Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 23:24:52 Player: Mogmind Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (16) 80 Value Destroyed (1096) 1096 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 6087 Bonus ------- Pacifist 491 Cogmind --------- Core Integrity 0/1150 Matter 188/300 Energy 131/325 System Corruption 13% Temperature Warm (133) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (3) -------- Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Heat Sink > --- WEAPON (4) ------- Cooled Plasma Rifle > --- INVENTORY (5) ---- Improved Terrain Scanner Point Defense System Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Linear Gravjet > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Remote Force Field System Shield Drone Bay > --- WEAPON ----------- Proton Cannon Heavy Assault Rifle Advanced Assault Cannon Great Maul > --- INVENTORY -------- Improved Heat Sink High-capacity Battery Improved Terrain Scanner Advanced Actuator Array Point Defense System System Restoration Module [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Heavy Armor Plating Weapon Mining Laser Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Slots Evolved 12 | . . . . 10 . . 2 Power 2 | . . . . 1 . . 1 Propulsion 3 | . . . . 3 . . . Utility 5 | . . . . 4 . . 1 Weapon 2 | . . . . 2 . . . Parts Attached 59 | 16 . 4 . 20 . 6 13 Power 8 | 3 . . . 3 . 1 1 Engine 6 | 3 . . . 2 . 1 . Core 1 | . . . . 1 . . . Reactor 1 | . . . . . . . 1 Propulsion 13 | 4 . 3 . 5 . 1 . Treads 3 | 2 . . . . . 1 . Leg 9 | 2 . 3 . 4 . . . Wheel . | . . . . . . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 22 | 4 . . . 7 . 2 9 Device 13 | 1 . . . 2 . 2 8 Storage 4 | 3 . . . . . . 1 Processor 2 | . . . . 2 . . . Hackware 1 | . . . . 1 . . . Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 16 | 5 . 1 . 5 . 2 3 Energy Gun 4 | 2 . 1 . . . . 1 Energy Cannon 5 | . . . . 3 . 1 1 Ballistic Gun 2 | 1 . . . 1 . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . . . . 1 Special Weapon 2 | 2 . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 4 | . . . . 4 . . . System Corruption 11 | . . . . 11 . . . Parts Lost 37 | 5 . . . 17 . . 15 Power 5 | 1 . . . 3 . . 1 Propulsion 11 | 2 . . . 4 . . 5 Utility 9 | . . . . 5 . . 4 Weapon 12 | 2 . . . 5 . . 5 Highest Loss Streak 7 | 5 . . . 5 . . 7 To Critical Strikes . | . . . . . . . . Average Backups 5 | 6 8 7 8 4 3 3 3 Power 1 | 1 2 2 2 . . . . Propulsion 2 | 3 3 2 1 . . . . Utility 1 | . 3 3 3 1 3 3 3 Weapon . | . . . 1 1 . . . Tool/Special . | . . . . . . . . Unused Backups 4 | 2 . 2 . . . . . Power . | . . . . . . . . Propulsion 4 | 2 . 2 . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 77 | . 100 99 71 74 64 92 77 Engine 7 | . 14 14 14 4 . 3 4 Core 2 | . . . . 3 5 5 4 Treads 3 | . 28 17 . . . 3 4 Leg 18 | . . 9 28 19 17 17 11 Hover 2 | . . . . 2 5 5 4 Device 9 | . 14 14 14 2 . 9 12 Storage 9 | . 14 14 14 7 5 5 4 Processor 4 | . . . . 5 11 11 8 Hackware 2 | . . . . 3 5 5 4 Energy Gun 2 | . 14 14 . 3 . . . Energy Cannon 2 | . . . . 4 . 4 3 Ballistic Gun 2 | . . . . 1 5 5 3 Ballistic Cannon 2 | . . . . 4 5 5 3 Special Weapon 2 | . 14 14 . 2 . . . Impact Weapon 1 | . . . . . . 4 4 Peak Build Rating 79 | 10 10 10 10 66 45 73 79 Average Rating 19 | 7 10 9 8 42 45 67 62 On Entrance 25 | . 10 10 10 8 45 45 73 Avg Prop Armor Cover (%) 10 | 21 . 11 . 2 4 7 11 Naked Turns 55 | . . . . . . . 55 Heaviest Build 66 | 13 11 11 11 52 19 52 66 Greatest Support 75 | 40 40 40 20 75 60 60 60 Greatest Overweight (x) 4 | 4 . 1 . 1 . 1 2 Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 7 3 3 6 Average Carried 5 | 6 8 7 7 4 3 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 8 8 8 8 3 3 3 2 Class Distribution -------------------- 82% | Scavenger-Mutant 9% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -7/Scraptown Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -7 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Matter Collected 1085 | 362 . 30 . 389 84 193 27 Remotely . | . . . . . . . . Salvage Created 970 | 52 . . . 572 . . 346 Parts 31 | . . . . 18 . . 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . 6 . . . 7 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Combat Hostiles Destroyed 22 | 6 . . . 10 . . 6 Melee 1 | 1 . . . . . . . Guns 9 | 5 . . . 4 . . . Cannons 6 | . . . . 6 . . . AOE 3 | . . . . . . . 3 Classes Destroyed 6 | 1 . . . 5 . . . Grunt 5 | . . . . 2 . . 3 Brawler 1 | . . . . 1 . . . Sentry 2 | . . . . 1 . . 1 Hunter 5 | . . . . 4 . . 1 Programmer 3 | . . . . 2 . . 1 Assembled 6 | 6 . . . . . . . Best Kill Streak 3 | 3 . . . 3 . . 3 Combat Bots Only 3 | 3 . . . 3 . . 3 Max Kills in Single Turn 2 | 1 . . . 1 . . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Hostile Shots Fired 462 | 90 . . . 173 3 . 196 Missed 147 | 22 . . . 50 2 . 73 Hits 315 | 68 . . . 123 1 . 123 Melee 11 | 7 . . . 4 . . . Projectile 304 | 61 . . . 119 1 . 123 Critical Strikes 11 | . . . . 3 . . 8 Part Disruptions 3 | 3 . . . . . . . Damage Taken 5712 | 930 . . . 2384 23 . 2375 Core 1517 | 216 . . . 130 . . 1171 Absorbed by Shields 195 | . . . . . . . 195 Core Remaining (%) 37 | 13 . . 13 . . 87 . Volleys Fired 109 | 43 . 2 . 55 . . 9 Largest 4 | 2 . 1 . 4 . . 3 Hottest 220 | 140 . 40 . 220 . . 138 Shots Fired 209 | 64 . 2 . 129 . 1 13 Gun 116 | 52 . 2 . 55 . 1 6 Cannon 79 | . . . . 74 . . 5 Launcher 2 | . . . . . . . 2 Special 12 | 12 . . . . . . . Kinetic 82 | 14 . . . 62 . 1 5 Thermal 73 | 35 . 2 . 33 . . 3 Explosive . | . . . . . . . . Electromagnetic 54 | 15 . . . 34 . . 5 Robot Hit Streak 10 | 5 . 6 . 10 . . 3 Robot Miss Streak 5 | 5 . . . 4 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | 1 . . . . . . . Max Gunslinging Chain 1 | 1 . . . . . . . Shots Hit Robots 128 | 32 . 2 . 78 . . 16 Core Hits 61 | 19 . 1 . 31 . . 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 2 | . . . . . . . 2 Smash 2 | . . . . . . . 2 Melee Attacks 11 | . . . . . . . 11 Impact 11 | . . . . . . . 11 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2917 | 413 . 21 . 1464 . . 1019 Guns 818 | 315 . 21 . 441 . . 41 Cannons 983 | . . . . 952 . . 31 Explosions 646 | . . . . 71 . . 575 Melee 372 | . . . . . . . 372 Ramming 26 | 26 . . . . . . . Kinetic 855 | 49 . . . 741 . . 65 Thermal 569 | 258 . 21 . 290 . . . Explosive 428 | . . . . . . . 428 Electromagnetic 667 | 80 . . . 433 . . 154 Impact 372 | . . . . . . . 372 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . . . . 26 26 26 13 Average Corruption 20 | . . . . 17 26 26 6 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 78 | . . . . 35 22 17 4 Message Errors 19 | . . . . 9 4 6 . Matter Fused 13 | . . . . 6 6 1 . Heat Flow Errors 6 | . . . . 1 2 2 1 Energy Discharges 15 | . . . . 5 5 3 2 Parts Rejected 5 | . . . . 3 . 1 1 Data Loss (minor) 8 | . . . . 3 3 2 . Data Loss (major) 2 | . . . . 1 1 . . Misfires 3 | . . . . 2 . 1 . Alerts 1 | . . . . . 1 . . Misdirections 2 | . . . . 1 . 1 . Weapon Failures 4 | . . . . 4 . . . Overload Shots . | . . . . . . . . Overflow Damage 169 | . . . . . . . 169 Projectiles . | . . . . . . . . Explosions 67 | . . . . . . . 67 Melee 102 | . . . . . . . 102 Knockbacks 9 | . . . . 6 . . 3 Impact 3 | . . . . . . . 3 Kinetic 6 | . . . . 6 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 120 | 3 . . . . . . 117 Shots 3 | . . . . . . . 3 Rammed 18 | 18 . . . . . . . Targets Rammed 19 | 19 . . . . . . . Kicked 1 | 1 . . . . . . . Crushed . | . . . . . . . . Highest Temperature 364 | 160 . . . 364 221 170 169 Average Temperature 99 | 62 . . . 127 142 86 61 Received Heat Transfer 995 | 600 . . . 180 12 . 203 Effects 4 | . . . . 4 . . . Interference 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 2 | . . . . 2 . . . Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1275 | 575 . 50 . 650 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -10 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . . 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 166 | . . . . 95 . . 166 Initial . | . . . . . . . . Average 3 | . . . . 23 . . 3 Influence Increases 685 | . . . . 319 75 . 291 Destroy 0b10 Robot/C 320 | . . . . 200 . . 120 Destroy Leader 70 | . . . . 50 . . 20 Disable Machine 75 | . . . . 15 . . 60 Destroy Structure 100 | . . . . 24 . . 76 Lose Combat Pursuer 120 | . . . . 30 75 . 15 Influence Decreases 519 | . . . . 319 75 . 125 Time Decay 347 | . . . . 248 75 . 24 Lost Part 172 | . . . . 71 . . 101 Squads Dispatched 7 | . . . . 2 . . 5 Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . 1 . . 1 Reinforcement 2 | . . . . . . . 2 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Distress Signals 2 | . . . . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 48 | 8 . 1 . 16 4 4 15 Peak Tracking Total 5 | 3 . 1 . 4 5 4 5 Tactical Retreats 5 | 2 . . . 1 1 . 1 Traps | -11 -10 -10 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Machines Disabled 5 | . . . . 1 . . 4 Max in Single Turn 4 | . . . . 1 . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Machines Accessed 5 | . . . 2 2 . 1 . Terminals 2 | . . . . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . . . 19 5 . 6 . Successful 28 | . . . 19 3 . 6 . Failed 2 | . . . . 2 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 5 | . . . . 5 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . . . 19 3 . 6 . Record 28 | . . . 19 3 . 6 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . 2 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Scr Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Active Infowar (turns) 4216 | 2148 93 296 1202 170 . . 307 Sensors 307 | . . . . . . . 307 Terrain 3906 | 2148 93 296 1202 167 . . . Seismic 168 | . . . . 168 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Turns Passed 9099 | 5176 93 296 1202 880 428 331 693 Spaces Moved 3743 | 1179 41 182 998 477 357 173 336 Core 630 | 520 . . . . . . 110 Treads 385 | 11 41 88 . . . 92 153 Legs 2728 | 648 . 94 998 477 357 81 73 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 50 Average Speed 144 | 164 160 150 120 133 120 183 167 Slowest Speed 320 | 250 160 190 120 190 120 240 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 75 8 27 58 9 51 30 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug 5 | 5 . . . . . . . Terrain Destroyed 51 | 6 . . . 7 . . 38 Melee . | . . . . . . . . Projectile 10 | 6 . . . 4 . . . AOE 41 | . . . . 3 . . 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Total 7189 | 4325 69 204 1004 618 356 182 431 Wait 3190 | 3044 29 10 3 49 . 3 52 Move 3736 | 1178 40 181 997 476 356 172 336 Hop . | . . . . . . . . Pick Up 29 | 20 . 2 . 5 . . 2 Fast Attach 34 | 2 . 2 . 14 . 7 9 Attach 30 | 10 . . . 13 . . 7 Detach 8 | . . . 2 1 . . 5 Swap 11 | 4 . 2 . 5 . . . Drop 12 | 5 . 5 2 . . . . Fire 109 | 43 . 2 . 55 . . 9 Melee 11 | . . . . . . . 11 Ram 5 | 5 . . . . . . . Kick 1 | 1 . . . . . . . Crush 13 | 13 . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -7/Scraptown -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 2740 | -11/Scrapyard | Assembled infested the area 2938 | -11/Scrapyard | Lost 5 parts (1p2n2w) 2945 | -11/Scrapyard | Core integrity fell below 50% 4307 | -11/Scrapyard | Core integrity fell below 20% 5177 | -11/Scrapyard | Entered Materials 5178 | -10/Materials | Met a group of wandering Federalists 5188 | -10/Materials | Build established: Scavenger-Mutant 5238 | -10/Materials | Discovered new exit (range 8) 5270 | -10/Materials | Entered Subcaves 5271 | -10/Subcaves | Continued accompanying wandering Federalists (6) 5334 | -10/Subcaves | Learned location of Zion (-7) 5355 | -10/Subcaves | Discovered new exit (range 9) 5566 | -10/Subcaves | Entered Scraptown 5758 | -7/Scraptown | Discovered new exit (range 5) 5858 | -7/Scraptown | Visited Cyclists 5909 | -7/Scraptown | Visited Red Mages 5925 | -7/Scraptown | Visited Supply Room 6123 | -7/Scraptown | Visited Awakened 6146 | -7/Scraptown | Visited Spacefarers 6247 | -7/Scraptown | Visited TADAMA 6307 | -7/Scraptown | Visited Comm Corps 6768 | -7/Scraptown | Entered Factory 6768 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x4, Weapon x2 6971 | -5/Factory | Lost 3 parts (1p2u) 7025 | -5/Factory | System corruption reached 10% 7203 | -5/Factory | Lost 4 parts (2p2u) 7245 | -5/Factory | Discovered new exit (range 8) 7264 | -5/Factory | Identified exit to Upper Caves 7401 | -5/Factory | Lost 5 parts (3n2w) 7510 | -5/Factory | Build established: Scavenger-Gunner 7648 | -5/Factory | Entered Upper Caves 7836 | -5/Upper Caves | Build established: Scavenger-Mutant 8028 | -5/Upper Caves | Discovered new exit (range 6) 8073 | -5/Upper Caves | Identified exit to Upper Caves 8076 | -5/Upper Caves | Entered another Upper Caves area 8147 | -5/Upper Caves | Learned Factory trap positions 8147 | -5/Upper Caves | Learned Research security intel 8383 | -5/Upper Caves | Discovered new exit (range 13) 8404 | -5/Upper Caves | Identified exit to Factory 8407 | -5/Upper Caves | Entered Factory 8407 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8408 | -4/Factory | Loaded intel: 94 trap records 8428 | -4/Factory | Build established: Scavenger-Gunner 8961 | -4/Factory | Lost 5 parts (1n1u3w) 9001 | -4/Factory | Lost 7 parts (1p3n2u1w) 9007 | -4/Factory | Released all parts (7) 9043 | -4/Factory | Released all parts (2) 9056 | -4/Factory | Core integrity fell below 50% 9072 | -4/Factory | System corruption reached 10% 9076 | -4/Factory | Core integrity fell below 20% 9100 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09075_ Penetrated by Slug. 09080_ Acquired Antimatter Reactor. 09083_ System corrupted: Energy discharge (-31). 09085_ Acquired Prototype Energy Gun. 09085_ Identified Cld. Plasma Rifle. 09092_ Slug penetrates Nuclear Reactor. 09092_ Slug penetrates Wall. 09094_ Nuclear Reactor explodes. 09094_ Destroyed Tesla Rifle. 09094_ H-77 Assassin destroyed. 09094_ P-70 Sage destroyed. 09094_ Door malfunctions. 09094_ Nuclear Reactor explodes. 09094_ Imp. Proton Missile Launcher destroyed. 09094_ Destroyed Imp. Proton Missile Launcher. 09094_ Nuclear Reactor explodes. 09094_ Destroyed Hpw. Shock Rifle. 09098_ System corrupted: Heat flow error (+205). 09098_ The unstable cave ceiling collapses. 09098_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ####### | | ?????????????????????????????# + | | ?????????????????????????????# ####### | | ?????????????????????????????# #?????# | | ?????????????????????????????# """ """ #?????# | | ?????????????????????????????# """ """ #?????# | | ?????????????????????????????# """ """ #?????# | | ?????????????????????????????# #?????# | | ?????????????????????????????# """ """ #?????# | | ?????????????????????????????# """ """ #?????# | | ?????????????????????????????# """ """ #?????# | | ?????????????????????????????# #?????# | | ???????????? ????????????#######+############ | | ?????^?????# ?????????????# | | ???????##### #????????????# | | ?????? #????????????# | | ????? #????????????# | | ????? #????????????# | | ?????? ?????????????####### ####### | | ??????? ???????????????????? #?????? | | ???????? ????????????????????? #?????? | | ????????? ??????????????????????? #?????? | | ??????????# #?######???????????????? #?????? | | ??????????# ### #######????????? #?????? | | ????####### # [!! #?????????? #?????? | | ???? ! ## # | @ #??????????? #?????? | | ???? ## =%! [ #??????????? ?????? | | """"""" # =[ #??????????? ??????? | | """"""" # #?????????# #?????? | | """"""" # h[ #?????????# #?????? | | """"""" # ????????# #?????? | | + ##???????# #?????? | | "T" ! # p #????????# #?????? | | """ # #????????# #??#### | | ] # ! #????????# #??# | | ########## # ##????????# #??# "" | | # # #???????### #### "" | | k ######### !*!## "T | | ! ## "" | | ! / | | ! ## | | ! ## | | ###/##### " ## | | ###+############## ## ##### | | ?????????????????# ## #???? | | ?????????????????#] ## ? | | ?????????????????#! ## | | ?????????????????# " " ## | | ?????????????????# " " ## ##### | | ?????????????????# " " ### # """"#+####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 28 Energy Capacity 550 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Point Defense Rating 80 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Energy Filtering 45 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Curiosity Killed The Cat Fist Fight I Spy Librarian Live, Flee, And Rebuild Strength In Numbers You Again Challenges ------------ None Game ------ Seed HugeHypervelocityNetwork Manual? 0 Play Time 01:04:42 Cumulative 12.9 hours Start 2025.10.31 @ 03:35:10 End 2025.10.31 @ 23:24:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a93255c-d53a-4e04-a5aa-9a4a88b05400