Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.05 @ 09:12:42

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (467)     2335
Value Destroyed (21364)    21364
Prototype IDs (214)        4280
Alien Tech Used (4)        800
Bonus (8042)               8042
              TOTAL SCORE: 44421

 Bonus
-------
High Alert Combat Kills    742
Met Data Miner             300
Used Data Conduit          3000
Scanned by Researcher      500
Pursued by Intercept       1500
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             962/1450
Matter                     542/600
Energy                     200/200
System Corruption          6%
Temperature                Cool (56)
Movement                   Walking (320) Ox3
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
     Micro Fission Core
     Micro Antimatter Reactor
>          --- PROPULSION (4) ---
           Biometal Leg
>          --- UTILITY (13) -----
  Advanced Coolant Injector
           Huge Storage Unit
  Improved Matter Compressor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (25) ---
           Titanium Leg
           VSS Leg
           VSS Leg
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Biometal Leg
           Biometal Leg
  Advanced System Restoration Module
           Railgun

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
     Light Particle Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Myomer Leg
           Biometal Leg
           Biometal Leg
           Biometal Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Cooling System
  Advanced Cooling System
  Advanced Coolant Injector
           Huge Storage Unit
  Advanced Energy Well
  Improved Matter Compressor
           Structural Scanner
  Advanced Weapon Cycler
   Layered Light Armor Plating
   Layered Light Armor Plating
           System Guard
           System Guard
>          --- WEAPON -----------
           Core Stripper
           Sigix Broadsword
>          --- INVENTORY --------
     Light Nuclear Core
     Light Fission Core
     Micro Fission Core
     Light Antimatter Reactor
     Light Antimatter Reactor
     Micro Antimatter Reactor
           Titanium Leg
           Titanium Leg
           VSS Leg
           VSS Leg
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Biometal Leg
           Biometal Leg
           Biometal Leg
  Advanced System Restoration Module
           Plasma Rifle
   Compact HERF Cannon
           Nova Cannon
     Heavy Machine Gun
           Railgun
           Linear Accelerator
           Lance
[Rating: 193]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Makeshift Armor Plating
  Artifact                 Phase Armor
Weapon                     Flak Cannon
  Energy Gun               Variable Charge Gun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res 
Slots Evolved              17   | .   1   2   2   2   .   .   .   .   2   2   2   .   .   .   .   2   .   2   
  Power                    2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   2   .   .   .   .   .   2   2   .   .   .   .   2   .   2   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             270  | 7   9   17  27  4   .   1   2   1   17  22  15  14  12  .   9   22  50  41  
  Power                    56   | 1   1   3   5   .   .   .   .   .   6   8   3   4   1   .   .   3   11  10  
    Engine                 17   | 1   1   3   4   .   .   .   .   .   2   4   1   1   .   .   .   .   .   .   
    Core                   17   | .   .   .   1   .   .   .   .   .   4   4   1   1   .   .   .   2   1   3   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   1   10  7   
  Propulsion               73   | 2   2   9   10  1   .   1   1   .   4   3   3   3   5   .   3   3   14  9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    73   | 2   2   9   10  1   .   1   1   .   4   3   3   3   5   .   3   3   14  9   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  77   | 2   2   1   2   3   .   .   1   .   3   6   5   3   2   .   5   11  18  13  
    Device                 46   | .   .   .   .   3   .   .   1   .   1   4   4   1   2   .   5   4   14  7   
    Storage                13   | 1   1   1   2   .   .   .   .   .   1   .   1   .   .   .   .   4   1   1   
    Processor              7    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   5   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   64   | 2   4   4   10  .   .   .   .   1   4   5   4   4   4   .   1   5   7   9   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
    Ballistic Gun          25   | 2   3   3   2   .   .   .   .   .   .   1   2   3   2   .   1   1   3   2   
    Ballistic Cannon       28   | .   1   1   8   .   .   .   .   1   4   4   2   1   1   .   .   3   1   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 112  | .   .   1   2   .   .   .   2   1   5   6   1   7   9   .   2   14  19  43  
  Power                    25   | .   .   1   2   .   .   .   .   .   1   2   1   2   1   .   .   2   5   8   
  Propulsion               18   | .   .   .   .   .   .   .   1   .   1   1   .   .   2   .   1   2   3   7   
  Utility                  37   | .   .   .   .   .   .   .   1   .   2   1   .   2   2   .   .   7   5   17  
  Weapon                   32   | .   .   .   .   .   .   .   .   1   1   2   .   3   4   .   1   3   6   11  
  Highest Loss Streak      30   | .   .   1   1   .   .   .   2   1   2   1   1   6   8   .   1   5   5   30  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
Average Slot Usage (%)     98   | .   99  98  99  100 100 100 96  100 96  98  98  99  96  100 99  97  98  88  
  Engine                   7    | .   25  18  13  14  14  14  14  14  4   7   4   2   1   .   .   .   .   .   
  Core                     3    | .   .   .   2   .   .   .   .   .   13  7   8   7   5   5   5   5   1   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   1   5   8   10  10  7   10  11  
  Leg                      23   | .   25  40  33  28  28  28  27  28  23  21  19  20  19  20  20  17  17  15  
  Device                   12   | .   .   .   .   14  14  14  11  14  12  16  20  17  13  15  14  17  20  16  
  Storage                  13   | .   12  10  16  14  14  14  14  14  10  11  15  12  10  10  10  17  15  13  
  Processor                7    | .   12  10  8   7   7   7   7   7   6   5   5   5   5   5   5   5   12  12  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   3   5   7   10  10  10  4   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   1   .   2   5   5   5   2   .   3   
  Ballistic Gun            6    | .   18  10  12  .   .   .   .   .   .   2   4   9   10  10  10  5   1   2   
  Ballistic Cannon         11   | .   5   10  12  21  21  21  21  21  23  19  14  9   4   5   5   7   8   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             178  | 17  35  61  118 120 120 120 123 123 138 149 143 164 173 173 174 177 166 178 
  Greatest Support         109  | 20  20  48  72  72  72  74  82  82  82  82  89  89  93  80  80  80  93  109 
  Greatest Overweight (x)  6    | .   3   6   5   1   1   1   2   1   2   2   2   2   3   2   3   3   3   3   
  Average Overweight (x)   1    | .   1   1   .   1   1   1   1   1   1   1   1   1   1   2   2   1   1   1   
Largest Inventory Capacity 25   | 10  15  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   13  19  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   10  18  23  25  25  25  25  24  25  25  23  25  25  25  25  25  25  25  
  Average Carried          21   | 1   7   11  19  23  25  24  24  23  24  24  20  22  23  25  24  22  23  22  
  Final Capacity           25   | 10  15  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   10  18  23  25  25  25  24  24  23  23  23  23  25  25  25  22  22  11  

 Class Distribution 
--------------------
 71% | Hacker-Gunner
 14% | Scavenger-Gunner
 13% | Hacker-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Gunner | -8/Materials
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -7/Lower Caves
    Hacker-Gunner | -7/Lower Caves
    Hacker-Gunner | -7/Data Miner
    Hacker-Gunner | -6/Proximity Caves
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -4/Factory
    Hacker-Gunner | -4/Upper Caves
    Hacker-Gunner | -4/Upper Caves
    Hacker-Gunner | -4/Warlord
    Hacker-Gunner | -3/Proximity Caves
    Hacker-Gunner | -3/Research
 Scavenger-Gunner | -3/Quarantine
 Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-----------                Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Matter Collected           15276 | 254  427  727  1989 309  17   585  109  131  1005 2588 520  1208 610  .    507  1107 2416 767  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            19935 | .    487  1174 2512 180  .    456  80   56   988  2921 518  1032 830  .    650  1163 4152 2736 
  Parts                    824   | .    29   84   144  5    .    20   .    5    30   113  14   37   22   .    20   49   156  96   
Haulers Intercepted        19    | .    2    5    6    1    .    .    .    .    1    1    .    .    .    .    .    .    2    1    
Recyclers Shooed           14    | .    1    3    2    .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res 
Combat Hostiles Destroyed  348  | .   7   21  45  3   .   16  4   7   21  56  7   26  15  .   8   27  54  31  
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Guns                     96   | .   4   11  32  .   .   .   .   .   .   6   .   10  9   .   6   5   12  1   
  Cannons                  235  | .   3   10  13  3   .   16  4   7   21  50  6   16  6   .   2   21  40  17  
Classes Destroyed          21   | .   6   4   2   .   .   .   .   1   1   1   .   .   .   .   1   .   2   3   
  Worker                   22   | .   2   3   3   .   .   .   .   .   1   6   .   .   .   .   .   .   5   2   
  Builder                  20   | .   .   1   4   .   .   .   .   .   .   6   .   .   .   .   .   2   3   4   
  Tunneler                 4    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   19   | .   2   5   6   1   .   .   .   .   1   1   .   .   .   .   .   .   2   1   
  Recycler                 25   | .   1   4   4   1   .   .   .   .   3   9   2   .   .   .   .   .   1   .   
  Operator                 10   | .   .   1   4   .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   3   3   5   .   .   .   .   .   2   5   .   .   .   .   .   1   3   1   
  Swarmer                  60   | .   2   8   7   .   .   1   .   2   5   14  .   10  3   .   .   3   2   3   
  Grunt                    153  | .   5   7   25  1   .   11  .   .   10  22  3   11  7   .   3   8   25  15  
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   
  Duelist                  8    | .   .   .   2   1   .   2   .   .   .   .   .   .   2   .   .   .   1   .   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Sentry                   45   | .   .   6   10  1   .   2   .   1   3   7   .   2   2   .   .   4   3   4   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   23   | .   .   .   1   .   .   .   .   2   2   1   2   .   .   .   2   2   9   2   
  Programmer               38   | .   .   .   .   .   .   .   .   .   1   9   2   2   .   .   2   8   10  4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | .   2   7   13  3   .   12  3   3   8   7   3   9   11  .   3   8   7   13  
  Combat Bots Only         12   | .   2   6   6   2   .   12  3   3   6   5   3   9   11  .   3   8   6   12  
Max Kills in Single Turn   3    | .   1   2   3   1   .   1   1   1   2   3   1   2   2   .   1   2   3   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -4    -4    -4    -4    -3    -3    -3    -2    
--------                   Run   | Jun   Mat   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Fac   Fac   Upp   Upp   War   Pro   Res   Qua   Res   
Damage Taken               17889 | .     144   419   992   42    .     350   322   297   855   1866  345   1139  1139  .     533   1707  2564  5175  
  Core                     1678  | .     19    21    84    .     .     45    .     47    89    154   7     70    129   .     28    211   286   488   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  51    | .     .     .     .     .     .     .     .     .     .     51    .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   1305  | .     .     .     .     .     .     .     .     .     240   540   313   .     .     .     .     .     .     212   
Core Remaining (%)         85    | 100   92    94    84    .     .     .     .     86    89    84    .     .     .     .     79    .     61    .     
Volleys Fired              791   | .     46    79    132   7     .     25    15    14    40    104   19    39    35    .     20    57    108   51    
  Largest                  4     | .     2     2     3     3     .     3     3     3     4     4     4     4     4     .     4     4     4     4     
  Hottest                  307   | .     55    58    132   132   .     132   132   132   176   198   177   177   146   .     188   307   303   306   
Shots Fired                2605  | .     87    158   390   21    .     75    45    42    139   416   77    155   102   .     79    226   420   173   
  Gun                      959   | .     80    79    297   .     .     .     .     .     .     56    19    75    70    .     59    77    99    48    
  Cannon                   1646  | .     7     79    93    21    .     75    45    42    139   360   58    80    32    .     20    149   321   125   
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2278  | .     87    158   390   21    .     75    45    42    139   416   77    155   102   .     61    169   257   84    
  Thermal                  182   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    57    60    47    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          145   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     103   42    
  Robot Hit Streak         97    | .     27    31    30    17    .     70    21    16    21    38    16    97    27    .     41    58    65    33    
  Robot Miss Streak        11    | .     1     2     5     4     .     2     3     2     5     11    2     4     3     .     1     3     2     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     1     1     1     
  Secondary Targets        6     | .     1     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2004  | .     74    129   310   19    .     57    39    30    113   339   45    117   83    .     56    161   276   156   
  Core Hits                1403  | .     29    50    177   24    .     69    54    29    134   355   36    103   37    .     28    66    150   62    
  Critical Kills           7     | .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     1     1     2     
  Critical Parts Destroyed 13    | .     .     .     1     .     .     .     .     .     .     2     .     2     4     .     1     .     .     3     
  Critical Strikes         68    | .     1     3     1     .     .     .     1     .     .     7     4     4     9     .     1     9     17    11    
    Burn                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     
    Destroy                18    | .     .     .     1     .     .     .     .     .     .     3     .     2     7     .     1     .     .     4     
    Blast                  41    | .     1     3     .     .     .     .     1     .     .     4     4     2     2     .     .     8     13    3     
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Melee Attacks              45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    
  Kinetic                  15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    
  Piercing                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Damage Inflicted           57053 | .     683   2187  5100  458   .     1648  1081  775   2792  9507  1203  3100  2565  .     1652  6328  10604 7370  
  Guns                     14857 | .     591   1043  3482  .     .     .     .     .     .     1520  171   1215  1589  .     1164  1624  1658  800   
  Cannons                  39036 | .     92    1144  1593  458   .     1648  1068  775   2773  7668  993   1885  976   .     488   4675  8914  3886  
  Explosions               216   | .     .     .     .     .     .     .     .     .     .     181   35    .     .     .     .     .     .     .     
  Melee                    2648  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2648  
  Ramming                  296   | .     .     .     25    .     .     .     13    .     19    138   4     .     .     .     .     29    32    36    
  Kinetic                  44461 | .     683   2187  5075  458   .     1648  1068  775   2773  9188  1164  3100  2565  .     1246  4417  5987  2127  
  Thermal                  5222  | .     .     .     .     .     .     .     .     .     .     181   .     .     .     .     406   1882  1122  1631  
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          4803  | .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     .     3463  1305  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2101  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2101  
  Piercing                 170   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     170   
Highest Corruption         7     | .     .     .     3     .     .     .     .     .     .     3     3     5     6     6     6     5     7     6     
  Average Corruption       3     | .     .     .     1     .     .     .     .     .     .     1     2     4     5     6     5     3     2     6     
  Corruption Purged        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     
  Corruption Blocked       45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    .     
  Effects                  223   | .     .     .     32    .     .     .     .     .     .     9     8     51    28    4     62    14    13    2     
    Message Errors         60    | .     .     .     8     .     .     .     .     .     .     3     4     12    8     2     18    3     2     .     
    Matter Fused           53    | .     .     .     8     .     .     .     .     .     .     5     1     12    7     .     14    2     4     .     
    Heat Flow Errors       24    | .     .     .     1     .     .     .     .     .     .     .     1     6     2     .     8     3     3     .     
    Energy Discharges      28    | .     .     .     5     .     .     .     .     .     .     .     1     9     3     .     6     3     1     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      25    | .     .     .     4     .     .     .     .     .     .     .     .     3     4     2     10    1     .     1     
    Data Loss (major)      10    | .     .     .     1     .     .     .     .     .     .     1     .     3     1     .     4     .     .     .     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     1     1     1     .     
    Alerts                 5     | .     .     .     1     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     
    Weapon Failures        11    | .     .     .     4     .     .     .     .     .     .     .     .     2     1     .     .     1     2     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1142  | .     .     20    12    2     .     5     .     .     .     119   .     17    46    .     33    309   190   389   
  Projectiles              894   | .     .     20    12    2     .     5     .     .     .     68    .     17    46    .     33    309   185   197   
  Explosions               37    | .     .     .     .     .     .     .     .     .     .     37    .     .     .     .     .     .     .     .     
  Melee                    211   | .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     5     192   
Knockbacks                 360   | .     .     6     40    5     .     31    .     4     25    115   22    27    10    .     3     25    43    4     
  Impact                   3     | .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     
  Kinetic                  339   | .     .     6     39    5     .     27    .     4     24    109   19    25    9     .     3     25    40    4     
  Secondary                18    | .     .     .     1     .     .     4     .     .     .     5     2     2     1     .     .     .     3     .     
Self-Inflicted Damage      80    | .     .     .     .     .     .     .     .     .     .     16    64    .     .     .     .     .     .     .     
  Shots                    4     | .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             29    | .     .     .     3     .     .     .     1     .     4     13    1     .     .     .     .     2     2     3     
  Kicked                   29    | .     .     .     3     .     .     .     1     .     4     13    1     .     .     .     .     2     2     3     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        670   | .     91    84    371   6     .     36    24    120   427   198   185   190   197   .     310   197   196   670   
  Average Temperature      84    | .     27    24    69    4     .     12    14    49    134   52    88    41    99    .     137   102   63    182   
  Received Heat Transfer   3920  | .     123   195   720   30    .     264   .     .     222   483   9     207   276   .     93    210   521   567   
  Effects                  29    | .     .     .     2     .     .     .     .     .     8     .     .     .     .     .     .     .     .     19    
    Shutdowns              11    | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     8     
    Energy Bleed           5     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     3     
    Interference           11    | .     .     .     2     .     .     .     .     .     3     .     .     .     .     .     .     .     .     6     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Parts Fried              16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     7     
  Impact Corruptions       4     | .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     1     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     
  Parts Melted             16    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     9     1     
  Heat Transferred         5961  | .     .     .     .     .     .     .     .     .     .     100   .     .     .     .     592   1924  1850  1495  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res 
Peak Influence             603  | .   123 415 603 104 .   .   .   .   428 414 222 .   .   .   .   260 590 557 
  Initial                  150  | .   .   .   50  4   .   .   .   .   150 61  121 .   .   .   .   .   44  110 
  Average                  157  | .   32  117 204 23  .   .   .   .   184 147 123 .   .   .   .   75  307 268 
Maximum Alert Level        2    | .   .   2   2   .   .   .   .   .   2   2   1   .   .   .   .   1   2   2   
  Low Security (%)         63   | 100 100 81  54  100 .   .   .   .   55  70  73  .   .   .   .   79  21  22  
  Level 1                  28   | .   .   14  33  .   .   .   .   .   41  23  26  .   .   .   .   20  55  67  
  Level 2                  7    | .   .   4   12  .   .   .   .   .   3   6   .   .   .   .   .   .   22  10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          88   | .   .   .   11  2   .   1   .   .   8   24  6   .   1   .   .   10  18  7   
  Investigation            21   | .   .   .   6   1   .   .   .   .   .   3   3   .   .   .   .   3   3   2   
  Extermination            15   | .   .   .   .   1   .   .   .   .   1   4   1   .   .   .   .   3   4   1   
  Reinforcement            20   | .   .   .   3   .   .   .   .   .   3   3   1   .   .   .   .   2   5   3   
  Assault                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   
  Garrison                 19   | .   .   .   2   .   .   .   .   .   4   9   1   .   .   .   .   .   3   .   
  Intercept                9    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   2   2   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res 
Distress Signals           14   | .   1   2   4   .   .   .   .   .   2   3   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              429  | .   11  25  58  3   .   19  4   8   30  70  9   32  15  .   7   30  63  45  
  Peak Tracking Total      13   | .   3   4   4   2   .   13  2   3   5   5   4   10  8   .   3   5   5   9   
  Tactical Retreats        9    | .   .   .   1   .   .   1   .   .   .   .   1   2   .   .   .   .   1   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res 
Traps Triggered            18   | .   2   1   4   .   .   .   .   .   2   4   4   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   .   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res 
Machines Disabled          24   | .   .   .   1   .   .   .   .   .   1   6   5   2   .   .   .   2   7   .   
  Max in Single Turn       4    | .   .   .   1   .   .   .   .   .   1   3   4   1   .   .   .   1   2   .   
  Garrison Access          4    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res 
Machines Accessed          46   | .   3   4   10  2   .   .   .   .   4   8   4   1   .   .   .   3   5   2   
  Terminals                30   | .   3   4   7   1   .   .   .   .   2   4   2   1   .   .   .   2   4   .   
  Fabricators              3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Repair Stations          7    | .   .   .   1   .   .   .   .   .   1   2   1   .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   1   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
Total Hacks                163  | .   5   15  54  6   .   .   .   .   10  29  12  4   .   .   .   10  13  5   
  Successful               118  | .   4   14  46  4   .   .   .   .   8   20  6   4   .   .   .   3   9   .   
  Failed                   45   | .   1   1   8   2   .   .   .   .   2   9   6   .   .   .   .   7   4   5   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   1   .   1   .   .   .   .   3   3   .   .   .   .   .   .   .   .   
  Terminals                94   | .   5   15  29  3   .   .   .   .   4   12  6   4   .   .   .   6   10  .   
  Fabricators              8    | .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   2   
  Repair Stations          29   | .   .   .   3   .   .   .   .   .   5   11  4   .   .   .   .   .   3   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              24   | .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          8    | .   .   .   2   .   .   .   .   .   1   3   2   .   .   .   .   .   .   .   
Terminal Hacks             71   | .   4   14  24  2   .   .   .   .   3   8   2   4   .   .   .   2   8   .   
  Record                   35   | .   .   7   17  .   .   .   .   .   .   1   .   4   .   .   .   2   4   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             12   | .   2   2   3   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              10   | .   2   1   1   .   .   .   .   .   1   1   2   .   .   .   .   .   2   .   
Fabricator Hacks           4    | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   .   .   1   .   .   .   .   .   4   10  3   .   .   .   .   .   1   .   
  Scan Component           11   | .   .   .   1   .   .   .   .   .   2   5   2   .   .   .   .   .   1   .   
  Repair                   8    | .   .   .   .   .   .   .   .   .   2   5   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         11   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   2   2   10  2   .   .   .   .   3   8   3   1   .   .   .   3   3   2   
  Full Trace Events        22   | .   .   .   8   1   .   .   .   .   .   2   2   1   .   .   .   3   3   2   
  Feedback Events          5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
    Corruption             3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   9   .   .   .   .   .   .   1   .   .   .   .   .   .   14  .   
  Parts Built              4    | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   126  | .   .   .   .   73  .   .   .   .   .   53  .   .   .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   6   .   .   .   .   .   12  .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   .   .   .   .   .   .   2   5   1   .   .   .   .   .   .   .   
  Time                     415  | .   .   .   .   .   .   .   .   .   82  283 50  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res 
Robot Analysis Total       132  | .   .   1   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Turns Passed               23725 | 64   1452 1379 2831 841  620  684  203  548  903  3079 838  2116 778  94   2425 1831 2051 988  
Spaces Moved               9907  | 51   679  572  1286 386  327  314  69   264  328  1208 357  1030 305  37   852  659  828  355  
  Core                     13    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     9894  | 38   679  572  1286 386  327  314  69   264  328  1208 357  1030 305  37   852  659  828  355  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   190  180  120  190  190  190  190  190  190  190  190  190  190  260  260  190  186  182  
  Average Speed            199   | 102  190  190  179  190  190  190  219  190  201  191  190  190  212  260  260  238  195  192  
  Slowest Speed            540   | 120  330  540  540  190  190  192  260  190  260  260  260  260  330  260  330  330  330  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    96   52   90   8    50   38   63   38   12   31   9    96   59   10   91   14   59   10   
  Regions Visited          18
    Branch Regions         9
  Pre-discovered Areas     27    | .    .    .    .    .    1    .    26   .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    .    1    2    .    1    .    .    .    2    3    .    4    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    3    
Terrain Destroyed          266   | .    .    .    .    .    .    1    .    2    .    60   12   23   14   .    14   42   57   41   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               231   | .    .    .    .    .    .    1    .    2    .    26   12   23   14   .    14   42   57   40   
  AOE                      34    | .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Total                      11971 | 59   761  700  1513 479  326  346  86   279  472  1696 463  1087 354  36   1011 777  1022 504  
  Wait                     797   | .    20   25   35   73   .    .    .    .    82   335  71   .    .    .    121  23   2    10   
  Move                     9889  | 50   678  571  1285 385  326  313  68   263  327  1207 356  1029 304  36   851  658  827  355  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  77    | 2    7    4    10   6    .    3    .    1    .    8    1    2    3    .    4    11   12   3    
  Fast Attach              61    | 7    2    3    5    .    .    .    1    .    6    5    6    1    5    .    1    1    8    10   
  Attach                   106   | .    2    2    4    2    .    .    1    1    5    9    5    7    4    .    3    16   23   22   
  Detach                   10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    3    4    
  Swap                     104   | .    5    12   18   2    .    1    .    .    6    8    4    6    3    .    5    5    20   9    
  Drop                     73    | .    1    4    21   4    .    4    .    .    2    7    .    2    .    .    5    3    17   3    
  Fire                     791   | .    46   79   132  7    .    25   15   14   40   104  19   39   35   .    20   57   108  51   
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     29    | .    .    .    3    .    .    .    1    .    4    13   1    .    .    .    .    2    2    3    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research

 History 
---------
  Turn | Location           | Event
     3 | -11/Junkyard       | Identified exit to Materials
     3 | -11/Junkyard       | Discovered exit to Materials (range 16)
    65 | -11/Junkyard       | Entered Materials
    65 | -10/Materials      | Evolved 1 slot: Power x1
   314 | -10/Materials      | Build established: Hacker-Mutant
   382 | -10/Materials      | Identified exit to Materials
   382 | -10/Materials      | Discovered exit to Materials (range 4)
   655 | -10/Materials      | Identified exit to Mines
   655 | -10/Materials      | Discovered exit to Mines (range 15)
   717 | -10/Materials      | Discovered exit to Materials (range 6)
   852 | -10/Materials      | Discovered exit to Materials (range 10)
  1517 | -10/Materials      | Entered another Materials area
  1517 | -9/Materials       | Evolved 2 slots: Propulsion x2
  2371 | -9/Materials       | Identified exit to Materials
  2896 | -9/Materials       | Entered another Materials area
  2896 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2985 | -8/Materials       | Garrison activated, responded to threat
  3168 | -8/Materials       | Garrison activated, responded to threat
  3191 | -8/Materials       | Build established: Hacker-Gunner
  3546 | -8/Materials       | Identified exit to Factory
  3546 | -8/Materials       | Discovered exit to Factory (range 16)
  4853 | -8/Materials       | Discovered exit to Factory (range 16)
  5677 | -8/Materials       | Discovered exit to Factory (range 15)
  5727 | -8/Materials       | Entered Factory
  5727 | -7/Factory         | Evolved 2 slots: Utility x2
  6106 | -7/Factory         | Fabricated Carbon-fiber Leg (x2)
  6559 | -7/Factory         | Identified exit to Lower Caves
  6559 | -7/Factory         | Discovered exit to Lower Caves (range 3)
  6568 | -7/Factory         | Entered Lower Caves
  7163 | -7/Lower Caves     | Identified exit to Lower Caves
  7163 | -7/Lower Caves     | Discovered exit to Lower Caves (range 13)
  7188 | -7/Lower Caves     | Entered another Lower Caves area
  7201 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7284 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7375 | -7/Lower Caves     | Destroyed 12 combat bots
  7459 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7505 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7853 | -7/Lower Caves     | Identified exit to Data Miner
  7853 | -7/Lower Caves     | Discovered exit to Data Miner (range 9)
  7872 | -7/Lower Caves     | Entered Data Miner
  7872 | -7/Data Miner      | Identified exit to Proximity Caves
  7872 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
  7909 | -7/Data Miner      | Met Data Miner
  7938 | -7/Data Miner      | Interfaced with the Data Conduit
  8075 | -7/Data Miner      | Entered Proximity Caves
  8110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8140 | -6/Proximity Caves | Learned Factory garrison access intel
  8145 | -6/Proximity Caves | Spotter reported a threat
  8585 | -6/Proximity Caves | Identified exit to Factory
  8585 | -6/Proximity Caves | Discovered exit to Factory (range 14)
  8623 | -6/Proximity Caves | Entered Factory
  8623 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
  8624 | -6/Factory         | Identified exit to Factory
  8625 | -6/Factory         | Loaded intel: 257 machine locations
  8626 | -6/Factory         | Loaded intel: 3 garrison access locations
  8977 | -6/Factory         | Repaired Imp. Carbon-fiber Leg
  9017 | -6/Factory         | Repaired Flak Cannon
  9150 | -6/Factory         | Garrison activated, responded to threat
  9457 | -6/Factory         | Garrison activated, responded to threat
  9526 | -6/Factory         | Entered another Factory area
  9526 | -5/Factory         | Evolved 2 slots: Utility x2
  9527 | -5/Factory         | Loaded intel: 222 machine locations
  9629 | -5/Factory         | Repaired Lgt. Fission Core
  9668 | -5/Factory         | Repaired Flak Cannon
  9759 | -5/Factory         | Repaired Enh. Flexi-carbon Leg
 10159 | -5/Factory         | Identified exit to Upper Caves
 11292 | -5/Factory         | Fabricated Imp. Coolant Injector (x2)
 11316 | -5/Factory         | Garrison activated, responded to threat
 11961 | -5/Factory         | Intercept squad dispatched
 11972 | -5/Factory         | Spotted Tracker
 11977 | -5/Factory         | Destroyed Tracker
 12007 | -5/Factory         | Spotted Combat Programmer
 12016 | -5/Factory         | Destroyed Combat Programmer
 12111 | -5/Factory         | Garrison activated, responded to threat
 12277 | -5/Factory         | Repaired Flexi-carbon Leg
 12336 | -5/Factory         | Repaired KE Penetrator
 12545 | -5/Factory         | Identified exit to Factory
 12545 | -5/Factory         | Discovered exit to Factory (range 13)
 12590 | -5/Factory         | Intercept squad dispatched
 12603 | -5/Factory         | Spotted Tracker
 12604 | -5/Factory         | Spotted Tracker
 12605 | -5/Factory         | Entered another Factory area
 12605 | -4/Factory         | Evolved 2 slots: Utility x2
 12606 | -4/Factory         | Loaded intel: 239 machine locations
 12676 | -4/Factory         | Repaired Arm. Leg
 12709 | -4/Factory         | Garrison activated, responded to threat
 13399 | -4/Factory         | Identified exit to Upper Caves
 13399 | -4/Factory         | Discovered exit to Upper Caves (range 16)
 13443 | -4/Factory         | Entered Upper Caves
 14489 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 14550 | -4/Upper Caves     | Lost 6 parts (2p2u2w)
 14552 | -4/Upper Caves     | Destroyed 9 combat bots
 14578 | -4/Upper Caves     | Learned location of 1 exit from Research
 14578 | -4/Upper Caves     | Learned Extension emergency access door positions
 14972 | -4/Upper Caves     | Identified exit to Upper Caves
 15559 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15559 | -4/Upper Caves     | Entered another Upper Caves area
 15736 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 15819 | -4/Upper Caves     | Lost 8 parts (1p1n2u4w)
 15832 | -4/Upper Caves     | Destroyed 11 combat bots
 16306 | -4/Upper Caves     | Identified exit to Warlord
 16306 | -4/Upper Caves     | Discovered exit to Warlord (range 13)
 16337 | -4/Upper Caves     | Entered Warlord
 16405 | -4/Warlord         | Identified exit to Proximity Caves
 16405 | -4/Warlord         | Discovered exit to Proximity Caves (range 12)
 16431 | -4/Warlord         | Entered Proximity Caves
 18380 | -3/Proximity Caves | Spotted B-86 Titan
 18564 | -3/Proximity Caves | Destroyed B-86 Titan
 18817 | -3/Proximity Caves | Identified exit to Research
 18817 | -3/Proximity Caves | Discovered exit to Research (range 16)
 18856 | -3/Proximity Caves | Entered Research
 18856 | -3/Research        | Evolved 2 slots: Utility x2
 18857 | -3/Research        | Identified exit to Quarantine
 18858 | -3/Research        | Loaded intel: 107 machine locations
 19526 | -3/Research        | Found Exp. Targeting Computer
 19536 | -3/Research        | System Shield fried by hacking feedback
 19752 | -3/Research        | Intercept squad dispatched
 19780 | -3/Research        | Spotted Tracker
 19794 | -3/Research        | Destroyed Tracker
 19818 | -3/Research        | Lost 5 parts (3u2w)
 19843 | -3/Research        | Destroyed 8 combat bots
 19868 | -3/Research        | Spotted Combat Programmer
 19879 | -3/Research        | Destroyed Combat Programmer
 20185 | -3/Research        | Imp. Hacking Suite fried by hacking feedback
 20270 | -3/Research        | Lost 4 parts (1p2u1w)
 20479 | -3/Research        | Build established: Scavenger-Gunner
 20686 | -3/Research        | Found Unknown Device
 20687 | -3/Research        | Entered Quarantine
 20688 | -3/Quarantine      | Loaded intel: 80 machine locations
 20778 | -3/Quarantine      | Scanned by Researcher
 20859 | -3/Quarantine      | Spotted Alpha 7
 20881 | -3/Quarantine      | Destroyed Alpha 7
 20960 | -3/Quarantine      | Garrison activated, responded to threat
 21008 | -3/Quarantine      | Found Alien Slashing Weapon
 21119 | -3/Quarantine      | Lost 3 parts (2n1u)
 21347 | -3/Quarantine      | Lost 4 parts (2p1u1w)
 21406 | -3/Quarantine      | Identified Launcher Loader
 21764 | -3/Quarantine      | Found Alien Artifact
 21771 | -3/Quarantine      | Identified Phase Armor
 22002 | -3/Quarantine      | Met incapacitated Sigix Warrior
 22002 | -3/Quarantine      | Lockdown squad dispatched
 22219 | -3/Quarantine      | Intercept squad dispatched
 22220 | -3/Quarantine      | Spotted Tracker
 22224 | -3/Quarantine      | Destroyed Tracker
 22225 | -3/Quarantine      | Spotted Combat Programmer
 22234 | -3/Quarantine      | Destroyed Combat Programmer
 22295 | -3/Quarantine      | Identified exit to Research
 22295 | -3/Quarantine      | Discovered exit to Research (range 13)
 22323 | -3/Quarantine      | Found Alien Artifact
 22336 | -3/Quarantine      | Identified Subatomic Replicator
 22336 | -3/Quarantine      | Used Subatomic Replicator to replicate Adv. Heat Sink
 22614 | -3/Quarantine      | Lost 5 parts (1p1n1u2w)
 22684 | -3/Quarantine      | Found Alien Impact Weapon
 22738 | -3/Quarantine      | Entered Research
 22738 | -2/Research        | Evolved 2 slots: Utility x2
 22739 | -2/Research        | Loaded intel: 112 machine locations
 22881 | -2/Research        | Lost 4 parts (1n2u1w)
 23427 | -2/Research        | Identified Core Stripper
 23440 | -2/Research        | Identified Sigix Broadsword
 23466 | -2/Research        | Lost 7 parts (1n4u2w)
 23488 | -2/Research        | First assault squad dispatched
 23513 | -2/Research        | Destroyed 12 combat bots
 23726 | -2/Research        | Self-destructed

 Last Messages 
---------------
23714_ R-10 Processor collects Com. Wheel.
23715_ Slug penetrates Wall.
23715_ Penetrated by Slug. <x4>
23716_ Critical hit (Destroy).
23716_ Hvy. Machine Gun destroyed.
23716_ Penetrated by Slug.
23718_ Slug penetrates Wall.
23718_ R-10 Processor collects Com. Wheel.
23719_ Penetrated by Slug.
23720_ K-01 Serf collects debris.
23721_ R-10 Processor collects Power Amplifier.
23721_ Penetrated by Slug.
23721_ Slug penetrates Wall.
23723_ K-01 Serf collects debris.
23724_ Penetrated by Slug. <x3>
23724_ Slug penetrates H-88 Terminator.
23725_ K-01 Serf collects debris.
23725_ R-10 Processor collects Adv. Heat Sink.
23725_ Plasma Rifle destroyed.
23725_ Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           130
Coolant Potential          100
Energy Generation          55
Energy Capacity            1100
Matter Stores              754
Matter Capacity            850
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Cloak Strength             2
Corruption Containment     16
Armor Coverage             900
Resistance: KI             35
Resistance: TH             60
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         12
Core Analysis              6
Kinecelleration            40
Offensive Hacking          32
Defensive Hacking          10

 Item Schematics 
-----------------
              Assault Cannon | -8/Materials  | Scanalyzed
            Carbon-fiber Leg | -8/Materials  | Scanalyzed
                 Flak Cannon | -8/Materials  | Scanalyzed
              Imp. Heat Sink | -8/Materials  | Scanalyzed
                Titanium Leg | -8/Materials  | Scanalyzed
                     VSS Leg | -8/Materials  | Scanalyzed
            Weapon Shielding | -8/Materials  | Scanalyzed
                Aluminum Leg | -8/Materials  | Scanalyzed
          Hvy. Assault Rifle | -8/Materials  | Scanalyzed
       Imp. Coolant Injector | -5/Factory    | Hacked
          Adv. KE Penetrator | -3/Quarantine | Archive
           Electron Diverter | -3/Quarantine | Archive
              Thunder Hammer | -3/Quarantine | Archive
             Diametric Drive | -3/Quarantine | Archive
            Hvy. Tesla Rifle | -3/Quarantine | Archive
        Tri-rail Accelerator | -3/Quarantine | Archive
       Com. Particle Reactor | -3/Quarantine | Archive
      Exp. Thermal Generator | -3/Quarantine | Archive
         Adv. Kinecellerator | -3/Quarantine | Archive
          Prc. Matter Filter | -3/Quarantine | Archive
      Adv. Matter Compressor | -3/Quarantine | Archive
 Exp. Terrain Scan Processor | -3/Quarantine | Archive
          Hvy. Proton Cannon | -3/Quarantine | Archive
           Exp. Focal Shield | -3/Quarantine | Archive

 Robot Schematics 
------------------
  M-30 Cleanser | -3/Quarantine | Archive
  B-74 Champion | -3/Quarantine | Archive
 T-07 Excavator | -3/Quarantine | Archive
 R-06 Scavenger | -3/Quarantine | Archive

 Fabricated
------------
      Carbon-fiber Leg | x2 | -7/Factory 
 Imp. Coolant Injector | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Phase Armor
Subatomic Replicator
Core Stripper
Sigix Broadsword

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionSigixWarhead
  Manual?         0
Play Time         02:26:37
  Cumulative      1527.9 hours
  Start           2023.11.03 @ 08:08:17
  End             2023.11.05 @ 09:12:42
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          909
  Rogue           62
  Adventurer      0
  Explorer        847
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60e0a903-ee3a-4c1c-bbfa-485b4553a2ca