Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 20:54:45

Player: charson

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (154)     770
Value Destroyed (5125)     5125
Prototype IDs (64)         1280
Alien Tech Used (0)        0
Bonus (1299)               1299
              TOTAL SCORE: 14474

 Bonus
-------
High Alert Combat Kills    307
Follower Combat Kills      556
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -164

 Cogmind 
---------
Core Integrity             0/1150
Matter                     273/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (13) -----
               Gravity Neutralizer
      Advanced Targeting Computer
  Experimental Targeting Computer
      Advanced Transmission Jammer
      Improved Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Hardened Medium Armor Plating
      Improved Arc Projector

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
        Medium Storage Unit
               Gravity Neutralizer
               Machine Analyzer
      Improved Sensor Array
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Transmission Jammer
      Hardened Medium Armor Plating
               Reflective Plating
      Improved Hacking Suite
>              --- WEAPON -----------
      Improved Arc Projector
      Improved Arc Projector
               Gauss Rifle
>              --- INVENTORY --------
               F-cell Engine
               Matter Compressor
               Gravity Neutralizer
               Antimatter Cannon
        Guided Missile Launcher
[Rating: 70]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 None
Utility                    System Shield
  Device                   Gravity Neutralizer
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Reflective Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Arc Projector
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Guided Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp 
Slots Evolved              12   | .   .   .   .   .   4   .   .   4   .   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   3   .   .   4   .   .   .   .   2   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             151  | 5   16  1   4   .   25  19  3   42  4   1   2   1   9   17  2   
  Power                    17   | 1   4   .   .   .   3   3   .   4   .   .   .   .   1   1   .   
    Engine                 12   | 1   4   .   .   .   2   3   .   1   .   .   .   .   .   1   .   
    Core                   5    | .   .   .   .   .   1   .   .   3   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  64   | 1   5   .   2   .   16  3   3   17  3   .   .   1   5   8   .   
    Device                 28   | 1   4   .   1   .   4   2   1   8   .   .   .   .   3   4   .   
    Storage                3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   4   .   .   3   .   .   .   1   1   .   .   
    Hackware               6    | .   .   .   .   .   1   .   .   3   .   .   .   .   .   2   .   
    Protection             18   | .   1   .   1   .   5   .   2   3   3   .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 3   7   1   2   .   6   13  .   21  1   1   2   .   3   8   2   
    Energy Gun             7    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          28   | 1   6   .   2   .   4   8   .   2   1   .   1   .   1   2   .   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   .   13  .   .   1   .   2   1   .   
    Launcher               8    | .   .   .   .   .   2   2   .   1   .   .   .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   5   .   2   .   .   .   .   .   .   .   
Parts Lost                 35   | .   6   .   .   .   2   2   .   2   .   .   .   .   4   13  6   
  Power                    7    | .   3   .   .   .   .   1   .   .   .   .   .   .   1   1   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   2   .   .   .   1   1   .   1   .   .   .   .   1   7   4   
  Weapon                   11   | .   1   .   .   .   1   .   .   1   .   .   .   .   2   5   1   
  Highest Loss Streak      8    | .   4   .   .   .   1   2   .   1   .   .   .   .   2   8   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     71   | .   57  57  57  57  63  72  72  76  86  86  73  86  83  63  41  
  Engine                   3    | .   10  .   .   .   3   8   9   2   .   .   .   .   .   .   2   
  Core                     2    | .   .   .   .   .   1   .   .   3   6   6   6   6   5   4   .   
  Device                   12   | .   17  14  27  14  3   16  17  10  13  13  13  13  17  10  10  
  Storage                  5    | .   .   .   .   .   2   9   9   6   6   6   6   6   5   5   2   
  Processor                12   | .   .   .   .   .   15  9   9   15  13  13  13  14  19  21  17  
  Hackware                 11   | .   .   .   .   .   4   9   9   20  17  13  13  13  11  8   9   
  Protection               4    | .   .   14  .   14  8   .   .   3   8   13  13  11  3   5   .   
  Ballistic Gun            9    | .   25  28  22  28  23  12  9   1   6   6   .   6   5   3   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   5   6   6   .   6   5   1   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   3   6   1   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   9   .   .   5   6   6   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 9   12  11  11  11  18  32  35  41  42  42  42  42  41  46  23  
  Greatest Support         15   | 3   9   9   9   3   12  12  12  15  15  15  15  15  15  15  15  
  Greatest Overweight (x)  5    | 2   3   1   3   3   5   2   2   3   2   2   2   2   2   3   1   
  Average Overweight (x)   1    | 1   1   .   1   3   2   1   2   1   2   2   2   2   2   1   .   
Largest Inventory Capacity 10   | 5   5   5   5   5   8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 5   5   5   5   5   5   8   10  10  10  10  10  10  10  10  7   
  Most Carried             10   | 3   5   5   5   5   8   10  10  10  10  10  10  10  10  10  2   
  Average Carried          8    | 2   4   5   4   4   5   8   10  9   9   10  10  10  9   7   1   
  Final Capacity           10   | 5   5   5   5   5   8   10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 3   5   5   5   5   8   10  10  10  10  10  10  10  8   4   2   

 Class Distribution 
--------------------
 43% | Hacker-Mutant
 27% | Mutant
 10% | Commander-Mutant
  6% | Hacker-Assassin
  6% | Gunner
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
           Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
    Hacker-Mutant | -5/Proximity Caves
  Hacker-Assassin | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  
Matter Collected           4588 | 258  402  77   66   10   737  589  20   1287 188  45   .    158  250  439  62   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6115 | 109  656  72   .    .    873  1530 607  1319 238  64   .    106  237  304  .    
  Parts                    303  | 5    43   12   .    .    29   85   30   65   9    1    .    1    18   5    .    
Haulers Intercepted        9    | .    2    .    .    .    1    3    .    3    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    1    .    .    .    2    .    .    1    .    .    .    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    11   1    .    6    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp 
Combat Hostiles Destroyed  102  | .   10  5   .   .   12  18  13  28  2   .   .   1   6   7   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     69   | .   10  5   .   .   12  18  12  7   1   .   .   1   3   .   .   
  Cannons                  24   | .   .   .   .   .   .   .   .   17  1   .   .   .   3   3   .   
  AOE                      8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   
Classes Destroyed          17   | 2   4   1   .   .   4   2   4   .   .   .   .   .   .   .   .   
  Worker                   14   | .   2   .   .   .   3   4   .   4   .   .   .   .   1   .   .   
  Builder                  7    | .   .   .   .   .   .   1   1   3   .   .   .   .   1   1   .   
  Tunneler                 3    | 1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Hauler                   9    | .   2   .   .   .   1   3   .   3   .   .   .   .   .   .   .   
  Recycler                 9    | 1   1   .   .   .   1   3   .   2   .   .   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   5   .   .   .   .   .   14  .   .   .   .   .   1   .   
  Grunt                    43   | .   10  .   .   .   7   10  3   5   .   .   .   2   1   5   .   
  Brawler                  3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   .   .   3   7   3   3   1   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   1   .   .   1   .   .   .   2   .   .   
  Programmer               10   | .   .   .   .   .   .   .   1   5   .   .   .   .   3   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | 1   3   3   .   .   4   12  7   8   1   .   .   1   3   3   .   
  Combat Bots Only         10   | .   2   3   .   .   4   10  6   4   1   .   .   1   2   3   .   
Max Kills in Single Turn   4    | 1   1   1   .   .   2   2   1   4   1   .   .   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  
Damage Taken               7186  | .    653  159  .    .    688  339  415  1216 213  .    .    96   699  1842 866  
  Core                     2186  | .    215  26   .    .    113  32   146  232  86   .    .    37   143  544  612  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   691   | .    .    .    .    .    86   19   .    415  .    .    .    .    171  .    .    
Core Remaining (%)         58    | 100  .    .    .    3    .    .    47   .    .    .    .    58   85   .    .    
Volleys Fired              327   | 8    73   10   .    .    54   26   .    66   4    .    .    11   26   47   2    
  Largest                  3     | 2    2    2    .    .    3    3    .    2    2    .    .    2    2    3    1    
  Hottest                  158   | 70   70   46   .    .    73   73   .    101  76   .    .    76   81   158  65   
Shots Fired                735   | 16   145  20   .    .    131  122  32   131  9    .    .    22   45   60   2    
  Gun                      551   | 16   145  20   .    .    129  120  32   20   5    .    .    11   23   28   2    
  Cannon                   168   | .    .    .    .    .    .    .    .    110  4    .    .    11   22   21   .    
  Launcher                 16    | .    .    .    .    .    2    2    .    1    .    .    .    .    .    11   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  682   | 8    128  20   .    .    129  120  32   130  9    .    .    22   45   39   .    
  Thermal                  25    | 8    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                16    | .    .    .    .    .    2    2    .    1    .    .    .    .    .    11   .    
  Electromagnetic          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   2    
  Robot Hit Streak         28    | 6    11   3    .    .    14   28   14   26   11   .    .    10   15   26   7    
  Robot Miss Streak        4     | 1    4    4    .    .    4    3    2    2    1    .    .    1    3    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Autonomous               104   | .    .    .    .    .    .    50   33   21   .    .    .    .    .    .    .    
Shots Hit Robots           576   | 11   98   9    4    .    94   108  31   103  11   1    .    16   35   53   2    
  Core Hits                251   | 3    31   5    .    .    37   44   15   57   4    .    .    5    24   25   1    
  Critical Kills           5     | .    1    .    .    .    .    2    1    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 5     | .    2    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
  Critical Strikes         25    | 2    4    .    .    .    .    2    1    9    1    .    .    2    1    3    .    
    Burn                   3     | 2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                7     | .    3    .    .    .    .    2    1    .    .    .    .    1    .    .    .    
    Blast                  12    | .    .    .    .    .    .    .    .    7    .    .    .    1    1    3    .    
    Smash                  3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
Melee Attacks              72    | .    .    .    4    .    .    35   2    21   4    3    .    .    3    .    .    
  Impact                   22    | .    .    .    .    .    .    .    .    18   4    .    .    .    .    .    .    
  Slashing                 46    | .    .    .    .    .    .    35   2    3    .    3    .    .    3    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    4    .    .    8    1    4    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15786 | 114  1257 160  .    .    1551 3246 914  4241 515  57   .    412  1065 2207 47   
  Guns                     7678  | 114  1257 160  .    .    1505 2187 806  449  69   .    .    139  462  498  32   
  Cannons                  3744  | .    .    .    .    .    .    .    .    2180 48   .    .    273  599  644  .    
  Explosions               2322  | .    .    .    .    .    46   87   .    1124 .    .    .    .    .    1065 .    
  Melee                    2023  | .    .    .    .    .    .    972  108  488  398  57   .    .    .    .    .    
  Ramming                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    15   
  Kinetic                  11004 | 51   1085 160  .    .    1505 2187 806  2629 117  .    .    412  1061 991  .    
  Thermal                  424   | 63   172  .    .    .    .    .    .    .    .    .    .    .    .    189  .    
  Explosive                2133  | .    .    .    .    .    46   87   .    1124 .    .    .    .    .    876  .    
  Electromagnetic          183   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    151  32   
  Impact                   886   | .    .    .    .    .    .    .    .    488  398  .    .    .    .    .    .    
  Slashing                 1137  | .    .    .    .    .    .    972  108  .    .    57   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    2    2    2    2    2    2    3    4    4    
  Average Corruption       2     | .    .    .    .    .    .    .    1    1    2    2    2    2    1    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    .    .    .    .    .    .    .    40   10   6    .    7    5    1    2    
    Message Errors         19    | .    .    .    .    .    .    .    .    13   2    2    .    .    1    .    1    
    Matter Fused           19    | .    .    .    .    .    .    .    .    7    5    .    .    3    3    .    1    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    4    .    1    .    1    1    1    .    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    6    .    1    .    2    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    4    2    2    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            897   | .    .    .    .    .    14   122  .    355  264  34   .    15   11   82   .    
  Projectiles              72    | .    .    .    .    .    .    .    .    36   7    .    .    15   11   3    .    
  Explosions               155   | .    .    .    .    .    14   .    .    62   .    .    .    .    .    79   .    
  Melee                    670   | .    .    .    .    .    .    122  .    257  257  34   .    .    .    .    .    
Knockbacks                 46    | .    .    .    .    .    .    .    .    23   2    .    .    3    7    11   .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  38    | .    .    .    .    .    .    .    .    19   .    .    .    3    7    9    .    
  Secondary                7     | .    .    .    .    .    .    .    .    4    1    .    .    .    .    2    .    
Self-Inflicted Damage      51    | .    .    .    .    .    43   .    .    .    .    .    .    .    1    .    7    
  Shots                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
Targets Rammed             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        313   | 100  313  .    .    .    243  116  .    215  20   232  .    209  222  199  6    
  Average Temperature      61    | 45   113  .    .    .    62   39   .    45   15   117  .    55   77   64   3    
  Received Heat Transfer   1723  | .    378  .    .    .    207  108  36   231  .    .    .    9    81   436  237  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Impact Corruptions       15    | .    .    .    .    .    .    .    .    5    10   .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         988   | 333  555  .    .    .    .    .    .    .    .    .    .    .    .    100  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp 
Peak Influence             807  | 10  153 161 .   .   160 469 652 807 .   .   .   .   153 162 .   
  Initial                  736  | .   6   26  .   .   .   5   132 736 .   .   .   .   .   49  .   
  Average                  280  | 6   58  100 .   .   54  267 441 479 .   .   .   .   69  88  .   
Maximum Alert Level        3    | .   .   .   .   .   .   2   2   3   .   .   .   .   .   .   .   
  Low Security (%)         51   | 100 100 100 .   100 100 31  7   16  .   .   .   .   100 100 .   
  Level 1                  11   | .   .   .   .   .   .   54  11  7   .   .   .   .   .   .   .   
  Level 2                  33   | .   .   .   .   .   .   14  81  65  .   .   .   .   .   .   .   
  Level 3                  4    | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   2   .   .   .   2   2   .   10  .   .   .   .   4   4   .   
  Investigation            9    | .   1   .   .   .   1   1   .   2   .   .   .   .   2   2   .   
  Extermination            7    | .   .   .   .   .   .   .   .   5   .   .   .   .   1   1   .   
  Reinforcement            7    | .   1   .   .   .   1   1   .   2   .   .   .   .   1   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp 
Distress Signals           8    | .   1   .   .   .   3   1   .   1   .   .   .   .   .   2   .   
Communications Jammed      6    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   
  Distress Signals         6    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   
Times Spotted              166  | .   18  6   .   .   18  21  10  39  3   .   .   6   10  18  17  
  Peak Tracking Total      11   | .   4   3   .   .   5   5   5   4   2   .   .   4   3   4   11  
  Tactical Retreats        11   | .   .   .   .   .   .   1   .   2   .   .   .   .   1   3   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp 
Traps Triggered            10   | .   2   .   .   .   1   2   .   3   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp 
Machines Disabled          23   | .   1   .   .   .   .   6   .   11  .   .   .   .   2   3   .   
  Max in Single Turn       4    | .   1   .   .   .   .   1   .   4   .   .   .   .   1   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp 
Machines Accessed          62   | .   6   .   2   .   5   11  12  15  .   1   4   .   3   3   .   
  Terminals                32   | .   5   .   .   .   3   9   6   6   .   .   .   .   1   2   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   
  Repair Stations          5    | .   .   .   .   .   1   1   .   2   .   .   .   .   1   .   .   
  Recycling Units          8    | .   1   .   .   .   .   1   6   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                290  | .   19  .   2   .   29  39  50  101 .   1   30  .   9   10  .   
  Successful               167  | .   5   .   2   .   15  18  26  60  .   1   30  .   4   6   .   
  Failed                   123  | .   14  .   .   .   14  21  24  41  .   .   .   .   5   4   .   
    Catastrophic           24   | .   3   .   .   .   3   2   5   8   .   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   121  | .   9   .   1   .   9   22  30  40  .   .   .   .   3   7   .   
  Terminals                164  | .   17  .   .   .   18  34  34  51  .   .   .   .   2   8   .   
  Fabricators              18   | .   .   .   .   .   .   .   .   14  .   .   .   .   2   2   .   
  Repair Stations          29   | .   .   .   .   .   4   2   .   18  .   .   .   .   5   .   .   
  Recycling Units          21   | .   2   .   .   .   .   3   16  .   .   .   .   .   .   .   .   
  Scanalyzers              23   | .   .   .   .   .   7   .   .   16  .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             92   | .   5   .   2   .   8   12  12  20  .   1   30  .   .   2   .   
  Record                   14   | .   .   .   1   .   .   .   .   1   .   1   11  .   .   .   .   
  Part Schematic           22   | .   1   .   .   .   1   1   4   4   .   .   11  .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   3   .   .   .   5   .   .   .   .   
  Robot Analysis           8    | .   2   .   .   .   2   1   1   2   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   1   1   1   2   .   .   3   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   .   1   1   1   1   .   .   .   .   .   1   .   
  Unreport Threat          4    | .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   .   .   .   1   1   4   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
Repair Station Hacks       25   | .   .   .   .   .   4   2   .   16  .   .   .   .   3   .   .   
  Scan Component           13   | .   .   .   .   .   2   1   .   8   .   .   .   .   2   .   .   
  Repair                   12   | .   .   .   .   .   2   1   .   8   .   .   .   .   1   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   2   .   .   12  .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   2   .   .   6   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   .   .   .   .   1   4   8   7   .   .   .   .   1   2   .   
  Terminals                14   | .   .   .   .   .   1   4   2   5   .   .   .   .   .   2   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
    Botnet                 7    | .   .   .   .   .   .   3   2   2   .   .   .   .   .   .   .   
    Operators              4    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   6   .   .   .   5   9   8   11  .   .   .   .   3   3   .   
  Full Trace Events        13   | .   1   .   .   .   1   .   6   2   .   .   .   .   1   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   3   .   .   .   5   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   1   .   .   .   1   1   4   8   .   .   11  .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   36  .   .   .   .   .   31  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   5   .   
Parts Repaired             12   | .   .   .   .   .   2   1   .   8   .   .   .   .   1   .   .   
  Time                     617  | .   .   .   .   .   91  32  .   475 .   .   .   .   19  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
------------               Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   1   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
--------                   Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp 
Total Allies               19   | .   .   .   .   .   .   10  .   4   .   .   .   1   .   3   1   
  Largest Group            10   | .   .   .   .   .   .   10  10  3   2   1   1   1   1   2   1   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 166 87  58  29  29  96  96  94  135 
  Highest-Rated Ally       135  | .   .   .   .   .   .   29  29  29  29  29  29  96  96  47  135 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               124  | .   .   .   .   .   .   20  33  15  10  .   .   12  22  12  .   
  Total Damage             2331 | .   .   .   .   .   .   245 343 151 132 .   .   474 597 389 .   
  Kills                    20   | .   .   .   .   .   .   4   3   4   1   .   .   5   1   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp 
Robot Analysis Total       8    | .   2   .   .   .   2   1   1   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  
Turns Passed               12740 | 98   961  195  522  153  1338 1438 841  3922 569  478  148  507  630  743  197  
Spaces Moved               7236  | 51   468  156  457  72   588  897  550  2010 345  311  97   284  305  386  259  
  Core                     7236  | 51   468  156  457  72   588  897  550  2010 345  311  97   284  305  386  259  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   50   50   200  100  50   150  100  150  150  150  150  150  100  50   
  Average Speed            133   | 130  138  99   110  200  156  116  150  132  150  150  150  150  150  132  65   
  Slowest Speed            300   | 150  200  100  200  200  300  150  150  200  150  150  150  150  150  200  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    78   47   70   19   41   81   87   36   50   44   69   50   8    13   43   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     10    | .    .    1    1    .    .    .    6    .    .    .    1    .    .    .    1    
  Known Exits Taken        3     | .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    .    .    1    .    1    1    1    1    1    1    .    
Scrap Searched             5     | .    .    1    .    1    .    .    .    .    .    1    .    1    .    .    1    
Spaces Dug                 38    | .    .    .    .    .    .    14   .    16   .    2    .    .    5    1    .    
Terrain Destroyed          181   | .    .    .    .    .    19   37   24   51   3    2    .    2    7    36   .    
  Melee                    21    | .    .    .    .    .    .    2    .    14   .    2    .    .    3    .    .    
  Projectile               70    | .    .    .    .    .    .    10   24   23   3    .    .    2    4    4    .    
  AOE                      90    | .    .    .    .    .    19   25   .    14   .    .    .    .    .    32   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  
Total                      9677 | 66   642  175  473  82   920  1195 562  3139 384  318  100  343  428  564  286  
  Wait                     1726 | .    73   9    4    9    221  191  3    948  23   3    .    47   78   99   18   
  Move                     7221 | 50   467  155  456  71   587  896  549  2009 344  310  96   283  304  385  259  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  56   | 2    6    .    2    1    10   11   .    19   1    .    .    .    3    1    .    
  Fast Attach              79   | 5    10   .    .    .    19   10   1    20   2    1    2    1    3    5    .    
  Attach                   44   | .    2    .    1    .    4    4    .    15   .    .    .    .    4    12   2    
  Detach                   35   | 1    1    .    .    .    7    2    .    14   1    .    .    .    .    8    1    
  Swap                     28   | .    4    1    3    .    2    5    2    7    2    .    .    .    2    .    .    
  Drop                     73   | .    6    .    3    1    16   15   1    20   3    1    2    1    3    1    .    
  Fire                     327  | 8    73   10   .    .    54   26   .    66   4    .    .    11   26   47   2    
  Melee                    72   | .    .    .    4    .    .    35   2    21   4    3    .    .    3    .    .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   10   | .    .    .    .    .    .    .    4    .    .    .    .    .    .    6    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: [*Upp x2])
-4/Upper Caves

 History 
---------
  Turn | Location           | Event
     6 | -11/Junkyard       | Discovered new exit (range 16)
    99 | -11/Junkyard       | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   378 | -10/Materials      | Discovered new exit (range 15)
   479 | -10/Materials      | Discovered new exit (range 12)
   686 | -10/Materials      | Core integrity fell below 50%
   694 | -10/Materials      | Core integrity fell below 20%
   730 | -10/Materials      | Lost 4 parts (2p2u)
  1054 | -10/Materials      | Discovered new exit (range 6)
  1060 | -10/Materials      | Entered Mines
  1082 | -10/Mines          | Discovered new exit (range 10)
  1231 | -10/Mines          | Discovered new exit (range 9)
  1248 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1249 | -10/Mines          | Discovered new exit (range 5)
  1255 | -10/Mines          | Entered Exiles
  1270 | -10/Exiles         | Met 8R-AWN
  1279 | -10/Exiles         | Met EX-HEX
  1295 | -10/Exiles         | Met EX-BIN
  1304 | -10/Exiles         | Aligned with FarCom system
  1304 | -10/Exiles         | Given EX-Vault access code
  1317 | -10/Exiles         | Opened EX-Vault
  1345 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1377 | -10/Exiles         | Met EX-DEC
  1403 | -10/Exiles         | Learned location of Zion (-7)
  1465 | -10/Exiles         | Found AWS/Gauss
  1754 | -10/Exiles         | Discovered new exit (range 14)
  1777 | -10/Exiles         | Left Exiles lab with AWS/Gauss
  1777 | -10/Exiles         | Entered Mines
  1789 | -9/Mines           | Learned Materials garrison access intel
  1850 | -9/Mines           | Met a Derelict bent on vengeance
  1860 | -9/Mines           | Discovered new exit (range 5)
  1930 | -9/Mines           | Entered Materials
  1930 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  1931 | -8/Materials       | Loaded intel: 1 garrison access location
  2008 | -8/Materials       | Identified exit to Factory
  2608 | -8/Materials       | Build established: Skirmisher
  2798 | -8/Materials       | Identified exit to Storage
  2895 | -8/Materials       | Repaired Reflective Plating
  3045 | -8/Materials       | Repaired Broken Adv. Weight Redist. System
  3085 | -8/Materials       | Build established: Gunner
  3268 | -8/Materials       | Entered Storage
  3697 | -8/Storage         | Repaired Mni. Grenade Launcher
  3845 | -8/Storage         | Destroyed 10 combat bots
  3884 | -8/Storage         | Build established: Mutant
  3946 | -8/Storage         | Found Prototype Launcher
  4148 | -8/Storage         | Identified Gui. Missile Launcher
  4188 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4237 | -8/Storage         | Discovered exit to Factory (range 11)
  4473 | -8/Storage         | Build established: Commander-Mutant
  4623 | -8/Storage         | Identified exit to Recycling
  4693 | -8/Storage         | Used back door to open Recycling access
  4706 | -8/Storage         | Entered Recycling
  4706 | -8/Recycling       | Accompanied by 10 allies
  4933 | -8/Recycling       | Discovered new exit (range 15)
  5483 | -8/Recycling       | Core integrity fell below 50%
  5547 | -8/Recycling       | Entered Factory
  5547 | -6/Factory         | Evolved 4 slots: Utility x4
  5758 | -6/Factory         | Build established: Mutant
  5897 | -6/Factory         | Search patrols dispatched
  6182 | -6/Factory         | Build established: Hacker-Mutant
  6242 | -6/Factory         | Discovered new exit (range 15)
  6247 | -6/Factory         | Search patrols dispatched
  7560 | -6/Factory         | Repaired Assault Cannon
  7625 | -6/Factory         | Discovered new exit (range 13)
  7910 | -6/Factory         | Discovered new exit (range 6)
  8274 | -6/Factory         | Found Exp. Targeting Computer
  8277 | -6/Factory         | Found Exp. Targeting Computer
  8580 | -6/Factory         | Identified exit to Lower Caves
  8724 | -6/Factory         | Repaired Broken Gravity Neutralizer
  8785 | -6/Factory         | Repaired Broken Mic. Nuclear Core
  8823 | -6/Factory         | Repaired Reflective Plating
  8905 | -6/Factory         | Repaired Gravity Neutralizer
  8949 | -6/Factory         | Repaired Gauss Cannon
  9019 | -6/Factory         | Repaired Enh. Nuclear Core?
  9090 | -6/Factory         | Repaired Transmission Jammer
  9273 | -6/Factory         | Fabricated G-50 Soldier?
  9352 | -6/Factory         | Fabricated Imp. Sensor Array (x1)
  9397 | -6/Factory         | First assault squad dispatched
  9469 | -6/Factory         | Entered Lower Caves
  9469 | -6/Lower Caves     | Accompanied by 2 allies
  9613 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10022 | -6/Lower Caves     | Discovered new exit (range 11)
 10038 | -6/Lower Caves     | Entered another Lower Caves area
 10038 | -6/Lower Caves     | Accompanied by 1 ally
 10039 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10053 | -6/Lower Caves     | Discovered new exit (range 10)
 10504 | -6/Lower Caves     | Discovered new exit (range 9)
 10516 | -6/Lower Caves     | Entered Data Miner
 10516 | -6/Data Miner      | Accompanied by 1 ally
 10517 | -6/Data Miner      | Discovered new exit (range 6)
 10546 | -6/Data Miner      | Met Data Miner
 10576 | -6/Data Miner      | Learned location of Section 7 (-3)
 10576 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10600 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10664 | -6/Data Miner      | Entered Proximity Caves
 10664 | -5/Proximity Caves | Accompanied by 1 ally
 10876 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11148 | -5/Proximity Caves | Discovered new exit (range 6)
 11171 | -5/Proximity Caves | Entered Factory
 11171 | -5/Factory         | Accompanied by 1 ally
 11171 | -5/Factory         | Evolved 2 slots: Utility x2
 11350 | -5/Factory         | Repaired Hrd. Medium Armor Plating
 11373 | -5/Factory         | Incoming investigation squad redirected
 11468 | -5/Factory         | Build established: Hacker-Assassin
 11685 | -5/Factory         | Discovered new exit (range 11)
 11801 | -5/Factory         | Entered another Factory area
 11801 | -4/Factory         | Evolved 2 slots: Utility x2
 12043 | -4/Factory         | Discovered new exit (range 5)
 12282 | -4/Factory         | Incoming investigation squad redirected
 12286 | -4/Factory         | Fabricated Imp. Hacking Suite (x1)
 12497 | -4/Factory         | Lost 8 parts (1p4u3w)
 12512 | -4/Factory         | Discovered new exit (range 5)
 12544 | -4/Factory         | Entered Upper Caves
 12548 | -4/Upper Caves     | Core integrity fell below 50%
 12591 | -4/Upper Caves     | Spotted B-86 Titan
 12599 | -4/Upper Caves     | Learned Research emergency access door positions
 12603 | -4/Upper Caves     | Build established: Hacker-Mutant
 12614 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12655 | -4/Upper Caves     | Lost 3 parts (1p2u)
 12674 | -4/Upper Caves     | Learned location of Quarantine (-3)
 12703 | -4/Upper Caves     | Core integrity fell below 20%
 12741 | -4/Upper Caves     | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
World map updated: -3/Quarantine.
12678_ Acquired 4 matter.
12678_ Acquired 18 matter.
12687_ 0O-9AX(k) breaks down the debris.
12697_ Destroyed Tractor Beam.
12699_ Destroyed Lgt. Ion Engine.
12702_ Imp. Hacking Suite destroyed.
12708_ Slammed into G-67 Veteran. <x3>
12711_ Acquired 2 matter.
12711_ Slammed into G-67 Veteran.
12714_ Acquired 3 matter.
12715_ Acquired 5 matter.
12716_ Acquired 4 matter.
12716_ Acquired 2 matter.
12732_ Searching scrap...
12732_ Found Microactuators.
12732_ Found 24 Matter.
12733_ Acquired 24 matter.
12738_ Machine Analyzer destroyed.
12738_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ????????????????          ??##    #????# ##  ??    |
| ???????????????????#      ###%%%  ###### ####??  # |
| ????????????????????#     !%%               #??    |
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| ????????????????????????##  g#???????????      ??? |
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| ?????????????????????????##   ##??????????##   ??? |
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| ??????????????????????##   lg    #??????????  #??# |
| ?????????????????????##      gg  #??????????   ?   |
| ????????????????????##          #####???????       |
| ????????????????????#          ###  ##??????     " |
| ????????????????????#    @     ##    #??????    "" |
| ????????????????????#               #######     "" |
| ????????????????????##                  !        " |
| ?????????????????????###                           |
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| ???????????????????????##?????#####?????###????  " |
| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       85
Jamming Range              16
Additional Mass Support    12
Armor Coverage             450
Resistance: TH             10
Evasion (%)                50
Targeting Accuracy         32
Target Analysis            5
Offensive Hacking          36
Defensive Hacking          32

 Item Schematics 
-----------------
          Sml. Storage Unit | -10/Materials | Hacked
 Adv. Weight Redist. System | -8/Materials  | Hacked
              Hacking Suite | -8/Storage    | Hacked
         Imp. Hacking Suite | -8/Recycling  | Hacked
      Imp. Grenade Launcher | -8/Recycling  | Hacked
              System Shield | -8/Recycling  | Hacked
          Imp. Sensor Array | -8/Recycling  | Hacked
       Point Defense System | -6/Factory    | Hacked
  Lyr. Medium Armor Plating | -6/Factory    | Hacked
              F-cell Engine | -6/Factory    | Scanalyzed
        Adv. Assault Cannon | -6/Factory    | Hacked
               Gauss Cannon | -6/Factory    | Hacked
        Gravity Neutralizer | -6/Factory    | Scanalyzed
         Reflective Plating | -6/Factory    | Scanalyzed
          Mic. Nuclear Core | -6/Factory    | Scanalyzed
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
      Enh. Flexi-carbon Leg | -6/Data Miner | Free
 Imp. Thermal Defense Suite | -6/Data Miner | Free
         Imp. KE Penetrator | -6/Data Miner | Free
  Imp. Gyrokinetic Inverter | -6/Data Miner | Free
          Adv. Focal Shield | -6/Data Miner | Free
          Quantum Capacitor | -6/Data Miner | Free
           Com. HERF Cannon | -6/Data Miner | Free
        Imp. Thermal Shield | -6/Data Miner | Free
           Dispersion Rifle | -6/Data Miner | Free

 Robot Schematics 
------------------
 A-02 Transporter | -8/Recycling  | Hacked
     G-47 Trooper | -8/Recycling  | Hacked
    Y-45 Defender | -8/Recycling  | Hacked
   R-10 Processor | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
 X-67 Chaingunner | -6/Data Miner | Free
   X-72 Disruptor | -6/Data Miner | Free

 Fabricated
------------
       G-50 Soldier | x3 | -6/Factory | Preloaded
  Imp. Sensor Array | x1 | -6/Factory 
 Imp. Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumHardcellJammer
  Manual?         1
Play Time         01:53:39
  Cumulative      52.9 hours
  Start           2023.12.03 @ 18:59:55
  End             2023.12.03 @ 20:54:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          53
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8fac8c3f-9568-4e0a-b4df-0f97a68edae4