Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.27 @ 15:10:12 Player: erp.lsf Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (496) 496 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 971 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (104) Movement Walking (180) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Compact Wheel Small Storage Unit Small Storage Unit Medium Matter Pod (100) Targeting Computer Light Armor Plating Small Laser Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Small Storage Unit > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Small Laser Small Laser Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 28 | 6 21 1 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 5 1 Treads . | . . . Leg 6 | . 5 1 Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device . | . . . Storage 4 | 1 3 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 13 | 2 11 . Energy Gun 6 | 1 5 . Energy Cannon 3 | . 3 . Ballistic Gun 4 | 1 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 3 3 Power 1 | . . 1 Propulsion 1 | . 1 . Utility . | . . . Weapon 4 | . 2 2 Highest Loss Streak 3 | . 2 3 Average Slot Usage (%) 98 | . 98 98 Engine 14 | . 14 14 Leg 16 | . 14 28 Wheel 10 | . 13 . Storage 27 | . 27 28 Energy Gun 5 | . 7 . Energy Cannon 8 | . 7 14 Ballistic Gun 12 | . 12 12 Naked Turns . | . . . Heaviest Build 58 | 9 58 58 Greatest Support 26 | 26 26 20 Greatest Overweight (x) 3 | . 3 2 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 18 | 6 18 18 Average Capacity 13 | 5 12 18 Most Carried 13 | 2 12 13 Average Carried 8 | 1 8 12 Final Capacity 18 | 6 18 18 Final Carried 13 | 2 12 13 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 612 | 251 343 18 Remotely . | . . . Salvage Created 558 | . 495 63 Parts 22 | . 20 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 15 | . 13 2 Guns 9 | . 9 . Cannons 5 | . 4 1 Classes Destroyed 3 | . 2 1 Swarmer 3 | . 3 . Grunt 11 | . 10 1 Demolisher 1 | . . 1 Best Kill Streak 3 | . 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1218 | . 609 609 Core 323 | . 124 199 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 62 | . 46 16 Largest 2 | . 2 2 Hottest 112 | . 112 76 Shots Fired 117 | . 92 25 Gun 84 | . 75 9 Cannon 33 | . 17 16 Launcher . | . . . Special . | . . . Kinetic 51 | . 42 9 Thermal 33 | . 33 . Explosive . | . . . Electromagnetic 33 | . 17 16 Robot Hit Streak 20 | . 20 12 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 87 | . 67 20 Core Hits 25 | . 23 2 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1173 | . 811 362 Guns 613 | . 562 51 Cannons 555 | . 244 311 Explosions . | . . . Melee . | . . . Ramming 5 | . 5 . Kinetic 285 | . 234 51 Thermal 328 | . 328 . Explosive . | . . . Electromagnetic 555 | . 244 311 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 21 | . 10 11 Projectiles 21 | . 10 11 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 308 | . 308 224 Average Temperature 97 | . 98 92 Received Heat Transfer 327 | . 282 45 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 3 | . 2 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 770 | . 770 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 165 | . 165 70 Average Influence 71 | . 92 11 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 20 10 Peak Tracking Total 5 | . 3 5 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . 1 . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1141 | 57 854 230 Spaces Moved 640 | 53 482 105 Core 5 | 5 . . Treads . | . . . Legs 355 | . 250 105 Wheels 280 | 48 232 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 180 Average Speed 137 | 86 133 180 Slowest Speed 210 | 100 210 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 33 | 3 70 27 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 785 | 60 601 124 Wait 43 | . 41 2 Move 638 | 52 481 105 Hop . | . . . Pick Up 10 | 2 8 . Fast Attach 13 | 6 7 . Attach 4 | . 4 . Detach 1 | . 1 . Swap 11 | . 10 1 Drop 2 | . 2 . Fire 62 | . 46 16 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 4) 608 | -10/Materials | Discovered new exit (range 7) 912 | -10/Materials | Entered Mines 1082 | -10/Mines | Assembled infested the area 1126 | -10/Mines | Core integrity fell below 50% 1139 | -10/Mines | Core integrity fell below 20% 1143 | -10/Mines | Crushed by falling debris 1143 | -10/Mines | Smashed by cave-in Last Messages --------------- 01128_ as-00216 destroyed. 01128_ as-54931 destroyed. 01130_ as-37328 destroyed. 01131_ The unstable cave ceiling collapses. 01132_ D-53 Grenadier IFF system glitched. 01135_ U-05 Engineer builds a Wall. 01137_ U-05 Engineer lays Concrete. 01138_ U-05 Engineer builds a Wall. 01138_ D-53 Grenadier destroyed. 01139_ D-53 Grenadier IFF system glitched. 01139_ U-05 Engineer builds a Wall. 01142_ as-61807 destroyed. 01142_ U-05 Engineer builds a Wall. 01142_ Destroyed Shock Absorption System. 01143_ The unstable cave ceiling collapses. 01143_ Crushed by falling debris. 01143_ Ion Engine destroyed. 01143_ System corrupted by crushing effect (+5). 01143_ Lgt. EM Pulse Cannon destroyed. 01143_ System corrupted by crushing effect (+4). 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"????#### ##??## #### | | ?????????????????????????# #????## ## ### | | ?????????????????????????# #?????## ### | | ?????????????????????????# #??????# ### | | ?????????????????????????# #??????# ### # | | ????????????????????????? ??????## #?## | | ????????????????????????? ???????## #??#### # | | ?????????????????????????#?#????????# #?????## ## | | ???????????????????????????????????? #??????###? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????? ?????????? | | ?????????????????????????????????? #????????? | | ????????????????????????????????? ##????????? | | ????????????????????????????????? ####?????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemNullProtection Manual? 0 Play Time 00:10:51 Cumulative 22.5 hours Start 2020.03.27 @ 14:57:56 End 2020.03.27 @ 15:10:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9039f7e7-ab0d-4e3d-9fca-0cd6781dfbe0