Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 21:51:59 Player: Nueadkie Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (664) 664 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2364 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 149/150 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit Tactical Coordination Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Heat Sink High-capacity Matter Pod (200) Storm Laser Guided Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Small Storage Unit Tactical Coordination Suite > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Heavy Riot Gun Storm Laser Heavy Beamcaster [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 36 | 6 2 7 10 7 4 Power 7 | 1 . 1 3 1 1 Engine 6 | 1 . . 3 1 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 1 2 4 . . Treads . | . . . . . . Leg 5 | 2 1 2 . . . Wheel 4 | . . . 4 . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 2 1 . 1 Device 2 | . . . 1 . 1 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 14 | 2 . 2 2 6 2 Energy Gun 6 | . . . . 4 2 Energy Cannon 2 | . . 2 . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . 1 . . . System Corruption 4 | . . 4 . . . Parts Lost 15 | . . 1 7 . 7 Power 2 | . . . 1 . 1 Propulsion 8 | . . 1 3 . 4 Utility 1 | . . . 1 . . Weapon 4 | . . . 2 . 2 Highest Loss Streak 7 | . . 1 7 . 4 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 78 | . 86 78 74 96 57 Engine 10 | . 14 6 9 11 8 Leg 7 | . 28 33 5 . . Wheel 21 | . . . 17 44 12 Device 8 | . . . 9 11 11 Storage 11 | . 15 11 11 11 11 Energy Gun 7 | . . . . 10 13 Energy Cannon 1 | . . 20 3 . . Ballistic Gun 4 | . 28 . . . . Ballistic Cannon 1 | . . . 10 2 . Launcher 2 | . . . 5 5 . Peak Build Rating 24 | 6 8 16 15 23 24 Average Rating 16 | 4 6 12 10 20 20 On Entrance 10 | . 6 8 15 13 23 Naked Turns . | . . . . . . Heaviest Build 29 | 11 15 29 22 19 24 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 7 | . . . 5 . 7 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 2 8 8 8 8 8 Average Carried 7 | 1 5 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 8 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1147 | 239 197 148 343 65 155 Remotely . | . . . . . . Salvage Created 1156 | . 332 191 346 . 287 Parts 52 | . 27 11 11 . 3 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 12 4 10 . 3 Guns 14 | . 12 . . . 2 Cannons 14 | . . 4 10 . . AOE 1 | . . . . . 1 Classes Destroyed 9 | . 3 2 4 . . Worker 2 | . . . 2 . . Hauler 1 | . . 1 . . . Recycler 2 | . . . 2 . . Watcher 2 | . 1 1 . . . Swarmer 9 | . 6 3 . . . Grunt 9 | . 6 . 1 . 2 Brawler 1 | . . . 1 . . Sentry 2 | . . 1 . . 1 Packrat 2 | . . . . . 2 Assembled 8 | . . . 8 . . Best Kill Streak 8 | . 8 3 4 . 1 Combat Bots Only 8 | . 8 1 4 . 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 202 | . 44 21 59 . 78 Missed 64 | . 9 8 16 . 31 Damage Taken 1867 | . 364 116 684 . 703 Core 511 | . 99 33 103 . 276 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 60 . . . . Volleys Fired 104 | . 40 11 30 . 23 Largest 2 | . 2 2 2 . 2 Hottest 141 | . 40 126 126 . 141 Shots Fired 169 | . 80 22 39 . 28 Gun 103 | . 80 . . . 23 Cannon 61 | . . 22 39 . . Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 108 | . 80 . 28 . . Thermal 18 | . . . . . 18 Explosive 5 | . . . . . 5 Electromagnetic 38 | . . 22 11 . 5 Robot Hit Streak 9 | . 9 3 6 . 5 Robot Miss Streak 6 | . 6 3 3 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 95 | . 44 11 23 . 17 Core Hits 55 | . 19 6 15 . 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Burn 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1841 | . 491 303 570 . 477 Guns 854 | . 491 . . . 363 Cannons 787 | . . 303 484 . . Explosions 200 | . . . 86 . 114 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 824 | . 491 . 333 . . Thermal 365 | . . . 86 . 279 Explosive 114 | . . . . . 114 Electromagnetic 538 | . . 303 151 . 84 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 4 9 9 . Average Corruption 8 | . . 4 8 6 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . 12 4 . Message Errors 7 | . . . 6 1 . Matter Fused 4 | . . . 3 1 . Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 14 | . . 1 13 . . Projectiles 8 | . . 1 7 . . Explosions 6 | . . . 6 . . Melee . | . . . . . . Knockbacks 6 | . . . 6 . . Impact . | . . . . . . Kinetic 6 | . . . 6 . . Secondary . | . . . . . . Self-Inflicted Damage 16 | . . . 16 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 237 | . 12 126 203 237 229 Average Temperature 67 | . 6 47 75 126 89 Received Heat Transfer 658 | . 126 9 307 . 216 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 692 | . . . 100 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 311 | . 311 297 205 . . Initial 115 | . . 82 115 . . Average 129 | . 160 165 86 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 76 | 100 62 63 98 . . Level 1 23 | . 37 36 1 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 20 9 21 . 17 Peak Tracking Total 19 | . 6 3 19 . 11 Tactical Retreats 6 | . 1 1 2 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . . 2 3 . . Max in Single Turn 2 | . . 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 5 1 1 . . Terminals 6 | . 4 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 11 1 2 . . Successful 7 | . 5 1 1 . . Failed 7 | . 6 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . . . 3 5 . Terminals 12 | . 9 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 1 1 . . Record 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Recycling Unit Index 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . 1 . . Full Trace Events 3 | . 2 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3722 | 68 608 241 440 1247 1118 Spaces Moved 2829 | 49 380 124 279 1399 598 Core 244 | 2 . . 64 . 178 Treads . | . . . . . . Legs 592 | 47 380 124 41 . . Wheels 1993 | . . . 174 1399 420 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 80 80 80 Average Speed 111 | 117 120 120 118 80 174 Slowest Speed 400 | 120 120 120 300 80 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 40 16 70 80 71 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . 5 . 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 13 | . . . 5 . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3231 | 56 461 193 346 1530 645 Wait 224 | . 30 45 26 105 18 Move 2824 | 48 379 123 278 1398 598 Hop . | . . . . . . Pick Up 21 | 2 8 3 2 5 1 Fast Attach 19 | 6 . 3 5 4 1 Attach 8 | . 1 2 3 . 2 Detach 2 | . . . . 2 . Swap 9 | . 1 2 2 3 1 Drop 20 | . 2 4 . 13 1 Fire 104 | . 40 11 30 . 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Destroyed 8 combat bots 317 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 3) 677 | -10/Materials | Entered another Materials area 677 | -9/Materials | Evolved 2 slots: Propulsion x2 874 | -9/Materials | Discovered new exit (range 13) 918 | -9/Materials | Entered Mines 919 | -9/Mines | Assembled infested the area 1032 | -9/Mines | Lost 7 parts (1p3n1u2w) 1117 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1243 | -9/Mines | Learned 2 Materials zone layouts 1259 | -9/Mines | Learned Materials emergency access door positions 1350 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1358 | -9/Mines | Entered Zion 1429 | -7/Zion | System corruption cleaned by Quarantine Array 1475 | -7/Zion | Build established: Scavenger-Mutant 1618 | -7/Zion | Learned Factory security intel 1686 | -7/Zion | Learned location of Quarantine (-2) 1900 | -7/Zion | Found GAL Module 1980 | -7/Zion | Found Prototype Energy Gun 2205 | -7/Zion | Found Prototype Launcher 2205 | -7/Zion | Identified Gui. Missile Launcher 2214 | -7/Zion | Found Gui. Missile Launcher 2245 | -7/Zion | System corruption cleaned by Quarantine Array 2285 | -7/Zion | Received a hallucinogenic algorithm 2299 | -7/Zion | Discovered new exit (range 10) 2605 | -7/Zion | Entered Proximity Caves 2616 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2769 | -6/Proximity Caves | Spotted B-75 Beast 2986 | -6/Proximity Caves | Core integrity fell below 50% 3026 | -6/Proximity Caves | Lost 4 parts (3n1w) 3067 | -6/Proximity Caves | Build established: Mutant 3721 | -6/Proximity Caves | Core integrity fell below 20% 3723 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 02773_ Lgt. Ion Engine destroyed. 02975_ Hvy. Riot Gun destroyed. 02977_ Wheel destroyed. 02981_ Critical hit (Burn: +37). 02981_ G-50 Soldier suffers critical hit (Burn). 02981_ Lgt. Angular Momentum Engine melted. 02981_ G-50 Soldier destroyed. 02987_ Corrupted Carbon-fiber Leg fries itself beyond repair. 02989_ Wheel destroyed. 02995_ G-50 Soldier suffers critical hit (Burn). 02997_ Carbon-fiber Leg fries itself beyond repair. 03003_ G-50 Soldier destroyed. 03008_ Acquired Lgt. Angular Momentum Engine. 03009_ Acquired 10 matter. 03679_ Destroyed Lgt. Ion Engine. 03716_ S-27 Virus springs to life. 03718_ Penetrated by Slug. 03718_ Critical hit (Destroy). 03718_ Hvy. Beamcaster destroyed. 03720_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ####???????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????###?????????????????????????????????? | | #???####?????# ?????????????????????????????????? | | ##### ###??##& ?????????????????????????????????? | | ##?#& ?????????????????????????????????? | | #?# ??????########???????????????????? | | #?# #####?# ##??????????????????? | | ## #??# #?# #??????????????????? | | ### ##??# #?# ???????????????????? | | ##?# ##### # #??# #??? #???????????????? | | ??## # #####@ ### ####????????????? | | ?## $#????????????? | | ?# # #????????????? | | ## ## # #######Ys####### ?????????? | | # ###### #?????gsg ???????? ?????????? | | # #????# #?????s ???????????????????? | | # ###??# #????#/#### ??????????????????? | | ## ##?# #???? ???? 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"#???????????????? | | ?# ### #???""g?????? +???????????????? | | ## ## #???"" ?????? +???????????????? | | ?## #???"" ??????? +???????????????? | | ## ??### #????" ????????+???????????????? | | ?####????## #???? ????????????????????????? | | ??????????# #???? ?????????????????????????? | | ??????????# #????#?????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ???????# #??????????????????????????????? | | ??????# ## ??????????????????????????????? | | ?????# #?# ?????????????????????????????? | | ?????#### #??## ##????????????????????????????? | | ????????##????# #?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????## ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 160 Matter Stores 318 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed GravityExoskeletonBank Manual? 0 Play Time 00:42:54 Cumulative 7.9 hours Start 2024.12.30 @ 21:10:00 End 2024.12.30 @ 21:51:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9ca2604-8501-4dd7-b7c1-8ac5659eedbe