Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 18:30:45 Player: mgobin-777 Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (2741) 2741 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 6063 Bonus ------- Follower Combat Kills 232 Cogmind --------- Core Integrity 0/700 Matter 184/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- System Restoration Module Shock Rifle Heavy EM Shotgun Heavy Particle Gun Heavy Particle Cannon Plasma Cannon Shock Bomb Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Sensor Array Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Medium Reactive Plating System Restoration Module Shock Rifle Heavy EM Shotgun Heavy Particle Cannon Flak Cannon Gauss Cannon Shock Bomb Launcher Heavy Missile Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Slots Evolved 6 | . . . 4 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . 1 . . Parts Attached 57 | 6 . 2 21 11 17 Power 9 | 1 . . 3 3 2 Engine 3 | 1 . . 1 1 . Core 6 | . . . 2 2 2 Reactor . | . . . . . . Propulsion 17 | 2 . 1 8 2 4 Treads . | . . . . . . Leg 9 | . . . 4 2 3 Wheel 8 | 2 . 1 4 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . 1 5 . 6 Device 4 | . . 1 1 . 2 Storage 4 | 1 . . 1 . 2 Processor 2 | . . . 2 . . Hackware 1 | . . . . . 1 Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 18 | 2 . . 5 6 5 Energy Gun 4 | . . . 1 1 2 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 5 | 2 . . 2 1 . Ballistic Cannon 3 | . . . 1 1 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Parts Lost 32 | . . . 10 8 14 Power 6 | . . . 2 1 3 Propulsion 11 | . . . 5 4 2 Utility 7 | . . . 1 . 6 Weapon 8 | . . . 2 3 3 Highest Loss Streak 10 | . . . 6 2 10 To Critical Strikes . | . . . . . . Average Backups 6 | 1 . 1 4 6 7 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 2 2 1 Weapon 3 | . . 1 1 4 6 Tool/Special . | . . . . . . Unused Backups 5 | . . . 1 . 4 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 85 86 92 93 96 Engine 5 | . 14 14 3 2 6 Core 5 | . . . 5 5 6 Leg 17 | . . . 14 21 20 Wheel 4 | . 28 28 8 . . Device 8 | . . 1 9 9 10 Storage 8 | . 14 14 9 9 7 Processor 13 | . . . 14 18 12 Hackware 2 | . . . . . 5 Energy Gun 5 | . . . 5 5 7 Energy Cannon 4 | . . . . 1 9 Ballistic Gun 9 | . 28 28 17 6 2 Ballistic Cannon 3 | . . . 1 9 . Peak Build Rating 45 | 6 6 10 28 33 45 Average Rating 30 | 3 6 6 22 29 41 On Entrance 13 | . 6 6 10 26 30 Naked Turns . | . . . . . . Heaviest Build 131 | 12 12 13 24 27 131 Greatest Support 55 | 32 32 36 52 40 55 Greatest Overweight (x) 38 | . . . 5 1 38 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 Average Capacity 12 | 6 8 8 8 8 19 Most Carried 11 | 5 1 2 8 8 11 Average Carried 6 | 1 . 1 4 6 7 Final Capacity 25 | 8 8 8 8 8 25 Final Carried 8 | . 1 2 7 7 8 Class Distribution -------------------- 31% | Gunner 24% | Scavenger-Gunner 21% | Mutant 10% | Commander-Mutant 10% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Resources | -11 -10 -10 -8 -8 -7 ----------- Run | Yrd Mat Sub Mat Sto Fac Matter Collected 2084 | 67 . 71 963 623 360 Remotely . | . . . . . . Salvage Created 3838 | . 56 60 1295 1140 1287 Parts 237 | . 3 3 95 76 60 Haulers Intercepted 8 | . . . 3 3 2 Recyclers Shooed 7 | . . . 1 2 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . 3 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Combat Hostiles Destroyed 58 | . 1 1 21 19 16 Melee 4 | . . . . 4 . Guns 34 | . 1 1 20 7 5 Cannons 18 | . . . 1 8 9 Classes Destroyed 13 | . 1 1 8 1 2 Worker 11 | . . . 3 6 2 Builder 12 | . . . 4 5 3 Hauler 8 | . . . 3 3 2 Recycler 8 | . . . 3 2 3 Operator 2 | . . . 1 . 1 Watcher 3 | . . . . 1 2 Swarmer 9 | . . . 8 . 1 Grunt 27 | . 1 . 6 12 8 Duelist 2 | . . . . . 2 Sentry 16 | . . . 6 7 3 Hunter 1 | . . . 1 . . Programmer 2 | . . . . . 2 Subdweller 1 | . . 1 . . . Best Kill Streak 11 | . 1 1 11 10 5 Combat Bots Only 10 | . 1 1 10 5 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Sto Fac Hostile Shots Fired 398 | . . 5 118 80 195 Missed 119 | . . 1 30 21 67 Hits 279 | . . 4 88 59 128 Melee 10 | . . . . . 10 Projectile 269 | . . 4 88 59 118 Critical Strikes 15 | . . 1 4 4 6 Damage Taken 4623 | . . 138 1199 1039 2247 Core 1174 | . . 28 216 230 700 Absorbed by Shields . | . . . . . . Ignored by Resistances 151 | . . . 32 . 119 Regen/Repaired (Parts) 193 | . . . . 193 . Core Remaining (%) 68 | 100 . 88 . 18 . Volleys Fired 186 | . 1 4 70 53 58 Largest 3 | . 2 2 3 3 3 Hottest 210 | . 40 40 125 120 210 Shots Fired 454 | . 2 8 166 125 153 Gun 290 | . 2 8 162 58 60 Cannon 162 | . . . 2 67 93 Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 267 | . 2 8 142 94 21 Thermal 184 | . . . 22 31 131 Explosive 2 | . . . 2 . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 18 | . 1 6 18 18 12 Robot Miss Streak 7 | . . 1 3 7 7 Penetration Max 1 | . . . 1 1 . Secondary Targets 4 | . . . 3 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 323 | . 1 6 111 109 96 Core Hits 193 | . 1 1 57 92 42 Critical Kills 3 | . . . 1 . 2 Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 10 | . . . 4 2 4 Burn 2 | . . . 1 . 1 Meltdown 2 | . . . . . 2 Destroy 3 | . . . 3 . . Blast 1 | . . . . . 1 Sever 2 | . . . . 2 . Melee Attacks 48 | . . . . 48 . Impact . | . . . . . . Slashing 48 | . . . . 48 . Piercing . | . . . . . . Sneak Attacks 7 | . . . . 7 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7366 | . 14 74 1935 2987 2356 Guns 3138 | . 14 74 1671 698 681 Cannons 2783 | . . . 20 1189 1574 Explosions 206 | . . . 206 . . Melee 1054 | . . . . 1054 . Ramming 185 | . . . 38 46 101 Kinetic 3395 | . 14 74 1479 1564 264 Thermal 2526 | . . . 212 323 1991 Explosive 206 | . . . 206 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1054 | . . . . 1054 . Piercing . | . . . . . . Highest Corruption 19 | . . . . 6 19 Average Corruption 4 | . . . . 3 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . . . 5 35 Message Errors 7 | . . . . 2 5 Matter Fused 12 | . . . . 2 10 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 6 | . . . . . 6 Data Loss (minor) 6 | . . . . 1 5 Data Loss (major) 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 172 | . . . 21 80 71 Projectiles 74 | . . . . 3 71 Explosions 20 | . . . 20 . . Melee 78 | . . . 1 77 . Knockbacks 40 | . . . 1 33 6 Impact 2 | . . . 1 . 1 Kinetic 37 | . . . . 32 5 Secondary 1 | . . . . 1 . Self-Inflicted Damage 55 | . . . 3 30 22 Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 21 | . . . 3 7 11 Kicked 20 | . . . 2 7 11 Crushed . | . . . . . . Highest Temperature 880 | . . . 340 357 880 Average Temperature 174 | . . . 112 94 216 Received Heat Transfer 1431 | . . 24 414 531 462 Effects 39 | . . . 1 1 37 Shutdowns 14 | . . . . . 14 Energy Bleed 5 | . . . . 1 4 Interference 7 | . . . . . 7 Matter Decay 4 | . . . . . 4 Short Circuit 3 | . . . 1 . 2 Damage (minor) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 1 | . . . 1 . . Robots Melted 3 | . . . . . 3 Combat Hostiles 2 | . . . . . 2 Parts Melted 16 | . 1 . . . 15 Heat Transferred 4778 | . . . 592 629 3557 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 68 | 100 100 . 82 43 73 Level 1 31 | . . . 17 56 26 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 368 | . 30 . 368 327 312 Initial 142 | . . . . 142 119 Average 140 | . 10 . 111 202 127 Influence Increases 2273 | . 30 . 764 624 855 Destroy 0b10 Robot/C 1300 | . 20 . 420 380 480 Destroy 0b10 Robot/NC 225 | . . . 70 85 70 Destroy Leader 364 | . 10 . 116 118 120 Allied During Kill 125 | . . . . . 125 Successful Hack 21 | . . . . . 21 Disable Machine 75 | . . . 30 30 15 Destroy Structure 28 | . . . 8 11 9 Lose Combat Pursuer 135 | . . . 120 . 15 Influence Decreases 2048 | . 10 20 427 697 894 Entered New Map 350 | . . 10 . 195 145 Time Decay 1208 | . 10 10 347 422 419 Lost Part 290 | . . . 80 80 130 Lost Ally 200 | . . . . . 200 Squads Dispatched 18 | . 1 . 2 5 10 Investigation 1 | . . . . . 1 Extermination 2 | . . . . . 2 Reinforcement 11 | . 1 . 2 4 4 Assault . | . . . . . . Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Distress Signals 11 | . . . . 4 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 3 3 38 25 42 Peak Tracking Total 7 | . 2 2 7 3 7 Tactical Retreats 8 | . . . 7 . 1 Traps | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Traps Triggered 3 | . . 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -7 ---------- Run | Yrd Mat Sub Mat Sto Fac Machines Disabled 5 | . . . 2 2 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Machines Accessed 3 | . . . . 2 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 3 | . . . . 2 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . . . 7 2 Successful 7 | . . . . 6 1 Failed 2 | . . . . 1 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 9 | . . . . 7 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . . 6 1 Scan Component 5 | . . . . 4 1 Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events 2 | . . . . 1 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 70 | . . . . 70 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 ------------ Run | Yrd Mat Sub Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Sto Fac Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 10 Highest-Rated Group 173 | . . . . 173 173 Highest-Rated Ally 29 | . . . . 29 29 Total Orders . | . . . . . . Ally Attacks 89 | . . . . . 89 Total Damage 957 | . . . . . 957 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Active Infowar (turns) 2738 | . . . 390 1026 1322 Sensors 2738 | . . . 390 1026 1322 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -7 ------------- Run | Yrd Mat Sub Mat Sto Fac Turns Passed 3900 | 34 75 247 932 1026 1586 Spaces Moved 1865 | 28 65 212 510 446 604 Core 23 | 12 . . 10 . 1 Treads . | . . . . . . Legs 1377 | . . . 334 446 597 Wheels 465 | 16 65 212 166 . 6 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 93 120 123 Average Speed 153 | 78 100 100 125 144 210 Slowest Speed 1950 | 100 100 105 300 190 1950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 8 | . . . . 8 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 17 16 37 65 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 16 | . . . . 16 . Terrain Destroyed 29 | . . . 6 17 6 Melee 16 | . . . . 16 . Projectile 7 | . . . 1 . 6 AOE 5 | . . . 5 . . Terrain Rammed 7 | . . . . 5 2 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Total 2428 | 39 73 237 657 634 788 Wait 143 | . 7 18 16 36 66 Move 1860 | 27 64 211 509 445 604 Hop . | . . . . . . Pick Up 67 | 6 1 2 25 16 17 Fast Attach . | . . . . . . Attach 42 | 6 . 1 19 8 8 Detach 3 | . . . 3 . . Swap 27 | . . 1 6 9 11 Drop 24 | . . . 6 7 11 Fire 186 | . 1 4 70 53 58 Melee 48 | . . . . 48 . Ram 8 | . . . 1 5 2 Kick 20 | . . . 2 7 11 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / [*Scr]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Met a group of wandering Federalists 106 | -10/Materials | Discovered new exit (range 5) 110 | -10/Materials | Entered Subcaves 110 | -10/Subcaves | Accompanied by 3 allies 111 | -10/Subcaves | Continued accompanying wandering Federalists (5) 308 | -10/Subcaves | Build established: Mutant 313 | -10/Subcaves | Discovered new exit (range 9) 317 | -10/Subcaves | Learned Materials trap positions 332 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 357 | -10/Subcaves | Entered Materials 357 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 358 | -8/Materials | Loaded intel: 11 trap records 733 | -8/Materials | Lost 6 parts (1p3n2w) 984 | -8/Materials | Discovered new exit (range 16) 1045 | -8/Materials | Build established: Scavenger-Gunner 1181 | -8/Materials | Destroyed 10 combat bots 1215 | -8/Materials | Discovered new exit (range 8) 1289 | -8/Materials | Entered Storage 1327 | -8/Storage | Repaired Grenade Launcher? 1366 | -8/Storage | Repaired Gauss Rifle 1639 | -8/Storage | Core integrity fell below 50% 1763 | -8/Storage | Build established: Mutant 1872 | -8/Storage | Garrison activated, responded to threat 2123 | -8/Storage | Core integrity fell below 20% 2226 | -8/Storage | Discovered new exit (range 16) 2237 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2315 | -8/Storage | Entered Factory 2315 | -7/Factory | Accompanied by 10 allies 2315 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2380 | -7/Factory | Discovered new exit (range 11) 2533 | -7/Factory | Build established: Commander-Gunner 2837 | -7/Factory | Build established: Commander-Mutant 2965 | -7/Factory | Lost 3 allies 3130 | -7/Factory | Lost 5 allies 3354 | -7/Factory | Build established: Gunner 3584 | -7/Factory | Discovered new exit (range 8) 3658 | -7/Factory | Cargo convoy interrupted 3669 | -7/Factory | Garrison activated, responded to threat 3709 | -7/Factory | Discovered new exit (range 16) 3872 | -7/Factory | System corruption reached 10% 3875 | -7/Factory | Core integrity fell below 50% 3897 | -7/Factory | Core integrity fell below 20% 3901 | -7/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03891_ K-01 Serf collects debris. 03892_ Penetrated by Slug. 03892_ U-05 Engineer builds a Wall. 03892_ Med. Reactive Plating destroyed. 03893_ Hacking Suite destroyed. 03893_ Imp. Heat Sink destroyed. 03893_ System corrupted by crushing effect (+2). 03893_ System corrupted by crushing effect (+3). 03893_ U-05 Engineer builds a Wall. 03894_ System corrupted: Matter fused (-8). 03894_ K-01 Serf collects debris. 03894_ Penetrated by Slug. 03896_ U-05 Engineer builds a Wall. 03897_ K-01 Serf collects debris. 03897_ U-05 Engineer builds a Wall. 03897_ R-06 Scavenger collects Wheel. 03898_ Gauss Cannon destroyed. 03900_ K-01 Serf cleans the Garrison Access. 03900_ R-06 Scavenger collects Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | ??????# T # #????????? ??# | | ??????# " ############?????????? ??# | | ??????# ! #????????????????????????? | | ??????#######+######?????????????????????????? | | ????????????#%#??????????????????????????????????? | | ????????????#=#??????????????????????????????????? | | ??????????### ###????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #######??????????????????????????? | | ??????????+ %* ???????????????????? | | ??????????# #######??????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????## ##????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# %#?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# ############??????????????????????? | | ??????????## ## ##?????????????????????? | | ??????????# # =!!] %###????????????????????? | | ??????????# # =!H=*u# #????????????????????? | | ??????????# < + %!x%b # #????????????????????? | | ??????????# = # !!%x !@# #????????????????????? | | ??????????# % #% Aki! r ###????????????????????? | | ??????????### ### """%"""u##?????????????????????? | | ????????????# ### """G""" u ????????????????????? | | ????????????# #?########### #??????????????????? | | ???????????? ???????????? #??????????????????? | | ???????????? [ ????????????? #??????????????????? | | ???????????? #????????????? #??????????????????? | | ???????????## ##??????????????#??????????????????? | | ????????????#+#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 3% | -8/Storage Gauss Rifle | 3% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryBombJets Manual? 0 Play Time 00:40:02 Cumulative 17.2 hours Start 2025.05.20 @ 13:12:22 End 2025.05.20 @ 18:30:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 52 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9867f4ca-4e14-481d-ac67-07b54640875c