Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 19:35:08

Player: Bits_and_Bytes

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (507)      507
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1557

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             268/400
Matter                     287/300
Energy                     250/250
System Corruption          6%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
           Terrain Scan Processor
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
     Light Assault Rifle
           Shotgun
>          --- INVENTORY (15) ---
           Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Heat Sink
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
     Light Armor Plating
  Hardened Light Armor Plating
           EMP Blaster
      Mini Grenade Launcher
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           EM Shotgun
     Heavy Hammer
>          --- INVENTORY --------
           Ion Engine
     Light Treads
           Aluminum Leg
           Heat Sink
           Signal Interpreter
           Seismic Detector
     Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             44   | 7   15  22  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 5    | 2   .   3   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  14   | 3   5   6   
    Device                 6    | 2   2   2   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             5    | .   2   3   
    Artifact               .    | .   .   .   
  Weapon                   21   | 1   9   11  
    Energy Gun             7    | .   5   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   .   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         5    | .   4   1   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
  Corrupted Parts          1    | .   .   1   
    System Corruption      6    | .   .   6   
Parts Lost                 6    | .   .   6   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   100 92  
  Engine                   12   | .   14  11  
  Treads                   27   | .   28  25  
  Device                   6    | .   8   3   
  Storage                  12   | .   14  11  
  Processor                3    | .   .   8   
  Protection               7    | .   5   10  
  Energy Gun               8    | .   12  3   
  Ballistic Gun            14   | .   14  14  
  Special Weapon           1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             39   | 10  33  39  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 6   11  15  
  Most Carried             13   | 8   12  13  
  Average Carried          9    | 4   9   10  
  Final Capacity           15   | 8   15  15  
  Final Carried            12   | 7   12  12  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           822  | 272 158 392 
  Remotely                 .    | .   .   .   
Salvage Created            1114 | 151 247 716 
  Parts                    56   | 11  12  33  
Haulers Intercepted        3    | .   1   2   
Recyclers Shooed           9    | .   5   4   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  14   | .   4   10  
  Guns                     13   | .   4   9   
  AOE                      1    | .   .   1   
Classes Destroyed          8    | 2   5   1   
  Tunneler                 2    | 2   .   .   
  Hauler                   3    | .   1   2   
  Recycler                 4    | 1   .   3   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  4    | .   1   3   
  Grunt                    8    | .   3   5   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | 2   1   3   
  Combat Bots Only         3    | .   1   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        163  | .    39   124  
  Missed                   40   | .    10   30   
Damage Taken               1378 | .    321  1057 
  Core                     219  | .    87   132  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         82   | 100  65   .    
Volleys Fired              167  | 12   50   105  
  Largest                  2    | 1    2    2    
  Hottest                  120  | 20   120  120  
Shots Fired                269  | 12   94   163  
  Gun                      249  | 12   82   155  
  Cannon                   .    | .    .    .    
  Launcher                 5    | .    .    5    
  Special                  15   | .    12   3    
  Kinetic                  204  | 12   47   145  
  Thermal                  50   | .    47   3    
  Explosive                .    | .    .    .    
  Electromagnetic          15   | .    .    15   
  Robot Hit Streak         12   | 8    9    12   
  Robot Miss Streak        5    | 2    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           152  | 9    51   92   
  Core Hits                64   | 6    22   36   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Burn                   1    | .    1    .    
Melee Attacks              2    | .    .    2    
  Impact                   2    | .    .    2    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    .    1    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1700 | 73   514  1113 
  Guns                     1427 | 73   514  840  
  Cannons                  .    | .    .    .    
  Explosions               196  | .    .    196  
  Melee                    61   | .    .    61   
  Ramming                  16   | .    .    16   
  Kinetic                  1057 | 73   234  750  
  Thermal                  311  | .    280  31   
  Explosive                .    | .    .    .    
  Electromagnetic          255  | .    .    255  
  Impact                   61   | .    .    61   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    1    6    
  Average Corruption       4    | .    1    6    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    .    5    
    Message Errors         2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            1    | .    .    1    
  Projectiles              .    | .    .    .    
  Explosions               1    | .    .    1    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      52   | .    .    52   
  Shots                    3    | .    .    3    
  Rammed                   3    | .    1    2    
Targets Rammed             3    | .    1    2    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        324  | .    324  204  
  Average Temperature      56   | .    81   29   
  Received Heat Transfer   465  | .    111  354  
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         888  | .    888  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             213  | 15  83  213 
  Initial                  26   | .   9   26  
  Average                  46   | 8   37  74  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         98   | 100 100 96  
  Level 1                  1    | .   .   3   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   15  22  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   4   5   
  Successful               3    | .   2   1   
  Failed                   6    | .   2   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   4   5   
  Terminals                9    | .   4   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Zone Layout              3    | .   2   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2349 | 337  1147 865  
Spaces Moved               1068 | 187  544  337  
  Core                     2    | 2    .    .    
  Treads                   1066 | 185  544  337  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            160  | 158  160  163  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       30   | 12   54   26   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 11   | .    9    2    
Terrain Destroyed          18   | .    12   6    
  Melee                    .    | .    .    .    
  Projectile               15   | .    12   3    
  AOE                      3    | .    .    3    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1424 | 216 707 501 
  Wait                     104  | .   87  17  
  Move                     1066 | 186 543 337 
  Hop                      .    | .   .   .   
  Pick Up                  28   | 10  8   10  
  Fast Attach              6    | 4   .   2   
  Attach                   10   | 2   1   7   
  Detach                   .    | .   .   .   
  Swap                     28   | 1   14  13  
  Drop                     10   | 1   3   6   
  Fire                     167  | 12  50  105 
  Melee                    2    | .   .   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   1   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  338 | -11/Scrapyard | Entered Materials
  360 | -10/Materials | Build established: Mutant
 1479 | -10/Materials | Discovered new exit (range 3)
 1485 | -10/Materials | Entered another Materials area
 1485 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1753 | -9/Materials  | Discovered new exit (range 14)
 1865 | -9/Materials  | Lost 3 parts (1n2w)
 2350 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02200_ Acquired Prototype Flight Unit.
02200_ R-06 Scavenger collects Corrupted Med. Storage Unit.
02201_ Identified Imp. Flight Unit.
02201_ Faulty integration triggers heat surge (+222).
02202_ Dropped Faulty Imp. Flight Unit.
02202_ K-01 Serf collects debris.
02202_ Acquired 28 matter.
02205_ Acquired 1 matter. <x2>
02207_ K-01 Serf collects debris.
02208_ Acquired 1 matter. <x2>
02224_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
02225_ Recycling unit begins recycling process.
02229_ Acquired Mni. Grenade Launcher.
02236_ K-01 Serf collects debris.
02237_ System corrupted: Heat flow error (+172).
02277_ DSFX:TN<T3<281YZGCSCK5FUV%1%=JNH:I S
02316_ Slammed into A-02 Transporter.
02319_ System corrupted: Matter fused (-5).
02326_ R-06 Scavenger collects Tractor Beam.
02340_ System corrupted: Substantial component data lost.

 Map 
-----
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| +      #    !%#   ##??# ??? ??????#??????????????? |
| ###############   ####?????? ????????????????????? |
| ##       #####   % #?????????? ??????????????????? |
|                    #??????????"??????????????????? |
|      <             #??? ??"??????????????????????? |
|                    #????"???"????????????????????? |
| ##       #####     #?????????????????????????????? |
| ???"|"!" #???##   ##?????????????????????????????? |
| ?#?"|"!?????#?#   #??????????????????????????????? |
| ??????????#???#   ##?????????????????????????????? |
| ???????????#??#    ??????????????????????????????? |
| ???????? ?????#    ??????#???????????????????????? |
| ??????????????      ?????????????????????????????? |
| ??????????????      ?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularArmoredComputer
  Manual?         0
Play Time         00:23:05
  Cumulative      14.2 hours
  Start           2024.05.13 @ 19:14:47
  End             2024.05.13 @ 19:35:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 848fad2d-7d50-4f95-b31e-ceebc623829e