Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 21:21:23 Player: Holy_Ghost Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (25) 125 Value Destroyed (592) 592 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 1716 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 323/400 Matter 280/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (93) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Small Battery (100) High-capacity Matter Pod (200) EM Pulse Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Small Battery High-capacity Matter Pod EM Pulse Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 20 | 1 2 17 Power 2 | . . 2 Engine 1 | . . 1 Core 1 | . . 1 Reactor . | . . . Propulsion 7 | . . 7 Treads . | . . . Leg . | . . . Wheel 7 | . . 7 Hover . | . . . Flight . | . . . Utility 3 | . 2 1 Device . | . . . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 8 | 1 . 7 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 6 | 1 . 5 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 4 | . . 4 Power 2 | . . 2 Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Slot Usage (%) 88 | . 85 91 Engine 9 | . 14 5 Core 3 | . . 5 Leg 12 | . 28 . Wheel 17 | . . 30 Storage 12 | . 14 11 Processor 6 | . . 11 Protection 3 | . . 6 Ballistic Gun 24 | . 28 21 Naked Turns . | . . . Heaviest Build 24 | 14 19 24 Greatest Support 42 | 20 20 42 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 8 9 10 Most Carried 10 | 6 10 10 Average Carried 8 | 6 6 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 6 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 960 | 234 117 609 Remotely . | . . . Salvage Created 911 | 77 117 717 Parts 46 | . 5 41 Haulers Intercepted 4 | . 1 3 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 17 | . 2 15 Guns 12 | . 2 10 AOE 5 | . . 5 Classes Destroyed 7 | 1 2 4 Builder 1 | . . 1 Hauler 4 | . 1 3 Recycler 1 | 1 . . Watcher 2 | . . 2 Swarmer 4 | . . 4 Grunt 10 | . 2 8 Sentry 3 | . . 3 Best Kill Streak 9 | 1 1 9 Combat Bots Only 5 | . 1 5 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 705 | . 167 538 Core 98 | . 21 77 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 91 . Volleys Fired 64 | 4 20 40 Largest 2 | 2 2 2 Hottest 46 | 40 40 46 Shots Fired 124 | 8 40 76 Gun 120 | 8 40 72 Cannon . | . . . Launcher 4 | . . 4 Special . | . . . Kinetic 120 | 8 40 72 Thermal . | . . . Explosive 4 | . . 4 Electromagnetic . | . . . Robot Hit Streak 15 | 3 5 15 Robot Miss Streak 3 | 2 2 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 78 | 5 24 49 Core Hits 39 | 2 4 33 Critical Kills . | . . . Critical Parts Destroyed 2 | . 1 1 Critical Strikes 2 | . 1 1 Destroy 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1453 | 64 299 1090 Guns 1093 | 64 299 730 Cannons . | . . . Explosions 360 | . . 360 Melee . | . . . Ramming . | . . . Kinetic 1093 | 64 299 730 Thermal . | . . . Explosive 360 | . . 360 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 5 | . . 5 Projectiles . | . . . Explosions 5 | . . 5 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 11 | . . 11 Average Temperature 3 | . . 3 Received Heat Transfer 315 | . 90 225 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 462 | 5 118 462 Initial 3 | . 3 . Average 167 | 3 60 263 Maximum Alert Level 2 | . . 2 Low Security (%) 59 | 100 100 25 Level 1 29 | . . 54 Level 2 10 | . . 20 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 7 23 Peak Tracking Total 6 | . 4 6 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 9 | . 3 6 Terminals 8 | . 2 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 7 14 Successful 13 | . 4 9 Failed 8 | . 3 5 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 20 | . 6 14 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 3 9 Record 2 | . . 2 Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Alert Level 1 | . . 1 Locate Traps 1 | . . 1 Maintenance Status 1 | . . 1 Transport Status 2 | . 1 1 Hauler Manifests 1 | . . 1 Zone Layout 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 2 4 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 1036 | 54 420 562 Spaces Moved 681 | 34 282 365 Core . | . . . Treads . | . . . Legs 323 | 34 282 7 Wheels 358 | . . 358 Hover . | . . . Flight . | . . . Fastest Speed 90 | 120 120 90 Average Speed 106 | 120 120 94 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 4 46 42 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 18 | . . 18 Melee . | . . . Projectile . | . . . AOE 18 | . . 18 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 864 | 38 323 503 Wait 83 | . 15 68 Move 679 | 33 281 365 Hop . | . . . Pick Up 9 | . 4 5 Fast Attach 13 | . 2 11 Attach 3 | . . 3 Detach . | . . . Swap 4 | 1 . 3 Drop 9 | . 1 8 Fire 64 | 4 20 40 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 55 | -11/Junkyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 16) 135 | -10/Materials | Identified exit to Mines 164 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 14) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 475 | -9/Materials | Discovered new exit (range 16) 677 | -9/Materials | Discovered new exit (range 13) 1037 | -9/Materials | Self-destructed Last Messages --------------- 3x Autogun A-02 Transporter 3x Adv. Beam Cannon (1 escort) 00995_ ALERT: Suspicious activity at Terminal M004. Dispatching Investigation squad. 01000_ K-01 Serf cleans the Processing Tank. 01015_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-L 01022_ Connecting with Terminal... >>Query(Turret Installations) While stationary defenses have proven easier to harden against attackers, that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. 01034_ W-16 Scout sends out distress signal. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????###??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ?????##+##????????????? | | ??????????????????????? ????? #????????????? | | ??????????????????????? ????? ????????????? | | ??????????????????????? s ????? #????????????? | | ??????????????????????? s ?????# #????????????? | | ???????????????????????#s#?????# #????????????? | | ???????????????????????# #?????# #????????????? | | ???????????????????????# #?????# #????????????? | | ???????????????????????# #?????# #????????????? | | ????????????????????####/####### #????????????? | | ????????????????????# @ ## ##????????#### | | ????????????????????# ! # #######+## | | ????????????######### # | | ?????" + + T | | ????????????######### # | | ????????????????????# """"" # #######+##" | | ????????????????????# """"" ## ##????????#" ? | | ????????????????????# """"" *## #????????????? | | ????????????????????############ ###??????????? | | ?????????????????##########???## ""#??????????? | | ?????????????????# #???#T T"#??????????? | | ?????????????????# T [ #???## ""#??????????? | | ?????????????????# ###### ###??????????? | | ?????????????????# """ # ###??????????? | | ?????????????????# """ + / ???????? | | ?????????????????# """ # ###########??? | | ?????????????????# """ # #### | | ?????????????????# """ # | | ?????????????????# + | | ?????????????????############### | | ???????????????????????????????# | | ???????????????????????????????# ######## ##### | | ??????????????????????????????##+######## # | | ??????????????????????????????# # # | | ??????????????????????????????# + + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftFlightLauncher Manual? 0 Play Time 00:18:51 Cumulative 25.6 hours Start 2023.03.11 @ 21:05:42 End 2023.03.11 @ 21:21:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c195be3-5338-48d7-b91f-2cbb770c59c3