Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 18:47:10 Player: rep Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (236) 1180 Value Destroyed (6273) 6273 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2335) 2335 TOTAL SCORE: 11728 Bonus ------- High Alert Combat Kills 2335 Cogmind --------- Core Integrity 0/550 Matter 299/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Enhanced Autogun Assault Cannon Rocket Launcher > --- INVENTORY (20) --- Deuterium Engine Improved Carbon-fiber Leg Improved Heat Sink Heavy Armor Plating Hardened Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) Improved EM Shotgun Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Assault Cannon Assault Cannon Assault Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Minigun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Drone Bay Drone Bay Improved EM Shotgun Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Shock Bomb Launcher Rocket Launcher [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 143 | 9 22 35 32 45 Power 13 | 1 3 5 1 3 Engine 13 | 1 3 5 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 37 | 2 4 8 6 17 Treads 3 | . . 3 . . Leg 34 | 2 4 5 6 17 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 5 2 3 5 Device 10 | 1 1 2 2 4 Storage 6 | 1 4 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 76 | 4 10 20 22 20 Energy Gun 25 | 3 7 6 7 2 Energy Cannon 6 | . . 1 3 2 Ballistic Gun 11 | 1 1 4 1 4 Ballistic Cannon 15 | . 2 4 3 6 Launcher 19 | . . 5 8 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 6 . 1 Parts Lost 34 | . 6 6 5 17 Power 5 | . 2 1 . 2 Propulsion 10 | . 2 . 2 6 Utility 2 | . . . . 2 Weapon 17 | . 2 5 3 7 Highest Loss Streak 7 | . 4 3 3 7 Average Slot Usage (%) 98 | . 96 98 99 99 Engine 11 | . 13 10 10 9 Treads 2 | . . 5 4 . Leg 22 | . 26 15 17 35 Device 8 | . 3 10 10 9 Storage 21 | . 24 22 22 18 Energy Gun 9 | . 17 9 10 1 Energy Cannon 1 | . . 2 2 2 Ballistic Gun 7 | . 2 11 5 9 Ballistic Cannon 10 | . 7 8 12 12 Naked Turns . | . . . . . Heaviest Build 89 | 14 75 86 89 87 Greatest Support 72 | 20 20 46 46 72 Greatest Overweight (x) 28 | . 3 28 3 2 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 20 | 6 20 20 20 20 Average Capacity 18 | 5 14 20 20 20 Most Carried 20 | 2 20 20 20 20 Average Carried 17 | . 11 18 18 19 Final Capacity 20 | 6 20 20 20 20 Final Carried 20 | 1 20 19 20 16 Class Distribution -------------------- 72% | Hauler-Gunner 15% | Hauler-Mutant 10% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Storage Hauler-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 5112 | 254 461 923 1445 2029 Remotely . | . . . . . Salvage Created 6919 | 15 828 1601 2031 2444 Parts 453 | 4 52 108 127 162 Haulers Intercepted 15 | . 1 4 6 4 Recyclers Shooed 7 | . 4 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 162 | . 17 37 50 58 Guns 68 | . 14 18 16 20 Cannons 55 | . 3 10 16 26 AOE 38 | . . 9 18 11 Classes Destroyed 15 | 1 7 2 3 2 Worker 18 | . 4 3 7 4 Builder 15 | . 2 4 4 5 Tunneler 3 | 1 . . . 2 Hauler 15 | . 1 4 6 4 Recycler 6 | . 2 2 2 . Mechanic 2 | . . . 2 . Operator 3 | . . 1 1 1 Watcher 12 | . 3 3 2 4 Swarmer 34 | . 6 6 11 11 Grunt 102 | . 11 27 28 36 Brawler 5 | . . . 3 2 Duelist 2 | . . . 2 . Protector 2 | . . . . 2 Sentry 16 | . . 4 6 6 Hunter 1 | . . . . 1 Best Kill Streak 13 | 1 8 7 13 6 Combat Bots Only 10 | . 5 6 10 6 Max Kills in Single Turn 4 | 1 2 3 4 4 Gunslinging . | . . . . . Exploded 4 | . . 2 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 7253 | . 1015 1174 1546 3518 Core 1085 | . 201 87 224 573 Absorbed by Shields . | . . . . . Core Remaining (%) 47 | 100 19 . 22 . Volleys Fired 475 | 1 90 104 128 152 Largest 3 | 2 2 3 3 3 Hottest 170 | 90 130 150 170 151 Shots Fired 1264 | 2 161 301 362 438 Gun 665 | 2 126 212 146 179 Cannon 551 | . 35 76 200 240 Launcher 48 | . . 13 16 19 Special . | . . . . . Kinetic 821 | . 62 177 224 358 Thermal 370 | 1 75 111 122 61 Explosive 35 | . . 7 16 12 Electromagnetic 38 | 1 24 6 . 7 Robot Hit Streak 18 | . 8 12 18 17 Robot Miss Streak 8 | 1 8 7 4 6 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 680 | . 81 155 181 263 Core Hits 342 | 1 38 73 98 132 Critical Hits 14 | . 1 1 4 8 Critical Kills 4 | . . . 1 3 Critical Parts Destroyed 8 | . 1 1 3 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 15770 | 12 1252 3250 4890 6366 Guns 5727 | 12 917 1621 1251 1926 Cannons 5298 | . 285 649 1603 2761 Explosions 4713 | . 45 976 2036 1656 Melee . | . . . . . Ramming 32 | . 5 4 . 23 Kinetic 7296 | . 416 1190 1745 3945 Thermal 3594 | . 565 1178 1109 742 Explosive 4022 | . . 761 2036 1225 Electromagnetic 826 | 12 266 117 . 431 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 1 2 . Average Corruption 1 | . 2 1 1 . Corruption Purged . | . . . . . Effects 45 | . 12 5 28 . Message Errors 14 | . 5 4 5 . Matter Fused 3 | . 3 . . . Heat Flow Errors 8 | . 3 . 5 . Energy Discharges 5 | . . 1 4 . Data Loss (minor) 3 | . 1 . 2 . Targeting Errors 10 | . . . 10 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 150 | . . 36 52 62 Projectiles 38 | . . 4 12 22 Explosions 112 | . . 32 40 40 Melee . | . . . . . Knockbacks 29 | . 2 7 2 18 Impact . | . . . . . Kinetic 28 | . 2 7 2 17 Secondary 1 | . . . . 1 Self-Inflicted Damage 391 | . 2 105 173 111 Shots 13 | . . 2 5 6 Rammed 3 | . 2 1 . . Targets Rammed 6 | . 2 1 . 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 404 | 30 300 312 385 404 Average Temperature 81 | 18 89 95 56 87 Received Heat Transfer 2571 | . 360 417 354 1440 Effects 9 | . 2 . 2 5 Energy Bleed 2 | . . . 1 1 Interference 5 | . 2 . . 3 Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . 1 . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . 2 . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 2 1 1 Heat Transferred 7711 | . 1567 2518 2183 1443 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 1746 | 5 281 613 1393 1746 Average Influence 645 | 1 102 315 1005 1067 Maximum Alert Level 5 | . 1 2 4 5 Low Security (%) 27 | 100 86 31 . . Level 1 15 | . 13 38 8 . Level 2 14 | . . 30 10 18 Level 3 18 | . . . 30 38 Level 4 22 | . . . 49 31 Level 5 2 | . . . . 11 High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 36 | . 4 10 11 11 Investigation 16 | . 2 4 5 5 Extermination . | . . . . . Reinforcement 12 | . 2 6 1 3 Assault 6 | . . . 3 3 Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded 4 | . . 2 . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 11 | . . 5 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 221 | . 24 55 65 77 Peak Tracking Total 8 | . 5 7 5 8 Tactical Retreats 8 | . 2 . 3 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 7 | . 3 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . 2 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 22 | . 1 4 10 7 Max in Single Turn 2 | . 1 2 2 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 32 | . 5 7 12 8 Terminals 18 | . 4 2 8 4 Fabricators . | . . . . . Repair Stations 5 | . . 1 2 2 Recycling Units 6 | . 1 2 2 1 Scanalyzers 3 | . . 2 . 1 Garrison Access . | . . . . . Total Hacks 98 | . 12 20 37 29 Successful 62 | . 6 11 23 22 Failed 36 | . 6 9 14 7 Catastrophic 6 | . 2 2 2 . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 41 | . 9 5 18 9 Fabricators . | . . . . . Repair Stations 33 | . . 4 15 14 Recycling Units 15 | . 3 5 4 3 Scanalyzers 9 | . . 6 . 3 Garrison Access . | . . . . . Terminal Hacks 20 | . 5 1 9 5 Record 2 | . . . 2 . Open Door 2 | . . . 2 . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 2 | . . 1 1 . Locate Traps 2 | . . . 1 1 Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . . . . 1 Transport Status 2 | . . . 1 1 Hauler Manifests 2 | . 1 . . 1 Zone Layout 3 | . 1 . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 28 | . . 3 13 12 Scan Component 16 | . . 2 7 7 Repair 12 | . . 1 6 5 Recycling Unit Hacks 7 | . 1 3 1 2 Report Inventory 4 | . 1 2 . 1 Retrieve Matter 1 | . . 1 . . Retrieve Components 2 | . . . 1 1 Scanalyzer 7 | . . 4 . 3 Insert Component 4 | . . 2 . 2 Analyze 3 | . . 2 . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 23 | . 2 6 8 7 Full Trace Events 17 | . 2 5 4 6 Feedback Events 2 | . . 1 1 . Corruption 2 | . . 1 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 12 | . . 1 6 5 Time 448 | . . 22 229 197 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 205 | . . 205 . . Retrieved Components 19 | . . . 9 10 Parts Scanalyzed 3 | . . 2 . 1 Part Schematics Acquired 3 | . . 2 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . 3 . Machine Destruction 3 | . . . 3 . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 7663 | 81 1653 1873 2323 1733 Spaces Moved 3085 | 56 758 749 884 638 Core 10 | 5 . 5 . . Treads 411 | . . 224 187 . Legs 2664 | 51 758 520 697 638 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 180 180 150 Average Speed 175 | 113 175 191 183 150 Slowest Speed 1450 | 120 210 1450 220 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . 1 1 Exploration Rate (%) 62 | 4 86 77 86 60 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . . 6 . Terrain Destroyed 437 | . 7 89 183 158 Melee . | . . . . . Projectile 112 | . . 21 47 44 AOE 325 | . 7 68 136 114 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 4350 | 68 919 961 1301 1101 Wait 449 | . . 5 234 210 Move 3081 | 55 757 748 883 638 Hop . | . . . . . Pick Up 122 | 3 34 35 18 32 Fast Attach 14 | 4 4 5 . 1 Attach 54 | 3 7 14 11 19 Detach 1 | . . 1 . . Swap 76 | 2 11 17 21 25 Drop 72 | . 14 31 6 21 Fire 475 | 1 90 104 128 152 Melee . | . . . . . Ram . | . . . . . Kick 6 | . 2 1 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Build established: Mutant 468 | -10/Materials | Lost 4 parts (2n2w) 535 | -10/Materials | Core integrity fell below 50% 707 | -10/Materials | Discovered new exit (range 16) 1093 | -10/Materials | Discovered new exit (range 4) 1147 | -10/Materials | Build established: Hauler-Mutant 1442 | -10/Materials | Core integrity fell below 20% 1735 | -10/Materials | Entered another Materials area 1735 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1870 | -9/Materials | Lost 3 parts (1p2w) 2139 | -9/Materials | Build established: Hauler-Gunner 2228 | -9/Materials | Discovered new exit (range 4) 2515 | -9/Materials | Discovered new exit (range 16) 2702 | -9/Materials | Discovered new exit (range 3) 2987 | -9/Materials | Discovered new exit (range 15) 3170 | -9/Materials | Discovered new exit (range 5) 3316 | -9/Materials | Repaired Broken Rocket Launcher 3490 | -9/Materials | Discovered new exit (range 14) 3533 | -9/Materials | Discovered new exit (range 15) 3608 | -9/Materials | Entered Storage 3816 | -9/Storage | Garrison activated, responded to threat 3897 | -9/Storage | Identified exit to Recycling 4121 | -9/Storage | Destroyed 10 combat bots 4396 | -9/Storage | Repaired Cooling System 4408 | -9/Storage | First assault squad dispatched 4435 | -9/Storage | Repaired Carbon-fiber Leg 4487 | -9/Storage | Repaired Hvy. Ion Engine 4909 | -9/Storage | Lost 3 parts (1n2w) 4964 | -9/Storage | Repaired Carbon-fiber Leg 4997 | -9/Storage | Repaired Rocket Launcher 5036 | -9/Storage | Repaired Pulse Rifle 5254 | -9/Storage | Discovered new exit (range 15) 5631 | -9/Storage | Crushed by falling debris 5631 | -9/Storage | Core integrity fell below 50% 5931 | -9/Storage | Entered Materials 5931 | -8/Materials | Evolved 2 slots: Propulsion x2 6177 | -8/Materials | Lost 3 parts (1n2w) 6287 | -8/Materials | Repaired Cooling System 6328 | -8/Materials | Repaired Carbon-fiber Leg 6368 | -8/Materials | Repaired Carbon-fiber Leg 6669 | -8/Materials | Discovered new exit (range 16) 6731 | -8/Materials | First assault squad dispatched 7219 | -8/Materials | Core integrity fell below 50% 7417 | -8/Materials | Repaired Hvy. Ion Engine 7468 | -8/Materials | Repaired Imp. Heat Sink 7626 | -8/Materials | Core integrity fell below 20% 7665 | -8/Materials | Crushed by falling debris 7665 | -8/Materials | Smashed by cave-in Last Messages --------------- 07638_ Destroyed Particle Gun. 07638_ Adv. Beam Cannon destroyed. 07640_ The unstable cave ceiling collapses. 07641_ G-50 Soldier destroyed. 07641_ Carbon-fiber Leg destroyed. 07644_ I-25 Savior destroyed. 07647_ Destroyed Particle Gun. 07647_ G-47 Trooper knocked back. 07650_ G-47 Trooper destroyed. 07655_ Acquired 96 matter. 07656_ Acquired 29 matter. 07662_ Acquired 18 matter. 07665_ The unstable cave ceiling collapses. 07665_ Crushed by falling debris. 07665_ Imp. Heat Sink destroyed. 07665_ System corrupted by crushing effect (+2). 07665_ Hvy. Ion Engine destroyed. 07665_ System corrupted by crushing effect (+1). 07665_ Imp. Carbon-fiber Leg destroyed. 07665_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ??????????????????????? ????# | | ??????????????????????????????# | | ??????????????????????????????# | | ???????????????????? ??????#### | | ???????????????????? ???? | | ???????????????????? ???? | | ???????????????????? ???? | | ????????????#######? ???? ##### | | ????????????# #? #???#?????# | | ????????????# #? #?????????# | | ????????????# ## #?????????# | | ????????????# ## ########### | | ????????????# ## # !## | | ????????????#||| + # ! ## | | ????????????#||| # # ## | | ????????????#||| # # """ ## | | ????????????# # # """"" ## | | ????????????#! # + """"" # | | ????######### # # """" =" | | ????# T #? # # [= # | | ????# =####+### # *!## | | ????# * !+%== ##" "#####? | | ????#! ! ## ##"R"#????? | | ????# = = ## #######"""#????? | | ????# = ## #?????#####????? | | ????## @% * ## #??????????????? | | ????# =%=% = ???????? | | ????# =! !% ???????? | | ????# ######### ?????????? | | ????##### ###??????????????????? | | ?????????##????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Unlikely Earthworm Challenges ------------ None Game ------ Seed DimensionalMissileSource Manual? 0 Play Time 02:14:38 Cumulative 11.0 hours Start 2020.08.22 @ 16:23:09 End 2020.08.22 @ 18:47:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4046c76a-de5e-4048-a8b8-a9828951eb81