Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 20:30:25 Player: Sir Cheese Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (348) 348 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1358 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 121/300 Energy 66/100 System Corruption 0% Temperature Cool (12) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Sensor Array > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (8) ---- Light Ion Engine Improved Terrain Scanner Light Assault Rifle Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Sensor Array Improved Terrain Scanner Weapon Shielding Assault Rifle Mining Laser [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 22 | 10 7 5 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 6 | 4 2 . Treads 3 | 2 1 . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 3 2 2 Device 2 | 1 . 1 Storage 2 | 2 . . Processor . | . . . Hackware . | . . . Protection 3 | . 2 1 Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun 1 | . . 1 Energy Cannon 1 | . . 1 Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 10 | . . 10 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 4 | . . 4 Highest Loss Streak 7 | . . 7 To Critical Strikes . | . . . Average Backups 7 | 4 7 6 Power . | . . 1 Propulsion 1 | 1 1 . Utility 2 | . 2 2 Weapon 1 | 1 2 2 Tool/Special . | . . . Unused Backups 5 | . 1 4 Power . | . . . Propulsion . | . . . Utility 2 | . 1 1 Weapon 2 | . . 2 Tool/Special 1 | . . 1 Average Slot Usage (%) 88 | . 98 45 Engine 12 | . 13 4 Treads 14 | . 16 8 Leg 9 | . 11 . Device 5 | . 5 6 Storage 13 | . 14 11 Protection 7 | . 8 5 Ballistic Gun 23 | . 27 8 Peak Build Rating 8 | 7 8 8 Average Rating 6 | 3 7 4 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 17 | 15 17 15 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 4 | 1 3 4 Average Overweight (x) . | . . 1 Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 7 8 8 Average Carried 7 | 4 7 6 Final Capacity 8 | 8 8 8 Final Carried 8 | 6 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 645 | 315 306 24 Remotely . | . . . Salvage Created 533 | 91 406 36 Parts 42 | 9 28 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 12 | . 10 2 Guns 12 | . 10 2 Classes Destroyed 7 | 2 5 . Worker 2 | . 1 1 Tunneler 1 | 1 . . Recycler 1 | 1 . . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 5 | . 3 2 Grunt 7 | . 7 . Best Kill Streak 5 | 2 5 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 217 | . 67 150 Missed 57 | . 14 43 Hits 160 | . 53 107 Projectile 160 | . 53 107 AOE 1 | . . 1 Critical Strikes 1 | . . 1 Damage Taken 1940 | . 600 1340 Core 542 | . 137 405 Absorbed by Shields . | . . . Core Remaining (%) 72 | 100 45 . Volleys Fired 60 | 4 44 12 Largest 2 | 2 2 2 Hottest 68 | 40 40 68 Shots Fired 117 | 8 88 21 Gun 115 | 8 88 19 Cannon 2 | . . 2 Launcher . | . . . Special . | . . . Kinetic 114 | 8 88 18 Thermal 2 | . . 2 Explosive . | . . . Electromagnetic 1 | . . 1 Robot Hit Streak 9 | 2 7 9 Robot Miss Streak 6 | 3 3 6 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 69 | 4 54 11 Core Hits 28 | 2 21 5 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 978 | 50 735 193 Guns 877 | 50 724 103 Cannons 41 | . . 41 Explosions 33 | . . 33 Melee . | . . . Ramming 27 | . 11 16 Kinetic 859 | 50 724 85 Thermal 74 | . . 74 Explosive . | . . . Electromagnetic 18 | . . 18 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 47 | . . 47 Shots 1 | . . 1 Rammed 3 | . 1 2 Targets Rammed 5 | . 3 2 Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 47 | . 47 15 Average Temperature 15 | . 19 8 Received Heat Transfer 822 | . 294 528 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 124 | . . 124 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 136 | 5 136 60 Initial . | . . . Average 37 | . 48 10 Influence Increases 424 | 10 283 131 Destroy 0b10 Robot/C 240 | . 200 40 Destroy 0b10 Robot/NC 30 | 10 15 5 Destroy Leader 32 | . 32 . Successful Hack 25 | . 19 6 Destroy Structure 7 | . 2 5 Lose Combat Pursuer 90 | . 15 75 Influence Decreases 374 | 10 283 81 Time Decay 334 | 10 283 41 Lost Part 40 | . . 40 Squads Dispatched 4 | . 2 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 16 15 Peak Tracking Total 9 | . 5 9 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 5 | . 4 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 9 | . 7 2 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 23 | . 17 6 Successful 11 | . 9 2 Failed 12 | . 8 4 Catastrophic 4 | . 3 1 Database Lockouts . | . . . Manual 13 | . 11 2 Terminals 13 | . 11 2 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 7 | . 3 4 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Locate Traps 1 | . 1 . Recall Investigation 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 2 | . 2 . Recycling Unit Hacks 3 | . 2 1 Report Inventory 3 | . 2 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 2 1 Terminals 2 | . 2 . Botnet 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Mask 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 7 2 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 557 | 3 421 133 Sensors 84 | . . 84 Seismic 473 | 3 421 49 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1400 | 135 1036 229 Spaces Moved 803 | 78 588 137 Core 111 | 12 1 98 Treads 375 | 20 316 39 Legs 317 | 46 271 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 138 | 124 141 133 Slowest Speed 250 | 160 200 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 4 55 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 4 | . . 4 Melee . | . . . Projectile . | . . . AOE 4 | . . 4 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 974 | 108 701 165 Wait 34 | . 34 . Move 801 | 77 587 137 Hop . | . . . Pick Up 25 | 14 7 4 Fast Attach 7 | . 7 . Attach 18 | 9 2 7 Detach 1 | 1 . . Swap 11 | 2 8 1 Drop 12 | 1 9 2 Fire 60 | 4 44 12 Melee . | . . . Ram 2 | . . 2 Kick 2 | . 2 . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 579 | -10/Materials | Core integrity fell below 50% 624 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Derelicts attacked the area 1172 | -10/Materials | Entered another Materials area 1172 | -9/Materials | Evolved 2 slots: Utility x2 1296 | -9/Materials | Lost 7 parts (1p2n1u3w) 1317 | -9/Materials | Core integrity fell below 50% 1369 | -9/Materials | Core integrity fell below 20% 1401 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Chain reaction triggered in Lgt. Ion Engine. K-01 Serf destroyed. EM Shotgun destroyed. K-01 Serf collects debris. Seismic Detector destroyed. Acquired Med. Armor Plating. K-01 Serf collects debris. R-06 Scavenger collects Med. Matter Pod. Triggered EMP Trap. A bubble of electromagnetic force engulfs the area. Med. Armor Plating destroyed. Slammed into U-05 Engineer. W-16 Scout sends out distress signal. Slammed into R-06 Scavenger. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. K-01 Serf cleans the Neutrino Reactor. Acquired Prototype Energy Cannon. Identified Adv. Beam Cannon. 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"""" #####???#/## | | ????????? ??? ?? ??????? ? | | ????????? ???? ????? ??????? ? | | ????????? ?????????? ??????? ? | | ????????? #??????????#/###??????#+#? | | ????????? ???????????? ????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 281 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresEnhancedShield Manual? 0 Play Time 00:14:51 Cumulative 48.2 hours Start 2026.10.27 @ 20:18:03 End 2026.10.27 @ 20:30:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 24 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ce6811de-7188-48ed-9703-5f86dfdd914a