Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 22:01:29 Player: mathSq Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (3339) 3339 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (199) 199 TOTAL SCORE: 7723 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 268 Met Data Miner 300 Friendly Fire -395 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 76/150 System Corruption 14% Temperature Warm (166) Movement Core (1050) Ox20 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Core Analyzer Transmission Jammer (fused) Experimental Thermal Shield > --- WEAPON (3) ------- Variable Charge Gun Variable Charge Gun Katana > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Advanced Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Improved Light Armor Plating Recalibrator Variable Charge Gun Autogun Improved Datajack Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Core Analyzer Transmission Jammer Experimental Thermal Shield > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Variable Charge Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Wheel Advanced Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Light Armor Plating Recalibrator Autogun Improved Datajack Katana [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 3 | . . . 1 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 166 | 7 8 9 15 39 27 18 5 3 35 Power 15 | 1 1 2 . 2 3 1 . . 5 Engine 11 | 1 1 2 . 2 2 1 . . 2 Core 4 | . . . . . 1 . . . 3 Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 . 7 8 3 3 . 1 5 Treads 29 | 2 2 . 7 8 3 3 . . 4 Leg . | . . . . . . . . . . Wheel 2 | . . . . . . . . 1 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | 2 2 2 4 15 9 . 1 . 6 Device 22 | 1 . 1 2 6 7 . . . 5 Storage 6 | 1 1 . 2 1 1 . . . . Processor 6 | . . . . 3 1 . 1 . 1 Hackware 1 | . . . . 1 . . . . . Protection 6 | . 1 1 . 4 . . . . . Artifact . | . . . . . . . . . . Weapon 79 | 2 3 5 4 14 12 14 4 2 19 Energy Gun 21 | 1 3 2 1 1 5 1 . . 7 Energy Cannon 6 | . . . . 1 . . 1 . 4 Ballistic Gun 31 | 1 . 1 2 8 5 8 2 1 3 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 10 | . . 1 1 2 2 2 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . . 2 . 2 . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . 1 . . . 1 . 1 . Unidentified Prototypes 6 | . . . . 2 3 . . . 1 Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 10 | . . . . . . . . . 10 Parts Lost 78 | . 3 1 9 18 8 7 2 . 30 Power 9 | . . 1 1 1 1 . . . 5 Propulsion 28 | . 1 . 4 7 3 5 . . 8 Utility 15 | . 1 . 1 7 . . 1 . 5 Weapon 26 | . 1 . 3 3 4 2 1 . 12 Highest Loss Streak 12 | . 2 1 7 12 2 5 1 . 9 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 97 100 87 96 99 96 84 85 80 Engine 6 | . 14 14 7 9 3 7 7 7 . Core 1 | . . . . . 3 . . . 5 Treads 25 | . 28 28 30 35 29 26 15 15 14 Device 16 | . 3 12 8 13 22 23 22 15 14 Storage 8 | . 14 14 11 9 7 7 7 7 7 Processor 6 | . . . . 5 6 7 7 15 12 Protection 1 | . 7 1 7 3 . . . . . Energy Gun 7 | . 13 13 9 4 8 6 2 . 6 Energy Cannon 1 | . . . . . . . . . 6 Ballistic Gun 11 | . 14 14 10 12 12 13 19 22 1 Ballistic Cannon 1 | . . . . . . . . . 5 Peak Build Rating 50 | 7 8 10 12 32 39 40 36 33 50 Average Rating 29 | 4 7 8 10 24 37 37 34 32 40 On Entrance 20 | . 7 8 9 8 32 37 35 32 33 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 13 30 34 44 58 65 66 66 60 68 Greatest Support 83 | 40 40 40 60 80 80 83 43 43 80 Greatest Overweight (x) 6 | 1 . . 1 . 1 1 1 4 6 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 20 20 20 20 20 20 Most Carried 20 | 6 15 15 15 20 20 20 16 14 18 Average Carried 15 | 3 12 14 13 16 19 18 14 13 13 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 6 14 15 14 20 20 14 14 13 12 Class Distribution -------------------- 33% | Scavenger-Skirmisher 22% | Mutant 14% | Scavenger-Mutant 11% | Derelict-Gunner 10% | Skirmisher 4% | Gunner 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 3425 | 262 267 56 398 1012 510 277 98 . 545 Remotely . | . . . . . . . . . . Salvage Created 3900 | 26 476 110 502 1061 768 322 189 . 446 Parts 199 | 4 25 8 36 54 34 11 12 . 15 Haulers Intercepted 4 | . 1 . . 1 2 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 2 9 . 19 Prevented 6 | . . . . . . . 3 . 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 89 | . 10 2 12 24 14 4 5 . 18 Melee 1 | . . . . . . . . . 1 Guns 63 | . 10 2 7 20 12 2 3 . 7 Cannons 7 | . . . . . . . 1 . 6 AOE 17 | . . . 5 4 2 2 1 . 3 Classes Destroyed 17 | 1 4 1 4 2 2 2 . . 1 Worker 2 | . 1 . 1 . . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 2 | 1 . . . 1 . . . . . Hauler 4 | . 1 . . 1 2 . . . . Recycler 3 | . 1 . 1 . 1 . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 2 | . . . 1 1 . . . . . Swarmer 21 | . . . 1 6 4 2 3 . 5 Grunt 31 | . 10 . 5 10 3 . 2 . 1 Brawler 1 | . . . . 1 . . . . . Duelist 5 | . . . 2 2 1 . . . . Sentry 13 | . . 2 4 5 2 . . . . Hunter 4 | . . . . . 2 . . . 2 Programmer 2 | . . . . . 2 . . . . Behemoth 2 | . . . . . . 1 . . 1 Assembled 9 | . . . . . . . . . 9 Butcher 2 | . . . . . . 2 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 8 | 1 6 2 8 6 4 2 3 . 5 Combat Bots Only 6 | . 6 2 5 6 4 2 3 . 5 Max Kills in Single Turn 4 | 1 1 1 3 2 2 4 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 2 2 2 1 . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 998 | . 81 18 81 197 164 65 19 . 373 Missed 301 | . 20 7 20 52 58 17 5 . 122 Damage Taken 9774 | . 726 214 1255 2121 1257 943 222 . 3036 Core 1389 | . 95 40 332 219 163 71 15 . 454 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 6 | . 6 . . . . . . . . Ignored by Resistances 283 | . . . . 84 . . . . 199 Regen/Repaired (Parts) 108 | . 108 . . . . . . . . Core Remaining (%) 55 | 100 . 46 17 60 . . . . . Volleys Fired 296 | 1 46 9 45 89 38 15 10 . 43 Largest 3 | 2 2 2 2 2 3 3 3 . 3 Hottest 225 | 70 70 60 63 84 164 138 93 . 225 Shots Fired 604 | 2 91 18 69 162 110 43 21 . 88 Gun 543 | 2 91 16 64 157 108 42 14 . 49 Cannon 41 | . . . . . . . 5 . 36 Launcher 20 | . . 2 5 5 2 1 2 . 3 Special . | . . . . . . . . . . Kinetic 393 | 1 46 9 40 139 69 28 14 . 47 Thermal 166 | 1 45 7 24 18 39 14 5 . 13 Explosive 14 | . . 2 5 5 2 . . . . Electromagnetic 31 | . . . . . . 1 2 . 28 Robot Hit Streak 27 | 1 22 11 27 18 19 8 6 . 11 Robot Miss Streak 11 | . 3 1 5 3 6 1 2 . 11 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 1 . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . Shots Hit Robots 435 | 1 67 14 48 121 74 39 14 1 56 Core Hits 219 | 1 27 4 32 51 36 19 8 . 41 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . . . 1 4 . 1 . . . Critical Strikes 13 | . 3 . 1 5 1 1 . . 2 Burn 5 | . 3 . . 1 1 . . . . Destroy 6 | . . . 1 4 . 1 . . . Blast 2 | . . . . . . . . . 2 Melee Attacks 13 | . . 1 . 3 . 7 . 1 1 Impact . | . . . . . . . . . . Slashing 9 | . . . . 3 . 5 . . 1 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . 1 . 1 . 2 . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9075 | 12 844 185 1081 2553 1513 1118 342 . 1427 Guns 6436 | 12 827 167 609 1894 1379 769 154 . 625 Cannons 560 | . . . . . . . 62 . 498 Explosions 1712 | . . . 472 532 105 195 126 . 282 Melee 256 | . . . . 102 . 154 . . . Ramming 111 | . 17 18 . 25 29 . . . 22 Kinetic 4414 | . 401 90 427 1634 680 394 154 . 634 Thermal 2474 | 12 426 77 182 260 699 492 62 . 264 Explosive 1109 | . . . 472 532 105 . . . . Electromagnetic 711 | . . . . . . 78 126 . 507 Impact . | . . . . . . . . . . Slashing 256 | . . . . 102 . 154 . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . 8 . . . . 14 Average Corruption 10 | . . . . 7 . . . . 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 79 | . . . . 23 . . . . 56 Message Errors 21 | . . . . 7 . . . . 14 Matter Fused 17 | . . . . 4 . . . . 13 Heat Flow Errors 7 | . . . . 3 . . . . 4 Energy Discharges 8 | . . . . 3 . . . . 5 Parts Fused 3 | . . . . 1 . . . . 2 Data Loss (minor) 14 | . . . . 4 . . . . 10 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 4 | . . . . 1 . . . . 3 Alerts 3 | . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 151 | . . . 27 78 . 45 . . 1 Projectiles . | . . . . . . . . . . Explosions 106 | . . . 27 78 . . . . 1 Melee 45 | . . . . . . 45 . . . Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 355 | . . 40 174 19 90 . 14 . 18 Shots 11 | . . 2 4 1 2 . 1 . 1 Rammed 16 | . 4 2 . 4 4 . . . 2 Targets Rammed 17 | . 5 2 . 4 4 . . . 2 Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 287 | 9 266 27 16 151 72 270 . . 287 Average Temperature 74 | 6 120 17 5 27 25 149 . . 91 Received Heat Transfer 3150 | . 405 54 270 1053 165 522 27 . 654 Effects 4 | . . . . . . . . . 4 Interference 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . 5 1 1 2 4 . . . . Heat Transferred 5444 | 37 1314 175 425 555 1545 899 111 . 383 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 1 . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 448 | 5 225 74 448 435 329 . . . . Initial 146 | . 3 44 6 126 146 . . . . Average 155 | 2 99 40 170 255 146 . . . . Maximum Alert Level 2 | . 1 . 2 2 1 . . . . Low Security (%) 61 | 100 76 100 52 31 65 . . . . Level 1 36 | . 23 . 46 62 34 . . . . Level 2 1 | . . . . 5 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 2 1 2 4 8 . . . . Investigation 4 | . 2 . 1 . 1 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 3 | . . . 1 1 1 . . . . Assault 1 | . . 1 . . . . . . . Garrison 6 | . . . . 3 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . 2 . 1 3 1 . . . . Communications Jammed 17 | . . . . . . . . . 17 Distress Signals 17 | . . . . . . . . . 17 Times Spotted 147 | . 14 2 25 41 21 5 5 . 34 Peak Tracking Total 9 | . 5 2 6 7 4 3 3 . 9 Tactical Retreats 12 | . 3 . 3 2 1 . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . 2 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 7 | . . . 1 1 4 1 . . . Max in Single Turn 3 | . . . 1 1 3 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 18 | . 2 . 3 2 6 . . 4 1 Terminals 10 | . 1 . 2 1 5 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 64 | . 3 . 6 7 17 . . 30 1 Successful 49 | . 2 . 4 4 8 . . 30 1 Failed 15 | . 1 . 2 3 9 . . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 1 . 3 2 6 . . . . Terminals 20 | . 1 . 4 2 12 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . Scanalyzers 7 | . . . 2 . 5 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 37 | . . . 1 1 4 . . 30 1 Record 11 | . . . . . . . . 11 . Part Schematic 13 | . . . . . 1 . . 12 . Robot Schematic 4 | . . . . . . . . 4 . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . . . . 1 Terminal Index 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 6 | . . . 2 . 4 . . . . Insert Component 3 | . . . 1 . 2 . . . . Analyze 3 | . . . 1 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . . . Terminals 1 | . . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Recyclers 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 . 3 1 6 . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 2 . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 13 | . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . 1 . . . 2 . 1 . Non-combat . | . . . . . . . . . . Combat 4 | . . 1 . . . 2 . 1 . Robot Hacks Applied 4 | . . 1 . . . 2 . 1 . parse_system 4 | . . 1 . . . 2 . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 7 | . . 1 1 . . 4 . . 1 Largest Group 4 | . . 1 1 1 . 4 . . 1 Highest-Rated Group 106 | . . 31 31 10 . 106 . . 96 Highest-Rated Ally 96 | . . 31 31 10 . 31 . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 50 | . . . 19 . . 11 . . 20 Total Damage 1039 | . . . 298 . . 249 . . 492 Kills 11 | . . . 4 . . 1 . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 8722 | 66 653 607 545 1230 1589 1329 972 195 1536 Spaces Moved 3994 | 32 289 345 250 500 820 668 378 88 624 Core 4 | 4 . . . . . . . . . Treads 3875 | 28 289 345 250 500 820 668 378 66 531 Legs . | . . . . . . . . . . Wheels 115 | . . . . . . . . 22 93 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 162 160 240 150 135 Average Speed 181 | 149 160 160 160 162 164 177 240 217 214 Slowest Speed 243 | 160 160 160 240 165 243 240 240 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 4 51 56 35 44 27 74 62 74 69 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . . 1 1 Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 7 | . . 1 . . . 3 2 . 1 Spaces Dug 69 | . . 20 8 32 . 9 . . . Terrain Destroyed 109 | . . 20 22 38 18 9 . . 2 Melee 1 | . . . . . . 1 . . . Projectile 1 | . . . . . . . . . 1 AOE 107 | . . 20 22 38 18 8 . . 1 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 4898 | 45 387 381 326 754 982 768 425 91 739 Wait 228 | . 23 2 3 71 55 23 31 . 20 Move 3985 | 31 288 344 249 499 819 667 377 87 624 Hop . | . . . . . . . . . . Pick Up 105 | 6 13 7 9 34 20 2 2 . 12 Fast Attach 37 | 7 . . 5 6 5 1 . . 13 Attach 71 | . 5 2 7 21 12 6 2 1 15 Detach 7 | . . . 1 3 1 . . . 2 Swap 58 | . 3 7 3 12 10 11 3 2 7 Drop 49 | . 4 7 4 12 18 4 . . . Fire 296 | 1 46 9 45 89 38 15 10 . 43 Melee 13 | . . 1 . 3 . 7 . 1 1 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 15 | . 5 2 . 4 4 . . . . Escape Stasis . | . . . . . . . . . . Rewire 32 | . . . . . . 32 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 12) 622 | -10/Materials | Repaired Lgt. Treads 690 | -10/Materials | Discovered new exit (range 16) 720 | -10/Materials | Entered Mines 720 | -10/Mines | Discovered new exit (range 8) 723 | -10/Mines | Met a Derelict bent on vengeance 891 | -10/Mines | Core integrity fell below 50% 1118 | -10/Mines | Learned location of Storage (-7) 1317 | -10/Mines | Met a Derelict testing a Signal Generator 1323 | -10/Mines | Found Signal Generator 1327 | -10/Mines | Entered Materials 1327 | -9/Materials | Accompanied by 1 ally 1327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -9/Materials | Core integrity fell below 50% 1747 | -9/Materials | Lost 7 parts (1p3n3w) 1804 | -9/Materials | Core integrity fell below 20% 1818 | -9/Materials | Discovered new exit (range 16) 1872 | -9/Materials | Entered another Materials area 1872 | -8/Materials | Accompanied by 1 ally 1872 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2224 | -8/Materials | Build established: Scavenger-Mutant 2419 | -8/Materials | Lost 12 parts (1p4n5u2w) 2748 | -8/Materials | Garrison activated, responded to threat 3089 | -8/Materials | Discovered new exit (range 5) 3101 | -8/Materials | Identified exit to Factory 3102 | -8/Materials | Entered Factory 3102 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3309 | -7/Factory | Garrison activated, responded to threat 3424 | -7/Factory | Build established: Scavenger-Skirmisher 4243 | -7/Factory | Discovered new exit (range 16) 4301 | -7/Factory | Identified exit to Lower Caves 4382 | -7/Factory | Discovered new exit (range 8) 4393 | -7/Factory | Identified exit to Factory 4691 | -7/Factory | Entered Lower Caves 4848 | -7/Lower Caves | Encountered a Warlord checkpoint 4988 | -7/Lower Caves | Build established: Skirmisher 5099 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5433 | -7/Lower Caves | Build established: Commander-Skirmisher 5626 | -7/Lower Caves | Spotted B-75 Beast 5705 | -7/Lower Caves | Destroyed B-75 Beast 5735 | -7/Lower Caves | Lost 5 parts (3n2w) 5934 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5994 | -7/Lower Caves | Discovered new exit (range 5) 6018 | -7/Lower Caves | Identified exit to Lower Caves 6020 | -7/Lower Caves | Entered another Lower Caves area 6674 | -7/Lower Caves | Spotted B-75 Beast 6970 | -7/Lower Caves | Discovered new exit (range 9) 6989 | -7/Lower Caves | Identified exit to Data Miner 6992 | -7/Lower Caves | Entered Data Miner 6992 | -7/Data Miner | Discovered new exit (range 6) 7038 | -7/Data Miner | Met Data Miner 7114 | -7/Data Miner | Learned location of Section 7 (-3) 7114 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7155 | -7/Data Miner | Received God Mode back door access code from Data Miner 7186 | -7/Data Miner | Identified exit to Proximity Caves 7187 | -7/Data Miner | Entered Proximity Caves 7209 | -6/Proximity Caves | Encountered an infested base 7244 | -6/Proximity Caves | Learned location of 1 exit from Factory 7255 | -6/Proximity Caves | Core integrity fell below 50% 7292 | -6/Proximity Caves | Lost 9 parts (1p2n3u3w) 7352 | -6/Proximity Caves | Found DCF Scrap (15 items) 7424 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 7584 | -6/Proximity Caves | Spotted B-75 Beast 7591 | -6/Proximity Caves | System corruption reached 10% 7637 | -6/Proximity Caves | Destroyed B-75 Beast 7666 | -6/Proximity Caves | Lost 8 parts (1p1n1u5w) 7677 | -6/Proximity Caves | Build established: Derelict-Gunner 8165 | -6/Proximity Caves | Escorted by Enhanced Grunt 8187 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8284 | -6/Proximity Caves | Learned location of Extension (-4) 8532 | -6/Proximity Caves | Found Prototype Device 8588 | -6/Proximity Caves | Identified Exp. Thermal Shield 8590 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8666 | -6/Proximity Caves | Build established: Gunner 8687 | -6/Proximity Caves | Core integrity fell below 20% 8688 | -6/Proximity Caves | Discovered exit to Factory (range 3) 8723 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 08684_ Lgt. EM Pulse Cannon destroyed. 08688_ EXIT=FOUND: FACTORY 08688_ Storage Shell breached. 08688_ Imp. Targeting Computer destroyed. 08693_ Acquired Variable Charge Gun. 08702_ G-50 Soldier destroyed. 08709_ System corrupted: Matter fused (-7). 08710_ Mak. Power Source destroyed. 08712_ Imp. Medium Treads destroyed. 08713_ Lgt. Angular Momentum Engine fries itself beyond repair. 08713_ Lgt. Treads destroyed. 08715_ Overheating: System interference. 08715_ Exp. Thermal Shield temporarily disabled. 08715_ Variable Charge Gun temporarily disabled. 08715_ Katana temporarily disabled. 08718_ Overheating: System interference. 08718_ Variable Charge Gun temporarily disabled. 08718_ Wheel destroyed. 08718_ Slammed into Y-54 Guardian. 08719_ Acquired 55 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????########???????????????????? | | ?????????????????#g "???????????????????? | | ?????????????????#g "???????????????????? | | ?????????????????# "???????????????????? | | ?????????###+##### """#????????????????? | | ????????? #????????????????? | | ???????? < #????????????????? | | ???????? ^ #????????????????? | | ????????????#### ""#????????????????? | | ????????????#Y Y@[#????????????????? | | ????????????# # "YY#????????????????? | | ????????????#????# g[#????????????????? | | ?????????????????#### #####????????????????? | | ????????????????????# T#???????????????????? | | ????????????????????# ##???????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????? ????????????# #????????????????????? | | ??????" ###++##### #????????????????????? | | ??????" #????????????????????? | | ??????" #????????????????????? | | ??????? ####### ##/#????????????????????? | | ?????????????????# # ???????????????????? | | ?????????????????# # ?????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# ########????????????????? | | ?????????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 310 Matter Stores 335 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: TH 30 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingSuperquantumStatue Manual? 0 Play Time 01:21:51 Cumulative 31.1 hours Start 2025.03.28 @ 20:35:47 End 2025.03.28 @ 22:01:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3a237c8-abb6-4589-aa29-ed251bf0e116