Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.27 @ 13:19:18

Player: ktur

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (415)      415
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2100

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             140/250
Matter                     208/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
         Medium Laser
         Medium Laser
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
                Transport Network Coupler
                0b10 Alert Chip
                Hacking Suite
                Army-in-a-Box (30/30)
         Medium Laser
                Latent Energy Streamer
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
         Medium Laser
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Transport Network Coupler
                0b10 Alert Chip
                Hacking Suite
                Army-in-a-Box
         Medium Laser
         Medium Laser
                Latent Energy Streamer
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 6   5   2   .   4   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   4   .   .   .   
    Device                 2    | .   2   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   1   .   4   
    Energy Gun             4    | 1   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  100 71  99  
  Engine                   14   | .   14  14  14  14  
  Treads                   28   | .   28  28  28  28  
  Device                   13   | .   12  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               10   | .   14  14  .   26  
  Ballistic Gun            8    | .   14  14  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 10  48  50  50  50  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         14   | 5   9   20  20  20  
  Most Carried             20   | 6   11  12  20  19  
  Average Carried          11   | 3   8   11  16  18  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 6   11  12  20  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           399  | 218 140 39  .   2   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            435  | .   344 85  .   6   
  Parts                    39   | .   29  4   .   6   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  14   | .   8   2   .   4   
  Guns                     10   | .   8   2   .   .   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          5    | .   5   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  5    | .   1   .   .   4   
  Grunt                    9    | .   7   2   .   .   
Best Kill Streak           7    | .   7   2   .   4   
  Combat Bots Only         7    | .   7   2   .   4   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               426  | .   271 83  .   72  
  Core                     110  | .   74  22  .   14  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              70   | .   62  5   .   3   
  Largest                  2    | .   2   2   .   1   
  Hottest                  60   | .   60  60  .   30  
Shots Fired                103  | .   90  10  .   3   
  Gun                      100  | .   90  10  .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 3    | .   .   .   .   3   
  Special                  .    | .   .   .   .   .   
  Kinetic                  67   | .   62  5   .   .   
  Thermal                  33   | .   28  5   .   .   
  Explosive                3    | .   .   .   .   3   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         9    | .   9   8   .   .   
  Robot Miss Streak        5    | .   5   1   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           73   | .   65  8   .   .   
  Core Hits                33   | .   24  5   .   4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           940  | .   628 79  .   233 
  Guns                     702  | .   623 79  .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               233  | .   .   .   .   233 
  Melee                    .    | .   .   .   .   .   
  Ramming                  5    | .   5   .   .   .   
  Kinetic                  411  | .   379 32  .   .   
  Thermal                  291  | .   244 47  .   .   
  Explosive                233  | .   .   .   .   233 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   
  Average Corruption       1    | .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  10   | .   4   .   6   .   
    Message Errors         2    | .   .   .   2   .   
    Matter Fused           4    | .   1   .   3   .   
    Data Loss (minor)      3    | .   3   .   .   .   
    Data Loss (major)      1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            17   | .   .   .   .   17  
  Projectiles              .    | .   .   .   .   .   
  Explosions               17   | .   .   .   .   17  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      25   | .   .   .   .   25  
  Shots                    1    | .   .   .   .   1   
  Rammed                   2    | .   2   .   .   .   
Targets Rammed             2    | .   2   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        36   | .   18  36  .   .   
  Average Temperature      9    | .   7   15  .   .   
  Received Heat Transfer   204  | .   138 66  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         650  | .   550 100 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             232  | .   232 51  .   138 
  Initial                  1    | .   .   1   .   .   
  Average                  63   | .   62  44  .   135 
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         89   | 100 84  100 .   100 
  Level 1                  10   | .   15  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | .   22  2   .   4   
  Peak Tracking Total      6    | .   6   2   .   4   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          6    | .   4   .   2   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   16  .   2   .   
  Successful               8    | .   6   .   2   .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   7   .   1   .   
  Terminals                16   | .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   6   .   2   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Patrol Status            2    | .   2   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1990 | 126 935 134 640 155 
Spaces Moved               841  | 74  394 49  264 60  
  Core                     6    | 6   .   .   .   .   
  Treads                   835  | 68  394 49  264 60  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 240 240 240 
  Average Speed            199  | 151 170 240 240 240 
  Slowest Speed            240  | 160 240 240 240 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 5   57  13  61  26  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          15   | .   .   .   .   15  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      15   | .   .   .   .   15  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1070 | 85  587 57  274 67  
  Wait                     103  | .   102 1   .   .   
  Move                     837  | 73  393 48  263 60  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  23   | 6   12  .   5   .   
  Fast Attach              8    | 6   1   1   .   .   
  Attach                   2    | .   .   .   .   2   
  Detach                   2    | .   .   .   2   .   
  Swap                     7    | .   4   1   .   2   
  Drop                     16   | .   11  1   4   .   
  Fire                     70   | .   62  5   .   3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
  127 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Destroyed 7 combat bots
  854 | -10/Materials | Discovered new exit (range 3)
 1041 | -10/Materials | Discovered new exit (range 7)
 1062 | -10/Materials | Entered Mines
 1116 | -10/Mines     | Met a Derelict bent on vengeance
 1184 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1187 | -10/Mines     | Discovered new exit (range 5)
 1196 | -10/Mines     | Entered Exiles
 1262 | -10/Exiles    | Met 8R-AWN
 1296 | -10/Exiles    | Met EX-HEX
 1389 | -10/Exiles    | Met EX-DEC
 1404 | -10/Exiles    | Learned location of Zion (-6)
 1447 | -10/Exiles    | Met EX-BIN
 1481 | -10/Exiles    | Aligned with FarCom system
 1483 | -10/Exiles    | Given EX-Vault access code
 1541 | -10/Exiles    | Opened EX-Vault
 1560 | -10/Exiles    | Found 0b10 Alert Chip
 1568 | -10/Exiles    | Found Latent Energy Streamer
 1590 | -10/Exiles    | Found Army-in-a-Box
 1639 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1809 | -10/Exiles    | Discovered new exit (range 10)
 1836 | -10/Exiles    | Stole three prototypes: 0b10 Alert Chip, Army-in-a-Box, Latent Energy Streamer
 1836 | -10/Exiles    | Entered Mines
 1977 | -9/Mines      | Learned location of Recycling (-9)
 1991 | -9/Mines      | Self-destructed

 Last Messages 
---------------
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
01690_ KR6ZHPZBT<2SX SB#HGVYD6MPXSVRY, 0D:D4T
01809_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01836_ Receiving FarCom transmissions...
01837_ S-10 Pest destroyed.
01837_ Destroyed Flight Unit.
01837_ Laser Drill disabled.
01839_ S-10 Pest destroyed. <x3>
01852_ Acquired 2 matter.
01858_ The unstable cave ceiling collapses.
01861_ R-06 Scavenger collects Flight Unit.
01863_ R-06 Scavenger collects Lgt. Ion Engine.
01869_ R-06 Scavenger collects Flight Unit.
01977_ Acquired derelict log, extracted data.
World map updated: -9/Recycling.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ??????????##################???????????????????    |
| ??????????#   ??           ##??????????????????    |
| ??????????#   ???    $      #??????????????????    |
| ??????????#  #???# #?#      #???????#??????????    |
| ??????????#  ##### #?#   @=[#?????? #??????????    |
| ??????????#    ##  ####   !##????? #???????????    |
| ?????????##         #?#  ###????   #???????????    |
| ???????###          ###  #?????    ###   #?????    |
| ??????##             ##  #?###            #????    |
| ??????#                  ###              #????    |
| ??????#    ###                 ####       #????    |
| ???# ##   ##?##               ##???????????????    |
| ???#      #???#####           #????????????????    |
| ???#####  ##??????##    ##     #???????????????    |
| ???????#   ####????#   ####       ?????????????    |
| ???????#      ##???#   #??####      ???????????    |
| ???????##      ##??#   #??????##     ??????????    |
| ????????##      ##?#   #????????#     ?????????    |
| ?????????####    #?#####?????????     ?????????    |
| ????????????##   #????????????????   ##????????    |
| ?????????????#   ##???????????????? ##?????????    |
| ?????????????#    #?????????????????#??????????    |
| ?????????????#    #????????????????????????????    |
| ?????????????##  ##????????????????????????????    |
| ????# ????????#  #?????????????????????????????    |
| ????#  ???????#  #?????????????????????????????    |
| ????#   #######  #?????????????????????????????    |
| ????#            #?????????????????????????????    |
| ????##   # #######?????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherMachineBox
  Manual?         0
Play Time         00:09:05
  Cumulative      591.6 hours
  Start           2022.11.27 @ 12:47:48
  End             2022.11.27 @ 13:19:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          541
  Rogue           541
  Adventurer      0
  Explorer        0
Win Type          -
  Total           27
  Types           14/2/7/2/0/0/1/1/0
Lore%             94
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 141ed651-693b-42fd-be80-ce7a71521075