Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 03:46:47 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (776) 776 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (683) 683 TOTAL SCORE: 3239 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 147/400 Matter 244/300 Energy 150/150 System Corruption 0% Temperature Cool (71) Movement Treading (166) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (3) ------ Large Storage Unit Experimental Signal Interpreter Seismic Detector > --- WEAPON (2) ------- Barrage Gun Barrage Gun > --- INVENTORY (15) --- Angular Momentum Engine Light Treads Structural Scanner Seismic Detector 0b10 Decoder Chip [Generic] Advanced Targeting Computer ECM Suite Hardened Light Armor Plating Layered Medium Armor Plating Medium Reflective Plating Decoy Drone Bay (14/16) Hacking Drone Bay (1/1) Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Experimental Signal Interpreter Precision Matter Filter > --- WEAPON ----------- Barrage Gun Barrage Gun > --- INVENTORY -------- Light Ion Engine Light Treads Structural Scanner Seismic Detector 0b10 Decoder Chip [Generic] Advanced Targeting Computer ECM Suite ECM Suite Hardened Light Armor Plating Decoy Drone Bay Hacking Drone Bay Grenade Launcher Mini Grenade Launcher Great Maul [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 49 | 7 . 25 1 3 13 Power 7 | 1 . 4 . . 2 Engine 7 | 1 . 4 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 8 . . 4 Treads 3 | . . . . . 3 Leg 9 | 2 . 7 . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 15 | 2 . 5 1 3 4 Device 11 | 1 . 4 1 2 3 Storage 2 | 1 . 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | 2 . 8 . . 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 . 7 . . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 1 2 1 Parts Lost 14 | . . 7 . . 7 Power 2 | . . 1 . . 1 Propulsion 5 | . . 2 . . 3 Utility 3 | . . 2 . . 1 Weapon 4 | . . 2 . . 2 Highest Loss Streak 7 | . . 7 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 100 88 87 85 94 Engine 10 | . 14 9 11 11 10 Treads 3 | . . . . . 26 Leg 28 | . 28 31 33 33 5 Device 7 | . 14 14 10 . 8 Storage 11 | . 14 11 11 11 11 Processor 4 | . . . . 7 11 Ballistic Gun 22 | . 28 21 22 22 21 Peak Build Rating 41 | 7 8 15 24 24 41 Average Rating 16 | 5 7 10 17 18 32 On Entrance 11 | . 7 8 10 24 22 Naked Turns . | . . . . . . Heaviest Build 44 | 13 13 34 43 43 44 Greatest Support 68 | 20 20 30 30 30 68 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 13 15 15 15 Most Carried 15 | 5 8 10 10 15 15 Average Carried 10 | 1 6 7 9 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 5 8 6 10 14 15 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1125 | 310 48 422 6 30 309 Remotely . | . . . . . . Salvage Created 1502 | 162 313 475 22 . 530 Parts 79 | 20 13 32 5 . 9 Haulers Intercepted 4 | . 1 2 . . 1 Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 2 6 . . 8 Guns 13 | . 2 3 . . 8 AOE 3 | . . 3 . . . Classes Destroyed 10 | 2 2 4 . . 2 Builder 1 | . . 1 . . . Tunneler 6 | 5 . . 1 . . Hauler 4 | . 1 2 . . 1 Recycler 4 | 1 2 1 . . . Drone 1 | . . . . . 1 Watcher 1 | . . 1 . . . Swarmer 1 | . . . . . 1 Grunt 11 | . 2 4 . . 5 Duelist 1 | . . 1 . . . Sentry 2 | . . 1 . . 1 Best Kill Streak 6 | 5 2 4 1 . 6 Combat Bots Only 6 | . 2 4 . . 6 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 167 | . 16 58 . . 93 Missed 42 | . 5 10 . . 27 Damage Taken 1977 | . 154 761 . . 1062 Core 265 | . 12 152 . . 101 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 125 | 20 26 40 1 . 38 Largest 2 | 2 2 2 2 . 2 Hottest 56 | 40 40 46 46 . 56 Shots Fired 238 | 40 52 71 2 . 73 Gun 236 | 40 52 69 2 . 73 Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 236 | 40 52 69 2 . 73 Thermal . | . . . . . . Explosive 2 | . . 2 . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 6 7 11 2 . 14 Robot Miss Streak 6 | 2 4 2 . . 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 156 | 24 31 49 1 . 51 Core Hits 65 | 9 16 15 1 . 24 Critical Kills 2 | 1 . . . . 1 Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 4 | 1 1 1 . . 1 Destroy 4 | 1 1 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2246 | 201 262 811 28 . 944 Guns 2041 | 201 262 620 14 . 944 Cannons . | . . . . . . Explosions 186 | . . 186 . . . Melee . | . . . . . . Ramming 19 | . . 5 14 . . Kinetic 2041 | 201 262 620 14 . 944 Thermal . | . . . . . . Explosive 186 | . . 186 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . 1 . . . Projectiles . | . . . . . . Explosions 1 | . . 1 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 47 | . . 47 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed 2 | . . 1 1 . . Kicked 2 | . . 1 1 . . Crushed . | . . . . . . Highest Temperature 295 | . 18 295 . . 92 Average Temperature 33 | . 8 71 . . 22 Received Heat Transfer 700 | . 87 210 . . 403 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 161 | 30 161 138 20 . . Initial 67 | . 19 67 . . . Average 60 | 14 76 85 5 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 1 . 1 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 8 8 2 . 18 Peak Tracking Total 7 | . 4 4 2 . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . . 5 2 . . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . . 17 2 . . Successful 12 | . . 10 2 . . Failed 7 | . . 7 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . . 12 . . . Terminals 17 | . . 17 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 4 2 . . Open Door 2 | . . . 2 . . Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . . 6 . . . Terminals 6 | . . 6 . . . Assimilate 2 | . . 2 . . . Botnet 3 | . . 3 . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 11 | . . 1 3 7 . Largest Group 8 | . . 1 4 8 8 Highest-Rated Group 226 | . . 10 50 226 226 Highest-Rated Ally 40 | . . 10 16 40 40 Total Orders 3 | . . . 3 . . EXPLORE 2 | . . . 2 . . RETURN 1 | . . . 1 . . Ally Attacks 37 | . . . 11 . 26 Total Damage 537 | . . . 93 . 444 Kills 3 | . . . . . 3 Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches 3 | . . . 3 . . Drone Recoveries 1 | . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3472 | 168 342 820 335 1324 483 Spaces Moved 2130 | 86 214 383 221 1019 207 Core 5 | 5 . . . . . Treads 186 | . . . . . 186 Legs 1934 | 81 214 383 221 1019 16 Wheels 5 | . . . . . 5 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 Average Speed 130 | 115 120 133 147 123 161 Slowest Speed 190 | 120 120 190 190 190 166 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 30 26 81 87 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . 9 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . 9 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2604 | 119 257 627 228 1088 285 Wait 254 | 2 15 160 1 60 16 Move 2125 | 85 213 382 220 1018 207 Hop . | . . . . . . Pick Up 29 | 5 3 7 3 4 7 Fast Attach 20 | 7 . 6 1 1 5 Attach 12 | . . 7 . 2 3 Detach 6 | . . 3 1 2 . Swap 17 | . . 12 . . 5 Drop 14 | . . 9 . 1 4 Fire 125 | 20 26 40 1 . 38 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -9/Materials | Build established: Scavenger-Mutant 1051 | -9/Materials | Lost 7 parts (1p2n2u2w) 1145 | -9/Materials | Discovered new exit (range 11) 1272 | -9/Materials | Identified exit to Mines 1331 | -9/Materials | Entered Mines 1331 | -9/Mines | Accompanied by 1 ally 1355 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1478 | -9/Mines | Met a Derelict shopkeep closing up shop 1494 | -9/Mines | Found the Drone Emporium 1500 | -9/Mines | Found Prototype Device 1500 | -9/Mines | Identified Decoy Drone Bay 1573 | -9/Mines | Learned 8 Materials zone layouts 1604 | -9/Mines | Discovered new exit (range 41) 1629 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1666 | -9/Mines | Entered Zion 1666 | -7/Zion | Accompanied by 1 ally 1694 | -7/Zion | Lost 3 allies 1722 | -7/Zion | Found GAL Module 1784 | -7/Zion | Discovered new exit (range 16) 1826 | -7/Zion | Given the Hacking Drone Bay 1826 | -7/Zion | Found Prototype Device 1827 | -7/Zion | Identified Hacking Drone Bay 2049 | -7/Zion | Gained Derelict followers 2122 | -7/Zion | Found Prototype Processor 2122 | -7/Zion | Identified Exp. Signal Interpreter 2398 | -7/Zion | Learned Factory machine intel 2562 | -7/Zion | Met Imprinter 2586 | -7/Zion | Imprinted 2589 | -7/Zion | Declared Zion's savior 2808 | -7/Zion | Received a hallucinogenic algorithm 2943 | -7/Zion | Identified exit to Proximity Caves 2990 | -7/Zion | Entered Proximity Caves 2990 | -6/Proximity Caves | Accompanied by 8 allies 3038 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3064 | -6/Proximity Caves | Core integrity fell below 50% 3068 | -6/Proximity Caves | Lost 8 allies 3100 | -6/Proximity Caves | Spotter reported a threat 3111 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 3161 | -6/Proximity Caves | Found DCF Scrap (13 items) 3219 | -6/Proximity Caves | Spotter reported a threat 3450 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3473 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03209_ Dropped ECM Suite. 03209_ Acquired Lyr. Medium Armor Plating. 03212_ Dropped Grenade Launcher. 03213_ Acquired Med. Reflective Plating. 03214_ Acquired 44 matter. 03217_ N-01 Spotter is scanning... 03219_ ALERT: Unidentified potential threat approaching Complex 0b10. 03240_ Acquired Lgt. Angular Momentum Engine. 03242_ Dropped Lgt. Ion Engine. 03242_ Acquired Angular Momentum Engine. 03245_ Acquired 10 matter. 03392_ 0W-S29(k) breaks down the debris. 03449_ Penetrated by Slug. 03450_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03453_ S-27 Virus destroyed. 03454_ Y-64 Sentinel: "REQUESTING BACKUP." 03461_ Critical hit (Burn: +37). 03461_ Penetrated by Slug. 03467_ G-50 Soldier destroyed. 03469_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ?? ?????????????????????????? | | ???????????????? ?? ??????????????????????????? | | ???????????????? ??%% ??????????????????????????? | | ???????????????? ??! ??????????????????????????? | | ???????????????? ??# ??????????????????????????? | | ???????????????# ??# #??????????????????????????? | | ??????????????? ??# #??????????????????????????? | | ??????????????? #?# #??????????????????????????? | | ??????#####????# #?# #??????????????????????????? | | ??????? ##???# #?# #??????????????????????????? | | ???????? %##??# #?# #??????????????????????????? | | ???????##% %#### #?# #??????????????????????????? | | ???????# ### #??????????????????????????? | | ???????# #??# ## #??????????????????????????? | | ??????## %% #??# ##########?????????????????? | | ####### %##?# ## @l #?????????????????? | | # % % ### ## #####lY #?????????????????? | | # ## %% ### #???? #?????????????????? | | # ######### %% ### #????? # #?????????????????? | | # #?##????## ##?# #?????##?#?????????????????? | | # ## ##????# ##??# #??????????????????????????? | | # ##???# %##???# #??????????????????????????? | | #???# ##????# #??????????????????????????? | | ##???# #?????# #??????????????????????????? | | ##????#%%#?????? ??????????????????????????? | | #?????# %#??????##??????????????????????????? | | ## #?????# #??????????????????????????????????? | | ?# #?????# #??????????????????????????????????? | | ?# #?????# %#??????????????????????????????????? | | ## #?????# ??????????????????????????????????? | | #????? ??????????????????????????????????? | | ##????? %???????????????????????????????????? | | #???????##???????????????????????????????????? | | #????????????????????????????????????????????? | | %#????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | %##?????????????????????????????????????????????? | | %#??????????????????????????????????????????????? | | %??????????????????????????????????????????????? | | %???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperNodeMask Manual? 0 Play Time 00:31:15 Cumulative 138.5 hours Start 2025.03.19 @ 02:32:26 End 2025.03.19 @ 03:46:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 66 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65489987-6478-4f6b-81ff-6ce9034e406a