Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.12 @ 14:02:52 Player: me;3 Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1294) 1294 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 3855 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 179/300 Energy 80/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Small Storage Unit Huge Storage Unit Improved Terrain Scanner Improved Targeting Computer Melee Analysis Suite ECM Suite Authchip [R/Combat] Component Analysis Suite Medium Laser Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Light Assault Rifle Improved Light Cannon Remote Datajack > --- INVENTORY -------- Light Nuclear Core Light Treads Small Storage Unit Improved Terrain Scanner Melee Analysis Suite ECM Suite Authchip [R/Combat] Component Analysis Suite EM Pulse Gun Medium Laser Particle Gun Light Assault Rifle [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 2 1 . . Weapon 1 | . . . 1 . . Parts Attached 42 | 6 2 4 7 16 7 Power 6 | 1 . . 1 4 . Engine 4 | 1 . . 1 2 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 8 | 2 . . 2 2 2 Treads 8 | 2 . . 2 2 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 2 2 5 2 Device 6 | . 1 . 1 3 1 Storage 2 | 1 1 . . . . Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 14 | 2 . 2 2 5 3 Energy Gun 4 | 2 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | . . 1 2 3 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . . . 13 7 Power 4 | . . . . 3 1 Propulsion 5 | . . . . 3 2 Utility 3 | . . . . 3 . Weapon 8 | . . . . 4 4 Highest Loss Streak 6 | . . . . 6 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 96 96 98 85 85 Engine 5 | . 14 11 9 4 . Core 4 | . . . . 4 8 Treads 14 | . 28 22 18 13 8 Device 14 | . 11 11 17 16 11 Storage 9 | . 14 11 9 9 9 Processor 11 | . . . 8 9 24 Protection 5 | . . 18 9 5 . Energy Gun 4 | . 28 3 . 3 2 Ballistic Gun 11 | . . 9 17 15 9 Ballistic Cannon 5 | . . 9 9 3 6 Special Weapon 1 | . . . . . 4 Peak Build Rating 30 | 6 8 13 26 28 30 Average Rating 21 | 3 7 10 21 23 27 On Entrance 13 | . 6 8 13 26 28 Naked Turns . | . . . . . . Heaviest Build 44 | 14 31 36 42 44 36 Greatest Support 45 | 40 40 40 40 45 22 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 4 10 15 15 15 14 Average Carried 11 | 2 6 11 14 12 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 2 10 14 13 10 11 Class Distribution -------------------- 44% | Mutant 37% | Gunner 12% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1075 | 196 41 32 298 394 114 Remotely . | . . . . . . Salvage Created 1307 | . 41 112 246 761 147 Parts 89 | . 1 14 16 45 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 38 | . 1 7 5 20 5 Guns 29 | . 1 5 3 17 3 Cannons 9 | . . 2 2 3 2 Classes Destroyed 8 | . 1 1 3 1 2 Worker 1 | . . . . . 1 Watcher 2 | . . . 1 1 . Swarmer 14 | . . 6 . 6 2 Grunt 18 | . 1 1 2 12 2 Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 3 | . . . 2 1 . Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 1 3 4 4 2 Combat Bots Only 4 | . 1 3 4 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 325 | . 8 50 11 162 94 Missed 97 | . 2 15 4 46 30 Damage Taken 3193 | . 89 277 99 1711 1017 Core 589 | . 12 24 . 262 291 Absorbed by Shields . | . . . . . . Redirected to Shielding 54 | . . 27 . 27 . Core Remaining (%) 96 | 100 95 94 . . . Volleys Fired 153 | . 5 15 13 89 31 Largest 3 | . 2 2 3 3 3 Hottest 90 | . 90 55 78 78 79 Shots Fired 323 | . 10 30 39 187 57 Gun 243 | . 10 15 26 163 29 Cannon 70 | . . 15 13 19 23 Launcher . | . . . . . . Special 10 | . . . . 5 5 Kinetic 293 | . . 30 39 173 51 Thermal 15 | . 5 . . 9 1 Explosive . | . . . . . . Electromagnetic 5 | . 5 . . . . Robot Hit Streak 9 | . 4 5 9 9 5 Robot Miss Streak 4 | . 2 2 3 4 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . 4 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 189 | . 6 18 25 107 33 Core Hits 87 | . 2 8 14 45 18 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . . . 1 4 . Burn 2 | . . . . 2 . Destroy 2 | . . . 1 1 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2429 | . 76 274 344 1340 395 Guns 1718 | . 76 157 205 1162 118 Cannons 711 | . . 117 139 178 277 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2291 | . . 274 344 1278 395 Thermal 101 | . 39 . . 62 . Explosive . | . . . . . . Electromagnetic 37 | . 37 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . 2 . . . Matter Fused 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | . . 5 1 . 8 Impact . | . . . . . . Kinetic 12 | . . 4 1 . 7 Secondary 2 | . . 1 . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 180 | . 180 . 81 178 59 Average Temperature 55 | . 92 . 27 68 14 Received Heat Transfer 1320 | . 36 24 54 927 279 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 444 | . 111 . . 333 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 679 | . 50 213 247 679 371 Initial 330 | . . 20 89 160 330 Average 269 | . 31 120 145 400 283 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 40 | 100 100 98 68 20 12 Level 1 34 | . . 1 31 18 87 Level 2 24 | . . . . 60 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . 1 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 2 14 6 27 16 Peak Tracking Total 5 | . 1 5 4 5 4 Tactical Retreats 7 | . . 2 . 5 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 17 | . 1 2 3 4 7 Terminals 14 | . 1 2 1 4 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 34 | . 3 4 8 4 15 Successful 25 | . 3 4 7 3 8 Failed 9 | . . . 1 1 7 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 3 4 5 4 13 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . 1 . . Terminal Hacks 20 | . 3 4 4 3 6 Record 3 | . . 1 2 . . Emergency Access Points 3 | . . . 1 1 1 Alert Level 3 | . 1 . . . 2 Unreport Threat 1 | . . . . . 1 Locate Traps 5 | . 1 1 1 . 2 Disarm Traps 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Patrol Navigation 1 | . . . . 1 . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 2 3 2 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . . 4 Non-combat 2 | . . . . . 2 Combat 2 | . . . . . 2 Robot Hacks Applied 4 | . . . . . 4 parse_system 2 | . . . . . 2 no_distress 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 2 3 Highest-Rated Group 15 | . . . . 10 15 Highest-Rated Ally 5 | . . . . 5 5 Total Orders . | . . . . . . Ally Attacks 23 | . . . . . 23 Total Damage 117 | . . . . . 117 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3171 | 89 291 336 299 1277 879 Spaces Moved 1407 | 46 165 175 115 556 350 Core 8 | 8 . . . . . Treads 1399 | 38 165 175 115 556 350 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 152 225 Average Speed 187 | 140 160 160 208 179 225 Slowest Speed 240 | 160 160 160 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 31 19 10 51 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1683 | 70 182 201 150 687 393 Wait 30 | 11 2 . 3 14 . Move 1403 | 45 164 174 115 555 350 Hop . | . . . . . . Pick Up 45 | 8 9 7 6 11 4 Fast Attach . | . . . . . . Attach 30 | 6 1 2 5 12 4 Detach 2 | . . . 1 . 1 Swap 12 | . 1 2 2 4 3 Drop 8 | . . 1 5 2 . Fire 153 | . 5 15 13 89 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Utility x2 604 | -9/Materials | Discovered new exit (range 16) 717 | -9/Materials | Entered another Materials area 717 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 876 | -8/Materials | Garrison activated, responded to threat 1016 | -8/Materials | Identified exit to Garrison 1016 | -8/Materials | Entered Garrison 1041 | -8/Garrison | Build established: Gunner 1083 | -8/Garrison | Learned Materials security intel 1152 | -8/Garrison | Triggered checkpoint 1406 | -8/Garrison | Triggered checkpoint 1682 | -8/Garrison | Lost 4 parts (1n2u1w) 1766 | -8/Garrison | Triggered checkpoint 1850 | -8/Garrison | Lost 6 parts (1p2n1u2w) 1924 | -8/Garrison | Build established: Mutant 2041 | -8/Garrison | Discovered new exit (range 11) 2172 | -8/Garrison | Triggered checkpoint 2246 | -8/Garrison | Triggered checkpoint 2264 | -8/Garrison | Discovered new exit (range 5) 2293 | -8/Garrison | Entered Materials 2293 | -8/Materials | Accompanied by 3 allies 2522 | -8/Materials | Build established: Gunner 2724 | -8/Materials | Core integrity fell below 50% 3052 | -8/Materials | Build established: Scavenger-Mutant 3166 | -8/Materials | Core integrity fell below 20% 3172 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- >>Traps(Locate) Found 3 traps in 1 array: 3x Blade Trap Map updated. 03153_ Penetrated by Slug. 03153_ Adv. Treads destroyed. 03160_ Slug penetrates Wall. 03163_ Penetrated by Slug. 03165_ X-62 Marksman knocked back. 03166_ Penetrated by Slug. 03166_ Lgt. Assault Rifle destroyed. 03166_ Imp. Light Cannon destroyed. 03169_ Penetrated by Slug. 03169_ Lgt. Treads destroyed. 03170_ EM Pulse Gun destroyed. 03170_ Knocked back. 03171_ Acquired 6 matter. 03171_ R-06 Scavenger collects Wheel. 03171_ K-01 Serf collects debris. 03172_ Slug penetrates Wall. 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Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Everything Is Under Control I Spy Novice Programmer Troublemaker Challenges ------------ None Game ------ Seed GaussComponentLauncher Manual? 0 Play Time 00:53:11 Cumulative 9.1 hours Start 2025.02.12 @ 12:53:47 End 2025.02.12 @ 14:02:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be9a722f-29e0-4553-a8d0-4b5d376a0e97