Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:58:30 Player: Thunder948 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1866) 1866 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (781) 781 TOTAL SCORE: 6222 Bonus ------- Follower Combat Kills 468 Met Imprinter 300 Was Imprinted 300 Friendly Fire -287 Cogmind --------- Core Integrity 0/850 Matter 316/550 Energy 249/250 System Corruption 19% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Battery Matter Compressor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (39) Enhanced Optical Array Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Battery Improved Targeting Computer Matter Filter Hacking Drone Bay > --- WEAPON ----------- Cooled Plasma Cannon Minigun Gauss Rifle Scatter Rocket Array > --- INVENTORY -------- Compact Matter Pod Matter Compressor Heavy Riot Gun Autogun Barrage Gun Heavy Battle Rifle [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Matter Filter Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Autogun Energy Gun Heavy Riot Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Scatter Rocket Array Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 70 | 8 8 16 . 7 4 27 Power 4 | 1 1 2 . . . . Engine 2 | 1 1 . . . . . Core 2 | . . 2 . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 8 . . 3 4 Treads 4 | . . . . . . 4 Leg 13 | 2 . 8 . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 4 1 . 3 . 9 Device 10 | 1 2 . . 2 . 5 Storage 4 | . . 1 . . . 3 Processor 3 | . 2 . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 31 | 4 3 5 . 4 1 14 Energy Gun 5 | 2 . 1 . . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 20 | 2 3 4 . 3 1 7 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . . 2 Special Weapon 2 | . . . . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . 2 Corrupted Parts 2 | . . . . . . 2 System Corruption 7 | . . . . . . 7 Parts Lost 22 | . . . . . 1 21 Power 1 | . . . . . . 1 Propulsion 8 | . . . . . 1 7 Utility 4 | . . . . . . 4 Weapon 9 | . . . . . . 9 Highest Loss Streak 8 | . . . . . 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 96 94 100 100 95 67 Engine 1 | . 14 1 . . . . Core 8 | . . 8 11 11 11 2 Treads 1 | . . . . . . 7 Leg 25 | . 28 32 33 33 28 5 Device 2 | . 8 . . . . 6 Storage 9 | . . 3 11 11 11 13 Processor 11 | . 16 18 11 11 11 5 Energy Gun 1 | . 12 . . . . 2 Ballistic Gun 26 | . 15 28 33 33 33 11 Naked Turns . | . . . . . . . Heaviest Build 44 | 6 11 24 24 26 26 44 Greatest Support 60 | 20 20 30 30 30 45 60 Greatest Overweight (x) 6 | . . . . . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 Average Capacity 9 | 5 5 6 10 10 10 9 Most Carried 10 | 3 5 8 10 10 10 10 Average Carried 6 | 1 3 4 9 8 6 6 Final Capacity 10 | 5 5 10 10 10 10 5 Final Carried 10 | 2 5 8 10 10 6 4 Class Distribution -------------------- 41% | Scavenger-Gunner 31% | Gunner 17% | Mutant 7% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1969 | 296 96 546 29 85 128 789 Remotely . | . . . . . . . Salvage Created 2023 | 40 214 672 147 . . 950 Parts 109 | 2 16 39 18 . . 34 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 42 | 1 4 15 5 . . 17 Melee 1 | . . . . . . 1 Guns 34 | 1 4 15 5 . . 9 Cannons 6 | . . . . . . 6 AOE 1 | . . . . . . 1 Classes Destroyed 10 | 1 2 3 . . . 4 Worker 4 | . . . . . . 4 Builder 2 | . 1 . . . . 1 Recycler 3 | . . 1 . . . 2 Mechanic 1 | . . . . . . 1 Watcher 3 | . 1 1 . . . 1 Swarmer 10 | . . 3 3 . . 4 Grunt 19 | 1 4 9 . . . 5 Sentry 6 | . . 3 2 . . 1 Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . . 4 Thug 1 | . . . . . . 1 Best Kill Streak 6 | 1 3 4 3 . . 6 Combat Bots Only 5 | 1 2 3 3 . . 5 Max Kills in Single Turn 2 | 1 2 1 2 . . 2 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 433 | 5 23 52 14 . 41 298 Missed 146 | 2 7 21 7 . 17 92 Damage Taken 4463 | 36 235 355 103 . 414 3320 Core 1159 | . 80 58 18 . 149 854 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . . . . . 51 Regen/Repaired (Parts) 29 | . . 29 . . . . Core Remaining (%) 70 | 100 68 . . . 43 . Volleys Fired 126 | 4 19 40 6 . 6 51 Largest 4 | 2 2 3 3 . 3 4 Hottest 168 | 40 80 69 69 . 89 168 Shots Fired 329 | 8 38 100 18 . 17 148 Gun 271 | 8 38 100 18 . 17 90 Cannon 52 | . . . . . . 52 Launcher 2 | . . . . . . 2 Special 4 | . . . . . . 4 Kinetic 264 | 8 4 100 18 . 17 117 Thermal 55 | . 34 . . . . 21 Explosive 2 | . . . . . . 2 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 13 | 3 6 13 9 . 7 9 Robot Miss Streak 4 | 3 4 4 4 . 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . 1 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 196 | 4 22 64 11 . 12 83 Core Hits 112 | 2 10 26 7 . 4 63 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 2 | 1 . . . . . 1 Destroy 1 | 1 . . . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4638 | 52 266 974 179 . 305 2862 Guns 2896 | 52 266 974 179 . 305 1120 Cannons 917 | . . . . . . 917 Explosions 819 | . . . . . . 819 Melee . | . . . . . . . Ramming 6 | . . . . . . 6 Kinetic 3024 | 52 49 974 179 . 305 1465 Thermal 735 | . 217 . . . . 518 Explosive 819 | . . . . . . 819 Electromagnetic 54 | . . . . . . 54 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . . 19 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . . 30 Message Errors 8 | . . . . . . 8 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 87 | . . . . . . 87 Projectiles 27 | . . . . . . 27 Explosions 60 | . . . . . . 60 Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact 1 | . . . . . . 1 Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 201 | . . . . . . 201 Shots 6 | . . . . . . 6 Rammed 3 | . . . . . . 3 Targets Rammed 5 | . . . 1 . . 4 Kicked 1 | . . . 1 . . . Crushed 1 | . . . . . . 1 Highest Temperature 264 | 6 17 97 98 . 66 264 Average Temperature 39 | 6 7 28 47 . 28 56 Received Heat Transfer 1056 | 18 129 141 36 . 93 639 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1250 | . 500 . . . . 750 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 408 | 20 140 331 172 . . 408 Initial 102 | . 13 . 102 . . 69 Average 183 | 5 75 186 122 . . 261 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 52 | 100 100 47 100 . . 13 Level 1 43 | . . 52 . . . 78 Level 2 3 | . . . . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 . . . 5 Investigation 3 | . 1 2 . . . . Extermination 2 | . . . . . . 2 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . 1 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | 1 6 15 5 . 11 29 Peak Tracking Total 4 | 1 3 4 2 . 4 4 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 1 1 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 12 | . . 1 1 . . 10 Max in Single Turn 3 | . . 1 1 . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 3 3 . . . . Terminals 4 | . 2 2 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 13 11 . . . . Successful 12 | . 7 5 . . . . Failed 12 | . 6 6 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 4 | . 1 3 . . . . Terminals 13 | . 8 5 . . . . Fabricators . | . . . . . . . Repair Stations 6 | . . 6 . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 2 . . . . Record 4 | . 2 2 . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 4 | . 4 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 3 . . . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 38 | . . 38 . . . . Parts Recycled . | . . . . . . . Recycled Matter 148 | . 148 . . . . . Retrieved Matter 157 | . 157 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 11 | . . . . 11 . . Largest Group 11 | . . . . 11 11 9 Highest-Rated Group 352 | . . . . 352 352 296 Highest-Rated Ally 40 | . . . . 40 40 40 Total Orders . | . . . . . . . Ally Attacks 71 | . . . . . 44 27 Total Damage 2368 | . . . . . 722 1646 Kills 17 | . . . . . 12 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 7 | . . . 3 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6108 | 135 444 705 604 1461 1406 1353 Spaces Moved 4046 | 102 300 424 483 1198 914 625 Core 45 | 21 . . . . . 24 Treads 354 | . . . . . . 354 Legs 3647 | 81 300 424 483 1198 914 247 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 Average Speed 129 | 105 120 120 120 120 123 181 Slowest Speed 350 | 120 120 120 120 120 125 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 7 25 29 90 83 86 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . . 1 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 88 | . . . . . . 88 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 83 | . . . . . . 83 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4664 | 121 349 556 499 1223 1181 735 Wait 295 | . . 44 . . 251 . Move 4040 | 101 299 423 482 1197 913 625 Hop . | . . . . . . . Pick Up 80 | 8 13 20 6 8 4 21 Fast Attach . | . . . . . . . Attach 31 | 6 2 3 . . 2 18 Detach 2 | . 1 . . . . 1 Swap 39 | 2 6 13 . 7 2 9 Drop 46 | . 9 13 4 11 3 6 Fire 126 | 4 19 40 6 . 6 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 136 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 15) 282 | -10/Materials | Discovered new exit (range 15) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 601 | -9/Materials | Build established: Mutant 946 | -9/Materials | Discovered new exit (range 10) 994 | -9/Materials | Discovered new exit (range 12) 1136 | -9/Materials | Build established: Scavenger-Gunner 1186 | -9/Materials | Repaired Lgt. Nuclear Core 1285 | -9/Materials | Entered Mines 1351 | -9/Mines | Discovered new exit (range 6) 1466 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1528 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1531 | -9/Mines | Found Prototype Device 1611 | -9/Mines | Learned location of Zion (-7) 1671 | -9/Mines | Learned location of 1 exit from Lower Caves 1849 | -9/Mines | Discovered new exit (range 16) 1862 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1889 | -9/Mines | Entered Zion 1921 | -7/Zion | Given the Hacking Drone Bay 1924 | -7/Zion | Found Prototype Device 1950 | -7/Zion | Found CR-A16's Pointy Stick 1955 | -7/Zion | Identified Hacking Drone Bay 1956 | -7/Zion | Identified Exp. Sensor Array 2121 | -7/Zion | Given A8's code to call for help 2199 | -7/Zion | Found Prototype Energy Gun 2239 | -7/Zion | Learned location of 1 exit from Proximity Caves 2256 | -7/Zion | Learned location of Warlord (-5) 2474 | -7/Zion | Imprinted 2476 | -7/Zion | Declared Zion's savior 2827 | -7/Zion | Learned location of 1 exit from Factory 2900 | -7/Zion | Gained Derelict followers 3273 | -7/Zion | Discovered new exit (range 11) 3298 | -7/Zion | Found Prototype Device 3350 | -7/Zion | Entered Proximity Caves 3350 | -6/Proximity Caves | Accompanied by 11 allies 3351 | -6/Proximity Caves | Identified exit to Factory 3636 | -6/Proximity Caves | Learned location of 1 exit from Factory 3675 | -6/Proximity Caves | Build established: Gunner 3859 | -6/Proximity Caves | Spotted B-75 Beast 3870 | -6/Proximity Caves | Allies destroyed B-75 Beast 4088 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4518 | -6/Proximity Caves | Learned 4 Factory zone layouts 4676 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4676 | -6/Proximity Caves | Core integrity fell below 50% 4756 | -6/Proximity Caves | Entered Factory 4756 | -6/Factory | Accompanied by 9 allies 4756 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4757 | -6/Factory | Identified exit to Lower Caves 4758 | -6/Factory | Identified exit to Factory 4876 | -6/Factory | Lost 8 allies 4914 | -6/Factory | Found Prototype Launcher 4917 | -6/Factory | Found Prototype Launcher 4919 | -6/Factory | Identified Scatter Rocket Array (x2) 5037 | -6/Factory | Garrison activated, responded to threat 5054 | -6/Factory | Build established: Derelict-Gunner 5330 | -6/Factory | P-70 Sage assimilated allied CY-XGU(g) 5583 | -6/Factory | System corruption reached 10% 5778 | -6/Factory | Lost 4 parts (2n2w) 5912 | -6/Factory | Lost 3 parts (3w) 6036 | -6/Factory | Terminal network hard line cut 6057 | -6/Factory | Core integrity fell below 50% 6077 | -6/Factory | Lost 8 parts (2n2u4w) 6091 | -6/Factory | Core integrity fell below 20% 6109 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Command string: //die No effect. Arm. Treads destroyed. Jacked G-50 Soldier... Command string: //xw6n No effect. System corrupted: Energy discharge (-85). K-01 Serf cleans the Subcomponent Replicator. Imp. Targeting Computer destroyed. ALERT: Terminal network compromised, cutting hard line. K-01 Serf cleans the Subcomponent Replicator. Arm. Treads destroyed. Core Shielding destroyed. Remote Datajack destroyed. 1H|ON3IJ%GC1#Q>8 HIAT>EKU/Q0H WE0BFYQH105EQZLT Med. Storage Unit destroyed. System corrupted: Matter fused (-7). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????# " " #?????????????????# # # | | ######### " " #??????????######## # ? | | # " " #??????????# # ?? | | # " " #####??????# #???? | | # " " # ??????# + ??? | | ???????????????? ###### # ??? | | ??????????????+ #???? | | ???????????????? #### /############ #???? | | ??????????????????? ## #????# #???? | | ???????????????????#### ! #????# #???? | | ???????????????????## =!! #????# #???? | | ???????????????????## #????# #???? | | ???????????????????## # #????# #???? | | ???????????????????## #????# #???? | | ???????????????????## ! ###### #???? | | ????????????????????# + #???? | | ???????????????????### ######### #???? | | ??????????????????# #???????# #???? | | ??????????????????### [ #???????# #???? | | ????????????????????## #???????# #???? | | ?????????????????????# # #####?????###+##### | | ?????????????????????#### # ###?????????# | | ????????????????????????#####????????????# | | ?????????????????????????????????????????# | | ?????????????????######################### | | ?????????? p @ g # | | ?????????????????####################### # " | | ??????????????????? #????????????# # """ | | ??????????????????? #????????????#T # """ | | ??????????????????? #????????????## # | | ????????????????????????????????######## # | | ??????????????????????????# + + | | ??????????????????????????# # # | | ??????????????????????????# """" """??# ######### | | ???????????????????????????????"" "????# ???????? | | ???????????????????????????????????????# ???????? | | ???????????????????????????????????????+ ???????? | | ???????????????????????????????????????# ???????? | | ???????????????????????????????????????# ??????? | | ???????????????????????????????????????# ??????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? ?????? | | ???????????????????????????????????????? ?????? | | ???????????????????????????????????????? ?????? | | ???????????????????????????????????????? ?????? | | ????????????????????????????????????????###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 310 Matter Stores 318 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite The More The Merrier The One Tourist Troublemaker Challenges ------------ None Game ------ Seed GammaStormTube Manual? 0 Play Time 01:18:20 Cumulative 2.2 hours Start 2024.04.07 @ 18:39:13 End 2024.04.07 @ 19:58:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1eb36aae-ee6e-4674-82f6-6aa4f942e4e3