Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.12 @ 14:02:52

Player: me;3

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1294)     1294
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (356)                356
              TOTAL SCORE: 3855

 Bonus
-------
High Alert Combat Kills    116
Follower Combat Kills      40
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     179/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Core Analyzer
           Armor Integrity Analyzer
>          --- WEAPON (3) -------
     Light Assault Rifle
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Small Storage Unit
           Huge Storage Unit
  Improved Terrain Scanner
  Improved Targeting Computer
           Melee Analysis Suite
           ECM Suite
           Authchip [R/Combat]
           Component Analysis Suite
    Medium Laser
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Core Analyzer
           Armor Integrity Analyzer
>          --- WEAPON -----------
     Light Assault Rifle
  Improved Light Cannon
           Remote Datajack
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Small Storage Unit
  Improved Terrain Scanner
           Melee Analysis Suite
           ECM Suite
           Authchip [R/Combat]
           Component Analysis Suite
           EM Pulse Gun
    Medium Laser
           Particle Gun
     Light Assault Rifle
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             42   | 6   2   4   7   16  7   
  Power                    6    | 1   .   .   1   4   .   
    Engine                 4    | 1   .   .   1   2   .   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   2   2   
    Treads                 8    | 2   .   .   2   2   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   2   2   2   5   2   
    Device                 6    | .   1   .   1   3   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              3    | .   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   .   2   2   5   3   
    Energy Gun             4    | 2   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   1   2   3   1   
    Ballistic Cannon       2    | .   .   1   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   13  7   
  Power                    4    | .   .   .   .   3   1   
  Propulsion               5    | .   .   .   .   3   2   
  Utility                  3    | .   .   .   .   3   .   
  Weapon                   8    | .   .   .   .   4   4   
  Highest Loss Streak      6    | .   .   .   .   6   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  96  98  85  85  
  Engine                   5    | .   14  11  9   4   .   
  Core                     4    | .   .   .   .   4   8   
  Treads                   14   | .   28  22  18  13  8   
  Device                   14   | .   11  11  17  16  11  
  Storage                  9    | .   14  11  9   9   9   
  Processor                11   | .   .   .   8   9   24  
  Protection               5    | .   .   18  9   5   .   
  Energy Gun               4    | .   28  3   .   3   2   
  Ballistic Gun            11   | .   .   9   17  15  9   
  Ballistic Cannon         5    | .   .   9   9   3   6   
  Special Weapon           1    | .   .   .   .   .   4   
Peak Build Rating          30   | 6   8   13  26  28  30  
  Average Rating           21   | 3   7   10  21  23  27  
  On Entrance              13   | .   6   8   13  26  28  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 14  31  36  42  44  36  
  Greatest Support         45   | 40  40  40  40  45  22  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  
  Most Carried             15   | 4   10  15  15  15  14  
  Average Carried          11   | 2   6   11  14  12  12  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            14   | 2   10  14  13  10  11  

 Class Distribution 
--------------------
 44% | Mutant
 37% | Gunner
 12% | Scavenger-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           1075 | 196 41  32  298 394 114 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1307 | .   41  112 246 761 147 
  Parts                    89   | .   1   14  16  45  13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  38   | .   1   7   5   20  5   
  Guns                     29   | .   1   5   3   17  3   
  Cannons                  9    | .   .   2   2   3   2   
Classes Destroyed          8    | .   1   1   3   1   2   
  Worker                   1    | .   .   .   .   .   1   
  Watcher                  2    | .   .   .   1   1   .   
  Swarmer                  14   | .   .   6   .   6   2   
  Grunt                    18   | .   1   1   2   12  2   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   3    | .   .   .   2   1   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   1   3   4   4   2   
  Combat Bots Only         4    | .   1   3   4   4   2   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        325  | .    8    50   11   162  94   
  Missed                   97   | .    2    15   4    46   30   
Damage Taken               3193 | .    89   277  99   1711 1017 
  Core                     589  | .    12   24   .    262  291  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  54   | .    .    27   .    27   .    
Core Remaining (%)         96   | 100  95   94   .    .    .    
Volleys Fired              153  | .    5    15   13   89   31   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  90   | .    90   55   78   78   79   
Shots Fired                323  | .    10   30   39   187  57   
  Gun                      243  | .    10   15   26   163  29   
  Cannon                   70   | .    .    15   13   19   23   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  10   | .    .    .    .    5    5    
  Kinetic                  293  | .    .    30   39   173  51   
  Thermal                  15   | .    5    .    .    9    1    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          5    | .    5    .    .    .    .    
  Robot Hit Streak         9    | .    4    5    9    9    5    
  Robot Miss Streak        4    | .    2    2    3    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    4    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           189  | .    6    18   25   107  33   
  Core Hits                87   | .    2    8    14   45   18   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         5    | .    .    .    1    4    .    
    Burn                   2    | .    .    .    .    2    .    
    Destroy                2    | .    .    .    1    1    .    
    Blast                  1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2429 | .    76   274  344  1340 395  
  Guns                     1718 | .    76   157  205  1162 118  
  Cannons                  711  | .    .    117  139  178  277  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2291 | .    .    274  344  1278 395  
  Thermal                  101  | .    39   .    .    62   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          37   | .    37   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    .    
  Average Corruption       1    | .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 14   | .    .    5    1    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    4    1    .    7    
  Secondary                2    | .    .    1    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        180  | .    180  .    81   178  59   
  Average Temperature      55   | .    92   .    27   68   14   
  Received Heat Transfer   1320 | .    36   24   54   927  279  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    
  Heat Transferred         444  | .    111  .    .    333  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             679  | .   50  213 247 679 371 
  Initial                  330  | .   .   20  89  160 330 
  Average                  269  | .   31  120 145 400 283 
Maximum Alert Level        2    | .   .   1   1   2   1   
  Low Security (%)         40   | 100 100 98  68  20  12  
  Level 1                  34   | .   .   1   31  18  87  
  Level 2                  24   | .   .   .   .   60  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           2    | .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   2   14  6   27  16  
  Peak Tracking Total      5    | .   1   5   4   5   4   
  Tactical Retreats        7    | .   .   2   .   5   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          17   | .   1   2   3   4   7   
  Terminals                14   | .   1   2   1   4   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                34   | .   3   4   8   4   15  
  Successful               25   | .   3   4   7   3   8   
  Failed                   9    | .   .   .   1   1   7   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                29   | .   3   4   5   4   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             20   | .   3   4   4   3   6   
  Record                   3    | .   .   1   2   .   .   
  Emergency Access Points  3    | .   .   .   1   1   1   
  Alert Level              3    | .   1   .   .   .   2   
  Unreport Threat          1    | .   .   .   .   .   1   
  Locate Traps             5    | .   1   1   1   .   2   
  Disarm Traps             1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   1   2   3   2   5   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   
  Non-combat               2    | .   .   .   .   .   2   
  Combat                   2    | .   .   .   .   .   2   
Robot Hacks Applied        4    | .   .   .   .   .   4   
  parse_system             2    | .   .   .   .   .   2   
  no_distress              2    | .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   2   3   
  Highest-Rated Group      15   | .   .   .   .   10  15  
  Highest-Rated Ally       5    | .   .   .   .   5   5   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   23  
  Total Damage             117  | .   .   .   .   .   117 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               3171 | 89   291  336  299  1277 879  
Spaces Moved               1407 | 46   165  175  115  556  350  
  Core                     8    | 8    .    .    .    .    .    
  Treads                   1399 | 38   165  175  115  556  350  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  152  225  
  Average Speed            187  | 140  160  160  208  179  225  
  Slowest Speed            240  | 160  160  160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    31   19   10   51   30   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      1683 | 70  182 201 150 687 393 
  Wait                     30   | 11  2   .   3   14  .   
  Move                     1403 | 45  164 174 115 555 350 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  45   | 8   9   7   6   11  4   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   30   | 6   1   2   5   12  4   
  Detach                   2    | .   .   .   1   .   1   
  Swap                     12   | .   1   2   2   4   3   
  Drop                     8    | .   .   1   5   2   .   
  Fire                     153  | .   5   15  13  89  31  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 16)
  381 | -10/Materials | Entered another Materials area
  381 | -9/Materials  | Evolved 2 slots: Utility x2
  604 | -9/Materials  | Discovered new exit (range 16)
  717 | -9/Materials  | Entered another Materials area
  717 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  876 | -8/Materials  | Garrison activated, responded to threat
 1016 | -8/Materials  | Identified exit to Garrison
 1016 | -8/Materials  | Entered Garrison
 1041 | -8/Garrison   | Build established: Gunner
 1083 | -8/Garrison   | Learned Materials security intel
 1152 | -8/Garrison   | Triggered checkpoint
 1406 | -8/Garrison   | Triggered checkpoint
 1682 | -8/Garrison   | Lost 4 parts (1n2u1w)
 1766 | -8/Garrison   | Triggered checkpoint
 1850 | -8/Garrison   | Lost 6 parts (1p2n1u2w)
 1924 | -8/Garrison   | Build established: Mutant
 2041 | -8/Garrison   | Discovered new exit (range 11)
 2172 | -8/Garrison   | Triggered checkpoint
 2246 | -8/Garrison   | Triggered checkpoint
 2264 | -8/Garrison   | Discovered new exit (range 5)
 2293 | -8/Garrison   | Entered Materials
 2293 | -8/Materials  | Accompanied by 3 allies
 2522 | -8/Materials  | Build established: Gunner
 2724 | -8/Materials  | Core integrity fell below 50%
 3052 | -8/Materials  | Build established: Scavenger-Mutant
 3166 | -8/Materials  | Core integrity fell below 20%
 3172 | -8/Materials  | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
>>Traps(Locate)
Found 3 traps in 1 array:
    3x Blade Trap
  Map updated.
03153_ Penetrated by Slug.
03153_ Adv. Treads destroyed.
03160_ Slug penetrates Wall.
03163_ Penetrated by Slug.
03165_ X-62 Marksman knocked back.
03166_ Penetrated by Slug.
03166_ Lgt. Assault Rifle destroyed.
03166_ Imp. Light Cannon destroyed.
03169_ Penetrated by Slug.
03169_ Lgt. Treads destroyed.
03170_ EM Pulse Gun destroyed.
03170_ Knocked back.
03171_ Acquired 6 matter.
03171_ R-06 Scavenger collects Wheel.
03171_ K-01 Serf collects debris.
03172_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|  [%!#????????#     +        # #??????     ???????? |
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| #   #  " #????# #??#   """  # #????Y /    ???????? |
| #   #  T #????# #??########## #???""       ??????? |
| #   #  " #????# #???????????# #???         ??????? |
| #   #    #????# #???????????# #????### #####?????? |
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| +%  #    #????# #??##+#######/####???????????????? |
| #*% #    #????# #??#|       #  T #???????????????? |
| #%= #    ###### #??#     "" #    #???????????????? |
| #   ###+###     #??#   = """#    #???????????????? |
|                 ####      S"#    #???????????????? |
|      %=      T     +        #    #???????????????? |
|                 ####"""     #    #???????????????? |
| ###########     #??#"""     #    #???????????????? |
| ??????????#######??#""" =   #    #???????????????? |
| ???????????????????#        # *% #???????????????? |
| ???#####################+######r######+######????? |
| ??          ^                   !             ???? |
| ??          ^               %Y  %=            ???? |
| ??          ^ ua  m      u k H                ???? |
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| ?????????????#    T #   x    #    #??????????????? |
| ?????????????#      #    @   x  ""#??????????????? |
| ?????????????#  """ #  %     #  T"#??????????????? |
| ?????????????#! """ #        #  ""#??????????????? |
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| ?????????????#=     #        #    #??????????????? |
| ?????????????########        ######??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                40
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           2
Matter Filtering           30
Authchip Count             1

 Item Schematics 
-----------------
 Adv. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Everything Is Under Control
I Spy
Novice Programmer
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              GaussComponentLauncher
  Manual?         0
Play Time         00:53:11
  Cumulative      9.1 hours
  Start           2025.02.12 @ 12:53:47
  End             2025.02.12 @ 14:02:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be9a722f-29e0-4553-a8d0-4b5d376a0e97