Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.28 @ 13:26:07 Player: lsend Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (0) 0 Value Destroyed (250) 250 Prototype IDs (87) 1740 Alien Tech Used (12) 2400 Bonus (62345) 62345 TOTAL SCORE: 78635 Bonus ------- Pacifist 12004 Triggered High Security 500 Follower Combat Kills 4341 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 1507/2100 Matter 260/300 Energy 1676/1700 System Corruption 0% Temperature Cool (24) Movement Flying (17) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Electron Diverter Electron Diverter Cooled Impulse Thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (15) ----- Zionite Biocell Inertial Stasis Machine Inertial Stasis Machine Spectral Analyzer Makeshift Terrain Scanner Experimental Terrain Scan Processor Improved Power Shielding Improved Power Shielding SHELL Armor Beam Splitter Experimental Shock Absorption System > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Cooled Impulse Thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Zionite Biocell Inertial Stasis Machine Dimensional Manipulator Spectral Analyzer Makeshift Terrain Scanner Experimental Terrain Scan Processor Improved Power Shielding Improved Power Shielding SHELL Armor Thermal Barrier Beam Splitter AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Advanced Weight Redist. System Inertial Stasis Machine Improved Stasis Canceller Transdimensional Reconstructor [Rating: 225] Favorites ----------- Power Vortex Chain Reactor Engine Backup Power I Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Electron Diverter Treads Light Treads Hover Unit Gravmag Array Flight Unit Electron Diverter Utility Improved Power Shielding Device Advanced Transmission Jammer Storage Zionite Biocell Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Power Shielding Weapon Scythe Energy Gun Backup Laser I Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 . 1 1 . . . . 1 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 146 | 2 1 . 1 8 . 3 . 1 5 5 5 1 4 . 2 . . 15 . . 7 4 13 . 9 . . 4 . 8 6 11 6 1 10 11 3 Power 14 | . . . . . . . . . . 1 1 . . . . . . 3 . . . . 2 . 2 . . 1 . 2 . . . . 2 . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . . . 1 1 . . . . . . 3 . . . . 1 . 1 . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 2 . . . . 2 . . Propulsion 37 | 2 . . 1 2 . . . 1 . 4 4 . . . . . . 3 . . 3 1 3 . 3 . . . . 1 . 4 3 . 1 1 . Treads 3 | 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Flight 31 | . . . 1 2 . . . 1 . 4 3 . . . . . . . . . 3 1 3 . 3 . . . . 1 . 4 3 . 1 1 . Utility 80 | . 1 . . 5 . 2 . . 2 . . 1 4 . 1 . . 8 . . 4 3 6 . 2 . . 3 . 5 5 6 2 1 7 10 2 Device 52 | . . . . . . 1 . . 1 . . . 2 . 1 . . 7 . . 3 3 2 . 1 . . 2 . 4 3 2 2 . 6 10 2 Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Processor 8 | . 1 . . 1 . 1 . . . . . . 2 . . . . . . . 1 . . . . . . . . . 1 1 . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 17 | . . . . 4 . . . . 1 . . 1 . . . . . 1 . . . . 4 . . . . 1 . 1 1 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 15 | . . . . 1 . 1 . . 3 . . . . . 1 . . 1 . . . . 2 . 2 . . . . . 1 1 1 . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . 1 . . . . . 1 . . 1 . . . . 2 . 1 . . . . . 1 1 1 . . . . Piercing Weapon 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . . . . . 1 . . . . . 1 . . . . . 3 . 2 . 2 . . 5 . 1 2 1 1 . 2 7 . Parts Lost 47 | . . . . 5 . 2 . 1 . 9 1 . . . . . 1 3 3 . . 2 7 . . . . . . . 3 2 1 1 . 2 4 Power 6 | . . . . 1 . 1 . . . 1 . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Propulsion 16 | . . . . 1 . . . 1 . 6 1 . . . . . . 2 . . . . 2 . . . . . . . . 1 1 . . 1 . Utility 21 | . . . . 1 . . . . . 2 . . . . . . . 1 3 . . 2 3 . . . . . . . 3 1 . 1 . 1 3 Weapon 4 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 8 | . . . . 5 . 2 . 1 . 8 1 . . . . . 1 2 2 . . 2 4 . . . . . . . 3 1 1 1 . 1 1 Average Slot Usage (%) 69 | . 32 42 44 59 45 74 61 61 61 75 31 40 53 53 56 56 56 55 66 61 70 74 80 90 90 90 90 87 90 88 83 73 80 78 80 80 76 Core 3 | . . . . . . . . . . 3 1 6 6 6 6 6 6 7 11 11 11 11 5 5 5 5 5 5 5 2 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 4 4 4 4 6 7 7 Hover 1 | . . . . . . . . . . . . . . . . . . 7 16 16 6 . . . . . . . . . . . . . . . . Flight 15 | . . . 11 14 18 15 15 15 15 27 5 13 13 13 12 12 12 1 . . 9 16 20 20 20 20 20 20 20 18 18 16 21 25 23 23 23 Device 13 | . . . . . . 6 7 7 7 5 . . 5 6 6 6 6 10 10 5 13 19 21 20 19 20 20 14 15 19 21 17 17 16 22 23 19 Processor 12 | . 4 14 11 11 9 14 15 15 15 15 13 13 19 20 18 18 18 16 16 16 17 16 15 15 15 15 15 15 15 11 8 7 8 8 7 7 7 Protection 12 | . . . . 13 18 15 15 15 14 14 6 6 7 6 6 6 6 6 5 5 5 5 7 15 15 15 15 18 20 21 21 17 20 19 14 11 11 Slashing Weapon 3 | . . . . . . . . . 4 6 . . . . 5 6 6 4 5 5 5 5 5 10 6 5 5 5 5 4 3 . 4 4 3 3 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | . . . . 8 5 8 6 6 8 13 6 8 10 10 10 10 10 29 29 22 23 26 51 49 49 46 46 47 47 78 90 91 86 85 120 119 118 Greatest Support 137 | 3 3 3 3 9 9 9 9 9 8 19 20 10 10 10 10 10 10 93 84 84 84 55 81 72 72 72 72 72 72 85 92 92 96 96 123 123 137 Greatest Overweight (x) 2 | . . . . . . . . 1 2 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . . . 4 2 4 4 4 4 4 4 4 4 4 4 3 3 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . . . 1 2 2 4 3 3 4 4 4 3 4 3 3 3 3 4 4 3 3 2 4 4 4 4 4 4 3 4 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . . . 2 2 4 4 3 4 4 4 4 4 4 3 3 3 4 4 4 3 3 4 4 4 4 4 4 4 4 4 4 3 4 4 4 2 Class Distribution -------------------- 37% | Messiah-Sprinter 20% | Messiah-Mutant 19% | Messiah-Scout 17% | Mutant 3% | Messiah-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Waste Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Data Miner Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Sprinter | -5/Warlord Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Waste Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Zhirov Messiah-Sprinter | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Sprinter | -3/Testing Messiah-Sprinter | -2/Research Messiah-Sprinter | -2/Quarantine Messiah-Sprinter | -2/Section 7 Messiah-Sprinter | -1/Access Messiah-Scout | -1/Command Messiah-Scout | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1756 | 199 . . . 101 . 16 . 14 60 50 50 10 40 . . . 30 112 28 18 70 30 70 . . 118 . . 28 130 . 110 72 . 290 110 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 8 . . . . . . 6 . 2 . 1 . . . . . 1 . . . . . . . . . . Prevented 11 | . . . . . . . . . . . . . . . . . . . 1 4 6 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . NK-0LA (-1/Command) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 12264 | . 35 . 49 298 . 141 . 265 . 440 219 . 48 33 . . 118 460 350 27 15 244 660 . 246 23 . . 53 276 584 2147 797 522 683 1566 1965 Core 1770 | . . . 13 64 . 63 . 166 . 184 83 . 18 . . . 54 74 61 13 . 60 93 . 19 . . . . 24 101 360 43 26 . 27 224 Absorbed by Shields 3261 | . . . . . . . . . . . 33 . . . . . . 77 138 10 6 16 165 . 151 24 . . 55 236 338 459 . . 123 950 480 Core Remaining (%) 81 | 100 . 100 . 80 100 . . . . 41 . . . . . . 81 . . . . 79 . . . . . . 84 . 90 . . 70 . . 71 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Core Hits 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Critical Hits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 284 | . . . . 4 . . 1 26 . . . . . . 1 . 4 7 23 2 . . 14 . 10 . . . . 31 35 39 9 14 12 30 22 Impact 31 | . . . . 4 . . 1 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 145 | . . . . . . . . . . . . . . . 1 . 4 7 23 2 . . 14 . 5 . . . . 3 5 1 3 14 12 30 21 Piercing 108 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 28 30 38 6 . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1644 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 1640 . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1640 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1640 . Ramming 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1640 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1640 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . . . . . . . . . . 6 6 6 11 1 2 9 9 9 9 9 9 . 7 18 18 1 . . . Average Corruption 5 | . . . . . . . . . . . . . . . . . . 5 6 6 3 1 1 7 9 9 9 9 9 . 6 7 7 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 79 | . . . . . . . . . . . . . . . . . . 5 7 4 3 . 1 2 13 3 3 2 2 . . 24 6 4 . . . Message Errors 14 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 2 1 1 . . . 1 1 4 . . . Matter Fused 14 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 4 . . 1 . . . 4 1 . . . . Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . Energy Discharges 10 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 4 . . . 1 . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 11 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . 3 . 2 . 1 . . 2 . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . Misdirections 16 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 10 4 . . . . Targeting Errors 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | . . . . 1 . . . . . 1 . . . . . . . 5 . 153 4 2 31 68 280 204 156 32 . . . 243 . . . . 155 Average Temperature 81 | . . . . 1 . . . . . 1 . . . . . . . 5 . 67 4 1 14 30 100 92 80 18 . . . 116 . . . . 73 Received Heat Transfer 1068 | . 18 . 9 120 . 42 . . . 48 34 . 12 . . . . 84 . 12 . 18 92 . 25 . . . 14 21 46 71 81 54 30 48 189 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2571 | . 15 5 31 184 40 63 . . . . 132 29 125 . . . . 164 . . . . 256 164 400 . . . . 313 327 853 719 760 930 2571 . Average Influence 330 | . 8 5 13 72 18 29 . . . . 42 29 77 . . . . 56 . . . . 131 138 255 . . . . 149 263 417 591 562 710 1422 . Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 1 3 3 3 3 5 . Low Security (%) 51 | 100 100 100 100 100 100 100 . . . . 100 100 100 . . . . 100 . . . . 45 100 40 . . . . 70 11 7 . . . . . Level 1 18 | . . . . . . . . . . . . . . . . . . . . . . . 54 . 58 . . . . 29 88 48 . . . . . Level 2 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 33 84 90 41 4 . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 15 9 58 20 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 . 1 4 . 1 . . . . . . 2 . . . . 4 . . . . 2 . 1 . . . . 1 2 5 1 1 3 9 . Investigation 17 | . 1 . . 2 . 1 . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . 2 3 1 1 1 . . Extermination 9 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . 2 . . 1 1 . Reinforcement 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assault 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 30 | . . . . 4 1 . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . 2 . 4 . 15 . Communications Jammed 72 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 5 6 35 1 7 13 1 . Distress Signals 70 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 5 6 33 1 7 13 1 . Times Spotted 626 | . 3 . 8 29 2 5 . 8 . 20 9 . 11 7 . . 5 44 12 6 11 11 45 5 28 2 1 . 5 31 21 91 25 41 38 54 48 Peak Tracking Total 29 | . 3 . 7 12 4 2 . 4 . 6 5 . 6 4 . . 5 7 5 4 6 10 16 5 10 2 1 . 5 11 10 26 18 22 16 14 29 Tactical Retreats 112 | . . . . 6 . 1 . 2 . 5 . . 3 . . . . 14 1 1 2 2 9 . 5 . . . 2 8 5 17 2 8 9 5 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 19 | . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 5 . 1 . . . . 1 . 2 . . 6 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . . 2 . 7 . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 26 | . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 1 2 4 1 3 9 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 60 | . 1 . 2 16 3 4 1 . . . . . 3 1 . 4 . 4 . 1 1 . 2 . 3 1 . 4 . 3 1 3 . . . 1 1 Terminals 22 | . 1 . 1 13 2 3 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . . . . . . . 2 . . . . 3 . . . . 2 . 2 . . . . 1 1 2 . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . 1 2 . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 175 | . 1 . 3 53 13 9 1 . . . . . 6 1 . 28 . 11 . 1 1 . 6 . 4 1 . 17 . 5 4 6 . . . 1 3 Successful 126 | . 1 . 2 38 9 4 1 . . . . . 4 1 . 28 . 4 . 1 1 . 3 . 1 1 . 17 . 4 1 2 . . . . 3 Failed 49 | . . . 1 15 4 5 . . . . . . 2 . . . . 7 . . . . 3 . 3 . . . . 1 3 4 . . . 1 . Catastrophic 10 | . . . 1 . . 4 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 298 | . 1 . . 41 4 6 . . . . 2 . 12 . . . . 20 . . 1 . 13 . 21 . . . . 25 11 41 17 35 32 16 . Terminals 72 | . 1 . 2 49 11 7 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 34 | . . . . . . . . . . . . . 5 . . . . 10 . . . . 6 . 2 . . . . 2 4 5 . . . . . Repair Stations 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . 1 3 . 2 . . . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 . 1 . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 79 | . . . 1 17 6 2 1 . . . . . . 1 . 28 . . . 1 1 . . . . 1 . 17 . . . . . . . . 3 Record 18 | . . . . . . . 1 . . . . . . . . 11 . . . 1 . . . . . . . 5 . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . 3 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . . 4 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 12 | . . . . . . . . . . . . . 3 . . . . 3 . . . . 3 . . . . . . 1 1 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 1 1 1 . . . . . Build 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . Retrieve Components 6 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 1 . . 20 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 25 | . 1 . . 20 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 13 | . . . . 11 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Search 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . . . 1 13 3 4 . . . . . . 2 . . . . 3 . . . . 1 . 2 . . . . 3 1 2 . . . 1 . Full Trace Events 6 | . . . . 1 . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 35 | . . . . . . . . . . . . . . . . 7 . 3 . . . . . . . . . . . . . 3 8 13 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 83 | . . . . . . . . . . . . . 11 . . 7 . . . . . . 12 . 13 . . 4 . 21 15 . . . . . . Parts Built 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Matter 603 | . . . . . . . . . . . . . 285 . . . . . . . . . 318 . . . . . . . . . . . . . . Time 321 | . . . . . . . . . . . . . 152 . . . . . . . . . 169 . . . . . . . . . . . . . . Total Part Build Rating 11 | . . . . . . . . . . . . . 5 . . . . . . . . . 6 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . 3 . . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . 1 . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 92 | . . . . 10 . 1 . . 4 . 2 . . . . . 1 8 . . . . 5 1 . . . . . 1 . 6 . . 7 46 . Largest Group 23 | . . . . 10 . 1 . . 4 4 2 . . . . . 1 5 . . . . 3 1 . . . . . 1 . 4 . . 6 23 . Highest-Rated Group 2216 | . . . . 88 . 10 . . 153 153 170 . . . . . 94 139 . . . . 288 46 . . . . . 27 . 369 . . 783 2216 . Highest-Rated Ally 268 | . . . . 16 . 10 . . 40 40 85 . . . . . 94 28 . . . . 103 46 . . . . . 27 . 268 . . 268 268 . Zionite Dispatches 19 | . . . . . . . . . . . 1 . 1 . . . . 5 . . . . 2 . . . . . . 1 . 4 . . 5 . . Heavy 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Recon 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 15 | . . . . . . . . . . . . . 1 2 . . . 5 . . . 3 . . . . . . . 1 . 1 . . 2 . . TUNNEL 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . 2 . . COLLECT 10 | . . . . . . . . . . . . . 1 2 . . . 4 . . . 3 . . . . . . . . . . . . . . . Ally Attacks 571 | . . . . 54 . . . . . 14 8 . . . . . 19 . . . . . 12 12 . . . . . . . 6 . . 4 442 . Total Damage 33692 | . . . . 538 . . . . . 345 348 . . . . . 735 . . . . . 538 286 . . . . . . . 176 . . 588 30138 . Kills 122 | . . . . 10 . . . . . 5 5 . . . . . 4 . . . . . 7 . . . . . . . . . . . 3 88 . Allies Corrupted 10 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 2 1 1 1 . . . . . . . . 2 1 . 2 . . . 1 1 . . . . . . . . . . Drone Launches 17 | . . . . . . . . . . . . . 3 2 . . . 6 . . . 4 2 . . . . . . . . . . . . . . Drone Recoveries 10 | . . . . . . . . . . . . . 3 1 . . . 4 . . . 1 1 . . . . . . . . . . . . . . Zionite Intel Received 57 | . . . . . . . . . . . . . 2 . . . . 3 . . . . 2 . 6 . . . . 6 3 9 5 11 6 4 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Branch Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Component Stockpiles 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . . . . . Unaware Schematics 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 3 3 . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 1 . Trap Installations 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 9371 | 14 25 81 48 387 48 154 149 503 574 185 83 92 464 88 105 30 264 935 225 151 316 108 346 58 331 114 71 58 63 536 221 767 146 240 387 717 287 Spaces Moved 22306 | 23 46 158 92 716 124 388 333 749 740 448 149 245 764 222 265 80 529 1825 316 279 763 201 822 151 985 374 254 168 225 1565 372 2417 508 940 1572 1275 1223 Core 1467 | 23 46 158 92 303 . . . 187 3 38 92 . . . . . . 525 . . . . . . . . . . . . . . . . . . . Treads 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1564 | . . . . . . . . . . . . . . . . . . 730 316 279 239 . . . . . . . . . . . . . . . . Flight 19274 | . . . . 413 124 388 333 562 737 410 56 245 764 222 265 80 529 570 . . 524 201 822 151 985 374 254 168 225 1565 372 2417 508 940 1572 1275 1223 Fastest Speed 6 | 50 50 50 50 37 37 37 37 37 37 31 34 37 37 37 37 37 37 37 52 52 30 30 28 28 28 28 28 28 28 28 28 21 16 16 16 16 6 Average Speed 31 | 50 50 50 50 43 38 37 37 52 37 35 44 37 37 37 37 37 37 47 52 52 36 30 29 28 28 28 28 28 28 28 28 26 21 18 16 16 16 Slowest Speed 170 | 50 50 50 50 80 40 37 37 100 150 120 170 37 37 37 37 37 37 117 52 52 60 30 30 28 32 28 28 28 28 28 28 28 22 19 19 17 17 Overloaded Moves 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 216 | . . . . 21 1 9 2 3 . 3 . 3 4 . . . 3 2 . . 6 1 5 . 24 1 1 . . 16 13 42 13 13 15 11 4 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Exploration Rate (%) 55 | 3 10 44 12 86 15 17 69 73 91 80 5 95 32 61 49 74 63 64 52 54 89 60 33 86 40 68 54 61 45 53 64 70 85 74 56 46 81 Regions Visited 37 Branch Regions 23 Pre-discovered Areas 18 | . . . . 1 . . 1 1 . . . . . . . 1 . . 1 1 . 1 . . . . . 3 . 2 . 2 . 4 . . . Known Exits Taken 29 | . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . 1 1 . . Unknown Exits Taken 4 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Scrap Searched 25 | . . . . . . . 2 1 5 3 . . . 1 . . 2 . 1 2 . 4 . . . 3 . . 1 . . . . . . . . Spaces Dug 199 | . . . . 2 . . 1 8 . . . . . . 1 . 4 7 22 2 . . 13 . 9 . . . . 26 22 36 6 10 11 7 12 Terrain Destroyed 199 | . . . . 2 . . 1 8 . . . . . . 1 . 4 7 22 2 . . 13 . 9 . . . . 26 22 36 6 10 11 7 12 Melee 199 | . . . . 2 . . 1 8 . . . . . . 1 . 4 7 22 2 . . 13 . 9 . . . . 26 22 36 6 10 11 7 12 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 23989 | 24 46 159 92 760 122 387 354 814 1036 466 163 242 943 227 269 79 587 1882 341 281 790 245 899 166 999 381 252 177 224 1605 428 2438 520 960 1662 1714 1255 Wait 1345 | . . 2 . 43 . 3 23 42 285 16 1 . 172 6 . . 58 23 2 . 22 41 42 16 13 9 . . . 3 29 5 2 7 78 396 6 Move 21871 | 22 45 157 91 681 121 369 328 743 739 441 149 239 755 221 264 79 523 1821 315 278 754 198 813 150 937 371 251 167 224 1534 343 2340 483 916 1541 1254 1214 Hop 181 | . . . . 13 1 9 2 2 . 3 . 2 4 . . . 2 1 . . 2 1 4 . 23 1 1 . . 14 13 34 11 10 15 9 4 Pick Up 38 | . . . . 4 . 2 . . 1 . . . 3 . . . . 5 . . 1 . 2 . . . . . . 5 . 4 2 3 1 2 3 Fast Attach 112 | 2 1 . 1 5 . 3 . . 5 5 5 1 2 . 1 . . 8 . . 5 4 11 . 7 . . 6 . 4 2 7 4 7 7 8 1 Attach 34 | . . . . 3 . . . 1 . . . . 2 . 2 . . 6 . . 2 . 1 . . . . . . 1 . 3 3 . 2 4 4 Detach 16 | . . . . 1 . . . . 1 . . . 1 . 1 . . 5 . . . . . . . . . . . . 1 1 1 . 1 3 . Swap 14 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . 3 4 1 1 . 1 . . Drop 77 | . . . . 3 . 1 . . 5 1 1 . 4 . . . . 5 . . 4 1 3 . 6 . . 4 . 9 4 5 5 3 4 8 1 Fire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 272 | . . . . 4 . . 1 26 . . . . . . 1 . 4 7 23 2 . . 13 . 9 . . . . 28 30 38 8 14 12 30 22 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . 7 . . . . . . . . . . . 9 . 2 . . . . 4 2 . . . . . . Rewire 4 | . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / Low / Ext) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / Arm) -4/Waste -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [Sur] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Discovered new exit (range 10) 39 | -10/Materials | Identified exit to Mines 40 | -10/Materials | Entered Mines 88 | -10/Mines | Learned 4 Materials zone layouts 116 | -10/Mines | Discovered new exit (range 11) 121 | -10/Mines | Identified exit to Materials 121 | -10/Mines | Entered Materials 121 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 122 | -9/Materials | Identified exit to Storage 122 | -9/Materials | Identified exit to Materials 169 | -9/Materials | Entered Storage 217 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 309 | -9/Storage | Used back door to open Recycling access 309 | -9/Storage | Discovered new exit (range 5) 516 | -9/Storage | Learned location of Armory (-4) 539 | -9/Storage | Discovered exit to Materials (range 16) 556 | -9/Storage | Entered Materials 556 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 563 | -8/Materials | Lost 5 parts (1p1n1u2w) 587 | -8/Materials | Identified exit to Factory 604 | -8/Materials | Entered Factory 604 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 644 | -7/Factory | Build established: Mutant 657 | -7/Factory | Discovered new exit (range 21) 669 | -7/Factory | Identified exit to Lower Caves 758 | -7/Factory | Entered Lower Caves 767 | -7/Lower Caves | Spotted B-75 Beast 804 | -7/Lower Caves | Encountered a Warlord checkpoint 834 | -7/Lower Caves | Learned 12 Factory zone layouts 885 | -7/Lower Caves | Learned location of Zion (-7) 900 | -7/Lower Caves | Discovered new exit (range 2) 900 | -7/Lower Caves | Identified exit to Lower Caves 907 | -7/Lower Caves | Entered another Lower Caves area 907 | -7/Lower Caves | Discovered new exit (range 17) 1406 | -7/Lower Caves | Discovered new exit (range 13) 1410 | -7/Lower Caves | Identified exit to Zion 1410 | -7/Lower Caves | Entered Zion 1474 | -7/Zion | Discovered new exit (range 11) 1688 | -7/Zion | Given the Hacking Drone Bay 1711 | -7/Zion | Found Prototype Device 1711 | -7/Zion | Identified Hacking Drone Bay 1737 | -7/Zion | Imprinted 1739 | -7/Zion | Declared Zion's savior 1801 | -7/Zion | Learned location of 1 exit from Factory 1848 | -7/Zion | Identified exit to Proximity Caves 1984 | -7/Zion | Entered Proximity Caves 1984 | -6/Proximity Caves | Accompanied by 4 allies 2032 | -6/Proximity Caves | Learned Factory terminal intel 2039 | -6/Proximity Caves | Spotted B-75 Beast 2152 | -6/Proximity Caves | Core integrity fell below 50% 2167 | -6/Proximity Caves | Discovered new exit (range 5) 2169 | -6/Proximity Caves | Identified exit to Factory 2169 | -6/Proximity Caves | Entered Factory 2169 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2170 | -6/Factory | Identified exit to Factory 2171 | -6/Factory | Identified exit to Extension 2171 | -6/Factory | Identified exit to Lower Caves 2172 | -6/Factory | Loaded intel: 22 terminal locations 2182 | -6/Factory | Lost 8 parts (1p5n2u) 2219 | -6/Factory | Zion Heavy squad teleported in 2252 | -6/Factory | Manually triggered Chute Trap 2252 | -6/Factory | Sucked down chute 2252 | -6/Factory | Entered Waste 2252 | -6/Waste | The area was eerily silent 2334 | -6/Waste | Discovered new exit (range 14) 2342 | -6/Waste | Identified exit to Factory 2344 | -6/Waste | Entered Factory 2357 | -6/Factory | Build established: Messiah-Mutant 2429 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2430 | -6/Factory | Zion Recon squad teleported in 2434 | -6/Factory | Discovered exit to Lower Caves (range 20) 2515 | -6/Factory | Discovered exit to Factory (range 21) 2686 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 2757 | -6/Factory | Discovered exit to Factory (range 19) 2780 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2808 | -6/Factory | Entered Lower Caves 2895 | -6/Lower Caves | Discovered new exit (range 6) 2896 | -6/Lower Caves | Identified exit to Lower Caves 2896 | -6/Lower Caves | Entered another Lower Caves area 2911 | -6/Lower Caves | Found Alien Artifact 2911 | -6/Lower Caves | Identified Core Expander 2911 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 2998 | -6/Lower Caves | Discovered new exit (range 8) 3000 | -6/Lower Caves | Identified exit to Data Miner 3001 | -6/Lower Caves | Entered Data Miner 3001 | -6/Data Miner | Discovered new exit (range 6) 3006 | -6/Data Miner | Met Data Miner 3016 | -6/Data Miner | Learned location of Section 7 (-2) 3016 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3021 | -6/Data Miner | Received God Mode back door access code from Data Miner 3030 | -6/Data Miner | Identified exit to Proximity Caves 3031 | -6/Data Miner | Entered Proximity Caves 3150 | -5/Proximity Caves | Escorted by Enhanced Grunt 3217 | -5/Proximity Caves | Build established: Messiah-Scout 3294 | -5/Proximity Caves | Discovered exit to Factory (range 2) 3295 | -5/Proximity Caves | Entered Factory 3295 | -5/Factory | Evolved 2 slots: Utility x2 3343 | -5/Factory | Retrieved Zion intel report: Trap Installations 3419 | -5/Factory | Discovered new exit (range 11) 3491 | -5/Factory | Retrieved Zion intel report: Emergency Access 3533 | -5/Factory | Discovered new exit (range 21) 3543 | -5/Factory | Identified exit to Factory 3600 | -5/Factory | Discovered exit to Factory (range 22) 3707 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3708 | -5/Factory | Zion Fire squad teleported in 3733 | -5/Factory | Zion Recon squad teleported in 3846 | -5/Factory | Discovered exit to Factory (range 20) 3919 | -5/Factory | Zion Recon squad teleported in 4036 | -5/Factory | Incoming investigation squad redirected 4201 | -5/Factory | Incoming investigation squad redirected 4202 | -5/Factory | Zion Fire squad teleported in 4211 | -5/Factory | Zion Heavy Resupply teleported in 4227 | -5/Factory | Discovered new exit (range 6) 4229 | -5/Factory | Identified exit to Upper Caves 4230 | -5/Factory | Entered Upper Caves 4248 | -5/Upper Caves | Spotted B-75 Beast 4298 | -5/Upper Caves | Learned location of Warlord (-5) 4299 | -5/Upper Caves | Learned 8 Factory zone layouts 4450 | -5/Upper Caves | Discovered new exit (range 9) 4454 | -5/Upper Caves | Identified exit to Upper Caves 4455 | -5/Upper Caves | Entered another Upper Caves area 4601 | -5/Upper Caves | Discovered new exit (range 10) 4606 | -5/Upper Caves | Identified exit to Warlord 4606 | -5/Upper Caves | Entered Warlord 4613 | -5/Warlord | System corruption reached 10% 4626 | -5/Warlord | System corruption cleaned by Quarantine Array 4717 | -5/Warlord | Rebuked by Warlord 4727 | -5/Warlord | Opened Warlord's prototype stash 4739 | -5/Warlord | Found Prototype Reactor 4742 | -5/Warlord | Warlord's base attacked by MAIN.C 4743 | -5/Warlord | Found Prototype Processor 4743 | -5/Warlord | Identified Exp. Core Analyzer 4780 | -5/Warlord | Opened side exit 4780 | -5/Warlord | Spotted B-75 Beast 4920 | -5/Warlord | Discovered new exit (range 8) 4922 | -5/Warlord | Identified exit to Proximity Caves 4922 | -5/Warlord | Entered Proximity Caves 4991 | -4/Proximity Caves | Spotted B-86 Titan 4993 | -4/Proximity Caves | Learned Research stockpile data 5018 | -4/Proximity Caves | Discovered exit to Factory (range 13) 5030 | -4/Proximity Caves | Entered Factory 5030 | -4/Factory | Evolved 2 slots: Utility x2 5049 | -4/Factory | Retrieved Zion intel report: Branch Access 5049 | -4/Factory | Identified exit to Upper Caves 5049 | -4/Factory | Identified exit to Armory 5091 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 5092 | -4/Factory | Zion Heavy squad teleported in 5097 | -4/Factory | Build established: Messiah-Sprinter 5106 | -4/Factory | Lost 4 parts (2p2u) 5157 | -4/Factory | Spotted B-86 Titan 5177 | -4/Factory | Zion Light squad teleported in 5204 | -4/Factory | Found Prototype Protection 5204 | -4/Factory | Identified Zio. Weapon Casing 5267 | -4/Factory | Fabricated Exp. Cesium-ion Thruster? 5376 | -4/Factory | Manually triggered Chute Trap 5376 | -4/Factory | Sucked down chute 5376 | -4/Factory | Entered Waste 5377 | -4/Waste | Met a frightened Derelict 5378 | -4/Waste | Spotted C-40 Crusher 5383 | -4/Waste | Spotted C-40 Crusher 5391 | -4/Waste | EMP discharged 5395 | -4/Waste | Spotted C-40 Crusher 5402 | -4/Waste | Spotted C-40 Crusher 5402 | -4/Waste | Spotted C-40 Crusher 5432 | -4/Waste | Discovered new exit (range 10) 5434 | -4/Waste | Identified exit to Factory 5434 | -4/Waste | Entered Factory 5508 | -4/Factory | Spotted B-86 Titan 5539 | -4/Factory | Discovered new exit (range 16) 5560 | -4/Factory | Retrieved Zion intel report: Active Terminals 5574 | -4/Factory | Spotted B-86 Titan 5591 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5597 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 5607 | -4/Factory | Identified exit to Research 5622 | -4/Factory | Retrieved Zion intel report: Component Schematics 5635 | -4/Factory | Discovered exit to Research (range 6) 5658 | -4/Factory | Retrieved Zion intel report: Trap Installations 5667 | -4/Factory | Retrieved Zion intel report: Branch Access 5765 | -4/Factory | Entered Upper Caves 5782 | -4/Upper Caves | Learned Research stockpile data 5877 | -4/Upper Caves | Discovered new exit (range 9) 5879 | -4/Upper Caves | Identified exit to Upper Caves 5879 | -4/Upper Caves | Entered another Upper Caves area 5894 | -4/Upper Caves | Encountered a Warlord checkpoint 5897 | -4/Upper Caves | Learned Research stockpile data 5948 | -4/Upper Caves | Discovered new exit (range 9) 5950 | -4/Upper Caves | Identified exit to Zhirov 5950 | -4/Upper Caves | Entered Zhirov 5950 | -4/Zhirov | Discovered new exit (range 3) 5956 | -4/Zhirov | Met Zhirov 5961 | -4/Zhirov | Learned location of Quarantine (-2) 5961 | -4/Zhirov | Learned location of Testing (-3) 5961 | -4/Zhirov | Learned location of Command (-1) 5963 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5968 | -4/Zhirov | Found Alien Artifact 5968 | -4/Zhirov | Identified Integrated Dissipator 5968 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5981 | -4/Zhirov | Found Alien Artifact 5981 | -4/Zhirov | Identified Transdimensional Reconstructor 5981 | -4/Zhirov | Warped through subspace 6008 | -4/Zhirov | Identified exit to Proximity Caves 6008 | -4/Zhirov | Entered Proximity Caves 6027 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6067 | -3/Proximity Caves | Discovered exit to Research (range 15) 6071 | -3/Proximity Caves | Entered Research 6071 | -3/Research | Evolved 2 slots: Utility x2 6177 | -3/Research | Zion Infowar Resupply teleported in 6193 | -3/Research | Discovered new exit (range 21) 6199 | -3/Research | Identified exit to Research 6209 | -3/Research | Spotted B-86 Titan 6244 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 6309 | -3/Research | Spotted B-86 Titan 6317 | -3/Research | Discovered exit to Research (range 4) 6339 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 6385 | -3/Research | Retrieved Zion intel report: Prototype Schematics 6431 | -3/Research | Retrieved Zion intel report: Prototype Schematics 6452 | -3/Research | Retrieved Zion intel report: Guard Positions 6478 | -3/Research | Discovered exit to Research (range 22) 6478 | -3/Research | Spotted B-86 Titan 6485 | -3/Research | Identified Vortex Chain Reactor 6492 | -3/Research | Found Antimissile System 6528 | -3/Research | Found Antimissile System 6540 | -3/Research | Retrieved Zion intel report: Main Access 6601 | -3/Research | Discovered new exit (range 6) 6602 | -3/Research | Identified exit to Testing 6607 | -3/Research | Entered Testing 6613 | -3/Testing | Found Spectral Analyzer 6628 | -3/Testing | Incoming investigation squad redirected 6682 | -3/Testing | Retrieved Zion intel report: Trap Installations 6687 | -3/Testing | Spotted PP-92IEQ9KRN5 6696 | -3/Testing | Retrieved Zion intel report: Active Garrisons 6711 | -3/Testing | Discovered exit to Research (range 17) 6716 | -3/Testing | Retrieved Zion intel report: Component Schematics 6730 | -3/Testing | Found Prototype Device 6730 | -3/Testing | Identified AEGIS Remote Shield 6792 | -3/Testing | Crushed by falling debris 6799 | -3/Testing | Crushed by falling debris 6807 | -3/Testing | Found Prototype Protection 6807 | -3/Testing | Identified SHELL Armor 6828 | -3/Testing | Entered Research 6828 | -2/Research | Evolved 2 slots: Utility x2 6830 | -2/Research | Lost 3 parts (3u) 6861 | -2/Research | Retrieved Zion intel report: Active Terminals 6862 | -2/Research | Zion Infowar Resupply teleported in 6864 | -2/Research | Found Exp. Terrain Scan Processor 6889 | -2/Research | Retrieved Zion intel report: Main Access 6889 | -2/Research | Identified exit to Access 6939 | -2/Research | Retrieved Zion intel report: Active Garrisons 6974 | -2/Research | Retrieved Zion intel report: Component Stockpiles 7003 | -2/Research | Spotted B-90 Cyclops 7047 | -2/Research | Discovered new exit (range 16) 7047 | -2/Research | Spotted B-90 Cyclops 7055 | -2/Research | Incoming investigation squad redirected 7113 | -2/Research | Retrieved Zion intel report: Unaware Analyses 7122 | -2/Research | Spotted B-90 Cyclops 7211 | -2/Research | Retrieved Zion intel report: Emergency Access 7212 | -2/Research | Zion Experimental squad teleported in 7240 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 7353 | -2/Research | Retrieved Zion intel report: Unaware Analyses 7354 | -2/Research | Zion Experimental squad teleported in 7385 | -2/Research | Incoming investigation squad redirected 7431 | -2/Research | Retrieved Zion intel report: Unaware Schematics 7432 | -2/Research | Zion Light squad teleported in 7440 | -2/Research | P-80 Master assimilated allied 55-G9C(z) 7440 | -2/Research | Found Zio. Weapon Casing 7441 | -2/Research | P-80 Master assimilated allied 8W-2RF(z) 7444 | -2/Research | System corruption reached 10% 7595 | -2/Research | Entered Quarantine 7595 | -2/Quarantine | Spotted Alpha 7 7613 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 7619 | -2/Quarantine | Found Alien Artifact 7631 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 7638 | -2/Quarantine | Found Alien Artifact 7638 | -2/Quarantine | Identified Core Reset Matrix 7638 | -2/Quarantine | Identified Subatomic Replicator 7638 | -2/Quarantine | Used Core Reset Matrix 7642 | -2/Quarantine | Detected hypermatrix surge 7642 | -2/Quarantine | Sensed 14 artifacts in vicinity 7664 | -2/Quarantine | Discovered exit to Access (range 8) 7672 | -2/Quarantine | Found Sigix Broadsword 7680 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 7687 | -2/Quarantine | Incoming investigation squad redirected 7694 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 7698 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7723 | -2/Quarantine | Spotted Fortress 7736 | -2/Quarantine | Discovered new exit (range 5) 7737 | -2/Quarantine | Used Subatomic Replicator to replicate Inertial Stasis Machine 7741 | -2/Quarantine | Entered Section 7 7742 | -2/Section 7 | Sensed 21 artifacts in vicinity 7754 | -2/Section 7 | Found Integrity Redistributor 7754 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-156) 7757 | -2/Section 7 | Discovered exit to Access (range 3) 7758 | -2/Section 7 | Spotted S7 Guard 7762 | -2/Section 7 | Found Integrated Singularity Reactor 7762 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 7779 | -2/Section 7 | Spotted B-90 Cyclops 7799 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 7814 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 7818 | -2/Section 7 | Spotted S7 Guard 7822 | -2/Section 7 | Found Integrated Heat Negator 7822 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 7830 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 7832 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 7833 | -2/Section 7 | Spotted S7 Guard 7847 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 7857 | -2/Section 7 | Spotted S7 Guard 7861 | -2/Section 7 | Found Core Membrane 7861 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 7870 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 7870 | -2/Section 7 | Spotted Executioner 7870 | -2/Section 7 | Spotted Executioner 7881 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 7883 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 7887 | -2/Section 7 | Found Transdimensional Reconstructor 7889 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 7896 | -2/Section 7 | Spotted B-99 Colossus 7897 | -2/Section 7 | Incoming investigation squad redirected 7899 | -2/Section 7 | Spotted Alpha 7 7908 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 7913 | -2/Section 7 | Found LRC Armor 7913 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 7915 | -2/Section 7 | Found LRC Armor 7915 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 7956 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 7967 | -2/Section 7 | Spotted Alpha 7 7981 | -2/Section 7 | Entered Access 7981 | -1/Access | Evolved 2 slots: Power x1, Utility x1 8070 | -1/Access | Spotted B-99 Colossus 8076 | -1/Access | Spotted B-99 Colossus 8089 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 8206 | -1/Access | Retrieved Zion intel report: Unaware Schematics 8207 | -1/Access | Zion Zionite Resupply teleported in 8271 | -1/Access | Retrieved Zion intel report: Component Stockpiles 8274 | -1/Access | Retrieved Zion intel report: Unaware Schematics 8280 | -1/Access | First assault squad dispatched 8282 | -1/Access | Retrieved Zion intel report: Branch Access 8282 | -1/Access | Identified exit to Command 8283 | -1/Access | Zion Infowar Resupply teleported in 8305 | -1/Access | Incoming assault squad redirected 8312 | -1/Access | Zion Experimental squad teleported in 8322 | -1/Access | Zion hero teleported in (NK-0LA) 8324 | -1/Access | Retrieved Zion intel report: Unaware Schematics 8325 | -1/Access | Zion Light squad teleported in 8368 | -1/Access | Entered Command 8368 | -1/Command | Accompanied by 5 allies 8394 | -1/Command | Retrieved Zion intel report: Guard Positions 8442 | -1/Command | Spotted B-99 Colossus 8465 | -1/Command | Allies destroyed B-99 Colossus 8515 | -1/Command | Disengaged cave seal 8515 | -1/Command | Zionites emerged from the dark tunnel 8517 | -1/Command | Retrieved Zion intel report: Emergency Access 8521 | -1/Command | Retrieved Zion intel report: Unaware Analyses 8535 | -1/Command | Disengaged cave seal 8535 | -1/Command | Zionites emerged from the dark tunnel 8535 | -1/Command | Retrieved Zion intel report: Branch Access 8565 | -1/Command | Discovered new exit (range 13) 8573 | -1/Command | Build established: Messiah-Ninja 8590 | -1/Command | Spotted M Guard 8590 | -1/Command | Spotted M Guard 8591 | -1/Command | Spotted Combat Programmer 8591 | -1/Command | Spotted Combat Programmer 8624 | -1/Command | Combat Programmer assimilated allied NK-0LA 8624 | -1/Command | Allies destroyed NK-0LA 8631 | -1/Command | High security lockdown imminent 8631 | -1/Command | Allies destroyed Combat Programmer 8640 | -1/Command | Allies destroyed Combat Programmer 8647 | -1/Command | Found Prototype Device 8647 | -1/Command | Identified Thermal Barrier 8678 | -1/Command | Allies destroyed M Guard 8699 | -1/Command | Allies destroyed M Guard 8699 | -1/Command | Destroyed all MAIN.C guards 8711 | -1/Command | High security lockdown engaged 8852 | -1/Command | Met MAIN.C 8858 | -1/Command | 0b10 Conduit disabled 8870 | -1/Command | Allies destroyed MAIN.C Shell 8873 | -1/Command | MAIN.C activated Command garrisons 8892 | -1/Command | Allies destroyed MAIN.C 8901 | -1/Command | Found Prototype Device 8901 | -1/Command | Identified Beam Splitter 8903 | -1/Command | Found Prototype Device 8903 | -1/Command | Identified Exp. Shock Absorption System 8945 | -1/Command | Build established: Messiah-Scout 9077 | -1/Command | Found Unknown Piercing Weapon 9083 | -1/Command | Warped through subspace to slip node 9083 | -1/Command | Discovered new exit (range 5) 9085 | -1/Command | Entered Access_0 9086 | -1/Access_0 | Sensed 4 artifacts in vicinity 9086 | -1/Access_0 | Met Architect 9105 | -1/Access_0 | Subspace Access Node disabled 9125 | -1/Access_0 | A6 warped into view 9156 | -1/Access_0 | Subspace Access Node disabled 9176 | -1/Access_0 | A5 warped into view 9247 | -1/Access_0 | Subspace Access Node disabled 9248 | -1/Access_0 | A4 warped into view 9271 | -1/Access_0 | Subspace Access Node disabled 9305 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 9333 | -1/Access_0 | Found Core Expander 9344 | -1/Access_0 | A3 warped into view 9353 | -1/Access_0 | Started Test 138-B, establishing a local singularity 9354 | -1/Access_0 | Architect triggered a singularity event 9354 | -1/Access_0 | Identified Enh. Force Lance 9355 | -1/Access_0 | Singularity Gate disabled 9370 | -1/Access_0 | Warped through subspace to slip node 9370 | -1/Access_0 | Discovered new exit (range 8) 9372 | *** | Heading to fleet! Last Messages --------------- 09354_ A0_COM: Initiating irreversible singularity event. Goodbye. 09354_ Identified Enh. Force Lance. 09355_ Prototype Hover Unit ripped apart by the singularity. 09355_ Prototype Reactor ripped apart by the singularity. 09355_ Prototype Protection ripped apart by the singularity. 09355_ Prototype Processor ripped apart by the singularity. 09355_ Prototype Hackware ripped apart by the singularity. 09355_ Prototype Device ripped apart by the singularity. 09355_ Prototype Protection ripped apart by the singularity. 09355_ Dimensional Manipulator ripped apart by the singularity. 09355_ Prototype Hackware ripped apart by the singularity. 09355_ Dimensional Manipulator ripped apart by the singularity. 09355_ A0_COM: 10. 09355_ Singularity Gate disabled. 09356_ Penetrated by HV Slug. 09356_ Critical hit. 09356_ Penetrated by HV Slug. 09358_ HV Slug penetrates Wall. 09370_ Warped through subspace, drawn to slip node. 09370_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????#????????????????????? | | ??????????????##????#?????#?#??#?#??#????????????? | | ???????????????#???????##?#?????#????????????????? | | ???????????????#???#??????#?????????##???????????? | | ???????????#??#?????#?????#?????????##???????????? | | ??????????#??#????#???????#?#?#??????????????????? | | ????????????#?????#??##?###??????##??????????????? | | ???????????#???????#??### ##?????#??#????????????? | | ????????##???#?##?#????# #?#???#?#???#?#???????? | | ??????????????????#?#??# @ #???????#?????????????? | | ????????#?????????????## ##??????#?##??????????? | | ????????????????#?????# #???##??????#?????????? | | ??????????????#?#?????# ###???#???##???????????? | | ???????##?????????????## #???????????????#?????? | | ???????????#??#???#???# #???#???????#?????????? | | ??????????##??????#???# ##??#?????#??#?????????? | | ???????#?#??????????#?# < #?#???????????????????? | | ?????????????????#????# ###??#??#?????#????????? | | ????????#?????????##??## #??????#??????##???????? | | ???????????????????#???####??#?????###?#?????????? | | ?????????????#???#???????###??????#?????#????????? | | ????????#????#??#??#???#????????????#???#????????? | | ??????????#?????#???#????##?????????????#????????? | | ????????#????????????????????????????#??#????????? | | ????????#???#?????????????????????????#??????????? | | ???????????#?#???????#?#?????????????#???????????? | | ???????????????????#??????????#???????#??????????? | | ???????????????????????#?#???????????????????????? | | ???????????#?????#?#????#????????#???????????????? | | ?????????????????????????????#??????#????????????? | | ????????????????????#?????#??##???#??????????????? | | ???????????????#??##?????#???????????????????????? | | ????????????????#?#?????????????#????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 105 Energy Capacity 1700 Matter Stores 300 Matter Capacity 700 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 41 Armor Coverage 1050 Resistance: TH 75 Resistance: EX 75 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 76 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ R-10 Processor | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel A-15 Conveyor | -2/Quarantine | Z-intel K-01 Serf | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel T-07 Excavator | -2/Quarantine | Z-intel W-44 Eye | -2/Quarantine | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel D-83 Annihilator | -2/Section 7 | Z-intel G-67 Veteran | -2/Section 7 | Z-intel H-77 Assassin | -2/Section 7 | Z-intel C-65 Expert | -2/Section 7 | Z-intel M-30 Cleanser | -2/Section 7 | Z-intel C-55 Analyst | -2/Section 7 | Z-intel Y-72 Warden | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel X-82 Rainmaker | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel M-36 Artificer | -2/Section 7 | Z-intel P-80 Master | -1/Access | Z-intel Fabricated ------------ Exp. Signal Interpreter | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Subatomic Replicator Integrity Redistributor Integrated Singularity Reactor Integrated Heat Negator Core Membrane LRC Armor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CoilAntimatterElectrolaser Manual? 0 Play Time 04:41:29 Cumulative 540.1 hours Start 2020.08.27 @ 11:22:51 End 2020.08.28 @ 13:26:07 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 428 Rogue 428 Adventurer 0 Explorer 0 Win Type 2 Total 143 Types 84/8/36/6/3/2/4 Lore% 99 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5651276a-da6f-4ed3-8138-e117cb308750