Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 07:41:45 Player: shapeshifter Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (19) 95 Value Destroyed (390) 390 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (5732) 5732 TOTAL SCORE: 13797 Bonus ------- Pacifist 200 Follower Combat Kills 32 Entered DSFs 500 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Xenon Bombardment Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (10) ----- Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Diametric Drive Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Improved System Shield > --- WEAPON ----------- Improved Plasma Cutter Lance > --- INVENTORY -------- Light Quantum Reactor Subatomic Replicator Sigix Containment Pod [Rating: 94] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion VTOL Module Flight Unit VTOL Module Utility Improved System Shield Device Improved Cooling System Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Improved Remote Datajack Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Greatsword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . 2 . 2 2 2 2 . 2 Power 2 | . . . . . . . 1 . . . . . . 1 Propulsion 8 | . . 2 1 1 . . . . 2 . 2 . . . Utility 8 | . . . 1 1 . . 1 . . 2 . 2 . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 70 | . 2 8 5 2 2 2 3 14 8 5 2 5 4 8 Power 10 | . . . 1 . . . 1 . 2 . . 2 1 3 Engine 2 | . . . 1 . . . . . . . . . . 1 Core 5 | . . . . . . . 1 . 2 . . 2 . . Reactor 3 | . . . . . . . . . . . . . 1 2 Propulsion 24 | . . 3 3 . 1 . . 8 2 . . 1 2 4 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 24 | . . 3 3 . 1 . . 8 2 . . 1 2 4 Utility 20 | . 1 2 1 1 . 1 1 3 3 4 1 2 . . Device 9 | . . 1 . 1 . . . 1 2 3 . 1 . . Storage . | . . . . . . . . . . . . . . . Processor 5 | . 1 . . . . . 1 . . 1 1 1 . . Hackware 3 | . . . . . . 1 . 1 1 . . . . . Protection 3 | . . 1 1 . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 16 | . 1 3 . 1 1 1 1 3 1 1 1 . 1 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 6 | . 1 3 . 1 . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . 3 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . 1 . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . . . . 1 2 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . System Corruption 7 | . . . . . . 7 . . . . . . . . Parts Lost 49 | . . 3 1 . . 1 . 16 . 1 3 10 . 14 Power 7 | . . . . . . . . 1 . . 1 1 . 4 Propulsion 21 | . . 2 1 . . 1 . 7 . 1 1 4 . 4 Utility 14 | . . . . . . . . 5 . . 1 4 . 4 Weapon 7 | . . 1 . . . . . 3 . . . 1 . 2 Highest Loss Streak 16 | . . 2 1 . . 1 . 16 . 1 2 6 . 12 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 3 | 3 5 4 5 5 5 4 2 4 3 3 4 4 3 1 Power . | 1 2 1 . . . . . . . 1 2 1 1 . Propulsion . | . . . . . . . . . . . . . . . Utility 1 | . . 1 4 4 4 3 2 2 1 . . . . . Weapon . | 1 3 2 1 1 1 . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 12 | . . 3 . . 1 2 . 2 1 . . 1 1 1 Power 2 | . . 2 . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . Utility 6 | . . . . . 1 2 . 2 . . . 1 . . Weapon 2 | . . 1 . . . . . . . . . . 1 . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 50 | . 17 37 47 65 74 71 77 56 52 83 73 47 32 27 Engine 1 | . . . 1 7 7 7 6 1 . . . . . . Core 3 | . . . . . . . 5 3 6 10 9 7 1 . Flight 16 | . . 10 16 23 28 29 20 16 27 30 23 9 7 9 Device 8 | . . . 9 11 15 12 11 3 4 21 21 13 4 2 Processor 7 | . 10 11 9 7 7 7 11 13 5 5 4 6 8 6 Hackware 3 | . . . . . . 2 6 7 3 5 4 4 4 4 Protection 1 | . . . 2 7 7 7 1 1 . . . . . . Ballistic Gun 2 | . 7 15 9 7 7 . . . . 3 2 . . . Special Weapon 1 | . . . . . . . . . 2 5 4 1 . . Piercing Weapon 1 | . . . . . . . . . . . 1 2 2 2 Peak Build Rating 94 | . 3 8 12 19 39 34 38 38 58 74 73 81 73 94 Average Rating 43 | . 2 5 8 16 29 30 36 26 35 71 69 61 60 55 On Entrance 30 | . . 3 6 12 18 28 34 37 13 58 71 60 48 73 Avg Prop Armor Cover (%) 6 | . . . . . 5 5 . . . . 4 . . 21 Naked Turns 7 | . 7 . . . . . . . . . . . . . Heaviest Build 26 | . 2 6 9 12 12 12 17 17 17 26 26 23 16 21 Greatest Support 47 | 3 3 8 12 12 12 23 23 23 35 35 35 44 31 47 Greatest Overweight (x) 1 | . . . . . . . . 1 . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 5 5 5 4 2 4 3 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 2 5 4 4 5 5 5 3 Class Distribution -------------------- 46% | Mutant 18% | Scavenger-Sprinter 11% | Scout 7% | Scavenger-Mutant 7% | Scavenger-Scout 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scout | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Sprinter | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Sprinter | -3/Research Scout | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Matter Collected 811 | 200 . 132 10 . . 18 . 82 . 28 . 13 150 178 Remotely . | . . . . . . . . . . . . . . . Salvage Created 411 | . . 172 27 . . 22 . 149 . 28 . 13 . . Parts 47 | . . 16 5 . . 4 . 17 . 3 . 2 . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 14 | . . 6 1 . . . . 7 . . . . . . Melee 7 | . . . . . . . . 7 . . . . . . Guns 7 | . . 6 1 . . . . . . . . . . . Classes Destroyed 7 | . . 3 1 . . 2 . 1 . . . . . . Worker 2 | . . . 1 . . . . . . . . 1 . . Builder 2 | . . . . . . 1 . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . . . . . Swarmer 7 | . . 3 1 . . . . 3 . . . . . . Cutter 4 | . . . . . . . . 4 . . . . . . Grunt 2 | . . 2 . . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 6 | . . 6 1 . . 2 . 4 . 1 . 1 . . Combat Bots Only 6 | . . 6 1 . . . . 4 . . . . . . Max Kills in Single Turn 1 | . . 1 1 . . 1 . 1 . 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Hostile Shots Fired 557 | . . 37 8 . 1 26 . 98 13 32 22 90 1 229 Missed 281 | . . 13 5 . . 12 . 34 11 21 13 53 1 118 Hits 276 | . . 24 3 . 1 14 . 64 2 11 9 37 . 111 Melee 27 | . . 1 . . 1 . . 24 . . . . . 1 Projectile 249 | . . 23 3 . . 14 . 40 2 11 9 37 . 110 AOE 5 | . . . . . . . . 4 . . . . . 1 Critical Strikes 13 | . . 1 . . . . . 8 . . . 1 . 3 Actively Blocked 1 | . . . . . . . . 1 . . . . . . Damage Taken 5891 | . . 297 41 . 56 154 . 1366 31 237 232 837 . 2640 Core 2690 | . . 56 . . . 29 . 574 . 60 21 327 . 1623 Absorbed by Shields 60 | . . . . . . . . 60 . . . . . . Redirected to Shielding 105 | . . . . . . . . 105 . . . . . . Core Remaining (%) 88 | 100 100 86 100 . . 95 . 32 100 94 98 . 77 . Volleys Fired 28 | . . 13 3 . . 1 . 2 1 7 1 . . . Largest 2 | . . 2 1 . . 1 . 1 1 1 1 . . . Hottest 40 | . . 40 20 . . 33 . 33 7 30 30 . . . Shots Fired 36 | . . 21 3 . . 1 . 2 1 7 1 . . . Gun 31 | . . 21 3 . . . . . . 6 1 . . . Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 . 2 . . . . . . Special 2 | . . . . . . . . . 1 1 . . . . Kinetic 31 | . . 21 3 . . . . . . 6 1 . . . Thermal . | . . . . . . . . . . . . . . . Explosive 3 | . . . . . . 1 . 2 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 14 | . . 10 13 . . 14 . . 1 3 1 . . . Robot Miss Streak 2 | . . 1 . . . . . 2 . 1 . . . . Penetration Max 1 | . . . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 45 | . . 17 3 . . 1 1 12 1 4 1 4 . 1 Core Hits 24 | . . 10 2 . . 2 . 7 . 1 . 2 . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 42 | . . . . . . . 1 22 . . 2 5 10 2 Impact . | . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . 22 . . . . . . Piercing 19 | . . . . . . . . . . . 2 5 10 2 Sneak Attacks 2 | . . . . . . . 1 . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1310 | . . 183 37 . . 116 . 610 . 109 43 179 . 33 Guns 325 | . . 183 37 . . . . . . 81 24 . . . Cannons . | . . . . . . . . . . . . . . . Explosions 116 | . . . . . . 116 . . . . . . . . Melee 822 | . . . . . . . . 610 . . . 179 . 33 Ramming 47 | . . . . . . . . . . 28 19 . . . Kinetic 325 | . . 183 37 . . . . . . 81 24 . . . Thermal 74 | . . . . . . 74 . . . . . . . . Explosive 42 | . . . . . . 42 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 610 | . . . . . . . . 610 . . . . . . Piercing 212 | . . . . . . . . . . . . 179 . 33 Highest Corruption 16 | . . . . . 9 16 . 6 . . 2 . . . Average Corruption 6 | . . . . . 9 11 . 6 . . 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 9 | . . . . . . 6 . 2 . . 1 . . . Message Errors 4 | . . . . . . 2 . 1 . . 1 . . . Matter Fused 3 | . . . . . . 2 . 1 . . . . . . Misdirections 2 | . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 92 | . . . . . . . . 64 . . . 28 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 4 | . . . . . . . . 4 . . . . . . Melee 88 | . . . . . . . . 60 . . . 28 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 67 | . . . . . . . . 47 . 13 7 . . . Shots 1 | . . . . . . . . 1 . . . . . . Rammed 15 | . . . . . . . . . . 8 6 . . 1 Targets Rammed 15 | . . . . . . . . . . 8 6 . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 8 | . . 8 . . . . . . . . . . . . Average Temperature 3 | . . 3 . . . . . . . . . . . . Received Heat Transfer 423 | . . 99 9 . . 72 . 27 . 12 30 27 . 147 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 92 Level 1 . | . . . . . . . . . . . . . . 7 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 230 | . 6 126 60 22 4 106 42 119 46 37 80 39 47 230 Initial 50 | . . 1 50 22 4 . 42 15 46 6 8 18 2 16 Average 35 | . 1 80 47 19 1 28 32 64 26 7 35 8 18 67 Influence Increases 1420 | . 6 200 40 . . 106 . 234 32 72 94 89 117 430 Destroy 0b10 Robot/C 300 | . . 120 20 . . . . 140 . . . . . 20 Destroy 0b10 Robot/NC 30 | . . . 5 . . 10 . . . 10 . 5 . . Destroy Leader 40 | . . 20 . . . . . 20 . . . . . . Allied During Kill 14 | . . . . . . . . . . . . . . 14 Successful Hack 165 | . 6 . . . . 8 . . 17 32 . 24 27 51 Disable Machine 90 | . . . . . . 60 . 15 . . . . 15 . Destroy Structure 61 | . . . . . . 28 . 14 . . 4 . 15 . Partial Spotted 75 | . . 15 15 . . . . . . 15 . 15 15 . Lose Combat Pursuer 645 | . . 45 . . . . . 45 15 15 90 45 45 345 Influence Decreases 1220 | . . 85 111 38 12 20 64 167 108 68 77 119 94 257 Entered New Map 251 | . . 5 71 28 8 . 44 7 43 7 9 16 2 11 Time Decay 441 | . . 50 30 10 4 10 20 . 45 36 38 50 92 56 Lost Part 373 | . . 30 10 . . 10 . 160 . 10 30 53 . 70 Lost Ally 155 | . . . . . . . . . 20 15 . . . 120 Squads Dispatched 26 | . . 1 . . . 1 1 3 1 3 3 7 1 5 Investigation 12 | . . . . . . 1 1 . 1 2 2 4 . 1 Extermination 3 | . . . . . . . . . . . . 1 1 1 Reinforcement 11 | . . 1 . . . . . 3 . 1 1 2 . 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Distress Signals 2 | . . . . . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 148 | . . 18 8 . 5 6 . 15 4 19 15 16 3 39 Peak Tracking Total 15 | . . 10 8 . 5 5 . 4 2 10 8 12 3 15 Tactical Retreats 18 | . . 2 . . . . . 3 1 1 2 2 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Traps Triggered 3 | . . . . 1 . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Machines Disabled 6 | . . . . . . 4 . 1 . . . . 1 . Max in Single Turn 4 | . . . . . . 4 . 1 . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Machines Accessed 42 | . 1 1 . 2 . 1 2 . 6 5 5 7 8 4 Terminals 37 | . 1 1 . 1 . 1 2 . 5 5 4 6 7 4 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . . . . 1 . 1 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 112 | . 3 2 . 6 . 3 3 . 18 19 15 19 18 6 Successful 32 | . 1 1 . 2 . 2 1 . 4 5 6 4 4 2 Failed 79 | . 2 1 . 4 . 1 2 . 14 14 8 15 14 4 Catastrophic 24 | . 1 . . 1 . 1 2 . 5 4 3 4 1 2 Database Lockouts 1 | . . . . . . . . . . . 1 . . . Manual 37 | . 3 . . 3 . 2 . . 16 10 . . 1 2 Terminals 99 | . 3 2 . 4 . 3 3 . 17 19 8 17 17 6 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 2 . . . . . . . 2 . . Scanalyzers 8 | . . . . . . . . . . . 7 . 1 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 21 | . 1 1 . 1 . 2 1 . 2 3 1 3 4 2 Record 1 | . . . . . . . . . . . . . 1 . Open Door 2 | . . . . . . . . . . . . 1 1 . Open DSF 4 | . . . . . . . 1 . 1 . 1 1 . . Level Access Points 5 | . . . . . . 1 . . 1 1 . . 1 1 Terminal Index 1 | . . . . . . . . . . . . . . 1 Zone Layout 8 | . 1 1 . 1 . 1 . . . 2 . 1 1 . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . Scanalyzer 5 | . . . . . . . . . . . 5 . . . Retrieve Study 5 | . . . . . . . . . . . 5 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 1 . . . . 1 2 . . . . Terminals 4 | . . . . 1 . . . . 1 2 . . . . Assimilate 2 | . . . . . . . . . . 2 . . . . Botnet 2 | . . . . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 34 | . 1 1 . 2 . 1 1 . 4 5 4 6 5 4 Full Trace Events 12 | . . . . . . 1 1 . 1 2 2 4 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 1 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Total Allies 9 | . . . . . . . . . 1 2 . . . 6 Largest Group 6 | . . . . . . . . . 1 1 . . . 6 Highest-Rated Group 86 | . . . . . . . . . 29 47 . . . 86 Highest-Rated Ally 47 | . . . . . . . . . 29 47 . . . 15 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . 7 3 . . . 12 Total Damage 353 | . . . . . . . . . 75 61 . . . 217 Kills 2 | . . . . . . . . . . 1 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Active Infowar (turns) 1339 | . 29 118 70 27 44 73 57 164 . 127 118 160 251 101 Optics 582 | . 29 118 70 27 44 73 57 164 . . . . . . Sensors 665 | . . . . . . . . . . 127 65 121 251 101 Terrain 291 | . . 6 70 27 44 50 55 39 . . . . . . Structural 307 | . . . . . . . . . . 83 118 106 . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Turns Passed 1585 | 21 36 118 70 27 44 73 57 166 113 133 118 160 251 198 Spaces Moved 3415 | 32 65 149 140 69 114 185 149 133 398 420 365 356 454 386 Core 182 | 32 65 5 1 . . . . 3 . . . . . 76 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3233 | . . 144 139 69 114 185 149 130 398 420 365 356 454 310 Fastest Speed 22 | 50 50 35 34 34 34 34 34 26 22 22 26 26 32 31 Average Speed 33 | 50 50 39 36 34 34 34 34 36 24 23 26 37 39 39 Slowest Speed 120 | 50 50 50 50 34 34 34 34 120 26 96 108 45 45 117 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . 2 . . 3 9 4 4 1 7 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 16 26 29 3 93 10 7 87 13 15 19 17 51 15 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 7 | . . . . . . . . . . . 2 . 5 . Terrain Destroyed 50 | . . . . . . 28 . 14 . 1 2 . 5 . Melee 7 | . . . . . . . . . . . 2 . 5 . Projectile 1 | . . . . . . . . . . 1 . . . . AOE 42 | . . . . . . 28 . 14 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Res Qua Acc Total 3694 | 36 67 188 152 72 118 192 153 202 410 439 377 368 508 412 Wait 65 | . . 9 5 . . . . 2 . 3 2 1 36 7 Move 3345 | 31 64 148 139 69 113 180 148 132 391 401 357 347 451 374 Hop 28 | . . . . . . 2 . . 3 9 4 4 1 5 Pick Up 53 | 5 1 4 . . 1 4 . 13 6 5 3 3 2 6 Fast Attach 35 | . 1 6 5 2 2 . . 10 2 . . 2 4 1 Attach 36 | . 1 . . . . 1 3 7 6 5 1 3 1 8 Detach 2 | . . . . . . . . 1 . . . 1 . . Swap 5 | . . 2 . . . 1 1 . . . 1 . . . Drop 27 | . . 6 . 1 2 3 . 7 1 1 1 2 3 . Fire 28 | . . 13 3 . . 1 . 2 1 7 1 . . . Melee 42 | . . . . . . . 1 22 . . 2 5 10 2 Ram 14 | . . . . . . . . . . 8 5 . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . 6 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . 8 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -2/Research -2/Quarantine -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 17) 58 | -10/Materials | Entered another Materials area 58 | -9/Materials | Evolved 2 slots: Propulsion x2 175 | -9/Materials | Discovered new exit (range 4) 176 | -9/Materials | Entered another Materials area 176 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 244 | -8/Materials | Discovered new exit (range 5) 246 | -8/Materials | Entered Factory 246 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 273 | -7/Factory | Manually triggered Chute Trap 273 | -7/Factory | Sucked down chute 273 | -7/Factory | Entered Waste 282 | -7/Waste | Spotted C-40 Crusher 288 | -7/Waste | EMP discharged 294 | -7/Waste | Spotted C-40 Crusher 302 | -7/Waste | Spotted C-40 Crusher 303 | -7/Waste | Spotted C-40 Crusher 303 | -7/Waste | Spotted C-40 Crusher 306 | -7/Waste | Build established: Mutant 308 | -7/Waste | Spotted C-40 Crusher 311 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 314 | -7/Waste | Discovered new exit (range 10) 317 | -7/Waste | Entered Factory 368 | -7/Factory | System corruption reached 10% 369 | -7/Factory | Identified exit to Factory 390 | -7/Factory | Entered another Factory area 390 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 446 | -6/Factory | Identified exit to DSF 447 | -6/Factory | Entered DSF 461 | -6/DSF | Additional patrols routed to DSF 491 | -6/DSF | Discovered new exit (range 15) 602 | -6/DSF | Core integrity fell below 50% 613 | -6/DSF | Entered Factory 613 | -5/Factory | Evolved 2 slots: Propulsion x2 642 | -5/Factory | Lost 16 parts (1p7n5u3w) 715 | -5/Factory | Discovered new exit (range 7) 719 | -5/Factory | Spotted B-75 Beast 721 | -5/Factory | Identified exit to Factory 726 | -5/Factory | Entered another Factory area 726 | -4/Factory | Evolved 2 slots: Utility x2 800 | -4/Factory | Discovered new exit (range 10) 802 | -4/Factory | Identified exit to Upper Caves 841 | -4/Factory | Identified exit to Research 859 | -4/Factory | Entered Research 859 | -3/Research | Evolved 2 slots: Propulsion x2 861 | -3/Research | Central database locked down 940 | -3/Research | Found Fusion Bomb Launcher 974 | -3/Research | Discovered new exit (range 9) 976 | -3/Research | Identified exit to Research 977 | -3/Research | Entered another Research area 977 | -2/Research | Evolved 2 slots: Utility x2 1026 | -2/Research | Spotted B-90 Cyclops 1028 | -2/Research | Found Prototype Processor 1028 | -2/Research | Identified Exp. Signal Interpreter 1049 | -2/Research | Lost 4 parts (3n1u) 1134 | -2/Research | Discovered new exit (range 9) 1135 | -2/Research | Lost 6 parts (1p1n3u1w) 1137 | -2/Research | Identified exit to Quarantine 1137 | -2/Research | Entered Quarantine 1198 | -2/Quarantine | Identified exit to Access 1209 | -2/Quarantine | Met incapacitated Sigix Warrior 1209 | -2/Quarantine | Lockdown squad dispatched 1211 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 1212 | -2/Quarantine | Unlocked Sigix quarantine chamber 1216 | -2/Quarantine | Found Sigix Containment Pod 1243 | -2/Quarantine | Found Alien Artifact 1243 | -2/Quarantine | Identified Core Reset Matrix 1243 | -2/Quarantine | Used Core Reset Matrix 1247 | -2/Quarantine | Sensed 9 artifacts in vicinity 1277 | -2/Quarantine | Discovered exit to Access (range 20) 1356 | -2/Quarantine | Found Subatomic Replicator 1388 | -2/Quarantine | Entered Access 1388 | -1/Access | Evolved 2 slots: Power x1, Utility x1 1401 | -1/Access | Spotted B-99 Colossus 1450 | -1/Access | Energy Cycler disabled 1507 | -1/Access | Spotted B-99 Colossus 1536 | -1/Access | Identified exit to Surface 1542 | -1/Access | Core integrity fell below 50% 1550 | -1/Access | Emitted hypermatrix ping 1555 | -1/Access | Assembled emerged from beneath the floor 1555 | -1/Access | Core integrity fell below 20% 1586 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 01568_ Connecting with Terminal... 01568_ Identified Prc. Energy Filter. 01568_ Faulty integration triggers meltdown. 01568_ Imp. System Shield damaged (-2). 01568_ Xenon Bombardment Thruster damaged (-7). 01575_ Detected hypermatrix ping. 01575_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01577_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2E. 01577_ Identified Quantum Reactor. 01578_ Acquired Unknown Flight Unit. 01578_ Penetrated by Slug. 01578_ Slug penetrates Door. 01579_ Identified Nuclear Pulse Array. 01581_ Acquired Nuclear Pulse Array. 01584_ S-43 Plague destroyed. 01585_ Slug penetrates Wall. 01585_ Quantum Reactor destroyed. 01586_ Penetrated by Slug. 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