Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.31 @ 23:00:38 Player: Human Yoyo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1449) 1449 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1281) 1281 TOTAL SCORE: 5705 Bonus ------- Pacifist 200 High Alert Combat Kills 399 Follower Combat Kills 510 Entered Garrisons 200 Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Compact Wheel > --- UTILITY ---------- Visual Processing Unit Long-range Terrain Scanner Long-range Terrain Scanner Long-range Terrain Scanner Core Shielding > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Light Assault Rifle Flak Gun [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility Hardened Medium Armor Plating Device Improved Terrain Scanner Storage Large Battery Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Maul Build | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Slots Evolved 6 | . . 2 . . . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . . . 2 Weapon 1 | . . 1 . . . . Parts Attached 51 | 6 6 11 5 2 4 17 Power 5 | 1 . . 2 . . 2 Engine 3 | 1 . . 2 . . . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 8 | 2 . . 2 . 1 3 Treads 4 | 2 . . 2 . . . Leg 2 | . . . . . . 2 Wheel 1 | . . . . . 1 . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 17 | 1 4 3 1 . 1 7 Device 9 | . 3 1 . . . 5 Storage 2 | 1 1 . . . . . Processor 3 | . . 1 . . . 2 Hackware . | . . . . . . . Protection 3 | . . 1 1 . 1 . Artifact . | . . . . . . . Weapon 21 | 2 2 8 . 2 2 5 Energy Gun 4 | 1 1 1 . . . 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 13 | 1 . 5 . 2 1 4 Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 24 | . . 2 2 1 . 19 Power 4 | . . . 1 . . 3 Propulsion 4 | . . . 1 . . 3 Utility 7 | . . . . 1 . 6 Weapon 9 | . . 2 . . . 7 Highest Loss Streak 12 | . . 1 2 1 . 12 Average Slot Usage (%) 93 | . 97 97 86 94 99 79 Engine 9 | . 14 11 10 11 11 3 Core 1 | . . . . . . 7 Treads 17 | . 28 22 20 22 15 . Leg 2 | . . . . . . 11 Wheel 1 | . . . . . 6 4 Device 11 | . 12 20 8 . . 17 Storage 1 | . 12 . . . . . Processor 6 | . . 2 11 11 11 6 Protection 11 | . . 8 13 19 21 6 Energy Gun 3 | . 4 7 . . . 4 Energy Cannon 1 | . . . . . 9 . Ballistic Gun 21 | . 14 20 22 30 23 13 Special Weapon 1 | . . 3 . . . . Naked Turns 19 | . . . . . . 19 Heaviest Build 34 | 12 17 29 22 23 24 34 Greatest Support 40 | 40 40 40 40 40 40 30 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 2 4 4 Average Carried 2 | . 2 3 . 1 2 2 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 4 | . 3 4 . 2 2 . Class Distribution -------------------- 28% | Mutant 27% | Tank 19% | Scavenger-Tank 10% | Skirmisher 8% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Storage Scavenger-Tank | -9/Garrison Tank | -9/Recycling Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Matter Collected 1210 | 172 . 337 171 103 73 354 Remotely . | . . . . . . . Salvage Created 1836 | . . 755 67 340 99 575 Parts 106 | . . 47 6 23 7 23 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled 10 | . 1 9 . . . . Retrieved Matter 81 | . 4 77 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 41 | . . 14 2 10 4 11 Guns 38 | . . 14 2 10 1 11 Cannons 3 | . . . . . 3 . Classes Destroyed 11 | . . 8 . . 1 2 Worker 1 | . . 1 . . . . Builder 1 | . . 1 . . . . Recycler 2 | . . 1 . . 1 . Mechanic 1 | . . 1 . . . . Drone 4 | . . . . . 4 . Watcher 1 | . . 1 . . . . Swarmer 6 | . . 3 . 3 . . Grunt 21 | . . 6 2 6 . 7 Sentry 8 | . . 5 . 1 . 2 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . . 4 1 6 2 2 Combat Bots Only 6 | . . 4 1 6 2 2 Max Kills in Single Turn 2 | . . 2 1 2 1 1 Gunslinging 1 | . . 1 . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Damage Taken 3324 | . . 706 255 323 . 2040 Core 911 | . . 150 28 31 . 702 Absorbed by Shields 42 | . . . . . . 42 Core Remaining (%) 82 | 100 100 . . . 47 . Volleys Fired 129 | . 2 40 17 14 9 47 Largest 3 | . 2 3 2 3 3 3 Hottest 136 | . 50 99 46 66 114 136 Shots Fired 313 | . 4 111 34 32 27 105 Gun 290 | . 2 102 34 32 18 102 Cannon 12 | . . . . . 9 3 Launcher 2 | . 2 . . . . . Special 9 | . . 9 . . . . Kinetic 240 | . 2 74 34 32 18 80 Thermal 49 | . . 15 . . 9 25 Explosive 2 | . 2 . . . . . Electromagnetic 22 | . . 22 . . . . Robot Hit Streak 16 | . . 16 8 12 3 12 Robot Miss Streak 11 | . . 4 3 2 7 11 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . . 2 1 4 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 208 | . . 69 24 22 5 88 Core Hits 104 | . . 31 5 13 5 50 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 4 | . . 4 . . . . Impact 4 | . . 4 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3375 | . 39 899 392 312 131 1602 Guns 3132 | . 7 829 388 312 17 1579 Cannons 125 | . . . . . 105 20 Explosions 32 | . 32 . . . . . Melee 54 | . . 54 . . . . Ramming 24 | . . 8 4 . 9 3 Kinetic 2450 | . 7 559 388 312 17 1167 Thermal 632 | . . 95 . . 105 432 Explosive 32 | . 32 . . . . . Electromagnetic 183 | . . 183 . . . . Impact 54 | . . 54 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 12 | . . . . . . 12 Corruption Purged . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . . . . 1 Shots . | . . . . . . . Rammed 5 | . . 1 1 . 2 1 Targets Rammed 5 | . . 1 1 . 2 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 429 | . 10 429 21 99 146 280 Average Temperature 83 | . 7 85 7 40 52 113 Received Heat Transfer 1110 | . . 234 105 132 . 639 Effects 9 | . . 5 . . . 4 Shutdowns 2 | . . 2 . . . . Interference 4 | . . . . . . 4 Matter Decay 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1332 | . . 260 . . 185 887 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Peak Influence 1233 | . . 182 455 773 439 1233 Average Influence 405 | . . 87 255 636 352 1068 Maximum Alert Level 4 | . . . 2 3 2 4 Low Security (%) 45 | 100 100 100 45 . . . Level 1 15 | . . . 21 12 81 . Level 2 13 | . . . 32 49 18 . Level 3 22 | . . . . 37 . 82 Level 4 3 | . . . . . . 17 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 1 6 . . 7 Investigation 2 | . . . 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . 1 2 . . 2 Assault 3 | . . . 2 . . 1 Garrison 3 | . . . 1 . . 2 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Distress Signals 4 | . . 4 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 1 19 21 16 21 20 Peak Tracking Total 9 | . 1 4 9 8 4 7 Tactical Retreats 4 | . . . 1 2 . 1 Traps | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Traps Triggered 3 | . . . 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Machines Disabled 4 | . . . 1 . 1 2 Max in Single Turn 1 | . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Machines Accessed 11 | . 1 3 1 . 5 1 Terminals 6 | . 1 1 . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . 1 . . 2 . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 29 | . 2 6 3 . 15 3 Successful 19 | . 1 5 1 . 10 2 Failed 10 | . 1 1 2 . 5 1 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 2 2 . . 6 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 12 | . . 3 . . 9 . Scanalyzers 1 | . . 1 . . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 8 | . 1 2 . . 3 2 Record 5 | . 1 2 . . . 2 Investigation Status 1 | . . . . . 1 . Registered Prototypes 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 9 | . . 2 . . 7 . Recycle Component 2 | . . . . . 2 . Process 3 | . . . . . 3 . Report Inventory 2 | . . 1 . . 1 . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 1 | . . . . . 1 . Scanalyzer 1 | . . 1 . . . . Insert Component 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 1 . 2 1 Full Trace Events 5 | . . 1 1 . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . . . . 2 . Recycled Matter 12 | . . . . . 12 . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 1 1 . Highest-Rated Group 62 | . . . 62 31 26 . Highest-Rated Ally 31 | . . . 31 31 26 . Total Orders . | . . . . . . . Ally Attacks 82 | . . . 60 22 . . Total Damage 1271 | . . . 914 357 . . Kills 21 | . . . 15 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Turns Passed 3565 | 148 313 1065 191 670 532 646 Spaces Moved 2047 | 111 175 531 80 392 395 363 Core 72 | 37 . . . . . 35 Treads 1359 | 74 175 531 80 392 107 . Legs 239 | . . . . . . 239 Wheels 350 | . . . . . 288 62 Hover 27 | . . . . . . 27 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 110 50 Average Speed 143 | 123 160 160 160 160 123 120 Slowest Speed 160 | 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 29 41 21 66 84 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . 8 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 8 | . 8 . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Total 2402 | 122 204 654 110 408 418 486 Wait 105 | . 14 53 . 1 4 33 Move 2038 | 110 174 530 79 388 394 363 Hop . | . . . . . . . Pick Up 47 | 6 6 8 3 3 4 17 Fast Attach 4 | . . 2 2 . . . Attach 33 | 6 3 3 2 1 1 17 Detach . | . . . . . . . Swap 15 | . 3 6 1 1 3 1 Drop 22 | . 2 7 5 . 1 7 Fire 129 | . 2 40 17 14 9 47 Melee 4 | . . 4 . . . . Ram 2 | . . . . . 1 1 Kick . | . . . . . . . Crush 3 | . . 1 1 . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 13) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 997 | -9/Materials | Build established: Tank 1130 | -9/Materials | Discovered new exit (range 16) 1206 | -9/Materials | Discovered new exit (range 16) 1527 | -9/Materials | Entered Storage 1549 | -9/Storage | Met a pair of Derelict thieves 1598 | -9/Storage | Garrison activated, responded to threat 1714 | -9/Storage | Identified exit to Garrison 1718 | -9/Storage | Entered Garrison 1718 | -9/Garrison | Accompanied by 1 ally 1796 | -9/Garrison | Triggered checkpoint 1816 | -9/Garrison | Triggered checkpoint 1840 | -9/Garrison | Triggered checkpoint 1894 | -9/Garrison | Discovered new exit (range 9) 1934 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2038 | -9/Garrison | Discovered new exit (range 13) 2057 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2128 | -9/Garrison | Triggered checkpoint 2159 | -9/Garrison | Build established: Scavenger-Tank 2208 | -9/Garrison | Triggered checkpoint 2218 | -9/Garrison | Core integrity fell below 50% 2364 | -9/Garrison | Discovered new exit (range 16) 2388 | -9/Garrison | Entered Recycling 2388 | -9/Recycling | Accompanied by 1 ally 2418 | -9/Recycling | Spotter reported a threat 2431 | -9/Recycling | Spotter reported a threat 2457 | -9/Recycling | Spotter reported a threat 2463 | -9/Recycling | Spotter reported a threat 2480 | -9/Recycling | Spotter reported a threat 2484 | -9/Recycling | Spotter reported a threat 2497 | -9/Recycling | Spotter reported a threat 2510 | -9/Recycling | Spotter reported a threat 2542 | -9/Recycling | Spotter reported a threat 2554 | -9/Recycling | Spotter reported a threat 2554 | -9/Recycling | Spotter reported a threat 2607 | -9/Recycling | Spotter reported a threat 2701 | -9/Recycling | Spotter reported a threat 2702 | -9/Recycling | Spotter reported a threat 2754 | -9/Recycling | Spotter reported a threat 2755 | -9/Recycling | Spotter reported a threat 2756 | -9/Recycling | Build established: Tank 2807 | -9/Recycling | Spotter reported a threat 2808 | -9/Recycling | Spotter reported a threat 2818 | -9/Recycling | Spotter reported a threat 2834 | -9/Recycling | Spotter reported a threat 2860 | -9/Recycling | Spotter reported a threat 2861 | -9/Recycling | Spotter reported a threat 2871 | -9/Recycling | Spotter reported a threat 2906 | -9/Recycling | Discovered new exit (range 12) 2913 | -9/Recycling | Spotter reported a threat 2914 | -9/Recycling | Spotter reported a threat 2920 | -9/Recycling | Entered Factory 2920 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3320 | -7/Factory | First assault squad dispatched 3449 | -7/Factory | Garrison activated, responded to threat 3494 | -7/Factory | System corruption reached 10% 3526 | -7/Factory | Lost 12 parts (2p2n5u3w) 3551 | -7/Factory | Core integrity fell below 50% 3560 | -7/Factory | Core integrity fell below 20% 3566 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Nuclear Core destroyed. Imp. Titanium Leg destroyed. 2D&Y/E3MVEG9%IY83OXXV Acquired Prototype Hover Unit. Identified Imp. Airjet. Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. Proton Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. Assembly Bed disabled. Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. UE:/DD8DLLSTV4W 0#R#:O:C G-47 Trooper destroyed. Lgt. Assault Rifle destroyed. QQN/JJRBTNR,TW3KX3/#N8BMSJFJ K-01 Serf collects debris. Imp. Airjet destroyed. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????#???????#?#?# = # # ##??? | | ??????"?????#??????##??# /% # # #???# | | ???????????################+### # # #???# | | ??? ????"???# # # # #??## | | ??? ????" ??# "" """"""""" # # + #???? | | ????? "?"??## "" # = # # #??## | | ???????????# "T # # # #???# | | ????????? ?## "" # # # #?##? | | ????????? ??# "" = #%%! # # #?#?? | | ????????????# = # ###### #?##? | | ????????????################### #????# #??#? | | ????????? ??? ? ? #????# #???? | | ?????????? ??????? ###### #?#?# | | ???????? ? ??????? #???? | | ???????????? ?? ?? #?#?? | | ?????????????????? ##??? | | ???????????????????######## #???? | | ????????????????? ?# # """ """ """ ###?? | | ??????? ????????? ?# # """ """ """ #???? | | ???????????????????# # """ """ """ #???? | | ???????????????????# # #??## | | ??????????? ???????# # ?""" """ """ #??#? | | ???????????????????# k "g# ?""" """ """ #???? | | ???????????????????# """" #?? """ """ """ #???? | | ???????????? ??????#b"""" # #???? | | ???????????????????# """"@# #???? | | ???????????????????# """"l# #####+##?#? | | ???????????????????# u g # # #??? | | ??????????????########+##+# # #??? | | ??????????????# + # """ #??? | | ??????????????# """ # ######?#???# """ #??? | | ??????????????# """ # ##????## ??# """ #??? | | ??????????????# """ # #??????# ?# #??# | | ??????????????# #/##+#####??# ###+##+##?# | | ??????????????# # #??# #??? | | ??????????????######## ####+#### #??? | | ?????????????????????# # # #?#? | | ????????????????????## # # ##?? | | ??????????????????#??# # + T#?? | | ?????????????????????# # # ##?? | | ?????????????????????# # # ##?? | | ?????????????????????# ######### #??? | | ?????????????????????# ######### #??? | | ??????????????? ?? ?# / " #??# | | ?????????????????????# # "%#########??? | | ?????????????????????# # =#??????????? | | ????????????"??????? # # %#?#????????? | | ?????????????????????# # *#??????????? | | ?????????????????????# # #??????????# | | ?????????????????????# + #????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Novice Programmer Please Form A Line Significant Disruption Troublemaker \\IAMDERELICT Challenges ------------ None Game ------ Seed ScatterCouplerSplitter Manual? 0 Play Time 01:01:41 Cumulative 4.3 hours Start 2020.01.31 @ 16:27:50 End 2020.01.31 @ 23:00:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 59382526-1f5b-4c29-82e6-6c5860d67472