Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.11 @ 00:29:16 Player: Exceptionally Mediocre Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1325) 1325 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4840 Bonus ------- None Cogmind --------- Core Integrity 843/1000 Matter 300/300 Energy 169/265 System Corruption 3% Temperature Cool (45) Movement Walking (330) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Improved Coolant Injector High-capacity Storage Unit Advanced Recoil Stabilizer Improved Focal Shield > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (20) --- Improved Aluminum Leg Improved Aluminum Leg Gravmag System Antigrav System Field Propulsion Drive Nuclear Pulse Array Advanced Heat Sink Weight Redist. System Triangulator Hacking Suite Pulse Rifle Heavy Laser Gauss Rifle Gauss Rifle CPS Tube (2) CPS Tube (1) Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Recoil Stabilizer Improved Medium Armor Plating Improved Focal Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Gravmag System Antigrav System Field Propulsion Drive Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Improved Coolant Injector Weight Redist. System Hacking Suite Pulse Rifle Heavy Laser Gauss Rifle Gauss Rifle CPS Tube CPS Tube [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Hackware System Shield Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 6 | . . . . 6 Weapon 1 | . . . . 1 Parts Attached 60 | 9 9 2 8 32 Power 10 | 1 2 . 1 6 Engine 5 | 1 1 . . 3 Core 5 | . 1 . 1 3 Reactor . | . . . . . Propulsion 11 | 2 2 . 1 6 Treads 2 | 2 . . . . Leg 9 | . 2 . 1 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 2 3 1 2 16 Device 15 | 1 . . 1 13 Storage 4 | 1 3 . . . Processor . | . . . . . Hackware 2 | . . . 1 1 Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 15 | 4 2 1 4 4 Energy Gun 6 | 2 . . 1 3 Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | . 1 . 1 . Ballistic Cannon 2 | . 1 1 . . Launcher . | . . . . . Special Weapon 4 | 2 . . 1 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 1 2 . 25 Power 7 | . 1 . . 6 Propulsion 5 | . . . . 5 Utility 12 | . . 1 . 11 Weapon 4 | . . 1 . 3 Highest Loss Streak 13 | . 1 2 . 13 To Critical Strikes . | . . . . . Average Backups 16 | 3 15 19 19 13 Power 2 | 1 2 3 3 . Propulsion 2 | . 3 4 2 2 Utility 5 | . 4 4 7 5 Weapon 4 | 1 5 7 5 2 Tool/Special . | . . . . . Unused Backups 47 | 4 7 . 23 13 Power 6 | 1 2 . 3 . Propulsion 9 | 2 2 . 2 3 Utility 15 | 1 2 . 7 5 Weapon 17 | . 1 . 11 5 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 99 100 78 93 Engine 9 | . 12 14 5 5 Core 4 | . 1 . 8 3 Treads 8 | . 21 . . . Leg 18 | . 6 28 28 22 Device 12 | . 14 7 3 33 Storage 12 | . 14 14 14 5 Hackware 3 | . . . 8 . Protection 1 | . . 6 2 1 Energy Gun 4 | . 4 . 3 11 Energy Cannon 1 | . . . 2 4 Ballistic Gun 5 | . 9 14 . . Ballistic Cannon 6 | . 12 14 . . Peak Build Rating 78 | 9 16 16 28 78 Average Rating 20 | 6 13 15 18 61 On Entrance 13 | . 9 16 14 28 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 96 | 12 53 53 59 96 Greatest Support 68 | 40 40 26 31 68 Greatest Overweight (x) 4 | 1 4 2 2 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 Most Carried 20 | 8 20 20 20 20 Average Carried 16 | 3 16 19 19 13 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 8 20 19 20 17 Class Distribution -------------------- 86% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1154 | 300 385 13 175 281 Remotely . | . . . . . Salvage Created 1708 | 207 452 11 . 1038 Parts 83 | 20 30 . . 33 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . 4 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 24 | . 7 1 . 16 Guns 14 | . 3 . . 11 Cannons 8 | . 4 1 . 3 Classes Destroyed 14 | 3 5 1 . 5 Worker 4 | 2 2 . . . Builder 2 | . 2 . . . Tunneler 5 | 5 . . . . Hauler 1 | . 1 . . . Recycler 3 | 1 1 . . 1 Operator 2 | . 2 . . . Watcher 2 | . 2 . . . Swarmer 2 | . . . . 2 Grunt 15 | . 7 . . 8 Brawler 1 | . . . . 1 Sentry 1 | . . . . 1 Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Subdweller 1 | . . 1 . . Best Kill Streak 5 | 3 5 1 . 4 Combat Bots Only 5 | . 5 1 . 4 Max Kills in Single Turn 2 | 1 2 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 224 | . 41 9 . 174 Missed 62 | . 14 3 . 45 Hits 162 | . 27 6 . 129 Projectile 162 | . 27 6 . 129 Critical Strikes 8 | . 1 . . 7 Damage Taken 2850 | . 324 131 . 2395 Core 204 | . 47 . . 157 Absorbed by Shields 274 | . . . . 274 Redirected to Shielding 13 | . . 13 . . Regen/Repaired (Parts) 216 | . 51 . 165 . Core Remaining (%) 90 | 100 . . 81 . Volleys Fired 135 | 22 57 5 . 51 Largest 3 | 2 2 2 . 3 Hottest 207 | 90 150 56 . 207 Shots Fired 274 | 23 102 10 . 139 Gun 181 | 23 55 5 . 98 Cannon 87 | . 42 5 . 40 Launcher . | . . . . . Special 6 | . 5 . . 1 Kinetic 73 | . 63 10 . . Thermal 199 | 22 39 . . 138 Explosive . | . . . . . Electromagnetic 1 | 1 . . . . Robot Hit Streak 16 | 7 8 5 . 16 Robot Miss Streak 3 | 3 3 1 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 180 | 16 59 8 . 97 Core Hits 78 | 9 22 2 . 45 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . . 2 Burn 2 | . . . . 2 Blast 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3304 | 216 1024 152 . 1912 Guns 2065 | 216 437 47 . 1365 Cannons 1167 | . 515 105 . 547 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 813 | . 661 152 . . Thermal 2478 | 203 363 . . 1912 Explosive . | . . . . . Electromagnetic 13 | 13 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 2 2 3 Average Corruption 2 | . 2 2 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 47 | . 13 6 27 1 Message Errors 9 | . 5 . 3 1 Matter Fused 15 | . 5 3 7 . Heat Flow Errors 2 | . 1 . 1 . Energy Discharges 3 | . . 1 2 . Data Loss (minor) 11 | . 1 2 8 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . 1 . . . Alerts 4 | . . . 4 . Overload Shots . | . . . . . Overflow Damage 1 | . 1 . . . Projectiles 1 | . 1 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 12 | . 11 1 . . Impact . | . . . . . Kinetic 12 | . 11 1 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 180 | 70 180 . 117 78 Average Temperature 44 | 25 50 . 59 32 Received Heat Transfer 971 | . 192 36 . 743 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . 1 . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 6 | . . . . 6 Heat Transferred 5256 | 592 1001 . . 3663 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 164 | 15 105 . . 164 Initial . | . . . . . Average 20 | 1 9 . . 61 Influence Increases 791 | 40 271 . . 480 Destroy 0b10 Robot/C 460 | . 140 . . 320 Destroy 0b10 Robot/NC 95 | 40 50 . . 5 Destroy Leader 106 | . 36 . . 70 Successful Hack 9 | . 9 . . . Disable Machine 45 | . 15 . . 30 Destroy Structure 16 | . 6 . . 10 Lose Combat Pursuer 60 | . 15 . . 45 Influence Decreases 789 | 40 271 . . 478 Time Decay 526 | 40 224 . . 262 Lost Part 226 | . 10 . . 216 Purge Threat 37 | . 37 . . . Squads Dispatched 9 | . 3 . . 6 Investigation 3 | . 2 . . 1 Extermination 1 | . . . . 1 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 15 1 . 24 Peak Tracking Total 5 | . 5 1 . 5 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 3 | . 1 . . 2 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 12 | . 9 . 1 2 Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 26 | . 19 . 1 6 Successful 20 | . 14 . 1 5 Failed 5 | . 5 . . . Catastrophic . | . . . . . Database Lockouts 1 | . . . . 1 Manual 11 | . 11 . . . Terminals 12 | . 12 . . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 8 | . 5 . . 3 Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Record 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 7 | . 4 . . 3 Report Inventory 3 | . 2 . . 1 Retrieve Components 4 | . 2 . . 2 Scanalyzer 2 | . . . . 2 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 7 . . . Terminals 7 | . 7 . . . Track 1 | . 1 . . . Botnet 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 5 | . 3 . . 2 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 14 | . 12 . . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 3446 | 264 2368 286 . 528 Sensors 528 | . . . . 528 Terrain 2918 | 264 2368 286 . . Triangulation 2 | . . . . 2 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 6019 | 387 2368 542 1939 783 Spaces Moved 2644 | 202 966 203 989 284 Core 12 | 12 . . . . Treads 958 | 190 768 . . . Legs 1674 | . 198 203 989 284 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 190 190 175 Average Speed 203 | 155 219 259 190 184 Slowest Speed 400 | 160 400 260 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 97 16 55 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 8 | . . . 8 . Spaces Dug 1 | . 1 . . . Terrain Destroyed 4 | . 4 . . . Melee . | . . . . . Projectile 4 | . 4 . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 3080 | 251 1112 210 1072 435 Wait 74 | . 40 . . 34 Move 2640 | 201 965 202 988 284 Hop . | . . . . . Pick Up 87 | 11 21 1 36 18 Fast Attach 22 | 10 5 . . 7 Attach 36 | . 3 2 7 24 Detach 13 | 1 3 . 4 5 Swap 9 | . 3 . 1 5 Drop 64 | 6 15 . 36 7 Fire 135 | 22 57 5 . 51 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -7/Scraptown -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 388 | -11/Scrapyard | Entered Materials 389 | -10/Materials | Build established: Mutant 389 | -10/Materials | Met a group of wandering Federalists 499 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Discovered new exit (range 11) 809 | -10/Materials | Discovered new exit (range 10) 867 | -10/Materials | Discovered new exit (range 13) 1032 | -10/Materials | Discovered new exit (range 16) 1898 | -10/Materials | Repaired Lgt. Treads 2250 | -10/Materials | Discovered new exit (range 15) 2756 | -10/Materials | Entered Subcaves 2757 | -10/Subcaves | Continued accompanying wandering Federalists (3) 2835 | -10/Subcaves | Learned location of Zion (-7) 2835 | -10/Subcaves | Met a Zionite searching for "candidates" 2866 | -10/Subcaves | Learned location of Mines (-9) 2941 | -10/Subcaves | Discovered new exit (range 8) 3263 | -10/Subcaves | Shifting Twisted Machinery released Enh. Flamer 3298 | -10/Subcaves | Entered Scraptown 3791 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3796 | -7/Scraptown | Visited Spacefarers 3950 | -7/Scraptown | Visited UFD Registry 4530 | -7/Scraptown | Visited Bundlers 4886 | -7/Scraptown | Visited CR-KLE's Repair Center 4899 | -7/Scraptown | CR-KLE repaired 6 parts 5142 | -7/Scraptown | Discovered new exit (range 3) 5237 | -7/Scraptown | Entered Factory 5237 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 5318 | -5/Factory | Attached CPS modules to H-71 Marshal. 5359 | -5/Factory | Lost 3 parts (2p1n) 5426 | -5/Factory | Lost 3 parts (3u) 5559 | -5/Factory | Central database locked down 5614 | -5/Factory | Garrison activated, responded to threat 5823 | -5/Factory | Lost 3 parts (2p1u) 6020 | -5/Factory | Self-destructed Last Messages --------------- 05976_ Dropped Imp. Coolant Injector. 05977_ Acquired Nuclear Pulse Array. 05986_ Hvy. Laser destroyed. 05986_ Critical hit (Burn: +37). 05986_ Flexi-carbon Leg destroyed. 05987_ Imp. Heat Sink destroyed. 05988_ Lgt. Fission Core destroyed. 05993_ Adv. Sensor Array destroyed. 06001_ Neutrino Core destroyed. 06006_ Imp. Carbon-fiber Leg+ destroyed. 06007_ Imp. Medium Armor Plating destroyed. 06008_ Carbon-fiber Leg destroyed. 06009_ Critical hit (Burn: +37). 06010_ Hvy. Laser destroyed. 06012_ Adv. Heat Sink destroyed. 06016_ Carbon-fiber Leg destroyed. 06016_ Adv. Heat Sink melted. 06016_ G-50 Soldier destroyed. 06016_ Cryofiber Web destroyed. 06018_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????? ??? ????????????????????????? | | ###### ????????????????????????? | | + ????????????????????????? | | # #???????????????????????? | | # #???????????????????????? | | """ #???????????????????????? | | """ #???????????????????????? | | """ #???????????????????????? | | #???????????????????????? | | """" #???????????????????????? | | """" #???????????????????????? | | """" #???????????????????????? | | ##############??????????? | | """" # #??????????? | | %""" + """ #??????????? | | ] %%""" # "Y" g#??????????? | | % % ! # ! ! """%g#??????????? | | ## !!# ! """ #??????????? | | %# # """@ #??????????? | | =# !! 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""" # """ !]/ #??????????? | | [#! # """ !]/ #??????????? | | # # ]]/ #??????????? | | ######## # #??????????? | | #??????# ###+#####+####??????????? | | #??????# ??????????????????????? | | #??????# ????????????????????? | | #??????# ???????????????????? | | #??????? ??????????????????? | | ##??????? ??????????????????? | | ?????????##########???????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 80 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 25 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 6 Energy Filtering 45 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 63% | -10/Materials Studied --------- Imp. Carbon-fiber Leg | -5/Factory | Hacked Imp. Aluminum Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 DATA ERROR: Steam Global Achievement% DIY Cooler Item+ Novice Programmer Organ Harvest Strength In Numbers There's More Where That Came From Challenges ------------ None Game ------ Seed SiegeOpticalJammer Manual? 0 Play Time 01:11:15 Cumulative 172.0 hours Start 2026.02.10 @ 22:56:07 End 2026.02.11 @ 00:29:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 50 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6165072d-a4cc-409a-bec7-60ed802e5aa9