Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 02:33:47

Player: Fire

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (9)       45
Value Destroyed (382)      382
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 627

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     138/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
        Targeting Computer
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
  Light Ion Engine
        Huge Storage Unit
        Targeting Computer
        Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON -----------
     Small Laser
           Particle Gun
>          --- INVENTORY --------
     Light Ion Engine
           Heat Sink
     Small Storage Unit
           Targeting Computer
           Targeting Computer
           Targeting Computer
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             21   | 6   15  
  Power                    4    | 1   3   
    Engine                 3    | 1   2   
    Core                   1    | .   1   
    Reactor                .    | .   .   
  Propulsion               2    | 2   .   
    Treads                 2    | 2   .   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  6    | 1   5   
    Device                 2    | .   2   
    Storage                3    | 1   2   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   9    | 2   7   
    Energy Gun             5    | 2   3   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       .    | .   .   
    Launcher               2    | .   2   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   2    | .   2   
  Unidentified Prototypes  .    | .   .   
  Corrupted Parts          3    | .   3   
    System Corruption      11   | .   11  
Parts Lost                 10   | .   10  
  Power                    2    | .   2   
  Propulsion               2    | .   2   
  Utility                  1    | .   1   
  Weapon                   5    | .   5   
  Highest Loss Streak      3    | .   3   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     86   | .   86  
  Engine                   7    | .   7   
  Core                     3    | .   3   
  Treads                   23   | .   23  
  Device                   8    | .   8   
  Storage                  14   | .   14  
  Processor                2    | .   2   
  Energy Gun               21   | .   21  
  Launcher                 4    | .   4   
Peak Build Rating          11   | 6   11  
  Average Rating           6    | 4   7   
  On Entrance              3    | .   6   
Naked Turns                .    | .   .   
Heaviest Build             90   | 12  90  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  4    | .   4   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 25   | 8   25  
  Average Capacity         14   | 7   15  
  Most Carried             8    | 3   8   
  Average Carried          3    | .   4   
  Final Capacity           8    | 8   8   
  Final Carried            4    | .   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           360  | 169 191 
  Remotely                 .    | .   .   
Salvage Created            345  | .   345 
  Parts                    19   | .   19  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  9    | .   9   
  Guns                     7    | .   7   
  AOE                      2    | .   2   
Classes Destroyed          1    | .   1   
  Grunt                    9    | .   9   
Best Kill Streak           2    | .   2   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 1    | .   1   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Yrd  Mat  
Hostile Shots Fired        92   | .    92   
  Missed                   15   | .    15   
Damage Taken               1021 | .    1021 
  Core                     252  | .    252  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              55   | .    55   
  Largest                  2    | .    2    
  Hottest                  105  | .    105  
Shots Fired                71   | .    71   
  Gun                      58   | .    58   
  Cannon                   .    | .    .    
  Launcher                 13   | .    13   
  Special                  .    | .    .    
  Kinetic                  .    | .    .    
  Thermal                  25   | .    25   
  Explosive                13   | .    13   
  Electromagnetic          33   | .    33   
  Robot Hit Streak         8    | .    8    
  Robot Miss Streak        3    | .    3    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           42   | .    42   
  Core Hits                21   | .    21   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         .    | .    .    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           778  | .    778  
  Guns                     495  | .    495  
  Cannons                  .    | .    .    
  Explosions               283  | .    283  
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  .    | .    .    
  Thermal                  225  | .    225  
  Explosive                283  | .    283  
  Electromagnetic          270  | .    270  
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         11   | .    11   
  Average Corruption       10   | .    10   
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
  Effects                  9    | .    9    
    Message Errors         1    | .    1    
    Matter Fused           3    | .    3    
    Heat Flow Errors       1    | .    1    
    Parts Rejected         1    | .    1    
    Data Loss (major)      1    | .    1    
    Misdirections          1    | .    1    
    Weapon Failures        1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      59   | .    59   
  Shots                    3    | .    3    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        83   | .    83   
  Average Temperature      30   | .    30   
  Received Heat Transfer   555  | .    555  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              1    | .    1    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             1    | .    1    
  Heat Transferred         522  | .    522  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             177  | .   177 
  Initial                  .    | .   .   
  Average                  84   | .   95  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              18   | .   18  
  Peak Tracking Total      7    | .   7   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          5    | .   5   
  Max in Single Turn       1    | .   1   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                4    | .   4   
  Successful               3    | .   3   
  Failed                   1    | .   1   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                4    | .   4   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             3    | .   3   
  Record                   2    | .   2   
  Robot Analysis           1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       1    | .   1   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Yrd Mat 
Turns Passed               588  | 68  520 
Spaces Moved               214  | 40  174 
  Core                     14   | 6   8   
  Treads                   200  | 34  166 
  Legs                     .    | .   .   
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  100 
  Average Speed            193  | 143 204 
  Slowest Speed            480  | 160 480 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       19   | 4   34  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 6    | .   6   
Terrain Destroyed          72   | .   72  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      72   | .   72  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      315  | 51  264 
  Wait                     2    | .   2   
  Move                     213  | 39  174 
  Hop                      .    | .   .   
  Pick Up                  20   | 6   14  
  Fast Attach              .    | .   .   
  Attach                   14   | 6   8   
  Detach                   1    | .   1   
  Swap                     7    | .   7   
  Drop                     3    | .   3   
  Fire                     55   | .   55  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 14)
   69 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  447 | -10/Materials | System corruption reached 10%
  480 | -10/Materials | Core integrity fell below 50%
  524 | -10/Materials | Lost 3 parts (1u2w)
  572 | -10/Materials | Core integrity fell below 20%
  589 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
The unstable cave ceiling collapses.
System corrupted: Grenade Launcher failed to
  launch.
Lgt. Nuclear Core destroyed.
K-01 Serf collects debris.
Processing Tank disabled.
The unstable cave ceiling collapses.
G-34 Mercenary destroyed.
Lgt. Treads destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
Grenade Launcher destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
System corrupted: Particle Gun rejected.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              DecoyExpertSword
  Manual?         0
Play Time         00:15:35
  Cumulative      0.8 hours
  Start           2024.10.12 @ 02:17:46
  End             2024.10.12 @ 02:33:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c29efe0b-1817-4cfb-ab3b-41beceb02032