Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 20:25:24 Player: ChromeKnight Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (563) 563 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2263 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- VTOL Module VTOL Module Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Hardened Light Armor Plating [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 40 | 6 4 25 5 Power 3 | 1 . . 2 Engine 1 | 1 . . . Core 2 | . . . 2 Reactor . | . . . . Propulsion 14 | 2 . 10 2 Treads . | . . . . Leg 10 | 2 . 6 2 Wheel . | . . . . Hover . | . . . . Flight 4 | . . 4 . Utility 7 | 1 2 4 . Device 1 | . . 1 . Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 16 | 2 2 11 1 Energy Gun 6 | 1 2 3 . Energy Cannon . | . . . . Ballistic Gun 10 | 1 . 8 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 7 | . . 1 6 Power 2 | . . 1 1 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 3 | . . 1 3 Average Slot Usage (%) 72 | . 99 69 42 Engine 4 | . 14 1 . Leg 18 | . 28 17 7 Flight 3 | . . 3 8 Device 1 | . . 3 . Storage 11 | . 14 11 9 Processor 2 | . . 1 8 Protection 6 | . 13 5 . Energy Gun 12 | . 25 9 . Ballistic Gun 9 | . 2 16 4 Naked Turns . | . . . . Heaviest Build 44 | 11 42 44 16 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | 2 2 4 2 Average Overweight (x) 1 | . 1 . . Largest Inventory Capacity 14 | 6 14 12 8 Average Capacity 10 | 5 11 10 8 Most Carried 12 | . 12 12 8 Average Carried 9 | . 10 10 7 Final Capacity 12 | 6 12 8 8 Final Carried 12 | . 12 8 8 Class Distribution -------------------- 57% | Mutant 18% | Gunner 13% | Scavenger-Tank 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 683 | 260 43 276 104 Remotely . | . . . . Salvage Created 612 | . 45 376 191 Parts 39 | . 3 27 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 14 | . 3 7 4 Melee 1 | . . . 1 Guns 13 | . 3 7 3 Classes Destroyed 6 | . 1 4 1 Tunneler 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 3 | . 3 . . Grunt 6 | . . 3 3 Duelist 1 | . . . 1 Sentry 4 | . . 4 . Best Kill Streak 3 | . 2 3 2 Combat Bots Only 2 | . 2 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1493 | . 144 299 1050 Core 614 | . 8 53 553 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 96 86 . Volleys Fired 50 | . 8 18 24 Largest 3 | . 2 3 1 Hottest 130 | . 130 130 23 Shots Fired 91 | . 16 51 24 Gun 91 | . 16 51 24 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 55 | . 1 30 24 Thermal 35 | . 14 21 . Explosive . | . . . . Electromagnetic 1 | . 1 . . Robot Hit Streak 7 | . 2 7 5 Robot Miss Streak 3 | . 3 3 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 52 | . 5 28 19 Core Hits 30 | . 3 15 12 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 788 | . 71 379 338 Guns 769 | . 71 379 319 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 19 | . . . 19 Kinetic 529 | . . 210 319 Thermal 240 | . 71 169 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 2 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 6 | . . . 6 Shots . | . . . . Rammed 7 | . . . 7 Targets Rammed 9 | . . . 9 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 345 | . 345 198 . Average Temperature 88 | . 143 45 . Received Heat Transfer 636 | . . 114 522 Effects 1 | . 1 . . Shutdowns 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 568 | . 185 383 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 316 | . 130 316 170 Initial 55 | . . 54 55 Average 120 | . 26 182 135 Maximum Alert Level 1 | . . 1 . Low Security (%) 81 | 100 100 59 100 Level 1 18 | . . 40 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 2 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 7 11 23 Peak Tracking Total 13 | . 3 3 13 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 10 | . 1 8 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 2 2 . Max in Single Turn 2 | . 2 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . 1 . Successful . | . . . . Failed 1 | . . 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1074 | 50 307 509 208 Spaces Moved 558 | 37 150 292 79 Core 27 | 17 . . 10 Treads . | . . . . Legs 406 | 20 150 188 48 Wheels . | . . . . Hover . | . . . . Flight 125 | . . 104 21 Fastest Speed 32 | 50 120 32 32 Average Speed 131 | 112 173 120 101 Slowest Speed 360 | 150 180 360 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 7 | . . 7 . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 3 22 27 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 810 | 42 182 407 179 Wait 104 | . 2 42 60 Move 541 | 36 149 277 79 Hop 7 | . . 7 . Pick Up 25 | . 14 11 . Fast Attach 33 | 6 4 19 4 Attach 3 | . . 2 1 Detach 2 | . . 1 1 Swap 4 | . . 4 . Drop 32 | . 5 26 1 Fire 50 | . 8 18 24 Melee . | . . . . Ram 4 | . . . 4 Kick 5 | . . . 5 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 8) 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 830 | -9/Materials | Discovered new exit (range 11) 867 | -9/Materials | Entered another Materials area 867 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1055 | -8/Materials | Core integrity fell below 50% 1062 | -8/Materials | Discovered new exit (range 10) 1070 | -8/Materials | Core integrity fell below 20% 1075 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01035_ Triggered Alarm Trap. 01035_ An alarm sounds. 01050_ Slug penetrates Wall. 01051_ Kicked B-36 Bruiser out of the way. 01052_ Slammed into B-36 Bruiser. 01053_ Aluminum Leg destroyed. 01054_ Melee Analysis Suite destroyed. 01054_ System corrupted by crushing effect (+2). 01054_ Dropped Lgt. Nuclear Core. 01055_ Slammed into G-47 Trooper. 01056_ Penetrated by Slug. 01056_ Slammed into K-01 Serf. 01057_ O-24 Administrator uses terminal to summon reinforcements. 01057_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 01057_ O-24 Administrator locks terminal. 01059_ Slammed into M-13 Machinist. 01062_ EXIT=FOUND 01065_ Slug penetrates Wall. 01074_ Slammed into G-47 Trooper. 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