Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.06 @ 00:44:13 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (191) 955 Value Destroyed (6114) 6114 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (908) 908 TOTAL SCORE: 11617 Bonus ------- High Alert Combat Kills 836 Follower Combat Kills 95 Friendly Fire -23 Cogmind --------- Core Integrity 790/850 Matter 0/300 Energy 35/710 System Corruption 2% Temperature Cool (202) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine Fission Core > --- PROPULSION (4) --- Light Treads Medium Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Kinecellerator Force Field Makeshift Hacking Suite Improved Dynamic Insulation System > --- WEAPON (3) ------- Advanced Assault Cannon Magnetic Acceleration Cannon Remote Datajack > --- INVENTORY (12) --- Improved Deuterium Engine Micro Nuclear Core Power Amplifier Advanced Heat Sink Disposable Heat Sink Target Analyzer Recoil Stabilizer Matter Filter Heavy Reactive Plating Peak State ------------ > --- POWER ------------ F-cell Engine Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Kinecellerator Force Field Makeshift Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Advanced Assault Cannon Magnetic Acceleration Cannon Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Power Amplifier Advanced Heat Sink Disposable Heat Sink Target Analyzer Recoil Stabilizer Matter Filter Heavy Reactive Plating [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Improved Heat Shielding Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 136 | 6 14 26 36 27 12 2 13 Power 21 | 1 3 4 4 4 1 1 3 Engine 19 | 1 3 4 4 4 1 1 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 29 | 2 4 7 9 2 2 . 3 Treads 29 | 2 4 7 9 2 2 . 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 1 3 3 9 10 4 1 4 Device 19 | . . 1 7 6 1 . 4 Storage 3 | 1 2 . . . . . . Processor 6 | . 1 2 1 2 . . . Hackware 2 | . . . . . 2 . . Protection 5 | . . . 1 2 1 1 . Artifact . | . . . . . . . . Weapon 51 | 2 4 12 14 11 5 . 3 Energy Gun 4 | . . 1 2 . . . 1 Energy Cannon 3 | . . . . 3 . . . Ballistic Gun 38 | 2 4 11 12 8 1 . . Ballistic Cannon 5 | . . . . . 4 . 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 2 3 3 . . 1 Parts Lost 25 | . 1 3 6 . 11 1 3 Power 6 | . 1 2 1 . 1 1 . Propulsion 9 | . . 1 3 . 3 . 2 Utility 5 | . . . 2 . 3 . . Weapon 5 | . . . . . 4 . 1 Highest Loss Streak 11 | . 1 1 4 . 11 1 1 Average Slot Usage (%) 92 | . 97 95 96 91 69 82 90 Engine 9 | . 13 10 8 7 5 5 7 Treads 24 | . 27 31 26 22 12 15 18 Device 7 | . . . 6 18 7 7 15 Storage 9 | . 14 11 9 7 7 7 6 Processor 13 | . 12 18 16 11 9 7 6 Hackware 1 | . . . . . 3 7 6 Protection 1 | . . . 1 . 3 6 3 Ballistic Gun 20 | . 27 21 26 22 7 7 5 Ballistic Cannon 2 | . . . . . 10 15 11 Naked Turns . | . . . . . . . . Heaviest Build 86 | 12 41 45 54 64 63 63 86 Greatest Support 84 | 40 46 69 69 64 64 56 84 Greatest Overweight (x) 15 | . . . 1 . 15 1 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 16 | 6 16 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 4 12 Average Carried 10 | 2 10 11 11 11 6 3 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 4 12 12 12 12 4 3 10 Class Distribution -------------------- 41% | Mutant 34% | Gunner 14% | Skirmisher 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 5123 | 198 308 1089 1489 1166 454 200 219 Remotely . | . . . . . . . . Salvage Created 7843 | . 514 1713 2864 1759 367 180 446 Parts 442 | . 33 111 144 91 17 8 38 Haulers Intercepted 12 | . 2 2 6 1 . . 1 Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 33 | . . . . . 21 12 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 146 | . 13 42 45 24 8 5 9 Guns 126 | . 13 40 44 24 5 . . Cannons 17 | . . . . . 3 5 9 AOE 3 | . . 2 1 . . . . Classes Destroyed 17 | . 4 4 8 1 . . . Worker 7 | . . . 3 4 . . . Builder 3 | . . . 1 1 . . 1 Tunneler 1 | . . 1 . . . . . Hauler 12 | . 2 2 6 1 . . 1 Recycler 8 | . . . 1 7 . . . Carrier 2 | . . 1 1 . . . . Mechanic 1 | . . . 1 . . . . Operator 2 | . . . 1 . . . 1 Watcher 9 | . 1 3 3 1 . . 1 Swarmer 39 | . 6 17 4 6 1 2 3 Grunt 58 | . 7 16 23 8 1 3 . Brawler 2 | . . . 1 . 1 . . Duelist 10 | . . 2 3 1 4 . . Protector 1 | . . . 1 . . . . Sentry 20 | . . 7 10 1 1 . 1 Hunter 4 | . . . 3 . . . 1 Programmer 12 | . . . . 8 . . 4 Best Kill Streak 7 | . 3 4 7 6 6 5 3 Combat Bots Only 6 | . 3 4 6 3 6 5 3 Max Kills in Single Turn 3 | . 1 3 2 1 2 1 1 Gunslinging 1 | . . 1 . . 1 . . Exploded 2 | . . 2 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 7592 | . 578 1668 1985 1053 1587 265 456 Core 973 | . 16 249 199 143 256 50 60 Absorbed by Shields 422 | . . . . . . . 422 Core Remaining (%) 65 | 100 93 37 63 . . 35 . Volleys Fired 457 | . 55 105 128 86 41 10 32 Largest 3 | . 2 2 3 3 3 3 3 Hottest 133 | . 40 46 76 84 96 121 133 Shots Fired 1144 | . 110 210 380 257 73 32 82 Gun 1044 | . 110 210 380 257 39 11 37 Cannon 100 | . . . . . 34 21 45 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1136 | . 110 210 380 257 73 32 74 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 8 | . . . . . . . 8 Robot Hit Streak 40 | . 12 40 38 28 27 7 12 Robot Miss Streak 9 | . 9 3 2 4 3 6 8 Penetration Max . | . . . . . . . . Secondary Targets 20 | . . 6 8 5 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 812 | . 67 163 281 186 57 15 43 Core Hits 341 | . 28 80 124 64 17 8 20 Critical Hits 16 | . 1 3 4 4 . 2 2 Critical Kills 8 | . . 2 . 3 . 1 2 Critical Parts Destroyed 8 | . 1 1 4 1 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14985 | . 847 2760 5012 3680 1316 305 1065 Guns 12560 | . 847 2328 4586 3680 701 86 332 Cannons 1567 | . . . . . 615 219 733 Explosions 858 | . . 432 426 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 14083 | . 847 2328 4586 3680 1316 305 1021 Thermal 287 | . . 19 268 . . . . Explosive . | . . . . . . . . Electromagnetic 615 | . . 413 158 . . . 44 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 3 8 8 2 Average Corruption 3 | . . . . 2 6 8 1 Corruption Purged . | . . . . . . . . Effects 95 | . . . . 25 36 22 12 Message Errors 20 | . . . . 3 10 3 4 Matter Fused 13 | . . . . . 6 7 . Heat Flow Errors 11 | . . . . 5 4 . 2 Energy Discharges 21 | . . . . 9 5 3 4 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . 2 4 1 . Data Loss (major) 2 | . . . . . 2 . . Misfires 3 | . . . . . . 3 . Targeting Errors 13 | . . . . 5 3 3 2 Weapon Failures 4 | . . . . 1 2 1 . Overload Shots . | . . . . . . . . Overflow Damage 65 | . . . . . 31 . 34 Projectiles 36 | . . . . . 31 . 5 Explosions 29 | . . . . . . . 29 Melee . | . . . . . . . . Knockbacks 15 | . . . . . 10 . 5 Impact . | . . . . . . . . Kinetic 15 | . . . . . 10 . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 60 | . . . . . . . 60 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 473 | . 2 298 340 200 253 300 473 Average Temperature 83 | . 2 79 81 33 57 171 134 Received Heat Transfer 1467 | . 219 447 675 . 18 72 36 Effects 10 | . . 1 2 . . . 7 Shutdowns 4 | . . . 1 . . . 3 Energy Bleed 3 | . . 1 1 . . . 1 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 3 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 200 | . . 50 150 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 1272 | . 130 689 1272 703 . . 149 Average Influence 302 | . 36 226 484 453 . . 57 Maximum Alert Level 4 | . . 2 4 3 . . . Low Security (%) 48 | 100 100 60 34 . . . 100 Level 1 20 | . . 24 19 37 . . . Level 2 23 | . . 15 17 61 . . . Level 3 5 | . . . 20 . . . . Level 4 2 | . . . 8 . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 31 | . 2 7 8 10 . . 4 Investigation 11 | . 2 4 4 1 . . . Extermination 11 | . . . . 8 . . 3 Reinforcement 4 | . . 1 2 . . . 1 Assault 5 | . . 2 2 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 10 | . 2 5 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 215 | . 31 56 68 28 10 6 16 Peak Tracking Total 12 | . 4 5 12 4 7 3 4 Tactical Retreats 15 | . 3 4 6 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . 1 . 4 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 13 | . . 3 7 . . 2 1 Max in Single Turn 3 | . . 3 3 . . 1 1 Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 50 | . 7 14 16 9 . 1 3 Terminals 34 | . 5 11 10 6 . 1 1 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . 1 1 2 2 . . . Recycling Units 4 | . 1 1 1 1 . . . Scanalyzers 3 | . . 1 2 . . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 175 | . 28 56 48 31 . 6 6 Successful 130 | . 19 49 32 22 . 4 4 Failed 45 | . 9 7 16 9 . 2 2 Catastrophic 4 | . 2 . . 2 . . . Database Lockouts . | . . . . . . . . Manual 107 | . 14 37 32 17 . 3 4 Terminals 116 | . 16 45 32 15 . 6 2 Fabricators 2 | . . . . . . . 2 Repair Stations 32 | . 9 6 4 13 . . . Recycling Units 10 | . 3 2 2 3 . . . Scanalyzers 9 | . . 3 6 . . . . Garrison Access 6 | . . . 4 . . . 2 Terminal Hacks 16 | . 1 9 3 . . 3 . Record 3 | . . . . . . 3 . Prototype ID Bank 2 | . . 2 . . . . . Level Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 3 | . 1 1 1 . . . . Locate Traps 2 | . . . 2 . . . . Investigation Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 29 | . 8 6 3 12 . . . Scan Component 15 | . 4 3 2 6 . . . Repair 14 | . 4 3 1 6 . . . Recycling Unit Hacks 4 | . 1 1 1 1 . . . Retrieve Components 4 | . 1 1 1 1 . . . Scanalyzer 6 | . . 2 4 . . . . Insert Component 3 | . . 1 2 . . . . Analyze 3 | . . 1 2 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 73 | . 9 31 20 9 . 1 3 Terminals 64 | . 8 29 17 8 . 1 1 Track 27 | . 3 11 8 4 . . 1 Assimilate 2 | . . 1 . . . 1 . Botnet 22 | . 4 10 5 3 . . . Detonate 2 | . . 1 1 . . . . Disrupt 6 | . . 3 3 . . . . Operators 4 | . 1 2 . 1 . . . Search 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 1 1 1 . . . Tunnel 4 | . 1 1 1 1 . . . Scanalyzers 3 | . . 1 2 . . . . Extract 3 | . . 1 2 . . . . Garrison Access 2 | . . . . . . . 2 Decoy 1 | . . . . . . . 1 Watchers 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 44 | . 6 12 14 9 . . 3 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 2 5 . . . . Parts Built 2 | . . . . . . . 2 Matter 212 | . . . . . . . 212 Time 53 | . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired 14 | . 4 3 1 6 . . . Time 560 | . 116 96 60 288 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 25 | . 9 1 10 5 . . . Parts Scanalyzed 3 | . . 1 2 . . . . Part Schematics Acquired 3 | . . 1 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 2 . Highest-Rated Group 60 | . . . . . 60 60 . Highest-Rated Ally 30 | . . . . . 30 30 . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . 9 8 . Total Damage 401 | . . . . . 188 213 . Kills 4 | . . . . . 2 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 16526 | 95 2013 3668 3838 3661 1115 485 1651 Spaces Moved 7012 | 54 921 1474 1492 1544 507 247 773 Core 17 | 3 . . . . 14 . . Treads 6995 | 51 921 1474 1492 1544 493 247 773 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 145 153 153 160 160 Average Speed 161 | 153 160 160 152 153 193 178 178 Slowest Speed 800 | 160 160 160 172 153 800 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 4 96 84 90 27 73 24 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 5 | . 1 1 1 1 . 1 . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 136 | . . 10 83 . 5 2 36 Melee . | . . . . . . . . Projectile 24 | . . . . . 5 2 17 AOE 112 | . . 10 83 . . . 19 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 11430 | 64 1349 2573 2911 2709 572 269 983 Wait 3678 | . 347 948 1215 1013 3 9 143 Move 7005 | 53 920 1473 1491 1543 506 246 773 Hop . | . . . . . . . . Pick Up 54 | 5 7 5 14 11 1 . 11 Fast Attach 65 | 5 7 9 16 14 4 1 9 Attach 29 | 1 1 4 5 6 7 1 4 Detach 11 | . . 1 1 6 . . 3 Swap 42 | . 6 13 15 7 1 . . Drop 79 | . 6 15 26 23 1 . 8 Fire 457 | . 55 105 128 86 41 10 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 10 | . . . . . 8 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 762 | -10/Materials | Discovered new exit (range 14) 1071 | -10/Materials | Discovered new exit (range 16) 1423 | -10/Materials | Discovered new exit (range 16) 1475 | -10/Materials | Repaired Imp. Treads 1509 | -10/Materials | Repaired Imp. Treads 1536 | -10/Materials | Repaired Assault Rifle 1564 | -10/Materials | Repaired Assault Rifle 1932 | -10/Materials | Discovered new exit (range 15) 2109 | -10/Materials | Entered another Materials area 2109 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2276 | -9/Materials | Discovered new exit (range 12) 2653 | -9/Materials | Discovered new exit (range 14) 3655 | -9/Materials | Discovered new exit (range 10) 4726 | -9/Materials | Repaired Imp. Treads 4759 | -9/Materials | Repaired Imp. Treads 4793 | -9/Materials | Repaired Imp. Treads 5289 | -9/Materials | Core integrity fell below 50% 5451 | -9/Materials | Identified exit to Materials 5709 | -9/Materials | First assault squad dispatched 5777 | -9/Materials | Entered another Materials area 5777 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6068 | -8/Materials | Build established: Gunner 6463 | -8/Materials | Discovered new exit (range 9) 6630 | -8/Materials | Build established: Skirmisher 8383 | -8/Materials | Repaired Enh. Autogun 8646 | -8/Materials | Discovered new exit (range 4) 8925 | -8/Materials | Discovered new exit (range 16) 8977 | -8/Materials | First assault squad dispatched 9045 | -8/Materials | Lost 4 parts (1p2n1u) 9298 | -8/Materials | Build established: Gunner 9615 | -8/Materials | Entered Factory 9615 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9967 | -7/Factory | Repaired Adv. Treads 10029 | -7/Factory | Repaired Enh. Autogun 10090 | -7/Factory | Repaired Enh. Autogun 10339 | -7/Factory | Repaired Adv. Treads 10373 | -7/Factory | Repaired Disposable Heat Sink 10433 | -7/Factory | Repaired Enh. Autogun 13215 | -7/Factory | First assault squad dispatched 13242 | -7/Factory | Discovered new exit (range 5) 13276 | -7/Factory | Entered Lower Caves 13480 | -7/Lower Caves | Learned location of 1 exit from Factory 13511 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13590 | -7/Lower Caves | Core integrity fell below 50% 13599 | -7/Lower Caves | Lost 11 parts (1p3n3u4w) 13859 | -7/Lower Caves | Build established: Mutant 14131 | -7/Lower Caves | Encountered a Warlord checkpoint 14158 | -7/Lower Caves | Discovered new exit (range 6) 14391 | -7/Lower Caves | Entered another Lower Caves area 14391 | -7/Lower Caves | Accompanied by 2 allies 14406 | -7/Lower Caves | Discovered new exit (range 11) 14460 | -7/Lower Caves | Build established: Tank 14557 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 14562 | -7/Lower Caves | Attracted the attention of an 0b10 base 14876 | -7/Lower Caves | Entered Factory 14876 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14877 | -6/Factory | Identified exit to Factory 15121 | -6/Factory | Found Hvy. Reactive Plating 15953 | -6/Factory | Fabricated Imp. Dynamic Insulation System? 16253 | -6/Factory | Build established: Gunner 16479 | -6/Factory | Spotted B-75 Beast 16527 | -6/Factory | Self-destructed Last Messages --------------- 16517_ U-05 Engineer destroyed. 16517_ U-05 Engineer lays Concrete. 16517_ U-05 Engineer builds a Wall. 16518_ U-05 Engineer lays Concrete. 16518_ K-01 Serf collects debris. 16519_ U-05 Engineer builds a Wall. 16519_ U-05 Engineer lays Concrete. 16520_ Acquired 9 matter. 16520_ U-05 Engineer lays Concrete. 16521_ U-05 Engineer builds a Wall. 16521_ K-01 Serf cleans the Neutrino Reactor. 16522_ U-05 Engineer builds a Wall. 16524_ The unstable cave ceiling collapses. 16525_ Overheating: System interference. 16525_ Remote Datajack temporarily disabled. 16525_ Enh. Optical Array temporarily disabled. 16525_ Kinecellerator temporarily disabled. 16525_ U-05 Engineer builds a Wall. 16525_ K-01 Serf collects debris. 16526_ U-05 Engineer lays Concrete. 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""" u | | ????????????? u ^ | | ?????????##???# """ !!! ###### #+#### | | ?????????# # """ !!! # | | ?????????? ; """ !!! # """ | | ??????????????# k # "F" | | ??????????????# ! !t= """ # "!!^ | | ??????????????# =%[Y @u [ """ + """! | | ??????????????# BBu##### """ # """ | | ??????????????# #??## # | | ??????????? #???# """ """ t # | | ????????# ???### """ """ ####+##+# | | ????????# != ?????# """ """ # | | ????????# ""T"" != #?????# # | | ????????# """"" !! #?????# # * | | ????????# #?????############## =! | | ???????? #??????????????????# =! | | ?????????#####" #??????????????????# | | ?????????????## #??????????????????# | | ??????????????# ???????????????????# | | ??????????????# ???????????????????# | | ??????????????# ???????????????????# """"" | | ??????????????#! ??????????????????# """"" | | ??????????????#$! ??????????????????## """ | | ??????????????+% ???????????????????# | | ??????????????# ???????????????????######### | | ??????????????# ???????????????############# | | ????????????????? ???????????????# | | ??????????????????? ???????????????# """ | | ?????????????????????????????????????# """"" | | ?????????????????????????????????????# """"" | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 8 EM Shielding 3 Heat Shielding 100 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 11 Item Schematics ----------------- Disposable Heat Sink | -9/Materials | Scanalyzed Seismic Analyzer | -9/Materials | Extracted Gauss Rifle | -8/Materials | Scanalyzed Power Shielding | -8/Materials | Extracted Imp. Treads | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Extracted Targeting Computer | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Imp. Dynamic Insulation System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Sniper Challenges ------------ None Game ------ Seed AutogunCloakingAutocannon Manual? 0 Play Time 01:42:07 Cumulative 29.8 hours Start 2020.07.05 @ 20:12:45 End 2020.07.06 @ 00:44:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b77e1019-0124-48d7-9339-912ed35ab1c7