Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 19:35:08 Player: Bits_and_Bytes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (26) 130 Value Destroyed (507) 507 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1557 Bonus ------- None Cogmind --------- Core Integrity 268/400 Matter 287/300 Energy 250/250 System Corruption 6% Temperature Cool (6) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Shotgun > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Aluminum Leg Heat Sink Signal Interpreter Improved Terrain Scanner Seismic Detector Light Armor Plating Hardened Light Armor Plating EMP Blaster Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- EM Shotgun Heavy Hammer > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Heat Sink Signal Interpreter Seismic Detector Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Light Assault Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 44 | 7 15 22 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads 5 | 2 . 3 Leg . | . . . Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility 14 | 3 5 6 Device 6 | 2 2 2 Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection 5 | . 2 3 Artifact . | . . . Weapon 21 | 1 9 11 Energy Gun 7 | . 5 2 Energy Cannon . | . . . Ballistic Gun 6 | 1 . 5 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 5 | . 4 1 Impact Weapon 2 | . . 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Corrupted Parts 1 | . . 1 System Corruption 6 | . . 6 Parts Lost 6 | . . 6 Power . | . . . Propulsion 3 | . . 3 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 100 92 Engine 12 | . 14 11 Treads 27 | . 28 25 Device 6 | . 8 3 Storage 12 | . 14 11 Processor 3 | . . 8 Protection 7 | . 5 10 Energy Gun 8 | . 12 3 Ballistic Gun 14 | . 14 14 Special Weapon 1 | . 1 . Naked Turns . | . . . Heaviest Build 39 | 10 33 39 Greatest Support 60 | 40 40 60 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 6 11 15 Most Carried 13 | 8 12 13 Average Carried 9 | 4 9 10 Final Capacity 15 | 8 15 15 Final Carried 12 | 7 12 12 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 822 | 272 158 392 Remotely . | . . . Salvage Created 1114 | 151 247 716 Parts 56 | 11 12 33 Haulers Intercepted 3 | . 1 2 Recyclers Shooed 9 | . 5 4 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 4 10 Guns 13 | . 4 9 AOE 1 | . . 1 Classes Destroyed 8 | 2 5 1 Tunneler 2 | 2 . . Hauler 3 | . 1 2 Recycler 4 | 1 . 3 Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 4 | . 1 3 Grunt 8 | . 3 5 Sentry 2 | . . 2 Best Kill Streak 3 | 2 1 3 Combat Bots Only 3 | . 1 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 163 | . 39 124 Missed 40 | . 10 30 Damage Taken 1378 | . 321 1057 Core 219 | . 87 132 Absorbed by Shields . | . . . Core Remaining (%) 82 | 100 65 . Volleys Fired 167 | 12 50 105 Largest 2 | 1 2 2 Hottest 120 | 20 120 120 Shots Fired 269 | 12 94 163 Gun 249 | 12 82 155 Cannon . | . . . Launcher 5 | . . 5 Special 15 | . 12 3 Kinetic 204 | 12 47 145 Thermal 50 | . 47 3 Explosive . | . . . Electromagnetic 15 | . . 15 Robot Hit Streak 12 | 8 9 12 Robot Miss Streak 5 | 2 4 5 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 152 | 9 51 92 Core Hits 64 | 6 22 36 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks 2 | . . 2 Impact 2 | . . 2 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1700 | 73 514 1113 Guns 1427 | 73 514 840 Cannons . | . . . Explosions 196 | . . 196 Melee 61 | . . 61 Ramming 16 | . . 16 Kinetic 1057 | 73 234 750 Thermal 311 | . 280 31 Explosive . | . . . Electromagnetic 255 | . . 255 Impact 61 | . . 61 Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . 1 6 Average Corruption 4 | . 1 6 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 5 | . . 5 Message Errors 2 | . . 2 Matter Fused 1 | . . 1 Heat Flow Errors 1 | . . 1 Data Loss (major) 1 | . . 1 Overload Shots . | . . . Overflow Damage 1 | . . 1 Projectiles . | . . . Explosions 1 | . . 1 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 52 | . . 52 Shots 3 | . . 3 Rammed 3 | . 1 2 Targets Rammed 3 | . 1 2 Kicked . | . . . Crushed . | . . . Highest Temperature 324 | . 324 204 Average Temperature 56 | . 81 29 Received Heat Transfer 465 | . 111 354 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 888 | . 888 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 213 | 15 83 213 Initial 26 | . 9 26 Average 46 | 8 37 74 Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 96 Level 1 1 | . . 3 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | . 15 22 Peak Tracking Total 6 | . 3 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 2 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 4 5 Successful 3 | . 2 1 Failed 6 | . 2 4 Catastrophic . | . . . Database Lockouts . | . . . Manual 9 | . 4 5 Terminals 9 | . 4 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 2 1 Zone Layout 3 | . 2 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2349 | 337 1147 865 Spaces Moved 1068 | 187 544 337 Core 2 | 2 . . Treads 1066 | 185 544 337 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 160 | 158 160 163 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 12 54 26 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 11 | . 9 2 Terrain Destroyed 18 | . 12 6 Melee . | . . . Projectile 15 | . 12 3 AOE 3 | . . 3 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1424 | 216 707 501 Wait 104 | . 87 17 Move 1066 | 186 543 337 Hop . | . . . Pick Up 28 | 10 8 10 Fast Attach 6 | 4 . 2 Attach 10 | 2 1 7 Detach . | . . . Swap 28 | 1 14 13 Drop 10 | 1 3 6 Fire 167 | 12 50 105 Melee 2 | . . 2 Ram . | . . . Kick . | . . . Crush 3 | . 1 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 338 | -11/Scrapyard | Entered Materials 360 | -10/Materials | Build established: Mutant 1479 | -10/Materials | Discovered new exit (range 3) 1485 | -10/Materials | Entered another Materials area 1485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1753 | -9/Materials | Discovered new exit (range 14) 1865 | -9/Materials | Lost 3 parts (1n2w) 2350 | -9/Materials | Self-destructed Last Messages --------------- 02200_ Acquired Prototype Flight Unit. 02200_ R-06 Scavenger collects Corrupted Med. Storage Unit. 02201_ Identified Imp. Flight Unit. 02201_ Faulty integration triggers heat surge (+222). 02202_ Dropped Faulty Imp. Flight Unit. 02202_ K-01 Serf collects debris. 02202_ Acquired 28 matter. 02205_ Acquired 1 matter. 02207_ K-01 Serf collects debris. 02208_ Acquired 1 matter. 02224_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 02225_ Recycling unit begins recycling process. 02229_ Acquired Mni. Grenade Launcher. 02236_ K-01 Serf collects debris. 02237_ System corrupted: Heat flow error (+172). 02277_ DSFX:TN