Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 13:24:34 Player: Sionnis Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (353) 1765 Value Destroyed (10501) 10501 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4477) 4477 TOTAL SCORE: 20883 Bonus ------- High Alert Combat Kills 2748 Follower Combat Kills 219 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -390 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 548/550 System Corruption 38% Temperature Cool (0) Movement Treading (320) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Reinforced Quantum Reactor > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Cooling System Huge Storage Unit Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Assault Rifle Flak Gun Proton Missile Launcher > --- INVENTORY (25) --- Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Armored Treads Improved Heat Sink Large Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Target Analyzer Improved Particle Charger Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Graphene Brace Relay Coupler [NC] (42) High-powered Tractor Beam Particle Gun Power Sword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Reinforced Quantum Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Shock Rifle Power Sword > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Cooling System Large Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Particle Charger Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Relay Coupler [NC] Improved EM Shotgun Improved Spread Laser Improved Spread Laser Flak Gun Proton Missile Launcher Remote Datajack [Rating: 72] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Armored Treads Treads Armored Treads Hover Unit Aerolev Unit Utility Improved Medium Armor Plating Device Advanced Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 . . . 2 . . 2 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . . . . Utility 3 | . . 1 . . . 1 . . 1 . . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 237 | 4 9 33 3 . 7 40 18 9 34 56 11 13 Power 24 | 1 1 4 1 . 1 2 1 1 5 7 . . Engine 14 | 1 1 4 1 . 1 . . . 3 3 . . Core 9 | . . . . . . 2 1 1 2 3 . . Reactor 1 | . . . . . . . . . . 1 . . Propulsion 39 | 2 1 9 . . 1 13 1 1 2 5 2 2 Treads 38 | 2 1 8 . . 1 13 1 1 2 5 2 2 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 58 | . 4 9 2 . 2 12 1 3 9 12 2 2 Device 11 | . . 2 1 . 1 1 1 . 1 3 1 . Storage 5 | . 2 1 . . . 1 . 1 . . . . Processor 6 | . 1 1 . . . 1 . . 2 1 . . Hackware 6 | . 1 . . . 1 1 . . 2 1 . . Protection 30 | . . 5 1 . . 8 . 2 4 7 1 2 Artifact . | . . . . . . . . . . . . . Weapon 116 | 1 3 11 . . 3 13 15 4 18 32 7 9 Energy Gun 59 | 1 2 10 . . 2 8 7 . 9 14 4 2 Energy Cannon 12 | . . 1 . . 1 5 2 1 2 . . . Ballistic Gun 34 | . 1 . . . . . 6 3 7 11 3 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . 2 Special Weapon 2 | . . . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 5 . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 4 . . . 2 . . 2 1 . . Corrupted Parts 9 | . 2 . . . 3 . . . . . 2 2 System Corruption 43 | . 4 . . . 11 . . . . . 8 20 Parts Lost 39 | . 1 2 . . 2 8 2 5 5 7 1 6 Power 3 | . . . . . . 2 . . . 1 . . Propulsion 7 | . . . . . . 1 . 1 1 2 . 2 Utility 8 | . . 2 . . . 1 . 1 2 1 . 1 Weapon 21 | . 1 . . . 2 4 2 3 2 3 1 3 Highest Loss Streak 5 | . 1 1 . . 1 4 1 4 3 1 1 5 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 99 100 100 99 97 84 80 91 95 91 92 Engine 5 | . 14 10 11 11 11 2 . . 5 2 . . Core 5 | . . . . . . 6 9 9 9 9 7 7 Treads 21 | . 28 22 22 22 22 26 21 17 14 21 23 21 Device 7 | . . 3 11 11 11 9 9 9 10 6 7 7 Storage 8 | . 12 11 11 11 11 9 9 9 7 7 7 7 Processor 4 | . 13 3 . . . 6 . . 4 7 7 7 Hackware 1 | . . 1 . . . . . . 3 3 . . Protection 9 | . . 13 11 11 10 8 9 9 10 9 6 10 Energy Gun 18 | . 25 32 33 33 23 20 13 13 7 15 13 4 Energy Cannon 2 | . . . . . 9 6 4 10 1 . . . Ballistic Gun 4 | . 2 . . . . . 9 2 14 3 5 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 152 | 5 29 64 66 66 70 79 90 136 129 148 152 152 Greatest Support 92 | 40 40 43 43 43 43 63 92 92 90 90 60 60 Greatest Overweight (x) 7 | 1 1 2 1 1 1 1 1 1 1 3 2 7 Average Overweight (x) . | . . . 1 1 1 . . . 1 1 2 2 Largest Inventory Capacity 25 | 5 15 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 21 | 5 14 15 20 20 20 20 20 24 25 25 25 25 Most Carried 25 | 1 15 16 20 20 20 20 20 22 25 25 25 23 Average Carried 19 | . 11 14 16 20 19 18 18 19 22 24 24 21 Final Capacity 25 | 5 15 20 20 20 20 20 20 25 25 25 25 25 Final Carried 25 | 1 13 15 20 20 20 18 19 20 25 24 24 21 Class Distribution -------------------- 38% | Skirmisher 30% | Tank 9% | Mutant 8% | Scavenger-Mutant 5% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Skirmisher | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Matter Collected 4428 | 179 131 340 30 . 40 410 305 140 975 1161 297 420 Remotely . | . . . . . . . . . . . . . Salvage Created 14448 | . 838 2100 361 . 621 2398 1412 743 3288 1805 330 552 Parts 792 | . 50 139 33 . 29 150 82 38 159 83 11 18 Haulers Intercepted 19 | . 2 6 . . . 6 . . 5 . . . Recyclers Shooed 11 | . 1 5 . . . . . . 3 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Combat Hostiles Destroyed 248 | . 14 33 12 . 14 43 32 9 27 40 10 14 Guns 175 | . 13 27 8 . 5 28 22 3 22 30 10 7 Cannons 22 | . . . . . 3 7 5 5 2 . . . AOE 34 | . 1 5 4 . 5 6 1 . 2 4 . 6 Classes Destroyed 17 | . 6 5 1 . 1 3 1 . . . . . Worker 13 | . . 4 . . . . . 2 7 . . . Builder 7 | . . 1 . . . 2 . 1 3 . . . Tunneler 4 | . . 2 1 . . . . . 1 . . . Hauler 19 | . 2 6 . . . 6 . . 5 . . . Recycler 29 | . 3 3 . . . 1 . 1 21 . . . Mechanic 1 | . . . . . . 1 . . . . . . Operator 9 | . 2 2 . . . 3 . . 2 . . . Watcher 23 | . 3 4 . . . 5 . 4 7 . . . Swarmer 78 | . 8 10 8 . 4 17 7 . 3 12 2 7 Cutter 3 | . . . . . . 3 . . . . . . Grunt 91 | . 6 12 4 . 8 14 7 5 16 14 3 2 Brawler 6 | . . . 1 . 1 . . . . 2 2 . Duelist 5 | . . 1 . . . . 2 1 . . 1 . Sentry 46 | . . 10 . . . 8 11 2 3 8 . 4 Hunter 6 | . . . . . 1 . 2 1 1 . . 1 Programmer 13 | . . . . . . . 3 . 4 4 2 . Heavy 1 | . . . . . . 1 . . . . . . Best Kill Streak 9 | . 4 6 5 . 4 6 6 6 9 6 4 9 Combat Bots Only 9 | . 3 5 4 . 4 5 6 2 5 6 4 9 Max Kills in Single Turn 5 | . 1 3 3 . 2 2 2 2 5 2 1 2 Gunslinging 1 | . . 1 . . . 1 1 . . 1 . . Exploded 2 | . 1 2 2 . 2 2 1 . 1 2 . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Hostile Shots Fired 1094 | . 46 84 28 . 28 132 84 32 210 258 37 155 Missed 326 | . 12 24 8 . 3 42 26 6 67 70 10 58 Damage Taken 10589 | . 315 805 226 . 450 1476 1014 604 1771 2288 549 1091 Core 1278 | . 87 148 6 . 30 141 27 136 210 199 180 114 Absorbed by Shields 201 | . . . . . . 12 . . 189 . . . Regen/Repaired (Parts) 540 | . 31 320 . . . . . 189 . . . . Core Remaining (%) 65 | 100 65 . . . 54 . . 44 . . . . Volleys Fired 521 | . 55 63 10 . 13 77 49 21 96 74 28 35 Largest 3 | . 2 3 3 . 3 3 3 3 3 3 3 3 Hottest 209 | . 80 135 135 . 159 159 178 209 191 145 153 113 Shots Fired 1347 | . 110 189 30 . 39 195 132 54 264 200 75 59 Gun 1232 | . 110 189 30 . 29 156 118 32 244 199 75 50 Cannon 105 | . . . . . 10 39 14 22 20 . . . Launcher 9 | . . . . . . . . . . . . 9 Special 1 | . . . . . . . . . . 1 . . Kinetic 284 | . . . . . . . 27 4 126 55 40 32 Thermal 89 | . . . . . . . . . 49 10 27 3 Explosive . | . . . . . . . . . . . . . Electromagnetic 973 | . 110 189 30 . 39 195 105 50 89 134 8 24 Robot Hit Streak 30 | . 13 16 11 . 26 30 12 6 9 25 12 20 Robot Miss Streak 11 | . 8 4 3 . 2 5 11 4 9 6 8 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 38 | . 2 6 3 . . 3 7 . 1 14 1 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . 1 1 1 1 Shots Hit Robots 979 | . 65 123 21 . 31 157 97 34 189 154 62 46 Core Hits 859 | . 28 82 20 . 28 114 62 25 236 141 64 59 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 8 | . 2 . . . . 2 . 1 3 . . . Corrupt 8 | . 2 . . . . 2 . 1 3 . . . Melee Attacks 31 | . . . . . . . . . . 29 . 2 Impact . | . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . 29 . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23051 | . 1103 2413 789 . 993 3701 2078 1301 4700 3354 1282 1337 Guns 16645 | . 943 2023 313 . 502 2087 1702 551 3711 2728 1282 803 Cannons 2240 | . . . . . 121 924 234 500 461 . . . Explosions 4046 | . 160 338 476 . 356 688 142 233 493 626 . 534 Melee . | . . . . . . . . . . . . . Ramming 120 | . . 52 . . 14 2 . 17 35 . . . Kinetic 4438 | . . . . . . . 426 75 1764 860 679 634 Thermal 5366 | . 160 338 476 . 356 688 142 233 1461 881 562 69 Explosive . | . . . . . . . . . . . . . Electromagnetic 13127 | . 943 2023 313 . 623 3011 1510 976 1440 1613 41 634 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 38 | . 4 . . . 11 . 3 3 3 8 18 38 Average Corruption 7 | . 3 . . . 7 . 2 3 2 7 9 25 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 207 | . . . . . . . 18 9 19 93 23 45 Message Errors 58 | . . . . . . . 3 4 7 23 5 16 Matter Fused 52 | . . . . . . . 3 . 5 30 5 9 Heat Flow Errors 19 | . . . . . . . 2 1 2 8 3 3 Energy Discharges 20 | . . . . . . . 3 2 . 9 2 4 Parts Fused 5 | . . . . . . . 1 . . 3 1 . Data Loss (minor) 20 | . . . . . . . 1 1 . 11 3 4 Data Loss (major) 13 | . . . . . . . 3 1 2 3 2 2 Misfires 8 | . . . . . . . 1 . 2 2 1 2 Alerts 6 | . . . . . . . 1 . . 4 . 1 Weapon Failures 6 | . . . . . . . . . 1 . 1 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 230 | . 12 1 . . 14 41 35 40 66 21 . . Projectiles 100 | . . . . . . 27 . 27 46 . . . Explosions 130 | . 12 1 . . 14 14 35 13 20 21 . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 1123 | . 8 64 60 . 73 209 148 145 233 95 . 88 Shots 31 | . 1 3 2 . 2 5 3 2 5 4 . 4 Rammed 26 | . 1 14 . . 3 1 . 1 6 . . . Targets Rammed 29 | . 1 17 . . 3 1 . 1 6 . . . Kicked . | . . . . . . . . . . . . . Crushed 3 | . . 3 . . . . . . . . . . Highest Temperature 603 | . 144 362 144 . 156 132 206 159 144 528 603 236 Average Temperature 89 | . 36 84 59 . 74 33 71 41 40 128 222 75 Received Heat Transfer 2298 | . 66 228 6 . 180 396 279 153 315 447 45 183 Effects 35 | . . 3 . . . . . . . 7 25 . Shutdowns 10 | . . . . . . . . . . 2 8 . Energy Bleed 2 | . . . . . . . . . . 1 1 . Interference 9 | . . 3 . . . . . . . 2 4 . Matter Decay 3 | . . . . . . . . . . 2 1 . Short Circuit 2 | . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . . 2 . Damage (major) 6 | . . . . . . . . . . . 6 . Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 22 | . 1 2 . . 1 5 4 1 1 6 . 1 Combat Hostiles 17 | . . 1 . . 1 2 4 1 1 6 . 1 Parts Fried 79 | . 5 15 . . 4 23 8 7 3 7 . 7 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . 1 . . . Heat Transferred 5344 | . 150 400 650 . 300 800 200 250 1240 790 440 124 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 45 | . 3 6 4 . 4 11 2 2 5 7 . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Peak Influence 2922 | . 273 481 282 . 408 520 1488 888 796 2922 1603 1446 Initial 1533 | . . 76 99 . . 27 267 725 346 557 1533 1122 Average 637 | . 105 271 200 . 182 215 826 762 314 1585 1512 1278 Maximum Alert Level 5 | . 1 2 1 . 2 2 4 3 3 5 5 4 Low Security (%) 27 | 100 85 31 43 . 36 55 . . 36 . . . Level 1 24 | . 14 44 56 . 61 32 19 . 31 . . . Level 2 14 | . . 23 . . 2 12 26 4 30 6 . . Level 3 11 | . . . . . . . 22 95 1 26 . . Level 4 14 | . . . . . . . 31 . . 24 97 100 Level 5 7 | . . . . . . . . . . 42 2 . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . 3 4 1 . . 6 . 2 11 . 4 . Investigation 8 | . 2 1 1 . . 1 . 2 1 . . . Extermination 6 | . . . . . . . . . 5 . 1 . Reinforcement 12 | . 1 3 . . . 5 . . 3 . . . Assault 1 | . . . . . . . . . . . 1 . Garrison 4 | . . . . . . . . . 2 . 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Distress Signals 5 | . . 1 1 . 1 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 315 | . 29 40 14 . 13 50 40 18 38 41 13 19 Peak Tracking Total 8 | . 4 5 4 . 4 4 7 3 4 6 4 8 Tactical Retreats 13 | . 3 2 . . 1 . 2 1 1 1 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Traps Triggered 24 | . 1 . . . . . 3 . 2 11 . 7 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Machines Disabled 27 | . 1 1 . . 1 4 3 2 13 2 . . Max in Single Turn 10 | . 1 1 . . 1 1 2 2 10 1 . . Garrison Access 1 | . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Machines Accessed 52 | . 7 14 2 1 . 10 2 4 8 2 2 . Terminals 29 | . 5 9 . . . 6 2 2 3 2 . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 4 | . 1 2 . . . . . 1 . . . . Recycling Units 6 | . 1 2 . . . 1 . . 1 . 1 . Scanalyzers 4 | . . 1 . . . 2 . 1 . . . . Garrison Access 4 | . . . . . . 1 . . 2 . 1 . Total Hacks 150 | . 26 47 2 4 . 35 2 13 14 4 3 . Successful 79 | . 12 27 2 4 . 17 1 5 8 2 1 . Failed 69 | . 14 19 . . . 17 1 8 6 2 2 . Catastrophic 8 | . . 2 . . . 2 1 1 1 1 . . Database Lockouts 2 | . . 1 . . . 1 . . . . . . Manual 76 | . 24 21 . 1 . 22 . 2 4 2 . . Terminals 92 | . 22 30 . . . 25 2 4 5 4 . . Fabricators 6 | . . . . . . . . . 6 . . . Repair Stations 18 | . 2 12 . . . . . 4 . . . . Recycling Units 8 | . 2 2 . . . 1 . . 1 . 2 . Scanalyzers 16 | . . 3 . . . 8 . 5 . . . . Garrison Access 4 | . . . . . . 1 . . 2 . 1 . Terminal Hacks 27 | . 6 6 2 4 . 4 1 . 2 2 . . Record 4 | . . . . 4 . . . . . . . . Part Schematic 3 | . 3 . . . . . . . . . . . Robot Analysis 7 | . 3 3 . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . Open Door 3 | . . . 2 . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . 1 . . 1 . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 6 | . . 2 . . . 3 . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 17 | . 2 12 . . . . . 3 . . . . Scan Component 9 | . 1 6 . . . . . 2 . . . . Repair 8 | . 1 6 . . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 2 . . . 1 . . 1 . . . Retrieve Components 5 | . 1 2 . . . 1 . . 1 . . . Scanalyzer 10 | . . 2 . . . 6 . 2 . . . . Insert Component 5 | . . 1 . . . 3 . 1 . . . . Analyze 5 | . . 1 . . . 3 . 1 . . . . Garrison Access Hacks 4 | . . . . . . 1 . . 2 . 1 . Unlock Access 3 | . . . . . . 1 . . 1 . 1 . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 14 | . 3 5 . . . 5 . . 1 . . . Terminals 13 | . 3 5 . . . 5 . . . . . . Assimilate 3 | . . 2 . . . 1 . . . . . . Botnet 9 | . 3 3 . . . 3 . . . . . . Operators 1 | . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 38 | . 7 13 . . . 7 1 3 5 1 1 . Full Trace Events 5 | . 1 1 . . . 1 . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . 3 1 . . . 3 . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . Time 49 | . . . . . . . . . 49 . . . Total Part Build Rating 2 | . . . . . . . . . 2 . . . Parts Repaired 8 | . 1 6 . . . . . 1 . . . . Time 270 | . 18 199 . . . . . 53 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 22 | . 2 10 . . . 1 . . 9 . . . Parts Scanalyzed 5 | . . 1 . . . 3 . 1 . . . . Part Schematics Acquired 4 | . . 1 . . . 3 . . . . . . Parts Damaged 2 | . . . . . . 1 . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . 1 . . 1 . . Coupler Efficiency 1 | . . . . . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . formatsys_high 1 | . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . Attached 1 | . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Total Allies 13 | . . 1 4 . . 1 3 . 2 2 . . Largest Group 3 | . . 1 3 . . 1 3 . 2 1 . . Highest-Rated Group 179 | . . 10 40 . . 10 72 . 62 179 . . Highest-Rated Ally 179 | . . 10 31 . . 10 24 . 31 179 . . Total Orders 2 | . . . 2 . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . Ally Attacks 55 | . . . 18 . . . 24 . 5 8 . . Total Damage 1194 | . . . 181 . . . 713 . 108 192 . . Kills 8 | . . . 3 . . . 4 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Robot Analysis Total 7 | . 3 3 . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Turns Passed 21446 | 55 1266 3380 713 509 996 3032 2101 893 3359 3658 627 857 Spaces Moved 7850 | 37 638 1252 276 213 380 1031 997 322 1179 1161 153 211 Core 10 | 10 . . . . . . . . . . . . Treads 7840 | 27 638 1252 276 213 380 1031 997 322 1179 1161 153 211 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 160 152 152 240 245 323 320 Average Speed 231 | 132 160 214 240 240 240 245 177 224 244 274 324 334 Slowest Speed 720 | 160 240 320 240 240 240 250 241 245 245 410 326 720 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 85 92 72 62 67 77 98 25 27 99 5 32 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . Scrap Searched 2 | . . . 1 . 1 . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . 2 Terrain Destroyed 265 | . 10 18 9 . 27 51 59 19 43 20 . 9 Melee 2 | . . . . . . . . . . . . 2 Projectile . | . . . . . . . . . . . . . AOE 263 | . 10 18 9 . 27 51 59 19 43 20 . 7 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Total 9973 | 41 770 1794 306 212 430 1373 1219 449 1436 1418 223 302 Wait 892 | . 50 360 8 . 21 162 59 89 71 27 21 24 Move 7838 | 36 637 1251 275 212 379 1031 995 321 1179 1159 152 211 Hop . | . . . . . . . . . . . . . Pick Up 147 | 1 15 29 6 . 4 26 7 4 31 17 6 1 Fast Attach 56 | 4 4 15 1 . . 7 4 1 4 11 1 4 Attach 56 | . 1 6 . . 2 13 2 6 7 9 5 5 Detach 9 | . . 1 . . . 2 2 . 1 1 . 2 Swap 125 | . 4 12 2 . 5 20 12 2 23 36 5 4 Drop 142 | . 3 40 4 . 3 34 9 4 18 22 5 . Fire 521 | . 55 63 10 . 13 77 49 21 96 74 28 35 Melee 31 | . . . . . . . . . . 29 . 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 29 | . 1 17 . . 3 1 . 1 6 . . . Escape Stasis 36 | . . . . . . . 2 . . 20 . 14 Rewire 91 | . . . . . . . 78 . . 13 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / [*Sto x2]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 9) 999 | -10/Materials | Repaired Corrupted Lgt. Treads 1312 | -10/Materials | Discovered new exit (range 5) 1322 | -10/Materials | Entered another Materials area 1322 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1836 | -9/Materials | Build established: Gunner 1873 | -9/Materials | Central database locked down 1874 | -9/Materials | Discovered new exit (range 8) 1938 | -9/Materials | Repaired EM Pulse Gun 1965 | -9/Materials | Repaired EM Pulse Gun 2912 | -9/Materials | Discovered new exit (range 11) 2995 | -9/Materials | Build established: Tank 3025 | -9/Materials | Repaired Imp. EM Shotgun 3058 | -9/Materials | Repaired Med. Armor Plating 3092 | -9/Materials | Repaired Med. Armor Plating 3149 | -9/Materials | Repaired Imp. Ion Engine 3170 | -9/Materials | Discovered new exit (range 11) 3553 | -9/Materials | Discovered new exit (range 4) 4108 | -9/Materials | Discovered new exit (range 12) 4603 | -9/Materials | Discovered new exit (range 10) 4702 | -9/Materials | Entered Mines 4705 | -9/Mines | Received a Mining Laser from a helpful Derelict 4879 | -9/Mines | Learned location of Storage (-9) 4934 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5052 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5122 | -9/Mines | Met a Derelict shopkeep closing up shop 5222 | -9/Mines | Lost 3 allies 5406 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5406 | -9/Mines | Discovered new exit (range 5) 5415 | -9/Mines | Entered Exiles 5473 | -9/Exiles | Met 8R-AWN 5509 | -9/Exiles | Met EX-HEX 5591 | -9/Exiles | Met EX-BIN 5617 | -9/Exiles | Aligned with FarCom system 5619 | -9/Exiles | Given EX-Vault access code 5677 | -9/Exiles | Opened EX-Vault 5715 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5774 | -9/Exiles | Exiles lab attacked by MAIN.C 5828 | -9/Exiles | Learned location of Zion (-6) 5905 | -9/Exiles | Discovered new exit (range 10) 5924 | -9/Exiles | Entered Mines 6233 | -8/Mines | Build established: Skirmisher 6593 | -8/Mines | Discovered new exit (range 10) 6919 | -8/Mines | System corruption reached 10% 6920 | -8/Mines | Entered Materials 6920 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7723 | -8/Materials | Lost 3 parts (1p1n1w) 8357 | -8/Materials | Discovered new exit (range 3) 8408 | -8/Materials | Central database locked down 9131 | -8/Materials | Discovered new exit (range 9) 9186 | -8/Materials | Lost 4 parts (1p1u2w) 9952 | -8/Materials | Identified exit to Garrison 9952 | -8/Materials | Entered Garrison 10066 | -8/Garrison | Triggered checkpoint 10182 | -8/Garrison | Triggered checkpoint 10355 | -8/Garrison | Discovered new exit (range 8) 10412 | -8/Garrison | Installed Relay Interface Framework 10475 | -8/Garrison | Phase Generator disabled 10764 | -8/Garrison | Triggered checkpoint 10842 | -8/Garrison | Triggered checkpoint 10899 | -8/Garrison | Triggered checkpoint 11049 | -8/Garrison | Discovered new exit (range 12) 11126 | -8/Garrison | Triggered checkpoint 11149 | -8/Garrison | Discovered new exit (range 3) 11310 | -8/Garrison | Triggered checkpoint 11445 | -8/Garrison | Lost 3 allies 11574 | -8/Garrison | Discovered new exit (range 11) 11602 | -8/Garrison | Triggered checkpoint 12053 | -8/Garrison | Entered Materials 12140 | -8/Materials | Repaired Broken Arm. Treads 12419 | -8/Materials | Discovered new exit (range 4) 12847 | -8/Materials | Core integrity fell below 50% 12882 | -8/Materials | Lost 4 parts (1n1u2w) 12946 | -8/Materials | Entered Factory 12946 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 13093 | -7/Factory | Discovered new exit (range 15) 13177 | -7/Factory | Build established: Tank 14041 | -7/Factory | Discovered new exit (range 15) 14514 | -7/Factory | Garrison activated, responded to threat 14669 | -7/Factory | Lost 3 parts (1n2w) 15118 | -7/Factory | Discovered new exit (range 15) 15348 | -7/Factory | Allied Derelicts emerged from ambush trap array 16126 | -7/Factory | Fabricated Imp. EM Shotgun (x1) 16228 | -7/Factory | Garrison activated, responded to threat 16305 | -7/Factory | Identified exit to Garrison 16305 | -7/Factory | Entered Garrison 16317 | -7/Garrison | Build established: Skirmisher 16357 | -7/Garrison | Heavy support dispatched to Factory 16445 | -7/Garrison | Triggered checkpoint 16562 | -7/Garrison | Heavy support dispatched to Factory 16721 | -7/Garrison | Triggered checkpoint 16849 | -7/Garrison | Triggered checkpoint 17011 | -7/Garrison | Triggered checkpoint 17107 | -7/Garrison | Discovered new exit (range 10) 17409 | -7/Garrison | Triggered checkpoint 17492 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 17502 | -7/Garrison | Heavy support dispatched to Factory 17639 | -7/Garrison | Heavy support dispatched to Factory 17666 | -7/Garrison | Core integrity fell below 50% 17821 | -7/Garrison | Triggered checkpoint 17835 | -7/Garrison | Discovered new exit (range 11) 18023 | -7/Garrison | Triggered checkpoint 18164 | -7/Garrison | Heavy support dispatched to Factory 18276 | -7/Garrison | Discovered new exit (range 15) 18366 | -7/Garrison | Build established: Scavenger-Tank 18506 | -7/Garrison | Heavy support dispatched to Factory 18675 | -7/Garrison | Triggered checkpoint 18803 | -7/Garrison | Found Prototype Device 18803 | -7/Garrison | Identified Active Sensor Suite 18850 | -7/Garrison | Build established: Scavenger-Mutant 19622 | -7/Garrison | Rescued AZ-K3N 19963 | -7/Garrison | Entered Factory 20292 | -7/Factory | System corruption reached 10% 20363 | -7/Factory | First assault squad dispatched 20463 | -7/Factory | Garrison activated, responded to threat 20526 | -7/Factory | Core integrity fell below 20% 20566 | -7/Factory | Identified exit to Garrison 20590 | -7/Factory | Entered Garrison 20704 | -7/Garrison | Triggered checkpoint 21015 | -7/Garrison | Triggered checkpoint 21067 | -7/Garrison | Destroyed 9 combat bots 21070 | -7/Garrison | Lost 5 parts (2n1u2w) 21096 | -7/Garrison | Build established: Mutant 21119 | -7/Garrison | System corruption reached 30% 21252 | -7/Garrison | Triggered checkpoint 21447 | -7/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 21232_ CGANQHWFS/56CJ3&OX6N,OI==6MJU#SC|H#4 21251_ System corrupted: Component data lost. 21268_ System corrupted: Matter fused (-8). 21269_ G-47 Trooper destroyed. 21275_ Acquired Particle Gun. 21281_ Acquired 46 matter. 21293_ System corrupted: Matter fused (-9). 21318_ 6H,3S3,ZKWM, 9W/G8KVDCWYJ