 . 96 Missed 39 | . . 2 . 37 Damage Taken 1024 | . . 63 . 961 Core 254 | . . . . 254 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 13 | . . 2 . 11 Largest 2 | . . 2 . 2 Hottest 75 | . . 65 . 75 Shots Fired 22 | . . 4 . 18 Gun 18 | . . 4 . 14 Cannon . | . . . . . Launcher 1 | . . . . 1 Special 3 | . . . . 3 Kinetic 9 | . . 2 . 7 Thermal 12 | . . 2 . 10 Explosive . | . . . . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 2 | . . 2 . 2 Robot Miss Streak 3 | . . 1 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 11 | . . 4 . 7 Core Hits 7 | . . 1 . 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 263 | . . 51 . 212 Guns 180 | . . 51 . 129 Cannons . | . . . . . Explosions 83 | . . . . 83 Melee . | . . . . . Ramming . | . . . . . Kinetic 107 | . . 29 . 78 Thermal 73 | . . 22 . 51 Explosive . | . . . . . Electromagnetic 83 | . . . . 83 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 215 | . . 6 . 215 Average Temperature 61 | . . 3 . 69 Received Heat Transfer 300 | . . . . 300 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 198 | . . 50 . 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 85 | . . 60 . 85 Initial . | . . . . . Average 16 | . . 28 . 15 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 19 | . . 2 . 17 Peak Tracking Total 16 | . . 2 . 16 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 9 | . 2 1 5 1 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 56 | . 3 1 50 2 Successful 54 | . 2 1 50 1 Failed 2 | . 1 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 53 | . 1 1 50 1 Record 50 | . . . 49 1 Robot Analysis 1 | . 1 . . . Open Door 1 | . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1876 | 65 123 331 676 681 Spaces Moved 1194 | 52 105 263 547 227 Core 2 | 1 . . . 1 Treads . | . . . . . Legs 873 | . . 100 547 226 Wheels 319 | 51 105 163 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 120 120 Average Speed 115 | 99 100 107 120 122 Slowest Speed 300 | 100 100 120 120 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 22 67 94 55 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1673 | 65 122 305 567 614 Wait 391 | . 7 26 2 356 Move 1190 | 51 104 262 546 227 Hop . | . . . . . Pick Up 32 | 10 5 4 8 5 Fast Attach 4 | . 1 2 1 . Attach 11 | 4 2 . . 5 Detach . | . . . . . Swap 15 | . 2 5 4 4 Drop 15 | . 1 4 4 6 Fire 13 | . . 2 . 11 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 7) 189 | -10/Materials | Entered Mines 195 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 310 | -10/Mines | Build established: Mutant 443 | -10/Mines | Discovered new exit (range 8) 514 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 514 | -10/Mines | Discovered new exit (range 6) 520 | -10/Mines | Entered Exiles 541 | -10/Exiles | Discovered new exit (range 15) 570 | -10/Exiles | Met 8R-AWN 591 | -10/Exiles | Met EX-HEX 649 | -10/Exiles | Met EX-BIN 678 | -10/Exiles | Aligned with FarCom system 680 | -10/Exiles | Given EX-Vault access code 747 | -10/Exiles | Opened EX-Vault 754 | -10/Exiles | Found Prototype Storage 755 | -10/Exiles | Identified Superbattery 799 | -10/Exiles | Warned to stay clear of 0b10 Research branches 835 | -10/Exiles | Met EX-DEC 840 | -10/Exiles | Learned location of Zion (-6) 967 | -10/Exiles | Visited The Gauntlet 1182 | -10/Exiles | Discovered new exit (range 14) 1196 | -10/Exiles | Left Exiles lab with Superbattery 1196 | -10/Exiles | Entered Mines 1235 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1774 | -9/Mines | Assembled infested the area 1779 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1855 | -9/Mines | Core integrity fell below 50% 1877 | -9/Mines | Core integrity fell below 20% 1877 | -9/Mines | Destroyed by as-95038 with Assembled Heavy Rifle Last Messages --------------- crushing effect. 01840_ as-80546 sneak attacks. 01840_ U-05 Engineer system corrupted by crushing effect. 01841_ U-05 Engineer system terminally corrupted. 01841_ Ion Engine destroyed. 01848_ as-47031 destroyed. 01848_ Aluminum Leg destroyed. 01848_ System corrupted by crushing effect (+1). 01853_ Imp. Aluminum Leg destroyed. 01854_ Knocked back. 01858_ as-09205 destroyed. 01862_ System corrupted: Heat flow error (+153). 01865_ Hpw. Shotgun destroyed. 01870_ T-07 Excavator destroyed. 01874_ Knocked back. 01875_ as-94795 destroyed. 01875_ as-37092 destroyed. 01875_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ##????????????????????## ##?????????????????????? | | ##??????????????????## ##????????????????????? | | #??????????????#####a ##???????????????????? | | #???????????####%* a ##??????????????????? | | ##???????????# !aa @ k #??????????????????? | | ##????????????# ### t t ????????????? | | ##???????###### ##??? ## #??????????? | | ######### ##r ##????? ##???????????????? | | % a% % ###????????##????????????????? | | % a ##????????????????????????????? | | #### #?????????????????????????????? | | ##??## ## =#?????????????????????????????? | | # ##????## ####== #????????????????????????????? | | ####??????####??##! ???????????????????????????? | | ??????????????????### #?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupDefenseNukerbomber Manual? 0 Play Time 00:28:04 Cumulative 111.5 hours Start 2024.08.07 @ 23:59:31 End 2024.08.08 @ 00:28:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 26 Gallery% 53 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 521856e1-3f2b-4ebc-97e0-cb8fea300875