Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.12 @ 10:40:55 Player: Rocket Result: Destroyed by BF-04H(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1692) 1692 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4562 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 105/300 Energy 280/280 System Corruption 0% Temperature Cool (12) Movement Treading (160) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Overtuned Treads Overtuned Treads Overtuned Medium Treads > --- UTILITY (3) ------ Huge Storage Unit Experimental Signal Interpreter Medium Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Rocket Launcher > --- INVENTORY (25) --- Cooled Ion Engine Heat Sink Large Storage Unit Large Storage Unit Medium Matter Pod (0) Sensor Array Light Armor Plating Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) Small Laser Improved Medium Laser Proton Cannon Proton Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher CPS Tube (2) CPS Tube (2) Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Overtuned Treads Overtuned Treads Overtuned Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Heat Sink Large Storage Unit Large Storage Unit Medium Matter Pod Sensor Array Light Armor Plating Light Armor Plating Drone Bay Drone Bay Small Laser Improved Medium Laser Proton Cannon Proton Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher CPS Tube CPS Tube Chainsword [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 58 | 7 6 7 25 8 5 Power 5 | 1 . . 4 . . Engine 5 | 1 . . 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 2 4 6 3 4 Treads 8 | . 2 1 . 1 4 Leg 2 | 2 . . . . . Wheel 11 | . . 3 6 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 3 3 2 1 Device 3 | 1 . . 2 . . Storage 3 | 1 1 1 . . . Processor 2 | . 1 . . . 1 Hackware 1 | . . . 1 . . Protection 4 | . . 2 . 2 . Artifact . | . . . . . . Weapon 19 | 2 2 . 12 3 . Energy Gun 6 | 1 . . 5 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 . 4 1 . Ballistic Cannon 3 | . . . 1 2 . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 5 . . Parts Lost 11 | . . . 7 4 . Power . | . . . . . . Propulsion 7 | . . . 4 3 . Utility 3 | . . . 2 1 . Weapon 1 | . . . 1 . . Highest Loss Streak 4 | . . . 2 4 . To Critical Strikes . | . . . . . . Average Backups 19 | 4 10 13 20 22 24 Power . | . 1 1 . 1 1 Propulsion 1 | 2 5 4 2 . . Utility 6 | . 2 4 6 7 8 Weapon 9 | . 2 3 10 13 12 Tool/Special . | . . . . . . Unused Backups 25 | . 3 4 . 1 17 Power 1 | . . . . . 1 Propulsion 5 | . 1 4 . . . Utility 7 | . 1 . . . 6 Weapon 10 | . 1 . . 1 8 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 98 | . 100 99 97 93 99 Engine 10 | . 14 11 9 11 11 Treads 14 | . 16 19 . 6 27 Leg 1 | . 11 . . . . Wheel 15 | . . 13 32 22 5 Device 2 | . 12 . 4 . . Storage 11 | . 14 11 11 11 11 Processor 5 | . 1 11 11 3 2 Protection 11 | . . 10 3 18 19 Energy Gun 3 | . 11 . 7 . . Ballistic Gun 9 | . 15 22 12 17 . Ballistic Cannon 8 | . . . 1 3 21 Peak Build Rating 36 | 7 8 13 23 23 36 Average Rating 19 | 4 7 11 17 20 28 On Entrance 11 | . 7 8 13 21 17 Avg Prop Armor Cover (%) 6 | . . 8 . 6 6 Naked Turns . | . . . . . . Heaviest Build 106 | 14 29 93 100 106 106 Greatest Support 63 | 20 40 60 34 32 63 Greatest Overweight (x) 9 | . 1 2 4 9 5 Average Overweight (x) 2 | . . . 2 4 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 22 | 7 13 18 25 25 25 Most Carried 25 | 8 15 15 25 25 25 Average Carried 19 | 4 10 13 20 22 24 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 8 14 14 24 23 25 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1448 | 212 129 103 730 223 51 Remotely . | . . . . . . Salvage Created 2126 | 152 149 208 964 619 34 Parts 138 | 9 15 21 63 29 1 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 6 | . . . 3 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 45 | . 5 3 24 12 1 Guns 27 | . 5 3 14 5 . Cannons 3 | . . . 1 1 1 AOE 13 | . . . 7 6 . Classes Destroyed 14 | 3 2 2 3 3 1 Worker 7 | 1 . 3 1 2 . Builder 1 | . . . 1 . . Tunneler 2 | 2 . . . . . Hauler 2 | . . . 1 1 . Recycler 2 | 1 . . . 1 . Mechanic 1 | . . . 1 . . Operator 2 | . . 1 1 . . Swarmer 9 | . 2 . 7 . . Grunt 14 | . 3 1 8 2 . Protector 2 | . . . . 2 . Sentry 17 | . . 2 9 6 . Demolisher 1 | . . . . 1 . Hunter 1 | . . . . 1 . Explorer 1 | . . . . . 1 Best Kill Streak 12 | 2 2 3 6 12 1 Combat Bots Only 9 | . 2 2 5 9 1 Max Kills in Single Turn 4 | 1 2 2 3 4 1 Gunslinging 1 | . 1 . 1 . . Exploded 4 | . . . 2 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 211 | . 20 23 118 43 7 Missed 60 | . 6 7 35 11 1 Hits 151 | . 14 16 83 32 6 Projectile 151 | . 14 16 83 32 6 AOE 4 | . . . . 4 . Critical Strikes 7 | . . . 4 2 1 Damage Taken 2347 | . 123 215 1298 590 121 Core 419 | . 7 26 257 101 28 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 97 . . . . Volleys Fired 150 | 5 13 17 85 27 3 Largest 2 | 2 2 2 2 2 1 Hottest 112 | 60 60 40 112 56 33 Shots Fired 273 | 10 26 34 150 50 3 Gun 241 | 10 26 34 131 40 . Cannon 21 | . . . 13 6 2 Launcher 11 | . . . 6 4 1 Special . | . . . . . . Kinetic 178 | 5 14 34 77 46 2 Thermal 64 | 5 12 . 47 . . Explosive 11 | . . . 6 4 1 Electromagnetic 20 | . . . 20 . . Robot Hit Streak 18 | 7 8 5 18 16 1 Robot Miss Streak 4 | 1 4 1 4 3 1 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 181 | 7 13 23 98 38 2 Core Hits 108 | 5 8 13 47 33 2 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . . . 4 . 1 Burn 3 | . . . 3 . . Destroy 1 | . . . 1 . . Blast 1 | . . . . . 1 Melee Attacks 3 | . 1 . 2 . . Impact . | . . . . . . Slashing 3 | . 1 . 2 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3850 | 87 172 268 1995 1245 83 Guns 2294 | 87 172 268 1281 486 . Cannons 183 | . . . 66 81 36 Explosions 1373 | . . . 648 678 47 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1606 | 33 104 268 598 567 36 Thermal 709 | 54 68 . 587 . . Explosive 1316 | . . . 591 678 47 Electromagnetic 219 | . . . 219 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 4 4 . Average Corruption 3 | . . 3 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . 8 23 8 . Message Errors 9 | . . 4 3 2 . Matter Fused 8 | . . . 5 3 . Heat Flow Errors 6 | . . . 5 1 . Energy Discharges 4 | . . 1 2 1 . Data Loss (minor) 3 | . . . 3 . . Data Loss (major) 3 | . . 3 . . . Misfires 3 | . . . 2 1 . Weapon Failures 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 47 | . . . 29 18 . Projectiles . | . . . . . . Explosions 47 | . . . 29 18 . Melee . | . . . . . . Knockbacks 2 | . . . 1 . 1 Impact . | . . . . . . Kinetic 2 | . . . 1 . 1 Secondary . | . . . . . . Self-Inflicted Damage 80 | . . . 34 36 10 Shots 3 | . . . 1 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 247 | . 21 14 209 247 27 Average Temperature 39 | . 14 5 44 55 22 Received Heat Transfer 736 | . 21 84 378 180 73 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 4 | . . . 4 . . Heat Transferred 1979 | 125 150 . 1704 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 73 | 100 100 100 58 52 . Level 1 26 | . . . 41 47 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 336 | 10 65 62 336 267 . Initial 123 | . 3 10 26 123 . Average 113 | . 20 7 174 189 . Influence Increases 1403 | 20 157 146 800 280 . Destroy 0b10 Robot/C 840 | . 100 60 480 200 . Destroy 0b10 Robot/NC 115 | 20 . 20 25 50 . Destroy Leader 202 | . 30 20 152 . . Successful Hack 34 | . 12 16 . 6 . Disable Machine 75 | . 15 . 60 . . Destroy Structure 77 | . . . 53 24 . Lose Combat Pursuer 60 | . . 30 30 . . Influence Decreases 1403 | 15 137 109 546 471 125 Entered New Map 371 | . 2 15 36 193 125 Time Decay 922 | 15 135 94 440 238 . Lost Part 110 | . . . 70 40 . Squads Dispatched 6 | . 1 1 4 . . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 7 8 33 7 6 Peak Tracking Total 5 | . 4 2 5 4 4 Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 7 | . . 3 4 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 5 | . 1 . 4 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 15 | . 4 3 4 2 2 Terminals 12 | . 4 3 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 8 7 7 6 5 Successful 13 | . 3 1 2 2 5 Failed 20 | . 5 6 5 4 . Catastrophic 11 | . 2 3 4 2 . Database Lockouts . | . . . . . . Manual 25 | . 8 7 6 4 . Terminals 26 | . 8 7 7 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 1 2 1 5 Record 5 | . . . . . 5 Part Schematic 1 | . 1 . . . . Robot Analysis 2 | . 2 . . . . Open Door 2 | . . . 2 . . Branch Access Points 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 9 | . 3 3 2 1 . Full Trace Events 3 | . . 1 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 3 | . . . . . 3 Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) 367 | 6 361 . . . . Seismic 367 | 6 361 . . . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 3999 | 232 387 416 1091 512 1361 Spaces Moved 2011 | 110 199 239 559 267 637 Core 2 | 2 . . . . . Treads 673 | . 107 131 . . 435 Legs 200 | 108 92 . . . . Wheels 1136 | . . 108 559 267 202 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 110 125 140 Average Speed 151 | 118 157 138 116 153 189 Slowest Speed 560 | 120 240 160 145 215 560 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 48 21 81 52 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 93 | . . . 53 28 12 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 92 | . . . 53 27 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 2682 | 198 247 293 832 321 791 Wait 320 | 68 9 16 106 3 118 Move 2006 | 109 198 238 558 266 637 Hop . | . . . . . . Pick Up 57 | 9 11 6 15 4 12 Fast Attach 25 | 6 2 2 8 4 3 Attach 16 | 1 . 2 7 4 2 Detach 4 | . . . 2 2 . Swap 41 | . 5 5 25 3 3 Drop 44 | . 8 7 8 8 13 Fire 150 | 5 13 17 85 27 3 Melee 3 | . 1 . 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . 16 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 16) 233 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 10) 325 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 15) 595 | -10/Materials | Identified exit to Materials 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 767 | -9/Materials | Identified exit to Mines 767 | -9/Materials | Identified exit to Storage 1036 | -9/Materials | Entered Storage 1706 | -9/Storage | Discovered new exit (range 16) 1725 | -9/Storage | Identified exit to Materials 1949 | -9/Storage | Core integrity fell below 50% 2123 | -9/Storage | Used back door to open Recycling access 2123 | -9/Storage | Discovered new exit (range 4) 2126 | -9/Storage | Identified exit to Recycling 2127 | -9/Storage | Entered Recycling 2175 | -9/Recycling | Core integrity fell below 20% 2210 | -9/Recycling | Destroyed 9 combat bots 2216 | -9/Recycling | Lost 4 parts (3n1u) 2499 | -9/Recycling | Discovered new exit (range 15) 2600 | -9/Recycling | Build established: Scavenger-Mutant 2602 | -9/Recycling | Scanned before Scraplab entrance 2625 | -9/Recycling | Entered Scraplab 2636 | -9/Recycling | Discovered new exit (range 2) 2639 | -9/Recycling | Entered Scraptown 2639 | -9/Scraptown | System corruption cleaned by C-Scrubber 2861 | -9/Scraptown | Visited UFD Registry 2861 | -9/Scraptown | Registered with UFD as "Matterchassis" 2924 | -9/Scraptown | Visited Modified Component R&D 3028 | -9/Scraptown | Visited LU-1G1's Boring Crew 3190 | -9/Scraptown | Visited Scrapoid Pod Storage 3226 | -9/Scraptown | Visited Curators Association 3250 | -9/Scraptown | Build established: Mutant 3328 | -9/Scraptown | Visited Abandonware Association 3417 | -9/Scraptown | Visited Derelict Rescue Squad 3475 | -9/Scraptown | Found DRS Beacon 3479 | -9/Scraptown | Found DRS Beacon 3482 | -9/Scraptown | Found DRS Beacon 3676 | -9/Scraptown | Visited Infowarlord's Domain 3685 | -9/Scraptown | Found Exp. Signal Interpreter 3802 | -9/Scraptown | Met Optimus 3802 | -9/Scraptown | Accepted into 0bPrime 3946 | -9/Scraptown | Civil war broke out across Scraptown 3989 | -9/Scraptown | Discovered new exit (range 5) 4000 | -9/Scraptown | Destroyed by BF-04H(j) with Overtuned Pulse Rifle Last Messages --------------- repair Ovr. Treads. 03973_ UL-I1W(h): "0bPrime is tearing us apart, don't fall for it!" 03975_ Bolt penetrates QE-AMP(E). 03975_ QE-AMP(E) destroyed. 03976_ Ovr. Medium Treads recovered from malfunction. 03977_ 9M-OHU(x) knocked back. 03978_ Bolt penetrates Wall. 03980_ Slug penetrates UL-I1W(h). 03980_ UL-I1W(h) destroyed. 03981_ 9M-OHU(x) Lgt. Ion Engine blasted off. 03981_ 9M-OHU(x) destroyed. 03989_ Acquired 51 matter. 03989_ EXIT=FOUND 03992_ Dropped Lgt. Treads. 03997_ OE-1AK(E): "We are one!" 03997_ Critical hit (Burn: +50). 03997_ Slug penetrates 6T-AII(j). 03997_ Dropped Ovr. Treads. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????#"!"#????????????????????? | | ???????????????####???###"!"#????????????????????? | | ??????????????## #####[#%jj#????????????????????? | | ???""|##!!"#### % *#E=[##???????????????????? | | ?? % !![!@[*=#???????????????????? | | ?? */! =[E%!*#???????????????????? | | ?????????###### [!#####???????????????????? | | ??????????????## ########???????????????????????? | | ???????????????# #??###?###?????????????????????? | | ####???????????# #??#"###"#?????????????????????? | | # #???????????# #### "!" ####??????????????????? | | # #???????????# #" """ "#??????????????????? | | # #???????????# ##"" ""#???????????????????? | | # #???????????# ##=" "]#???????????????????? | | #??########## ##"" ""##??????????????????? | | ## #??#""""""" # #" "#??????????????????? | | # #??#" ! "# ##"" ""##??????????????????? | | # #??#" "# ##!" "[#???????????????????? | | # #??#" "# ##"" ""#???????????????????? | | #???? ??# #" "#??????????????????? | | ####?????# #???# ## ##########??????????????????? | | ########## ##### ## #############???????????????? | | """""""""" """"" "" "## "#???????????????? | | "## ""#???????????????? | | "## """" "#???????????????? | | "## "### "#???????????????? | | "## "#X ""#???????????????? | | "### "#???????????????? | | """""""""""""""" "## """" "#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SixSupersonicSightfinder Manual? 0 Play Time 00:48:06 Cumulative 128.0 hours Start 2026.03.12 @ 04:56:48 End 2026.03.12 @ 10:40:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 25x17 Zoom Use 37% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50766152-29ee-4034-8552-8a715eb7200e