Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 14:40:00 Player: Compilatron Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2428) 2428 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 7651 Bonus ------- Follower Combat Kills 293 Friendly Fire -240 Cogmind --------- Core Integrity 0/1150 Matter 124/300 Energy 53/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Large Matter Pod (109) High-capacity Matter Pod (200) Compact Matter Pod (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine Particle Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Seismic Detector > --- WEAPON ----------- Particle Gun Wave Gun KE Penetrator Railgun Slug Cannon > --- INVENTORY -------- Improved Ion Engine Light Antimatter Reactor Medium Treads Medium Treads Medium Treads Medium Treads Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Matter Pod High-capacity Matter Pod Compact Matter Pod Hacking Suite Heavy Machine Gun Mini Grenade Launcher [Rating: 93] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Slug Cannon Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 . 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . 1 . 1 . 2 . . . Utility 4 | . . . . 1 1 . 2 . . Weapon 3 | . . 1 . . 1 . . 1 . Parts Attached 97 | 8 8 14 5 7 7 4 5 36 3 Power 11 | 1 2 1 . . 1 . . 6 . Engine 7 | 1 2 1 . . 1 . . 2 . Core 2 | . . . . . . . . 2 . Reactor 2 | . . . . . . . . 2 . Propulsion 34 | 2 2 6 2 3 1 2 1 15 . Treads 19 | . . . . 2 . 2 1 14 . Leg 11 | 2 2 5 1 1 . . . . . Wheel 4 | . . 1 1 . 1 . . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 . 2 2 2 4 . 2 4 1 Device 10 | 1 . . 1 1 2 . 1 4 . Storage 3 | 1 . 2 . . . . . . . Processor 3 | . . . . 1 1 . 1 . . Hackware 1 | . . . . . . . . . 1 Protection 2 | . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . Weapon 33 | 3 4 5 1 2 1 2 2 11 2 Energy Gun 8 | 1 1 1 . . . . . 3 2 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 18 | 2 2 3 . 2 1 2 1 5 . Ballistic Cannon 3 | . . . 1 . . . 1 1 . Launcher 3 | . . 1 . . . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 40 | . 3 3 2 . . 1 . 30 1 Power 6 | . . . . . . . . 6 . Propulsion 15 | . 2 1 1 . . . . 11 . Utility 5 | . . 1 1 . . . . 3 . Weapon 14 | . 1 1 . . . 1 . 10 1 Highest Loss Streak 20 | . 3 2 1 . . 1 . 20 1 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 95 | . 98 96 99 99 96 99 100 92 6 Engine 8 | . 14 11 11 9 7 6 5 4 . Treads 12 | . . . . 9 15 26 29 28 . Leg 13 | . 26 24 22 16 7 6 . . . Wheel 5 | . . 8 10 9 7 6 5 1 . Device 8 | . 14 8 . 9 8 6 11 8 . Storage 8 | . 14 11 11 9 7 6 5 4 . Processor 4 | . . . . 9 7 6 11 9 . Protection 3 | . . . 9 . 2 6 5 4 . Energy Gun 6 | . 8 4 11 9 7 3 . 9 2 Energy Cannon 1 | . 2 4 . . . . . . . Ballistic Gun 13 | . 16 23 2 . 15 15 16 5 . Ballistic Cannon 4 | . . . 8 9 7 6 5 8 . Launcher 1 | . . . 11 8 . . . . . Naked Turns 18 | . . . . . . . . 3 15 Heaviest Build 97 | 13 15 55 61 61 71 73 78 97 6 Greatest Support 177 | 20 20 30 36 28 10 10 10 177 3 Greatest Overweight (x) 9 | 1 4 5 6 6 7 7 7 9 1 Average Overweight (x) 3 | . . 3 5 5 6 6 7 2 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 5 Average Capacity 17 | 7 8 18 20 20 20 20 20 19 5 Most Carried 20 | 5 8 20 20 20 20 20 20 20 5 Average Carried 15 | 1 6 11 19 19 19 19 19 18 4 Final Capacity 20 | 8 8 20 20 20 20 20 20 5 5 Final Carried 20 | 2 6 20 20 20 20 20 19 5 4 Class Distribution -------------------- 39% | Scavenger-Skirmisher 18% | Scavenger-Tank 18% | Mutant 14% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Matter Collected 2844 | 258 214 290 406 300 66 66 298 946 . Remotely . | . . . . . . . . . . Salvage Created 2580 | 63 349 835 145 . . 9 265 914 . Parts 173 | 9 27 58 16 . . . 16 47 . Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 52 | . 10 17 7 . . . 5 13 . Guns 29 | . 8 10 . . . . 4 7 . Cannons 13 | . 2 5 1 . . . 1 4 . AOE 10 | . . 2 6 . . . . 2 . Classes Destroyed 13 | 1 4 4 2 . . . 1 1 . Worker 4 | . . . 2 . . . . 2 . Builder 6 | . 1 . . . . . . 5 . Tunneler 3 | 3 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 6 | . 1 4 . . . . . 1 . Swarmer 11 | . 3 2 5 . . . 1 . . Grunt 22 | . 7 8 2 . . . 2 3 . Duelist 2 | . . 2 . . . . . . . Protector 1 | . . . 1 . . . . . . Sentry 11 | . . 5 . . . . 1 5 . Hunter 1 | . . . . . . . . 1 . Programmer 5 | . . . . . . . 1 4 . Best Kill Streak 6 | 2 5 6 3 . . . 3 6 . Combat Bots Only 6 | . 4 6 3 . . . 3 5 . Max Kills in Single Turn 3 | 1 1 2 3 . . . 1 2 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 3 . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Hostile Shots Fired 615 | . 70 86 11 8 . 9 26 359 46 Missed 168 | . 7 25 . 3 . 1 6 111 15 Damage Taken 8425 | . 668 789 170 83 . 173 434 5409 699 Core 1582 | . 175 162 8 . . . 70 596 571 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 30 . 57 100 100 100 93 . . Volleys Fired 214 | 25 44 56 6 7 . 2 14 51 9 Largest 5 | 2 2 3 3 1 . 3 4 5 1 Hottest 271 | 40 80 103 123 48 . 96 126 271 88 Shots Fired 572 | 45 86 152 15 7 . 6 56 195 10 Gun 415 | 45 77 120 5 . . 4 42 112 10 Cannon 145 | . 9 30 5 7 . 2 14 78 . Launcher 12 | . . 2 5 . . . . 5 . Special . | . . . . . . . . . . Kinetic 439 | 45 45 120 6 7 . 6 56 154 . Thermal 104 | . 41 30 . . . . . 23 10 Explosive 12 | . . 2 5 . . . . 5 . Electromagnetic 17 | . . . 4 . . . . 13 . Robot Hit Streak 12 | 4 7 8 3 2 . 1 5 12 4 Robot Miss Streak 8 | 5 8 5 5 2 . 3 4 6 4 Penetration Max 1 | . . . . 1 . . . 1 . Secondary Targets 4 | . 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 293 | 22 43 80 8 4 . 2 24 106 4 Core Hits 150 | 8 21 39 13 . . . 9 58 2 Critical Kills 7 | . . 2 1 . . . 1 3 . Critical Parts Destroyed 8 | . 1 1 . 2 . . 1 3 . Critical Strikes 17 | . 1 3 1 2 . . 3 7 . Meltdown 1 | . . 1 . . . . . . . Destroy 16 | . 1 2 1 2 . . 3 7 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7578 | 195 594 1385 599 155 . 42 643 3816 149 Guns 3869 | 190 519 713 52 . . 18 463 1785 129 Cannons 2015 | . 71 386 59 136 . . 180 1183 . Explosions 1585 | . . 253 488 . . . . 844 . Melee . | . . . . . . . . . . Ramming 109 | 5 4 33 . 19 . 24 . 4 20 Kinetic 4537 | 190 318 713 59 136 . 18 643 2460 . Thermal 1249 | . 272 386 . . . . . 462 129 Explosive 1585 | . . 253 488 . . . . 844 . Electromagnetic 98 | . . . 52 . . . . 46 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 1 9 12 Average Corruption 3 | . . . . . . 1 1 4 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . . 2 2 10 3 Message Errors 6 | . . . . . . 1 . 4 1 Matter Fused 4 | . . . . . . 1 1 2 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 62 | . . . 17 . . . . 45 . Projectiles . | . . . . . . . . . . Explosions 62 | . . . 17 . . . . 45 . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . . 2 9 . Impact 1 | . . . . . . . . 1 . Kinetic 10 | . . . . . . . 2 8 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 204 | . . 15 53 9 . 11 . 107 9 Shots 5 | . . . 2 . . . . 3 . Rammed 20 | . . 4 . 3 1 3 . 1 8 Targets Rammed 23 | 2 1 4 . 3 1 3 . 1 8 Kicked 3 | 2 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 382 | . 332 374 133 14 . 30 4 382 137 Average Temperature 99 | . 99 115 47 9 . 16 4 109 39 Received Heat Transfer 1659 | . 294 300 63 27 . 18 117 804 36 Effects 9 | . 5 2 . . . . . 2 . Shutdowns 3 | . 1 . . . . . . 2 . Energy Bleed 2 | . . 2 . . . . . . . Interference 3 | . 3 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 4 . . . . 1 . . Heat Transferred 2368 | . 740 814 . . . . . 666 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Peak Influence 298 | 15 234 298 286 161 125 53 131 285 59 Initial 88 | . 9 35 88 68 72 . 7 63 14 Average 103 | 4 70 162 183 123 88 18 64 118 48 Maximum Alert Level 1 | . 1 1 1 . . . . 1 . Low Security (%) 88 | 100 97 71 77 100 100 100 100 82 100 Level 1 11 | . 2 28 22 . . . . 17 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 3 4 1 1 2 5 1 7 . Investigation 2 | . 1 . . . . 1 . . . Extermination 4 | . . . . . 1 1 1 1 . Reinforcement 13 | . 2 4 . . . 1 . 6 . Assault 1 | . . . 1 . . . . . . Garrison 4 | . . . . 1 1 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Distress Signals 8 | . 1 1 . 1 . 2 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 19 25 11 4 7 9 14 32 3 Peak Tracking Total 10 | . 4 5 5 1 2 2 4 10 3 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Traps Triggered 4 | . 1 . . . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Machines Disabled 10 | . 1 1 . 1 . . . 7 . Max in Single Turn 3 | . 1 1 . . . . . 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Machines Accessed 8 | . 3 3 . 1 . . . . 1 Terminals 4 | . 2 1 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . 3 8 . 2 . . . . 2 Successful 10 | . 2 6 . 2 . . . . . Failed 5 | . 1 2 . . . . . . 2 Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 3 2 . 1 . . . . . Terminals 8 | . 2 4 . . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 4 . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 2 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 2 | . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 1 2 . 1 . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 2 . 1 . . . . . Reject 4 | . 1 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 1 . . . . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . . 19 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Total Allies 4 | . . . 4 . . . . . . Largest Group 4 | . . . 4 1 1 1 . . . Highest-Rated Group 71 | . . . 71 31 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 62 | . . . 31 12 11 8 . . . Total Damage 668 | . . . 220 162 153 133 . . . Kills 10 | . . . 5 1 2 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Turns Passed 4928 | 203 520 1026 486 327 425 682 347 823 89 Spaces Moved 2416 | 109 297 479 256 179 196 314 156 342 88 Core 117 | 16 5 . . . . . . 8 88 Treads 254 | . . . . 1 . . . 253 . Legs 519 | 93 292 121 13 . . . . . . Wheels 1526 | . . 358 243 178 196 314 156 81 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 155 155 170 170 185 50 50 Average Speed 157 | 112 122 163 166 156 171 184 185 170 59 Slowest Speed 470 | 120 250 470 190 320 185 185 185 400 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 7 41 37 52 24 7 12 7 11 7 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 3 | . . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 118 | . . 12 55 1 . . 6 44 . Melee . | . . . . . . . . . . Projectile 30 | . . . 3 1 . . 6 20 . AOE 88 | . . 12 52 . . . . 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Arm Total 3120 | 153 369 610 304 219 285 412 184 468 116 Wait 248 | 1 8 30 31 11 76 79 1 5 6 Move 2407 | 108 296 478 255 178 195 313 155 341 88 Hop . | . . . . . . . . . . Pick Up 88 | 9 9 23 5 6 2 7 5 20 2 Fast Attach 4 | . . . . 3 1 . . . . Attach 52 | 7 3 4 3 2 2 3 2 23 3 Detach . | . . . . . . . . . . Swap 41 | 1 5 10 2 2 4 1 3 13 . Drop 43 | . 3 5 2 7 4 4 4 14 . Fire 214 | 25 44 56 6 7 . 2 14 51 9 Melee . | . . . . . . . . . . Ram 19 | . . 4 . 3 1 3 . . 8 Kick 3 | 2 1 . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 204 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 583 | -10/Materials | Core integrity fell below 50% 641 | -10/Materials | Lost 3 parts (2n1w) 660 | -10/Materials | Discovered new exit (range 5) 686 | -10/Materials | Discovered new exit (range 16) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1461 | -9/Materials | Build established: Scavenger-Gunner 1704 | -9/Materials | Discovered new exit (range 8) 1750 | -9/Materials | Entered Mines 1753 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1762 | -9/Mines | Learned Materials non-interactive machine intel 1770 | -9/Mines | Learned location of Zion (-6) 1857 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2034 | -9/Mines | Build established: Scavenger-Tank 2048 | -9/Mines | Discovered new exit (range 16) 2127 | -9/Mines | Met a Derelict testing a Signal Generator 2236 | -9/Mines | Entered Materials 2236 | -8/Materials | Accompanied by 1 ally 2236 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2237 | -8/Materials | Loaded intel: 39 non-interactive machine locations 2237 | -8/Materials | Lost 3 allies 2337 | -8/Materials | Garrison activated, responded to threat 2465 | -8/Materials | Met 7R-MNS 2533 | -8/Materials | Discovered new exit (range 16) 2561 | -8/Materials | Identified exit to Factory 2563 | -8/Materials | Entered Factory 2563 | -7/Factory | Accompanied by 1 ally 2563 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2564 | -7/Factory | Caught up to 7R-MNS 2850 | -7/Factory | Build established: Scavenger-Skirmisher 2915 | -7/Factory | Garrison activated, responded to threat 2969 | -7/Factory | Discovered new exit (range 10) 2986 | -7/Factory | Identified exit to Factory 2988 | -7/Factory | Entered another Factory area 2988 | -6/Factory | Accompanied by 1 ally 2988 | -6/Factory | Evolved 2 slots: Propulsion x2 2989 | -6/Factory | Caught up to 7R-MNS 3176 | -6/Factory | Discovered new exit (range 16) 3339 | -6/Factory | Discovered new exit (range 15) 3489 | -6/Factory | Garrison activated, responded to threat 3656 | -6/Factory | Discovered new exit (range 7) 3669 | -6/Factory | Identified exit to Factory 3670 | -6/Factory | Entered another Factory area 3670 | -5/Factory | Evolved 2 slots: Utility x2 3671 | -5/Factory | Caught up to 7R-MNS 3977 | -5/Factory | Discovered new exit (range 17) 4015 | -5/Factory | Identified exit to Factory 4017 | -5/Factory | Entered another Factory area 4017 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4018 | -4/Factory | Caught up to 7R-MNS 4569 | -4/Factory | Build established: Scavenger-Tank 4662 | -4/Factory | Discovered new exit (range 14) 4745 | -4/Factory | Lost 8 parts (2p2n2u2w) 4837 | -4/Factory | Released all parts (10) 4840 | -4/Factory | Entered Armory 4841 | -4/Armory | Core integrity fell below 50% 4868 | -4/Armory | Lost 20 parts (3p9n8w) 4905 | -4/Armory | System corruption reached 10% 4922 | -4/Armory | Core integrity fell below 20% 4929 | -4/Armory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04873_ Component Storage disabled. 04873_ Penetrated by Slug. 04877_ System corrupted: FCS attempts to trigger Phase Gun. 04877_ System corrupted: Phase Gun misfires. 04895_ N7DSQ2H,LRZ=WFCIP633&S%BUQSWA||2VY 04911_ System corrupted: Phase Gun rejected. 04911_ Slammed into P-70 Sage. 04913_ Acquired Phase Gun. 04916_ Emergency Access malfunctions. 04919_ Phase Gun destroyed. 04921_ Penetrated by Slug. 04921_ Component Storage disabled. 04922_ Slammed into P-70 Sage. 04922_ Destabilizing: Core damaged (-46). 04923_ Slammed into P-70 Sage. 04926_ Penetrated by Slug. 04926_ Slammed into P-70 Sage. 04929_ Penetrated by Slug. 04929_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????? #??????????? | | ?????????????? #??????????? | | ????????????? #??????????? | | ?????????????" #??????????? | | ?????????# """ #??????????? | | ?????????# """ #??????????? | | ?????????# #??????????? | | ?????????# """"" #??????????? | | ?????????# """"" #??????????? | | ?????????# """"" " " #??????????? | | ?????????# """ #??????????? | | ?????????#######+######??????????? | | ?????????????# ###########????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????# ###########????? | | ?????????????## ###"""T"""####??? | | ??????????????# # #??? | | ??????????????# # """"" #??? | | ??????????????# #! """"" #??? | | ??????????????# # """"" #??? | | ??????????????# + #??? | | ??????????????# # """"" #??? | | ########### # """"" #??? | | + # """ #??? | | + # @p #??? | | #+###+######## #??? | | ????# !!! # #??? | | ????# !!! # #??? | | ????# !!! #######Y######??? | | ????# #?????# #???????? | | ????# #?????# #???????? | | ????# """ #######Y#???????? | | ????# """ """ / #???????? | | ????# """ """ #########???????? | | ????# " """ #???????????????? | | ????# """ "" #???????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????########## ###???????????????? | | ?????????????###?????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberTrackerRefractor Manual? 0 Play Time 00:56:14 Cumulative 28.5 hours Start 2024.04.05 @ 13:43:41 End 2024.04.05 @ 14:40:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 12 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08006c53-a763-434d-ba23-6c9fb0abb5ff