Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 20:46:55

Player: ThatBishHoly

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (66)      330
Value Destroyed (2279)     2279
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (678)                678
              TOTAL SCORE: 6967

 Bonus
-------
High Alert Combat Kills    17
Follower Combat Kills      161
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     85/300
Energy                     35/100
System Corruption          7%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (5) ------
    Triangulator
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
             Fission Core
>            --- PROPULSION -------
     Armored Huge Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
             Matter Compressor
             Triangulator
    Hardened Heavy Armor Plating
             Recalibrator
>            --- WEAPON -----------
    Enhanced Autogun
             Gauss Rifle
             Gauss Rifle
       Heavy Machine Gun
>            --- INVENTORY --------
       Micro Nuclear Core
    Improved Medium Treads
    Improved Medium Treads
    Improved Medium Armor Plating
             Gauss Rifle
[Rating: 66]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Compact Battery
  Device                   Recalibrator
  Storage                  Compact Battery
  Processor                Target Analyzer
  Hackware                 Authchip [Propulsion]
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Beamcaster
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   1   .   2   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   
Parts Attached             116  | 7   4   13  4   11  27  3   16  31  
  Power                    20   | 1   .   1   .   2   6   .   3   7   
    Engine                 10   | 1   .   1   .   2   2   .   1   3   
    Core                   10   | .   .   .   .   .   4   .   2   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 3   1   5   .   3   6   .   4   9   
    Treads                 10   | .   .   2   .   .   .   .   2   6   
    Leg                    7    | .   .   .   .   .   4   .   .   3   
    Wheel                  12   | 3   1   3   .   3   .   .   2   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   
  Utility                  25   | 1   1   2   2   1   4   2   6   6   
    Device                 9    | .   .   .   1   .   2   2   1   3   
    Storage                6    | 1   .   1   1   1   .   .   2   .   
    Processor              2    | .   1   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             7    | .   .   1   .   .   1   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   2   5   2   5   11  1   3   9   
    Energy Gun             10   | .   1   2   .   1   2   .   .   4   
    Energy Cannon          6    | .   .   .   2   4   .   .   .   .   
    Ballistic Gun          19   | 2   .   3   .   .   7   .   3   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   1   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   3   
Parts Lost                 41   | .   1   5   .   7   6   .   .   22  
  Power                    8    | .   .   1   .   1   1   .   .   5   
  Propulsion               14   | .   1   1   .   4   3   .   .   5   
  Utility                  8    | .   .   1   .   1   1   .   .   5   
  Weapon                   11   | .   .   2   .   1   1   .   .   7   
  Highest Loss Streak      13   | .   1   5   .   3   2   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   90  90  76  78  73  84  83  73  
  Engine                   9    | .   14  11  11  9   8   7   7   8   
  Core                     3    | .   .   .   .   .   6   7   7   2   
  Treads                   2    | .   .   .   .   .   .   .   10  3   
  Leg                      6    | .   .   .   .   .   16  15  3   3   
  Wheel                    10   | .   21  25  22  25  3   .   .   7   
  Device                   6    | .   .   .   5   .   1   15  9   13  
  Storage                  8    | .   14  14  11  21  3   .   4   5   
  Processor                1    | .   11  1   .   .   2   7   .   .   
  Protection               4    | .   .   8   4   .   5   .   6   5   
  Energy Gun               4    | .   2   11  5   4   8   .   .   2   
  Energy Cannon            4    | .   .   .   11  17  3   .   .   .   
  Ballistic Gun            14   | .   12  15  5   .   11  23  28  17  
  Launcher                 1    | .   12  .   .   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 10  14  96  100 20  41  28  44  72  
  Greatest Support         80   | 26  20  26  26  42  47  27  56  80  
  Greatest Overweight (x)  18   | 1   1   3   3   4   1   1   1   18  
  Average Overweight (x)   .    | .   .   2   1   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   8   25  25  5   5   5   5   5   
  Average Capacity         6    | 7   8   20  14  5   5   5   5   5   
  Most Carried             8    | 5   6   8   5   4   5   2   5   5   
  Average Carried          3    | 2   3   4   3   2   3   1   3   3   
  Final Capacity           25   | 8   8   25  5   5   5   5   5   5   
  Final Carried            5    | 4   4   4   3   2   2   2   5   .   

 Class Distribution 
--------------------
 25% | Mutant
 24% | Scavenger-Tank
 16% | Scavenger-Mutant
 16% | Tank
 13% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
           Gunner | -7/Factory
   Scavenger-Tank | -7/DSF
             Tank | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Matter Collected           2461 | 240 129 133 .   255 535 .   619 550 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2308 | 82  75  95  .   323 673 .   243 817 
  Parts                    143  | 3   6   9   .   20  41  .   16  48  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Combat Hostiles Destroyed  56   | .   5   2   .   11  17  .   6   15  
  Guns                     31   | .   1   2   .   1   9   .   6   12  
  Cannons                  13   | .   .   .   .   10  1   .   .   2   
  AOE                      12   | .   4   .   .   .   7   .   .   1   
Classes Destroyed          17   | 2   2   1   .   1   4   .   3   4   
  Worker                   2    | .   .   .   .   .   2   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  18   | .   3   .   .   7   4   .   3   1   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   
  Grunt                    21   | .   2   .   .   3   8   .   .   8   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   
  Sentry                   5    | .   .   2   .   .   3   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   1   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   1   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   5   2   .   7   5   .   3   5   
  Combat Bots Only         6    | .   5   2   .   6   4   .   3   3   
Max Kills in Single Turn   3    | 1   2   1   .   2   3   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   
  Exploded                 2    | .   2   .   .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  
Hostile Shots Fired        635  | .    17   28   .    105  86   .    20   379  
  Missed                   170  | .    7    3    .    24   17   .    7    112  
Damage Taken               7826 | .    150  403  .    805  1385 .    198  4885 
  Core                     1703 | .    7    125  .    184  534  .    .    853  
  Absorbed by Shields      32   | .    .    .    .    32   .    .    .    .    
  Regen/Repaired (Parts)   363  | .    .    .    .    .    .    .    .    363  
Core Remaining (%)         60   | 100  .    47   .    54   2    .    100  .    
Volleys Fired              171  | 8    6    11   .    44   43   .    10   49   
  Largest                  4    | 2    2    2    .    2    3    .    4    4    
  Hottest                  198  | 40   50   95   .    120  170  .    103  198  
Shots Fired                422  | 16   12   19   .    71   114  .    40   150  
  Gun                      314  | 16   6    18   .    9    88   .    40   137  
  Cannon                   82   | .    .    .    .    62   7    .    .    13   
  Launcher                 26   | .    6    1    .    .    19   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  278  | 16   6    14   .    .    66   .    40   136  
  Thermal                  95   | .    .    4    .    62   15   .    .    14   
  Explosive                26   | .    6    1    .    .    19   .    .    .    
  Electromagnetic          23   | .    .    .    .    9    14   .    .    .    
  Robot Hit Streak         19   | 6    3    19   .    8    8    .    8    10   
  Robot Miss Streak        7    | 1    2    2    .    5    7    .    4    7    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        6    | .    .    1    .    .    1    .    2    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    1    1    
Shots Hit Robots           222  | 10   6    17   .    36   54   .    26   73   
  Core Hits                119  | 5    6    6    .    13   39   .    12   38   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    1    .    1    .    
  Critical Strikes         5    | .    1    1    .    .    1    .    1    1    
    Burn                   1    | .    .    1    .    .    .    .    .    .    
    Destroy                3    | .    1    .    .    .    1    .    1    .    
    Blast                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5732 | 78   377  178  .    942  1733 .    489  1935 
  Guns                     3103 | 78   36   152  .    97   782  .    489  1469 
  Cannons                  1253 | .    .    .    .    822  117  .    .    314  
  Explosions               1343 | .    339  25   .    .    834  .    .    145  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  33   | .    2    1    .    23   .    .    .    7    
  Kinetic                  2948 | 78   36   94   .    .    581  .    489  1670 
  Thermal                  1318 | .    .    58   .    822  180  .    .    258  
  Explosive                1198 | .    339  25   .    .    834  .    .    .    
  Electromagnetic          235  | .    .    .    .    97   138  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    1    1    7    
  Average Corruption       2    | .    .    .    .    .    .    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    1    8    14   
    Message Errors         6    | .    .    .    .    .    .    1    2    3    
    Matter Fused           4    | .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    .    .    .    3    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            133  | .    21   .    .    18   74   .    .    20   
  Projectiles              38   | .    .    .    .    18   .    .    .    20   
  Explosions               95   | .    21   .    .    .    74   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    1    .    .    .    .    .    4    
  Impact                   1    | .    .    1    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    3    
  Secondary                1    | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      238  | .    49   38   .    10   60   .    .    81   
  Shots                    7    | .    3    1    .    .    2    .    .    1    
  Rammed                   10   | .    1    1    .    4    .    .    .    4    
Targets Rammed             11   | .    1    1    .    4    1    .    .    4    
  Kicked                   1    | .    .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        833  | .    20   150  .    466  833  .    128  558  
  Average Temperature      190  | .    12   68   .    194  198  .    50   209  
  Received Heat Transfer   2178 | .    27   144  .    120  450  .    .    1437 
  Effects                  69   | .    .    .    .    6    30   .    .    33   
    Shutdowns              24   | .    .    .    .    .    8    .    .    16   
    Energy Bleed           12   | .    .    .    .    .    8    .    .    4    
    Interference           7    | .    .    .    .    2    2    .    .    3    
    Matter Decay           5    | .    .    .    .    2    1    .    .    2    
    Short Circuit          6    | .    .    .    .    2    .    .    .    4    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    2    
    Damage (major)         8    | .    .    .    .    .    7    .    .    1    
    Damage (core)          5    | .    .    .    .    .    4    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    3    1    .    .    .    
  Heat Transferred         2172 | .    .    222  .    1332 296  .    .    322  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Peak Influence             482  | 10  170 96  52  454 482 219 333 370 
  Initial                  219  | .   6   66  37  19  156 219 153 174 
  Average                  217  | 2   98  80  41  320 220 219 270 222 
Maximum Alert Level        2    | .   .   .   .   2   2   1   1   1   
  Low Security (%)         44   | 100 100 100 100 19  43  .   24  47  
  Level 1                  48   | .   .   .   .   46  48  100 75  52  
  Level 2                  7    | .   .   .   .   34  8   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   .   5   1   1   8   
  Investigation            2    | .   .   .   .   .   1   .   .   1   
  Extermination            2    | .   .   .   .   .   .   1   .   1   
  Reinforcement            11   | .   .   .   .   .   4   .   1   6   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Distress Signals           8    | .   .   1   1   .   2   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   5   7   2   23  26  .   6   30  
  Peak Tracking Total      12   | .   3   12  3   5   7   1   3   7   
  Tactical Retreats        3    | .   .   1   .   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Machines Disabled          17   | .   1   2   .   2   9   .   1   2   
  Max in Single Turn       5    | .   1   2   .   .   5   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Machines Accessed          8    | .   2   .   .   1   2   1   .   2   
  Terminals                6    | .   1   .   .   1   2   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                17   | .   4   .   .   3   3   1   .   6   
  Successful               6    | .   1   .   .   1   1   1   .   2   
  Failed                   11   | .   3   .   .   2   2   .   .   4   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   3   .   .   3   3   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   4   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   1   1   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   1   2   .   .   1   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   
  Time                     44   | .   .   .   .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   .   44  5   .   .   .   
  Total Damage             752  | .   .   .   .   668 84  .   .   .   
  Kills                    13   | .   .   .   .   12  1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Turns Passed               4183 | 85  243 246 154 685 929 306 581 954 
Spaces Moved               2501 | 62  250 153 130 527 468 187 250 474 
  Core                     41   | 17  .   .   .   4   .   .   .   20  
  Treads                   227  | .   .   .   .   .   .   .   165 62  
  Legs                     665  | .   .   .   .   .   346 187 59  73  
  Wheels                   1568 | 45  250 153 130 523 122 .   26  319 
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  90  90  100 125 100 50  
  Average Speed            130  | 78  86  125 105 94  147 160 203 139 
  Slowest Speed            950  | 100 95  135 135 250 190 195 250 950 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       36   | 4   38  46  15  82  37  3   96  10  
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   
Scrap Searched             3    | .   .   2   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          213  | .   47  8   .   7   109 .   .   42  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               16   | .   .   .   .   7   .   .   .   9   
  AOE                      197  | .   47  8   .   .   109 .   .   33  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac 
Total                      3140 | 83  266 189 150 639 640 191 313 669 
  Wait                     182  | .   .   .   .   47  61  .   .   74  
  Move                     2493 | 61  249 152 129 526 467 186 249 474 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  97   | 7   4   8   8   6   22  2   19  21  
  Fast Attach              12   | 3   .   .   .   .   5   .   1   3   
  Attach                   55   | 3   2   6   2   6   10  2   5   19  
  Detach                   3    | .   .   1   .   .   .   .   1   1   
  Swap                     49   | 1   2   7   2   5   12  1   10  9   
  Drop                     67   | .   2   3   9   1   19  .   18  15  
  Fire                     171  | 8   6   11  .   44  43  .   10  49  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      9    | .   1   1   .   4   .   .   .   3   
  Kick                     1    | .   .   .   .   .   1   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Discovered new exit (range 7)
  322 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Entered Mines
  362 | -10/Mines     | Core integrity fell below 50%
  389 | -10/Mines     | Lost 5 parts (1p1n1u2w)
  540 | -10/Mines     | Assembled infested the area
  543 | -10/Mines     | Learned location of Zion (-6)
  545 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  566 | -10/Mines     | Discovered new exit (range 6)
  575 | -10/Mines     | Entered Materials
  575 | -9/Materials  | Evolved 2 slots: Propulsion x2
  718 | -9/Materials  | Discovered new exit (range 7)
  729 | -9/Materials  | Entered Mines
  784 | -9/Mines      | Lost 3 parts (1p1n1u)
  827 | -9/Mines      | Discovered new exit (range 5)
  828 | -9/Mines      | Escorted by a lone wolf Derelict
 1204 | -9/Mines      | Discovered new exit (range 3)
 1414 | -9/Mines      | Entered Materials
 1414 | -8/Materials  | Accompanied by 1 ally
 1414 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1815 | -8/Materials  | Core integrity fell below 50%
 1818 | -8/Materials  | Core integrity fell below 20%
 2287 | -8/Materials  | Discovered new exit (range 14)
 2343 | -8/Materials  | Entered Factory
 2343 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2594 | -7/Factory    | Build established: Gunner
 2649 | -7/Factory    | Identified exit to DSF
 2649 | -7/Factory    | Entered DSF
 2650 | -7/DSF        | Joined Warlord attack on 0b10 via DSF
 2675 | -7/DSF        | Additional patrols routed to DSF
 2801 | -7/DSF        | Discovered new exit (range 14)
 3101 | -7/DSF        | Build established: Scavenger-Tank
 3230 | -7/DSF        | Entered Factory
 3230 | -6/Factory    | Evolved 2 slots: Utility x2
 3245 | -6/Factory    | Spotted B-75 Beast
 3355 | -6/Factory    | Lost 3 allies
 3426 | -6/Factory    | Repaired Hrd. Heavy Armor Plating
 3723 | -6/Factory    | Build established: Tank
 3804 | -6/Factory    | Lost 5 parts (2p2n1u)
 4013 | -6/Factory    | Found Prototype Device
 4113 | -6/Factory    | Core integrity fell below 50%
 4148 | -6/Factory    | Identified Active Sensor Suite
 4166 | -6/Factory    | Core integrity fell below 20%
 4184 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
04130_ Imp. Medium Armor Plating destroyed.
04136_ Carbon-fiber Leg destroyed.
04139_ Acquired Arc Projector.
04140_ Carbon-fiber Leg destroyed.
04140_ Hvy. Laser destroyed.
04145_ Imp. Recalibrator destroyed.
04148_ Broken Carbon-fiber Leg destroyed.
04148_ Identified Active Sensor Suite.
04151_ System corrupted: Substantial component
  data lost.
04162_ Arc Projector destroyed.
04173_ Active Sensor Suite destroyed.
04175_ Critical hit (Burn: +37).
04177_ Hvy. Laser destroyed.
04178_ System corrupted: Matter fused (-10).
04179_ Dropped Matter Compressor.
04180_ Slammed into G-50 Soldier. <x2>
04181_ Triangulator broken.
04181_ Destabilizing: Short circuit.
04182_ Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
|               ?#       #?#     #????#####??####### |
|               ?#       #?#     #???????????#       |
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|               ?????????#         #?### ###??       |
|               ?????????#         #?#     #?????""" |
|               ?????????###########?#     ###???""" |
|               ???###################       +???""" |
|               ???#                       ###       |
|               ???#            ######     #?#   """ |
|               ???#      """   #??#####/#####???""" |
|               ???#      """   #??#         #???""" |
|               ???#      """   #??#         #???    |
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|               ???#            ####     """ #       |
|               ???????#     g    Ygg"""  R" # """   |
|               ???????#  ]@]   #### """ """ # "R" " |
|               ???????#  ]]    #??# """  "" # " " " |
|               ???????#  ]]    #??#         #     " |
|               ???????#        #??###########     " |
|               ???????#        #????????????#   [ " |
|               ???????#        #????????????#     " |
|               ???????#  """   #????????????#     " |
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|               ????????????????????????????????#### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          29
Energy Capacity            650
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             825
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           3
Matter Filtering           30
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperGuidedScrap
  Manual?         0
Play Time         00:54:30
  Cumulative      15.4 hours
  Start           2024.04.22 @ 19:52:23
  End             2024.04.22 @ 20:46:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          83%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 1689b836-634f-41de-a048-847350037be7