Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.05 @ 09:12:42 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (467) 2335 Value Destroyed (21364) 21364 Prototype IDs (214) 4280 Alien Tech Used (4) 800 Bonus (8042) 8042 TOTAL SCORE: 44421 Bonus ------- High Alert Combat Kills 742 Met Data Miner 300 Used Data Conduit 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Met Sigix 2000 Cogmind --------- Core Integrity 962/1450 Matter 542/600 Energy 200/200 System Corruption 6% Temperature Cool (56) Movement Walking (320) Ox3 Location -2/Research Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (4) --- Biometal Leg > --- UTILITY (13) ----- Advanced Coolant Injector Huge Storage Unit Improved Matter Compressor > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Titanium Leg VSS Leg VSS Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Advanced System Restoration Module Railgun Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Advanced Energy Well Improved Matter Compressor Structural Scanner Advanced Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating System Guard System Guard > --- WEAPON ----------- Core Stripper Sigix Broadsword > --- INVENTORY -------- Light Nuclear Core Light Fission Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Titanium Leg Titanium Leg VSS Leg VSS Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Advanced System Restoration Module Plasma Rifle Compact HERF Cannon Nova Cannon Heavy Machine Gun Railgun Linear Accelerator Lance [Rating: 193] Favorites ----------- Power Particle Reactor Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Improved Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Makeshift Armor Plating Artifact Phase Armor Weapon Flak Cannon Energy Gun Variable Charge Gun Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Slots Evolved 17 | . 1 2 2 2 . . . . 2 2 2 . . . . 2 . 2 Power 2 | . 1 . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . . Utility 11 | . . . 1 2 . . . . . 2 2 . . . . 2 . 2 Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . Parts Attached 270 | 7 9 17 27 4 . 1 2 1 17 22 15 14 12 . 9 22 50 41 Power 56 | 1 1 3 5 . . . . . 6 8 3 4 1 . . 3 11 10 Engine 17 | 1 1 3 4 . . . . . 2 4 1 1 . . . . . . Core 17 | . . . 1 . . . . . 4 4 1 1 . . . 2 1 3 Reactor 22 | . . . . . . . . . . . 1 2 1 . . 1 10 7 Propulsion 73 | 2 2 9 10 1 . 1 1 . 4 3 3 3 5 . 3 3 14 9 Treads . | . . . . . . . . . . . . . . . . . . . Leg 73 | 2 2 9 10 1 . 1 1 . 4 3 3 3 5 . 3 3 14 9 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 77 | 2 2 1 2 3 . . 1 . 3 6 5 3 2 . 5 11 18 13 Device 46 | . . . . 3 . . 1 . 1 4 4 1 2 . 5 4 14 7 Storage 13 | 1 1 1 2 . . . . . 1 . 1 . . . . 4 1 1 Processor 7 | 1 1 . . . . . . . . . . . . . . 3 2 . Hackware 3 | . . . . . . . . . 1 1 . 1 . . . . . . Protection 7 | . . . . . . . . . . 1 . 1 . . . . . 5 Artifact 1 | . . . . . . . . . . . . . . . . . 1 . Weapon 64 | 2 4 4 10 . . . . 1 4 5 4 4 4 . 1 5 7 9 Energy Gun 3 | . . . . . . . . . . . . . 1 . . . 1 1 Energy Cannon 5 | . . . . . . . . . . . . . . . . 1 2 2 Ballistic Gun 25 | 2 3 3 2 . . . . . . 1 2 3 2 . 1 1 3 2 Ballistic Cannon 28 | . 1 1 8 . . . . 1 4 4 2 1 1 . . 3 1 1 Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . . . . . 1 2 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 System Corruption 2 | . . . . . . . . . . . . . . . . . . 2 Parts Lost 112 | . . 1 2 . . . 2 1 5 6 1 7 9 . 2 14 19 43 Power 25 | . . 1 2 . . . . . 1 2 1 2 1 . . 2 5 8 Propulsion 18 | . . . . . . . 1 . 1 1 . . 2 . 1 2 3 7 Utility 37 | . . . . . . . 1 . 2 1 . 2 2 . . 7 5 17 Weapon 32 | . . . . . . . . 1 1 2 . 3 4 . 1 3 6 11 Highest Loss Streak 30 | . . 1 1 . . . 2 1 2 1 1 6 8 . 1 5 5 30 To Critical Strikes 4 | . . . . . . . . . . . . . 1 . . . . 3 Average Slot Usage (%) 98 | . 99 98 99 100 100 100 96 100 96 98 98 99 96 100 99 97 98 88 Engine 7 | . 25 18 13 14 14 14 14 14 4 7 4 2 1 . . . . . Core 3 | . . . 2 . . . . . 13 7 8 7 5 5 5 5 1 . Reactor 3 | . . . . . . . . . . . 1 5 8 10 10 7 10 11 Leg 23 | . 25 40 33 28 28 28 27 28 23 21 19 20 19 20 20 17 17 15 Device 12 | . . . . 14 14 14 11 14 12 16 20 17 13 15 14 17 20 16 Storage 13 | . 12 10 16 14 14 14 14 14 10 11 15 12 10 10 10 17 15 13 Processor 7 | . 12 10 8 7 7 7 7 7 6 5 5 5 5 5 5 5 12 12 Hackware 3 | . . . . . . . . . . 3 5 7 10 10 10 4 . . Protection 1 | . . . . . . . . . . 1 . 2 5 5 5 2 . 3 Ballistic Gun 6 | . 18 10 12 . . . . . . 2 4 9 10 10 10 5 1 2 Ballistic Cannon 11 | . 5 10 12 21 21 21 21 21 23 19 14 9 4 5 5 7 8 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 17 35 61 118 120 120 120 123 123 138 149 143 164 173 173 174 177 166 178 Greatest Support 109 | 20 20 48 72 72 72 74 82 82 82 82 89 89 93 80 80 80 93 109 Greatest Overweight (x) 6 | . 3 6 5 1 1 1 2 1 2 2 2 2 3 2 3 3 3 3 Average Overweight (x) 1 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 Largest Inventory Capacity 25 | 10 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 13 19 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 10 18 23 25 25 25 25 24 25 25 23 25 25 25 25 25 25 25 Average Carried 21 | 1 7 11 19 23 25 24 24 23 24 24 20 22 23 25 24 22 23 22 Final Capacity 25 | 10 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 10 18 23 25 25 25 24 24 23 23 23 23 25 25 25 22 22 11 Class Distribution -------------------- 71% | Hacker-Gunner 14% | Scavenger-Gunner 13% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Warlord Hacker-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Matter Collected 15276 | 254 427 727 1989 309 17 585 109 131 1005 2588 520 1208 610 . 507 1107 2416 767 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 19935 | . 487 1174 2512 180 . 456 80 56 988 2921 518 1032 830 . 650 1163 4152 2736 Parts 824 | . 29 84 144 5 . 20 . 5 30 113 14 37 22 . 20 49 156 96 Haulers Intercepted 19 | . 2 5 6 1 . . . . 1 1 . . . . . . 2 1 Recyclers Shooed 14 | . 1 3 2 . . . . . 1 7 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Combat Hostiles Destroyed 348 | . 7 21 45 3 . 16 4 7 21 56 7 26 15 . 8 27 54 31 Melee 10 | . . . . . . . . . . . . . . . . . . 10 Guns 96 | . 4 11 32 . . . . . . 6 . 10 9 . 6 5 12 1 Cannons 235 | . 3 10 13 3 . 16 4 7 21 50 6 16 6 . 2 21 40 17 Classes Destroyed 21 | . 6 4 2 . . . . 1 1 1 . . . . 1 . 2 3 Worker 22 | . 2 3 3 . . . . . 1 6 . . . . . . 5 2 Builder 20 | . . 1 4 . . . . . . 6 . . . . . 2 3 4 Tunneler 4 | . . 1 2 . . . . . . . . . . . . . . 1 Hauler 19 | . 2 5 6 1 . . . . 1 1 . . . . . . 2 1 Recycler 25 | . 1 4 4 1 . . . . 3 9 2 . . . . . 1 . Operator 10 | . . 1 4 . . . . . 1 3 . . . . . . 1 . Drone 2 | . . . . . . . . 2 . . . . . . . . . . Watcher 23 | . 3 3 5 . . . . . 2 5 . . . . . 1 3 1 Swarmer 60 | . 2 8 7 . . 1 . 2 5 14 . 10 3 . . 3 2 3 Grunt 153 | . 5 7 25 1 . 11 . . 10 22 3 11 7 . 3 8 25 15 Brawler 4 | . . . . . . . . . . 1 . 1 1 . . . 1 . Duelist 8 | . . . 2 1 . 2 . . . . . . 2 . . . 1 . Researcher 5 | . . . . . . . . . . . . . . . . . 5 . Sentry 45 | . . 6 10 1 . 2 . 1 3 7 . 2 2 . . 4 3 4 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 Hunter 23 | . . . 1 . . . . 2 2 1 2 . . . 2 2 9 2 Programmer 38 | . . . . . . . . . 1 9 2 2 . . 2 8 10 4 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Q-Series 1 | . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 4 | . . . . . . . 4 . . . . . . . . . . . Tracker 3 | . . . . . . . . . . 1 . . . . . 1 1 . Combat Programmer 3 | . . . . . . . . . . 1 . . . . . 1 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 2 7 13 3 . 12 3 3 8 7 3 9 11 . 3 8 7 13 Combat Bots Only 12 | . 2 6 6 2 . 12 3 3 6 5 3 9 11 . 3 8 6 12 Max Kills in Single Turn 3 | . 1 2 3 1 . 1 1 1 2 3 1 2 2 . 1 2 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Damage Taken 17889 | . 144 419 992 42 . 350 322 297 855 1866 345 1139 1139 . 533 1707 2564 5175 Core 1678 | . 19 21 84 . . 45 . 47 89 154 7 70 129 . 28 211 286 488 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . . . . . 51 . . . . . . . . Regen/Repaired (Parts) 1305 | . . . . . . . . . 240 540 313 . . . . . . 212 Core Remaining (%) 85 | 100 92 94 84 . . . . 86 89 84 . . . . 79 . 61 . Volleys Fired 791 | . 46 79 132 7 . 25 15 14 40 104 19 39 35 . 20 57 108 51 Largest 4 | . 2 2 3 3 . 3 3 3 4 4 4 4 4 . 4 4 4 4 Hottest 307 | . 55 58 132 132 . 132 132 132 176 198 177 177 146 . 188 307 303 306 Shots Fired 2605 | . 87 158 390 21 . 75 45 42 139 416 77 155 102 . 79 226 420 173 Gun 959 | . 80 79 297 . . . . . . 56 19 75 70 . 59 77 99 48 Cannon 1646 | . 7 79 93 21 . 75 45 42 139 360 58 80 32 . 20 149 321 125 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 2278 | . 87 158 390 21 . 75 45 42 139 416 77 155 102 . 61 169 257 84 Thermal 182 | . . . . . . . . . . . . . . . 18 57 60 47 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 145 | . . . . . . . . . . . . . . . . . 103 42 Robot Hit Streak 97 | . 27 31 30 17 . 70 21 16 21 38 16 97 27 . 41 58 65 33 Robot Miss Streak 11 | . 1 2 5 4 . 2 3 2 5 11 2 4 3 . 1 3 2 1 Penetration Max 1 | . . . . . . . . . . 1 1 . 1 . . 1 1 1 Secondary Targets 6 | . 1 . 5 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 2004 | . 74 129 310 19 . 57 39 30 113 339 45 117 83 . 56 161 276 156 Core Hits 1403 | . 29 50 177 24 . 69 54 29 134 355 36 103 37 . 28 66 150 62 Critical Kills 7 | . . . . . . . . . . 1 . . 2 . . 1 1 2 Critical Parts Destroyed 13 | . . . 1 . . . . . . 2 . 2 4 . 1 . . 3 Critical Strikes 68 | . 1 3 1 . . . 1 . . 7 4 4 9 . 1 9 17 11 Burn 3 | . . . . . . . . . . . . . . . . . 3 . Meltdown 3 | . . . . . . . . . . . . . . . . 1 1 1 Destroy 18 | . . . 1 . . . . . . 3 . 2 7 . 1 . . 4 Blast 41 | . 1 3 . . . . 1 . . 4 4 2 2 . . 8 13 3 Sever 3 | . . . . . . . . . . . . . . . . . . 3 Melee Attacks 45 | . . . . . . . . . . . . . . . . . . 45 Kinetic 15 | . . . . . . . . . . . . . . . . . . 15 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . . . . . . . . . . 25 Piercing 5 | . . . . . . . . . . . . . . . . . . 5 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . 5 Damage Inflicted 57053 | . 683 2187 5100 458 . 1648 1081 775 2792 9507 1203 3100 2565 . 1652 6328 10604 7370 Guns 14857 | . 591 1043 3482 . . . . . . 1520 171 1215 1589 . 1164 1624 1658 800 Cannons 39036 | . 92 1144 1593 458 . 1648 1068 775 2773 7668 993 1885 976 . 488 4675 8914 3886 Explosions 216 | . . . . . . . . . . 181 35 . . . . . . . Melee 2648 | . . . . . . . . . . . . . . . . . . 2648 Ramming 296 | . . . 25 . . . 13 . 19 138 4 . . . . 29 32 36 Kinetic 44461 | . 683 2187 5075 458 . 1648 1068 775 2773 9188 1164 3100 2565 . 1246 4417 5987 2127 Thermal 5222 | . . . . . . . . . . 181 . . . . 406 1882 1122 1631 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 4803 | . . . . . . . . . . . 35 . . . . . 3463 1305 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2101 | . . . . . . . . . . . . . . . . . . 2101 Piercing 170 | . . . . . . . . . . . . . . . . . . 170 Highest Corruption 7 | . . . 3 . . . . . . 3 3 5 6 6 6 5 7 6 Average Corruption 3 | . . . 1 . . . . . . 1 2 4 5 6 5 3 2 6 Corruption Purged 6 | . . . . . . . . . . . . . . . 6 . . . Corruption Blocked 45 | . . . . . . . . . . . . . . . . . 45 . Effects 223 | . . . 32 . . . . . . 9 8 51 28 4 62 14 13 2 Message Errors 60 | . . . 8 . . . . . . 3 4 12 8 2 18 3 2 . Matter Fused 53 | . . . 8 . . . . . . 5 1 12 7 . 14 2 4 . Heat Flow Errors 24 | . . . 1 . . . . . . . 1 6 2 . 8 3 3 . Energy Discharges 28 | . . . 5 . . . . . . . 1 9 3 . 6 3 1 . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 25 | . . . 4 . . . . . . . . 3 4 2 10 1 . 1 Data Loss (major) 10 | . . . 1 . . . . . . 1 . 3 1 . 4 . . . Misfires 6 | . . . . . . . . . . . 1 1 1 . 1 1 1 . Alerts 5 | . . . 1 . . . . . . . . 3 1 . . . . . Weapon Failures 11 | . . . 4 . . . . . . . . 2 1 . . 1 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1142 | . . 20 12 2 . 5 . . . 119 . 17 46 . 33 309 190 389 Projectiles 894 | . . 20 12 2 . 5 . . . 68 . 17 46 . 33 309 185 197 Explosions 37 | . . . . . . . . . . 37 . . . . . . . . Melee 211 | . . . . . . . . . . 14 . . . . . . 5 192 Knockbacks 360 | . . 6 40 5 . 31 . 4 25 115 22 27 10 . 3 25 43 4 Impact 3 | . . . . . . . . . 1 1 1 . . . . . . . Kinetic 339 | . . 6 39 5 . 27 . 4 24 109 19 25 9 . 3 25 40 4 Secondary 18 | . . . 1 . . 4 . . . 5 2 2 1 . . . 3 . Self-Inflicted Damage 80 | . . . . . . . . . . 16 64 . . . . . . . Shots 4 | . . . . . . . . . . 1 3 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 29 | . . . 3 . . . 1 . 4 13 1 . . . . 2 2 3 Kicked 29 | . . . 3 . . . 1 . 4 13 1 . . . . 2 2 3 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 670 | . 91 84 371 6 . 36 24 120 427 198 185 190 197 . 310 197 196 670 Average Temperature 84 | . 27 24 69 4 . 12 14 49 134 52 88 41 99 . 137 102 63 182 Received Heat Transfer 3920 | . 123 195 720 30 . 264 . . 222 483 9 207 276 . 93 210 521 567 Effects 29 | . . . 2 . . . . . 8 . . . . . . . . 19 Shutdowns 11 | . . . . . . . . . 3 . . . . . . . . 8 Energy Bleed 5 | . . . . . . . . . 2 . . . . . . . . 3 Interference 11 | . . . 2 . . . . . 3 . . . . . . . . 6 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fried 16 | . . . . . . . . . . . . . . . . . 9 7 Impact Corruptions 4 | . . . . . . . . . . 2 1 . . . . . 1 . Robots Melted 3 | . . . . . . . . . . . . . . . . 1 1 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 1 1 Parts Melted 16 | . . . . . . . . . . 1 . . . . . 5 9 1 Heat Transferred 5961 | . . . . . . . . . . 100 . . . . 592 1924 1850 1495 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Peak Influence 603 | . 123 415 603 104 . . . . 428 414 222 . . . . 260 590 557 Initial 150 | . . . 50 4 . . . . 150 61 121 . . . . . 44 110 Average 157 | . 32 117 204 23 . . . . 184 147 123 . . . . 75 307 268 Maximum Alert Level 2 | . . 2 2 . . . . . 2 2 1 . . . . 1 2 2 Low Security (%) 63 | 100 100 81 54 100 . . . . 55 70 73 . . . . 79 21 22 Level 1 28 | . . 14 33 . . . . . 41 23 26 . . . . 20 55 67 Level 2 7 | . . 4 12 . . . . . 3 6 . . . . . . 22 10 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 88 | . . . 11 2 . 1 . . 8 24 6 . 1 . . 10 18 7 Investigation 21 | . . . 6 1 . . . . . 3 3 . . . . 3 3 2 Extermination 15 | . . . . 1 . . . . 1 4 1 . . . . 3 4 1 Reinforcement 20 | . . . 3 . . . . . 3 3 1 . . . . 2 5 3 Assault 4 | . . . . . . 1 . . . . . . 1 . . . 1 1 Garrison 19 | . . . 2 . . . . . 4 9 1 . . . . . 3 . Intercept 9 | . . . . . . . . . . 5 . . . . . 2 2 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 1 1 . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Distress Signals 14 | . 1 2 4 . . . . . 2 3 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 429 | . 11 25 58 3 . 19 4 8 30 70 9 32 15 . 7 30 63 45 Peak Tracking Total 13 | . 3 4 4 2 . 13 2 3 5 5 4 10 8 . 3 5 5 9 Tactical Retreats 9 | . . . 1 . . 1 . . . . 1 2 . . . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Traps Triggered 18 | . 2 1 4 . . . . . 2 4 4 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 10 | . . . 4 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . 1 6 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Machines Disabled 24 | . . . 1 . . . . . 1 6 5 2 . . . 2 7 . Max in Single Turn 4 | . . . 1 . . . . . 1 3 4 1 . . . 1 2 . Garrison Access 4 | . . . 1 . . . . . 1 . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Machines Accessed 46 | . 3 4 10 2 . . . . 4 8 4 1 . . . 3 5 2 Terminals 30 | . 3 4 7 1 . . . . 2 4 2 1 . . . 2 4 . Fabricators 3 | . . . . 1 . . . . . 1 . . . . . . . 1 Repair Stations 7 | . . . 1 . . . . . 1 2 1 . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . 1 . . . . . 1 1 1 . . . . . . . Total Hacks 163 | . 5 15 54 6 . . . . 10 29 12 4 . . . 10 13 5 Successful 118 | . 4 14 46 4 . . . . 8 20 6 4 . . . 3 9 . Failed 45 | . 1 1 8 2 . . . . 2 9 6 . . . . 7 4 5 Catastrophic 3 | . 1 . . . . . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 8 | . . 1 . 1 . . . . 3 3 . . . . . . . . Terminals 94 | . 5 15 29 3 . . . . 4 12 6 4 . . . 6 10 . Fabricators 8 | . . . . 3 . . . . . 3 . . . . . . . 2 Repair Stations 29 | . . . 3 . . . . . 5 11 4 . . . . . 3 3 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 24 | . . . 20 . . . . . . . . . . . . 4 . . Garrison Access 8 | . . . 2 . . . . . 1 3 2 . . . . . . . Terminal Hacks 71 | . 4 14 24 2 . . . . 3 8 2 4 . . . 2 8 . Record 35 | . . 7 17 . . . . . . 1 . 4 . . . 2 4 . Part Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 2 1 . . . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . 1 . . . . . . . . Locate Traps 12 | . 2 2 3 1 . . . . 2 2 . . . . . . . . Disarm Traps 2 | . . . 1 1 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 10 | . 2 1 1 . . . . . 1 1 2 . . . . . 2 . Fabricator Hacks 4 | . . . . 2 . . . . . 2 . . . . . . . . Load Schematic 2 | . . . . 1 . . . . . 1 . . . . . . . . Build 2 | . . . . 1 . . . . . 1 . . . . . . . . Repair Station Hacks 19 | . . . 1 . . . . . 4 10 3 . . . . . 1 . Scan Component 11 | . . . 1 . . . . . 2 5 2 . . . . . 1 . Repair 8 | . . . . . . . . . 2 5 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . 20 . . . . . . . . . . . . 1 . . Insert Component 11 | . . . 10 . . . . . . . . . . . . 1 . . Analyze 10 | . . . 10 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . 1 . 1 . . . . . . . Seal Access 3 | . . . 1 . . . . . 1 . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 1 . . . . . 1 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 2 2 10 2 . . . . 3 8 3 1 . . . 3 3 2 Full Trace Events 22 | . . . 8 1 . . . . . 2 2 1 . . . 3 3 2 Feedback Events 5 | . . . 1 . . . . . . . . . . . . 2 1 1 Corruption 3 | . . . 1 . . . . . . . . . . . . . 1 1 Hackware Fried 2 | . . . . . . . . . . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 9 . . . . . . 1 . . . . . . 14 . Parts Built 4 | . . . . 2 . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 126 | . . . . 73 . . . . . 53 . . . . . . . . Total Part Build Rating 18 | . . . . 6 . . . . . 12 . . . . . . . . Parts Repaired 8 | . . . . . . . . . 2 5 1 . . . . . . . Time 415 | . . . . . . . . . 82 283 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 9 . . . . . . . . . . . . 1 . . Part Schematics Acquired 9 | . . . 9 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 1 . . . . . 3 . Machine Destruction 4 | . . . . . . . . . . . 1 . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Robot Analysis Total 132 | . . 1 . . . . 131 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 1 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Turns Passed 23725 | 64 1452 1379 2831 841 620 684 203 548 903 3079 838 2116 778 94 2425 1831 2051 988 Spaces Moved 9907 | 51 679 572 1286 386 327 314 69 264 328 1208 357 1030 305 37 852 659 828 355 Core 13 | 13 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 9894 | 38 679 572 1286 386 327 314 69 264 328 1208 357 1030 305 37 852 659 828 355 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 190 180 120 190 190 190 190 190 190 190 190 190 190 260 260 190 186 182 Average Speed 199 | 102 190 190 179 190 190 190 219 190 201 191 190 190 212 260 260 238 195 192 Slowest Speed 540 | 120 330 540 540 190 190 192 260 190 260 260 260 260 330 260 330 330 330 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 96 52 90 8 50 38 63 38 12 31 9 96 59 10 91 14 59 10 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 27 | . . . . . 1 . 26 . . . . . . . . . . . Known Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . 1 2 . 1 . . . 2 3 . 4 . . . Spaces Dug 9 | . . . . . . . . . . . 6 . . . . . . 3 Terrain Destroyed 266 | . . . . . . 1 . 2 . 60 12 23 14 . 14 42 57 41 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Projectile 231 | . . . . . . 1 . 2 . 26 12 23 14 . 14 42 57 40 AOE 34 | . . . . . . . . . . 34 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Total 11971 | 59 761 700 1513 479 326 346 86 279 472 1696 463 1087 354 36 1011 777 1022 504 Wait 797 | . 20 25 35 73 . . . . 82 335 71 . . . 121 23 2 10 Move 9889 | 50 678 571 1285 385 326 313 68 263 327 1207 356 1029 304 36 851 658 827 355 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 77 | 2 7 4 10 6 . 3 . 1 . 8 1 2 3 . 4 11 12 3 Fast Attach 61 | 7 2 3 5 . . . 1 . 6 5 6 1 5 . 1 1 8 10 Attach 106 | . 2 2 4 2 . . 1 1 5 9 5 7 4 . 3 16 23 22 Detach 10 | . . . . . . . . . . . . 1 . . 1 1 3 4 Swap 104 | . 5 12 18 2 . 1 . . 6 8 4 6 3 . 5 5 20 9 Drop 73 | . 1 4 21 4 . 4 . . 2 7 . 2 . . 5 3 17 3 Fire 791 | . 46 79 132 7 . 25 15 14 40 104 19 39 35 . 20 57 108 51 Melee 34 | . . . . . . . . . . . . . . . . . . 34 Ram . | . . . . . . . . . . . . . . . . . . . Kick 29 | . . . 3 . . . 1 . 4 13 1 . . . . 2 2 3 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 16) 65 | -11/Junkyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Build established: Hacker-Mutant 382 | -10/Materials | Identified exit to Materials 382 | -10/Materials | Discovered exit to Materials (range 4) 655 | -10/Materials | Identified exit to Mines 655 | -10/Materials | Discovered exit to Mines (range 15) 717 | -10/Materials | Discovered exit to Materials (range 6) 852 | -10/Materials | Discovered exit to Materials (range 10) 1517 | -10/Materials | Entered another Materials area 1517 | -9/Materials | Evolved 2 slots: Propulsion x2 2371 | -9/Materials | Identified exit to Materials 2896 | -9/Materials | Entered another Materials area 2896 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2985 | -8/Materials | Garrison activated, responded to threat 3168 | -8/Materials | Garrison activated, responded to threat 3191 | -8/Materials | Build established: Hacker-Gunner 3546 | -8/Materials | Identified exit to Factory 3546 | -8/Materials | Discovered exit to Factory (range 16) 4853 | -8/Materials | Discovered exit to Factory (range 16) 5677 | -8/Materials | Discovered exit to Factory (range 15) 5727 | -8/Materials | Entered Factory 5727 | -7/Factory | Evolved 2 slots: Utility x2 6106 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 6559 | -7/Factory | Identified exit to Lower Caves 6559 | -7/Factory | Discovered exit to Lower Caves (range 3) 6568 | -7/Factory | Entered Lower Caves 7163 | -7/Lower Caves | Identified exit to Lower Caves 7163 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 7188 | -7/Lower Caves | Entered another Lower Caves area 7201 | -7/Lower Caves | Encountered a Warlord checkpoint 7284 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7375 | -7/Lower Caves | Destroyed 12 combat bots 7459 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7505 | -7/Lower Caves | Learned location of 1 exit from Factory 7853 | -7/Lower Caves | Identified exit to Data Miner 7853 | -7/Lower Caves | Discovered exit to Data Miner (range 9) 7872 | -7/Lower Caves | Entered Data Miner 7872 | -7/Data Miner | Identified exit to Proximity Caves 7872 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 7909 | -7/Data Miner | Met Data Miner 7938 | -7/Data Miner | Interfaced with the Data Conduit 8075 | -7/Data Miner | Entered Proximity Caves 8110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8140 | -6/Proximity Caves | Learned Factory garrison access intel 8145 | -6/Proximity Caves | Spotter reported a threat 8585 | -6/Proximity Caves | Identified exit to Factory 8585 | -6/Proximity Caves | Discovered exit to Factory (range 14) 8623 | -6/Proximity Caves | Entered Factory 8623 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8624 | -6/Factory | Identified exit to Factory 8625 | -6/Factory | Loaded intel: 257 machine locations 8626 | -6/Factory | Loaded intel: 3 garrison access locations 8977 | -6/Factory | Repaired Imp. Carbon-fiber Leg 9017 | -6/Factory | Repaired Flak Cannon 9150 | -6/Factory | Garrison activated, responded to threat 9457 | -6/Factory | Garrison activated, responded to threat 9526 | -6/Factory | Entered another Factory area 9526 | -5/Factory | Evolved 2 slots: Utility x2 9527 | -5/Factory | Loaded intel: 222 machine locations 9629 | -5/Factory | Repaired Lgt. Fission Core 9668 | -5/Factory | Repaired Flak Cannon 9759 | -5/Factory | Repaired Enh. Flexi-carbon Leg 10159 | -5/Factory | Identified exit to Upper Caves 11292 | -5/Factory | Fabricated Imp. Coolant Injector (x2) 11316 | -5/Factory | Garrison activated, responded to threat 11961 | -5/Factory | Intercept squad dispatched 11972 | -5/Factory | Spotted Tracker 11977 | -5/Factory | Destroyed Tracker 12007 | -5/Factory | Spotted Combat Programmer 12016 | -5/Factory | Destroyed Combat Programmer 12111 | -5/Factory | Garrison activated, responded to threat 12277 | -5/Factory | Repaired Flexi-carbon Leg 12336 | -5/Factory | Repaired KE Penetrator 12545 | -5/Factory | Identified exit to Factory 12545 | -5/Factory | Discovered exit to Factory (range 13) 12590 | -5/Factory | Intercept squad dispatched 12603 | -5/Factory | Spotted Tracker 12604 | -5/Factory | Spotted Tracker 12605 | -5/Factory | Entered another Factory area 12605 | -4/Factory | Evolved 2 slots: Utility x2 12606 | -4/Factory | Loaded intel: 239 machine locations 12676 | -4/Factory | Repaired Arm. Leg 12709 | -4/Factory | Garrison activated, responded to threat 13399 | -4/Factory | Identified exit to Upper Caves 13399 | -4/Factory | Discovered exit to Upper Caves (range 16) 13443 | -4/Factory | Entered Upper Caves 14489 | -4/Upper Caves | Attracted the attention of an 0b10 base 14550 | -4/Upper Caves | Lost 6 parts (2p2u2w) 14552 | -4/Upper Caves | Destroyed 9 combat bots 14578 | -4/Upper Caves | Learned location of 1 exit from Research 14578 | -4/Upper Caves | Learned Extension emergency access door positions 14972 | -4/Upper Caves | Identified exit to Upper Caves 15559 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15559 | -4/Upper Caves | Entered another Upper Caves area 15736 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15819 | -4/Upper Caves | Lost 8 parts (1p1n2u4w) 15832 | -4/Upper Caves | Destroyed 11 combat bots 16306 | -4/Upper Caves | Identified exit to Warlord 16306 | -4/Upper Caves | Discovered exit to Warlord (range 13) 16337 | -4/Upper Caves | Entered Warlord 16405 | -4/Warlord | Identified exit to Proximity Caves 16405 | -4/Warlord | Discovered exit to Proximity Caves (range 12) 16431 | -4/Warlord | Entered Proximity Caves 18380 | -3/Proximity Caves | Spotted B-86 Titan 18564 | -3/Proximity Caves | Destroyed B-86 Titan 18817 | -3/Proximity Caves | Identified exit to Research 18817 | -3/Proximity Caves | Discovered exit to Research (range 16) 18856 | -3/Proximity Caves | Entered Research 18856 | -3/Research | Evolved 2 slots: Utility x2 18857 | -3/Research | Identified exit to Quarantine 18858 | -3/Research | Loaded intel: 107 machine locations 19526 | -3/Research | Found Exp. Targeting Computer 19536 | -3/Research | System Shield fried by hacking feedback 19752 | -3/Research | Intercept squad dispatched 19780 | -3/Research | Spotted Tracker 19794 | -3/Research | Destroyed Tracker 19818 | -3/Research | Lost 5 parts (3u2w) 19843 | -3/Research | Destroyed 8 combat bots 19868 | -3/Research | Spotted Combat Programmer 19879 | -3/Research | Destroyed Combat Programmer 20185 | -3/Research | Imp. Hacking Suite fried by hacking feedback 20270 | -3/Research | Lost 4 parts (1p2u1w) 20479 | -3/Research | Build established: Scavenger-Gunner 20686 | -3/Research | Found Unknown Device 20687 | -3/Research | Entered Quarantine 20688 | -3/Quarantine | Loaded intel: 80 machine locations 20778 | -3/Quarantine | Scanned by Researcher 20859 | -3/Quarantine | Spotted Alpha 7 20881 | -3/Quarantine | Destroyed Alpha 7 20960 | -3/Quarantine | Garrison activated, responded to threat 21008 | -3/Quarantine | Found Alien Slashing Weapon 21119 | -3/Quarantine | Lost 3 parts (2n1u) 21347 | -3/Quarantine | Lost 4 parts (2p1u1w) 21406 | -3/Quarantine | Identified Launcher Loader 21764 | -3/Quarantine | Found Alien Artifact 21771 | -3/Quarantine | Identified Phase Armor 22002 | -3/Quarantine | Met incapacitated Sigix Warrior 22002 | -3/Quarantine | Lockdown squad dispatched 22219 | -3/Quarantine | Intercept squad dispatched 22220 | -3/Quarantine | Spotted Tracker 22224 | -3/Quarantine | Destroyed Tracker 22225 | -3/Quarantine | Spotted Combat Programmer 22234 | -3/Quarantine | Destroyed Combat Programmer 22295 | -3/Quarantine | Identified exit to Research 22295 | -3/Quarantine | Discovered exit to Research (range 13) 22323 | -3/Quarantine | Found Alien Artifact 22336 | -3/Quarantine | Identified Subatomic Replicator 22336 | -3/Quarantine | Used Subatomic Replicator to replicate Adv. Heat Sink 22614 | -3/Quarantine | Lost 5 parts (1p1n1u2w) 22684 | -3/Quarantine | Found Alien Impact Weapon 22738 | -3/Quarantine | Entered Research 22738 | -2/Research | Evolved 2 slots: Utility x2 22739 | -2/Research | Loaded intel: 112 machine locations 22881 | -2/Research | Lost 4 parts (1n2u1w) 23427 | -2/Research | Identified Core Stripper 23440 | -2/Research | Identified Sigix Broadsword 23466 | -2/Research | Lost 7 parts (1n4u2w) 23488 | -2/Research | First assault squad dispatched 23513 | -2/Research | Destroyed 12 combat bots 23726 | -2/Research | Self-destructed Last Messages --------------- 23714_ R-10 Processor collects Com. Wheel. 23715_ Slug penetrates Wall. 23715_ Penetrated by Slug. 23716_ Critical hit (Destroy). 23716_ Hvy. Machine Gun destroyed. 23716_ Penetrated by Slug. 23718_ Slug penetrates Wall. 23718_ R-10 Processor collects Com. Wheel. 23719_ Penetrated by Slug. 23720_ K-01 Serf collects debris. 23721_ R-10 Processor collects Power Amplifier. 23721_ Penetrated by Slug. 23721_ Slug penetrates Wall. 23723_ K-01 Serf collects debris. 23724_ Penetrated by Slug. 23724_ Slug penetrates H-88 Terminator. 23725_ K-01 Serf collects debris. 23725_ R-10 Processor collects Adv. Heat Sink. 23725_ Plasma Rifle destroyed. 23725_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????""""???????????????????????????????? | | ??????????????""""???????????????????????????????? | | ??????????????""""???????????????????????????????? | | ??????????????""""???????????????????????????????? | | ???????????????"?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########### ##?????????????? | | ??????????????????????##############?????????????? | | ?????????????????????? % ?????????????? | | ????????????????????????? ??? %%??????????????? | | ????????????????????????? ??? %??????????????? | | ????????????????????? " !* ?????????????? | | ?????????????????????######+#####=##?????????????? | | ????????????????????? # kk% #=##?????????????? | | ????????????????????? # #%##?????????????? | | ??????????????????""? # !#=##?????????????? | | ??????"""????????"""? + ! #=##?????????????? | | ?????""""?????????R"? # R %g%! #!##?????????????? | | ?????""""????????"""? # wg!! %#!##?????????????? | | ?????"""??????????""? #[!h*%= #*# ?????????????? | | ????????????????????? #%%=m!= /#*##?????????????? | | ????????????????????? ##h@=%#####=##?????????????? | | ?????????????????????###=!h|#####=#########??????? | | ??????????????????????## ##?##[#########??????? | | ?????????????????????### ##?##!#[=%!%*##??????? | | ?????????????????????## #####%#!*!!!!##??????? | | ?????????????????????##T #####%#!=%!* ##??????? | | ?????????????????????### [%! +%[=[!=##??????? | | ?????????????????????### #####%#**%= ##??????? | | ??????????????????????## #####*#!!!! ##??????? | | ??????????????????????##k #####%#########??????? | | ??????????????????????## ###]%!]!#######??????? | | ??????????????????????## ###!!* #????????????? | | ????????????????######## ###/ /#????????????? | | ????????????????# # ###%!!/!#????????????? | | ????????????????#! # ### ! #????????????? | | ????????????????# + #?## ##????????????? | | ????????????????# # #??# #?????????????? | | ????????????????# # #??# ????????????? | | ????????????????# ?# #??# ###???????????? | | ????????????????######?# #??# #?????????????? | | ?????????????????####### #??##+##?????????????? | | ?????????????????# #?? ?????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #??"""""?????????????? | | ?????????????????# #??"""""?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 100 Energy Generation 55 Energy Capacity 1100 Matter Stores 754 Matter Capacity 850 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Corruption Containment 16 Armor Coverage 900 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Coolant Injector | -5/Factory | Hacked Adv. KE Penetrator | -3/Quarantine | Archive Electron Diverter | -3/Quarantine | Archive Thunder Hammer | -3/Quarantine | Archive Diametric Drive | -3/Quarantine | Archive Hvy. Tesla Rifle | -3/Quarantine | Archive Tri-rail Accelerator | -3/Quarantine | Archive Com. Particle Reactor | -3/Quarantine | Archive Exp. Thermal Generator | -3/Quarantine | Archive Adv. Kinecellerator | -3/Quarantine | Archive Prc. Matter Filter | -3/Quarantine | Archive Adv. Matter Compressor | -3/Quarantine | Archive Exp. Terrain Scan Processor | -3/Quarantine | Archive Hvy. Proton Cannon | -3/Quarantine | Archive Exp. Focal Shield | -3/Quarantine | Archive Robot Schematics ------------------ M-30 Cleanser | -3/Quarantine | Archive B-74 Champion | -3/Quarantine | Archive T-07 Excavator | -3/Quarantine | Archive R-06 Scavenger | -3/Quarantine | Archive Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Imp. Coolant Injector | x2 | -5/Factory Alien Tech Used ----------------- Phase Armor Subatomic Replicator Core Stripper Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionSigixWarhead Manual? 0 Play Time 02:26:37 Cumulative 1527.9 hours Start 2023.11.03 @ 08:08:17 End 2023.11.05 @ 09:12:42 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 909 Rogue 62 Adventurer 0 Explorer 847 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60e0a903-ee3a-4c1c-bbfa-485b4553a2ca