Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.25 @ 13:55:44 Player: kasaphescent Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (350) 1750 Value Destroyed (19033) 19033 Prototype IDs (42) 840 Alien Tech Used (3) 600 Bonus (12410) 12410 TOTAL SCORE: 44733 Bonus ------- High Alert Combat Kills 2781 Follower Combat Kills 410 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2410 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -991 Cogmind --------- Core Integrity 1564/1600 Matter 290/300 Energy 368/600 System Corruption 2% Temperature Cool (15) Movement Treading (163) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (8) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (11) ----- Experimental Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Melee Analysis Suite Experimental Target Analyzer Particle Accelerator SHELL Armor Graphene Brace > --- WEAPON (4) ------- Compact HERF Cannon Tiamat Missile Launcher Sigix Broadsword > --- INVENTORY (20) --- Heavy Antimatter Reactor Armored Heavy Treads Centrium Wheel Experimental Energy Well (600) Improved Matter Compressor (300) Medium Regenerative Plating Transdimensional Reconstructor Enhanced Nova Cannon Improved Potential Cannon KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Compact Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Melee Analysis Suite Experimental Target Analyzer SHELL Armor Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Enhanced Nova Cannon Compact Linear Accelerator Sigix Broadsword > --- INVENTORY -------- Heavy Antimatter Reactor Advanced Medium Treads Centrium Wheel Experimental Energy Well Improved Matter Compressor Medium Regenerative Plating Transdimensional Reconstructor Improved Arc Projector Improved Potential Cannon KE Penetrator KE Penetrator KE Penetrator Railgun Compact Linear Accelerator Compact Linear Accelerator Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 223] Favorites ----------- Power Quantum Reactor Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Compact Wheel Treads Medium Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Vortex Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Compact Linear Accelerator Launcher Tiamat Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . Utility 9 | . . . 2 1 . . . . 2 . . . . 1 . . . . . . . . . 2 . . . 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 320 | 6 5 3 11 7 3 5 . 4 20 11 6 3 8 19 10 2 7 3 57 2 5 26 10 16 33 10 14 14 Power 26 | 1 1 . 1 1 . . . . . 1 1 . 1 4 2 . 1 1 2 . . 1 . 1 3 3 1 . Engine 10 | 1 1 . 1 1 . . . . . 1 . . . 3 2 . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . 1 . 1 1 . . . 1 1 . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 3 3 1 . Propulsion 74 | 2 . 2 3 . . . . 3 6 2 3 . 1 3 2 1 . 1 16 . . 9 1 4 . 4 6 5 Treads 42 | 1 . 1 . . . . . 2 3 . 2 . . 1 . 1 . 1 8 . . 9 1 2 . 2 4 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 32 | 1 . 1 3 . . . . 1 3 2 1 . 1 2 2 . . . 8 . . . . 2 . 2 2 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 101 | 1 2 . 5 1 . 1 . 1 7 6 . . 5 6 1 1 3 1 18 1 2 7 3 6 16 1 3 3 Device 46 | . . . 1 . . 1 . . 3 1 . . 4 3 . . . . 9 . 2 4 3 3 8 . 2 2 Storage 4 | 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Processor 13 | . . . 3 1 . . . . . 2 . . . 2 . . . . 1 . . 1 . 1 . 1 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 37 | . 1 . 1 . . . . 1 4 3 . . 1 1 1 1 3 1 8 1 . 2 . 1 7 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 119 | 2 2 1 2 5 3 4 . . 7 2 2 3 1 6 5 . 3 . 21 1 3 9 6 5 14 2 4 6 Energy Gun 33 | 2 2 1 2 3 2 2 . . 4 1 . 2 . 2 1 . . . 4 . . 1 . 2 1 . . 1 Energy Cannon 15 | . . . . . . . . . . . . . 1 . 1 . . . 2 . . 3 2 . 3 . . 3 Ballistic Gun 47 | . . . . 2 . . . . . 1 1 1 . 4 3 . 3 . 12 1 2 4 3 1 4 1 4 . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . Launcher 14 | . . . . . . 2 . . 3 . 1 . . . . . . . 3 . 1 1 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 1 . 5 . . . . . . . . 2 . . . 3 . 2 . . 5 . 2 8 1 2 1 Corrupted Parts 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . System Corruption 8 | . . . . . . . . . . 6 . . . . . . . . . . . 2 . . . . . . Parts Lost 75 | . . . 6 . . . . 4 8 2 4 . 1 . 6 . . . 20 . 2 4 4 8 3 . 2 1 Power 6 | . . . 1 . . . . . . 1 1 . . . 1 . . . 1 . . . . 1 . . . . Propulsion 23 | . . . 2 . . . . 3 3 . 3 . . . 2 . . . 6 . . . 1 1 . . 1 1 Utility 23 | . . . 2 . . . . 1 3 . . . 1 . . . . . 8 . 1 4 . 1 2 . . . Weapon 23 | . . . 1 . . . . . 2 1 . . . . 3 . . . 5 . 1 . 3 5 1 . 1 . Highest Loss Streak 5 | . . . 5 . . . . 4 2 1 3 . 1 . 5 . . . 5 . 2 2 2 4 3 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 98 96 99 100 100 98 98 99 94 81 99 98 97 100 91 98 93 94 93 89 87 86 85 75 78 70 Engine 3 | . 14 11 8 7 7 7 7 7 6 6 1 . . 8 8 11 6 1 . . . . . . . . . . Core 1 | . . . . . . . . . . . . 6 6 2 . . . 3 4 5 5 2 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 8 8 8 8 Treads 15 | . 14 22 18 15 15 15 15 14 12 13 12 13 13 10 11 11 11 9 14 15 15 17 26 21 9 12 20 15 Wheel 9 | . 14 22 17 15 15 15 15 14 13 12 13 13 13 11 10 11 11 11 9 10 10 7 . 1 9 8 . 1 Device 11 | . . . 2 . . 3 7 2 9 13 13 13 12 12 17 17 17 17 13 10 14 14 18 22 11 8 7 10 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 16 | . . . 15 23 23 23 23 23 19 18 20 20 20 17 17 17 17 17 15 15 10 12 15 15 18 15 17 16 Protection 5 | . 13 11 9 7 7 3 . 4 9 7 6 6 6 9 5 5 4 5 5 10 10 6 . . 7 4 4 4 Energy Gun 6 | . 28 22 17 16 14 15 15 15 14 19 13 1 12 5 . . . . 1 . . . 5 4 . 3 . . Ballistic Gun 7 | . . . . 2 7 7 7 7 4 . 5 . 6 4 15 17 9 17 12 15 14 12 4 3 6 4 7 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 155 | 12 52 53 56 68 70 68 64 68 77 72 74 74 77 101 97 83 97 105 115 105 105 124 106 107 150 144 144 155 Greatest Support 295 | 10 10 20 40 22 22 40 22 22 22 32 32 32 32 32 32 32 32 32 130 22 22 181 180 180 145 295 295 285 Greatest Overweight (x) 6 | 1 5 2 5 3 3 3 2 5 6 3 3 2 2 3 3 2 3 3 4 4 4 5 . 3 5 4 . . Average Overweight (x) 2 | . 2 2 2 2 2 2 2 2 3 2 1 1 2 2 2 2 2 2 3 4 4 3 . . 3 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 14 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 16 20 19 20 20 20 20 20 Average Carried 17 | 3 7 9 13 18 19 19 20 17 18 19 18 20 19 19 18 19 19 19 18 12 13 16 16 17 19 18 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 14 17 20 20 20 20 16 19 20 20 20 20 20 19 20 20 20 13 16 14 17 16 16 18 20 18 20 Class Distribution -------------------- 29% | Scavenger-Gunner 23% | Gunner 13% | Scavenger-Mutant 10% | Mutant 9% | Scavenger-Tank 5% | Alien-Gladiator 4% | Commander-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Gunner | -5/Upper Caves Commander-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Tank | -3/Testing Gunner | -2/Research Gunner | -2/Quarantine Alien-Gladiator | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 12005 | 213 67 69 80 66 100 99 4 57 397 119 251 . 177 236 403 63 533 606 1959 230 197 544 355 281 1594 615 1961 729 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20818 | . 238 230 735 126 243 269 . 123 1487 304 375 . 180 767 762 30 533 994 3947 169 164 442 963 763 2068 1002 2463 1441 Parts 913 | . 22 14 48 13 7 24 . 6 57 7 14 . 6 38 30 . 16 52 191 9 4 10 36 30 75 29 119 56 Haulers Intercepted 5 | . 1 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 15 | . . . 1 . . . . . 1 . . . . 1 . . . . 4 . . . . 3 3 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 262 | . . . . . 7 17 . 16 . 6 1 . 10 . 23 5 13 52 . . 10 71 31 . . . . . Prevented 36 | . . . . . 5 7 . 4 . 6 1 . 1 . 1 . . . . 2 2 7 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 289 | . 6 2 9 2 1 8 . 3 20 5 3 . 3 10 11 . . 12 49 . 4 17 18 10 31 12 34 19 Melee 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Guns 179 | . 5 2 6 2 1 2 . 3 12 4 . . 3 7 10 . . 12 42 . 2 3 8 8 17 5 24 1 Cannons 41 | . . . . . . . . . . . . . . . . . . . . . . 4 6 . 7 7 10 7 AOE 47 | . 1 . 3 . . 6 . . 5 . 3 . . . 1 . . . 7 . 2 10 2 1 6 . . . Classes Destroyed 25 | . 4 2 5 1 2 . . . 1 . 1 . . . 1 . . 1 3 . . 1 . . 3 . . . Worker 18 | . . . 4 1 . . . . 2 . . . . . . . . . 2 . . . . 1 2 . 2 4 Builder 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Recycler 11 | . . . 1 . . . . . 2 . . . . 1 . . . . 4 . . . . . 2 1 . . Carrier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Minesweeper 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 4 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Watcher 8 | . 2 . 1 1 . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 Swarmer 47 | . 6 . . 1 . 7 . 1 10 1 3 . . . 2 . . 4 4 . . 2 . . . 1 . 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Grunt 105 | . . 2 4 . 1 . . . 6 2 . . 2 2 4 . . 3 19 . 4 3 7 4 19 5 10 8 Brawler 13 | . . . . . . . . . . . . . . . 2 . . . 3 . . 3 2 . 1 . 2 . Duelist 13 | . . . . . . . . . 1 1 . . 1 . 1 . . . . . . 1 3 . . 1 4 . Protector 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Sentry 19 | . . . 4 . . 1 . . 2 1 . . . . 1 . . 1 4 . . . 1 1 . . . 3 Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 38 | . . . 1 . . . . 1 . . . . . 4 1 . . . 11 . . 3 2 . . 4 9 2 Programmer 43 | . . . . 1 . . . 1 1 . . . . 4 . . . 4 6 . . 2 2 5 9 . 8 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Decomposer 7 | . . . . . 1 . . . . . 5 . . . 1 . . . . . . . . . . . . . Samaritan 5 | . . . . . 1 . . . . . 1 . . . . . . . . 3 . . . . . . . . Thug 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 2 4 2 1 4 . 1 4 3 3 . 3 2 7 . . 5 12 . 4 11 7 3 10 4 11 8 Combat Bots Only 11 | . 3 2 3 2 1 4 . 1 4 3 3 . 3 2 7 . . 4 9 . 4 11 7 3 10 4 9 7 Max Kills in Single Turn 5 | . 1 1 1 1 1 2 . 1 2 1 2 . 1 1 2 . . 2 2 1 2 3 2 2 5 1 3 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . Exploded 5 | . 1 . 1 . . 2 . . 1 . 2 . . . 1 . . . 1 . 2 3 1 1 5 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 24494 | . 79 10 656 45 169 175 . 404 1252 251 326 . 135 588 756 . . 481 4937 . 315 1649 1188 1070 2785 1524 3491 2208 Core 1468 | . . . 77 . 48 32 . 21 93 30 15 . . 87 55 . . 20 333 . 36 141 75 74 90 106 99 36 Absorbed by Shields 7441 | . . . . . . . . . . . . . . . . . . . 101 . 118 471 . . 1574 822 3361 994 Reduced by Siege Mode 953 | . . . . . . . . . . . . . . . . . . . 86 . . . 22 43 253 173 265 111 Regen/Repaired (Parts) 4330 | . . . 52 . . . . . . . . . . 161 . . . . 489 . . . . . 14 743 1356 1515 Core Remaining (%) 86 | 100 100 100 86 . . . . 85 . . . . 83 . . . . 83 . . . . 49 . 87 . 85 97 Volleys Fired 887 | . 18 9 41 7 11 11 1 8 83 12 44 . 14 25 23 1 24 28 149 7 9 30 44 28 78 41 110 31 Largest 3 | . 2 2 2 3 3 3 3 3 3 3 1 . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 Hottest 215 | . 80 80 90 90 103 103 103 103 125 135 39 . 108 215 156 94 94 94 149 101 101 133 109 189 176 180 140 214 Shots Fired 2096 | . 36 18 68 15 30 18 3 24 188 36 43 . 31 50 62 4 59 83 393 20 19 74 98 78 206 98 294 48 Gun 1700 | . 36 18 68 15 30 13 3 24 182 36 39 . 31 37 61 4 59 83 348 20 16 38 69 69 141 58 192 10 Cannon 356 | . . . . . . . . . . . . . . 13 1 . . . 35 . . 30 25 9 63 40 102 38 Launcher 40 | . . . . . . 5 . . 6 . 4 . . . . . . . 10 . 3 6 4 . 2 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1380 | . . . . 4 10 6 1 8 49 1 37 . 15 10 55 4 59 83 319 20 16 35 29 30 197 79 294 19 Thermal 217 | . . . . 4 10 2 1 8 64 12 2 . 9 13 1 . . . . . . 3 40 32 . . . 16 Explosive 25 | . . . . . . . . . . . . . . . . . . . 10 . 3 6 4 . 2 . . . Electromagnetic 414 | . 36 18 68 7 10 10 1 8 75 23 4 . 7 27 6 . . . 64 . . . . 11 7 19 . 13 Entropic 60 | . . . . . . . . . . . . . . . . . . . . . . 30 25 5 . . . . Robot Hit Streak 59 | . 9 5 10 11 9 15 . 5 58 13 18 . 11 9 11 2 14 13 31 14 10 10 34 28 44 38 47 59 Robot Miss Streak 4 | . 3 2 3 2 1 . . 2 4 1 2 . 2 2 1 . 1 3 2 2 1 4 2 2 3 1 4 2 Penetration Max 2 | . . . . . . . . . 1 . 1 . . . 2 . 1 1 2 . . 1 1 1 1 1 2 . Secondary Targets 20 | . . . . . . . . . 3 . . . 1 . 3 . . 5 5 . 1 . . 1 . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . 1 . 1 . . 1 1 . 1 . . 1 . . 1 . Shots Hit Robots 1625 | . 22 10 56 12 25 11 . 14 142 29 31 . 21 36 42 2 49 61 285 12 15 49 79 63 169 81 232 77 Core Hits 808 | . 12 6 32 8 9 13 . 8 53 15 18 . 12 14 24 1 15 31 154 7 14 39 34 28 85 33 110 33 Critical Kills 76 | . . . . . . . . . . . . . . 5 10 1 2 9 29 1 . 2 4 2 4 . 7 . Critical Parts Destroyed 83 | . . . . . . . . . 2 . 2 . . 1 6 . 3 6 16 . 1 2 6 11 6 3 18 . Critical Strikes 248 | . 1 . 1 . . . . 1 9 . 2 . . 8 18 1 9 15 48 1 1 11 27 20 20 14 37 4 Burn 14 | . . . . . . . . . 3 . . . . . . . . . . . . . 5 6 . . . . Destroy 168 | . . . . . . . . . 2 . 2 . . 6 18 1 9 15 46 1 1 5 11 12 10 3 26 . Blast 26 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 11 2 Corrupt 18 | . 1 . 1 . . . . 1 4 . . . . 2 . . . . 2 . . . . 1 2 4 . . Smash 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sunder 17 | . . . . . . . . . . . . . . . . . . . . . . 6 11 . . . . . Melee Attacks 55 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 10 . . 43 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing 44 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 43 Piercing 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Sneak Attacks 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50357 | . 423 134 1163 179 509 413 . 259 3363 549 941 . 368 1117 554 28 467 857 7787 197 1012 4501 3380 1888 6502 2301 6871 4594 Guns 27902 | . 353 134 861 179 436 180 . 259 2957 549 780 . 368 569 426 28 467 857 5193 197 238 591 1463 1279 3638 1261 4487 152 Cannons 10676 | . . . . . . . . . . . . . . 366 40 . . . 507 . . 1726 1388 223 1797 1040 2373 1216 Explosions 8259 | . 70 . 302 . 31 233 . . 403 . 161 . . 171 88 . . . 2043 . 774 2165 529 343 866 . . 80 Melee 3420 | . . . . . 42 . . . . . . . . . . . . . . . . . . 31 201 . . 3146 Ramming 100 | . . . . . . . . . 3 . . . . 11 . . . . 44 . . 19 . 12 . . 11 . Kinetic 24718 | . . . . 62 108 93 . 80 769 . 742 . 159 50 348 28 467 857 4627 197 238 591 585 326 5237 1830 6860 464 Thermal 5424 | . 70 . 302 42 170 72 . 109 1246 135 86 . 130 537 128 . . . 79 . . . 878 745 . . . 695 Explosive 6641 | . . . . . . . . . . . . . . . . . . . 1964 . 774 2165 529 343 866 . . . Electromagnetic 6804 | . 353 134 861 75 189 248 . 70 1345 414 113 . 79 519 78 . . . 1073 . . . . 295 198 471 . 289 Impact 31 | . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . Slashing 3188 | . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . 3146 Piercing 201 | . . . . . . . . . . . . . . . . . . . . . . . . . 201 . . . Entropic 3250 | . . . . . . . . . . . . . . . . . . . . . . 1726 1388 136 . . . . Highest Corruption 13 | . 2 . . . . . . . . 6 6 6 6 2 5 5 5 7 12 12 12 12 9 1 5 . 13 2 Average Corruption 5 | . 2 . . . . . . . . 6 6 6 4 1 4 5 5 6 4 12 12 5 8 1 1 . 6 1 Corruption Purged 16 | . . . . . . . . . . . . . 6 . . . . . 10 . . . . . . . . . Corruption Blocked 49 | . . . . . . . . 8 . . . . . . . . . . . . . . . 4 16 21 . . Effects 231 | . 3 . . . . . . . . 2 16 4 5 . 35 13 13 6 11 18 14 7 35 3 10 . 29 7 Message Errors 61 | . 1 . . . . . . . . . 5 2 . . 11 4 2 . 3 5 2 1 9 . 3 . 10 3 Matter Fused 51 | . 1 . . . . . . . . 1 7 . . . 7 4 5 2 5 1 2 1 9 1 2 . 3 . Heat Flow Errors 35 | . 1 . . . . . . . . . 2 . 1 . 3 2 3 . . 5 2 2 6 1 . . 5 2 Energy Discharges 28 | . . . . . . . . . . . . 1 1 . 5 1 1 4 . 3 1 1 4 . 1 . 3 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Data Loss (minor) 27 | . . . . . . . . . . 1 1 1 2 . 5 1 . . 3 2 1 2 4 1 2 . 1 . Data Loss (major) 9 | . . . . . . . . . . . . . . . 2 . 1 . . . 3 . 2 . . . 1 . Misfires 7 | . . . . . . . . . . . . . 1 . 2 1 1 . . . . . . . . . 2 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Weapon Failures 8 | . . . . . . . . . . . 1 . . . . . . . . 1 2 . . . 2 . 2 . Overload Shots 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Overflow Damage 1040 | . . . 4 . 21 . . . 29 . . . . 133 5 . . . 144 . . 119 15 78 168 . 38 286 Projectiles 337 | . . . . . . . . . . . . . . 60 . . . . . . . 96 15 19 95 . 38 14 Explosions 368 | . . . 4 . 21 . . . 29 . . . . 73 5 . . . 144 . . 23 . 28 41 . . . Melee 335 | . . . . . . . . . . . . . . . . . . . . . . . . 31 32 . . 272 Knockbacks 58 | . . . . . . . . . . . . . . . . . . . . . . . . 1 20 6 26 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 55 | . . . . . . . . . . . . . . . . . . . . . . . . 1 19 6 24 5 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Self-Inflicted Damage 330 | . . . 23 . . . . . . . . . . 73 70 . . . 84 . 11 . . . 69 . . . Shots 7 | . . . 1 . . . . . . . . . . 1 1 . . . 1 . 1 . . . 2 . . . Rammed 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 2 . . 2 . Targets Rammed 10 | . . . . . . . . . 1 . . . . 1 . . . . 3 . . 1 . 2 . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Highest Temperature 390 | . 184 90 126 60 99 18 9 48 158 66 123 . 302 390 137 209 205 . 276 230 149 227 228 72 292 272 193 199 Average Temperature 64 | . 40 38 36 22 35 10 6 20 31 26 62 . 121 105 48 106 94 . 57 57 36 46 87 15 89 119 91 55 Received Heat Transfer 3465 | . . 6 297 . 54 . . 12 339 69 24 . 63 36 144 . . 18 816 . 145 231 219 75 431 52 198 236 Effects 4 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 1 . . Energy Bleed 4 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 1 . . Siege Activations 42 | . . . . . . . . . . . . . . . . . . . 4 . . . 3 5 8 3 11 8 Total Turns 1103 | . . . . . . . . . . . . . . . . . . . 104 . . . 36 105 195 106 311 246 Longest Duration 87 | . . . . . . . . . . . . . . . . . . . 42 . . . 17 36 51 50 52 87 Robots Corrupted 10 | . . . . . . . . . 3 1 . . . 3 . . . . . . . . . 1 1 . . 1 Combat Hostiles 10 | . . . . . . . . . 3 1 . . . 3 . . . . . . . . . 1 1 . . 1 Parts Fried 38 | . 1 . 7 1 1 . . . 8 3 . . . 12 . . . . . . . . . 2 . 1 . 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Melted 11 | . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 7 . . . 1 Heat Transferred 8564 | . 50 . 200 74 333 174 . 185 2335 259 124 . 259 100 150 . . . 50 . . . 2102 1638 . . . 531 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . 2 . 4 . 1 2 . . 3 . 1 . . 1 1 . . . 1 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 1167 | . 217 159 216 190 . . . . 426 . . . . 183 . . . . 897 . . . . 241 812 646 1039 1167 Initial 623 | . . 91 66 44 . . . . 149 . . . . 67 . . . . 63 . . . . 20 99 456 363 623 Average 378 | . 146 121 95 95 . . . . 301 . . . . 74 . . . . 517 . . . . 71 352 518 540 849 Maximum Alert Level 4 | . 1 . 1 . . . . . 2 . . . . . . . . . 3 . . . . 1 3 2 3 4 Low Security (%) 36 | 100 56 100 96 100 . . . . 18 . . . . 100 . . . . 8 . . . . 99 19 . . . Level 1 19 | . 43 . 3 . . . . . 66 . . . . . . . . . 16 . . . . . 48 1 27 . Level 2 29 | . . . . . . . . . 15 . . . . . . . . . 54 . . . . . 25 98 44 28 Level 3 13 | . . . . . . . . . . . . . . . . . . . 20 . . . . . 7 . 27 57 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . . . 1 3 . . . . 2 . . . . 3 . . . . 16 . . . 1 1 8 1 12 5 Investigation 4 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Extermination 19 | . . . . 1 . . . . 1 . . . . 2 . . . . 3 . . . . 1 5 . 4 2 Reinforcement 17 | . . . . 2 . . . . 1 . . . . . . . . . 7 . . . . . 1 1 5 . Assault 10 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 . 3 3 Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 26 | . 3 . 1 . . . . . 2 . . . . 3 . . . . . . . . . 3 1 8 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 454 | . 11 2 15 3 6 8 . 10 30 6 4 . 5 21 11 . . 11 63 . 4 48 21 15 47 21 59 33 Peak Tracking Total 12 | . 4 2 4 1 4 4 . 4 4 3 3 . 3 4 7 . . 3 7 . 4 12 8 3 9 7 10 11 Tactical Retreats 20 | . . . . . 1 . . . 4 . 1 . . . . . . . 1 . . 1 1 2 2 3 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 10 | . 1 . 1 . . . . . 5 . . . . . . . . . . . . . . . 1 . 2 . Indirectly 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . 3 1 . . . 3 . . . 1 . . . . . 1 1 7 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 35 | . . . 1 . . . . . 1 . . . . . 2 . . . 9 . . . . 1 15 . 5 1 Max in Single Turn 5 | . . . 1 . . . . . 1 . . . . . 1 . . . 5 . . . . 1 2 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 43 | . . 1 5 3 . . . . 2 1 . 4 . 4 1 1 2 . 5 . . 1 . 1 5 1 3 3 Terminals 27 | . . 1 4 3 . . . . 1 . . . . 2 . 1 . . 4 . . . . . 5 . 3 3 Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 121 | . . 8 14 6 . . . . 3 1 . 26 . 13 1 1 9 . 14 . . 1 . 2 11 2 5 4 Successful 70 | . . 5 5 3 . . . . . 1 . 26 . 6 1 1 9 . 5 . . 1 . 1 3 1 1 1 Failed 51 | . . 3 9 3 . . . . 3 . . . . 7 . . . . 9 . . . . 1 8 1 4 3 Catastrophic 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . . . 9 4 . . . . 1 . . . . 1 . . . . 4 . . 1 . . 6 . 1 . Terminals 62 | . . 8 12 6 . . . . 1 . . . . 2 . 1 . . 12 . . . . . 11 . 5 4 Fabricators 5 | . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . Repair Stations 14 | . . . 2 . . . . . . . . . . 8 . . . . 2 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Terminal Hacks 51 | . . 5 1 . . . . . . 1 . 26 . . 1 1 9 . 2 . . 1 . . 2 . 1 1 Record 17 | . . . . . . . . . . . . 11 . . . 1 5 . . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . 1 Branch Access Points 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 2 . . . . . . . . . . 4 . . . . 2 . . . . 1 . . . . Scan Component 5 | . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . Repair 4 | . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 7 | . . . 2 3 . . . . . . . . . . . . . . 1 . . . . . 1 . . . Terminals 7 | . . . 2 3 . . . . . . . . . . . . . . 1 . . . . . 1 . . . Botnet 7 | . . . 2 3 . . . . . . . . . . . . . . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . 1 5 3 . . . . 2 . . . . 4 . . . . 4 . . . . 1 4 . 2 3 Full Trace Events 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . 187 . . . . . . . . . . . . . . Total Robot Build Rating 14 | . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 15 . . . . 9 . . . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Time 201 | . . . 51 . . . . . . . . . . 94 . . . . 56 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . 1 . . . . . . . . . . 5 . . . . . . . 1 . . . . . Allies Hacked 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 14 | . . . . 1 . . 4 . . . . . 1 2 5 . . . . . . . 1 . . . . . Largest Group 5 | . . . . 1 . . 4 4 2 . . . 1 2 5 5 4 4 . . . . 1 . . . . . Highest-Rated Group 172 | . . . . 12 . . 99 99 67 . . . 96 112 172 172 141 141 . . . . 47 . . . . . Highest-Rated Ally 96 | . . . . 12 . . 51 51 47 . . . 96 56 49 49 49 49 . . . . 47 . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Ally Attacks 57 | . . . . 3 . . . 12 3 . . . 10 7 5 6 . 8 . . . . 3 . . . . . Total Damage 1711 | . . . . 32 . . . 570 92 . . . 233 387 149 127 . 75 . . . . 46 . . . . . Kills 12 | . . . . . . . . 8 . . . . 2 . 1 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 . 1 1 . 1 1 . . . . 1 . 1 . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 21800 | 46 314 226 709 451 688 471 818 331 942 665 641 111 640 907 1412 488 457 548 2129 568 368 919 1056 1082 1398 736 1511 1168 Spaces Moved 12471 | 38 200 168 447 327 467 328 705 238 452 460 444 91 352 512 935 338 259 319 1069 373 234 539 548 531 614 374 640 469 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2475 | . . . 5 . . 19 . . . . . . . . . . . . 37 . . 79 548 429 107 142 640 469 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 9989 | 31 200 168 442 327 467 309 705 238 452 460 444 91 352 512 935 338 259 319 1032 373 234 460 . 102 507 232 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 110 115 115 115 115 115 125 115 115 115 130 130 130 130 115 130 135 145 145 130 164 124 141 127 148 152 Average Speed 137 | 83 111 110 114 117 129 130 115 125 127 129 120 116 130 135 131 130 136 144 146 145 145 147 165 159 158 146 150 155 Slowest Speed 240 | 95 155 110 240 130 130 240 115 165 170 130 145 130 130 145 145 130 145 145 240 145 145 168 166 164 175 161 157 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 46 | 3 41 16 43 9 49 55 84 51 15 60 70 72 56 16 84 62 60 66 29 48 52 72 72 13 62 14 57 13 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 . . Unknown Exits Taken 24 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . 1 1 . 1 . Scrap Searched 32 | . . . . . 2 3 4 . . 5 . . 4 . 5 2 . 1 . 3 2 . 1 . . . . . Spaces Dug 72 | . . . . . . 3 . . 2 . . . . . . . . . 17 . 19 . . . 19 1 11 . Terrain Destroyed 478 | . 12 . 21 . . 6 . . 10 . 1 . . 9 7 . . 2 124 6 52 61 42 18 42 10 37 18 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 173 | . . . . . . . . . 1 . 1 . . 4 . . . . 48 6 6 8 19 3 25 10 36 6 AOE 297 | . 12 . 21 . . 6 . . 9 . . . . 5 7 . . . 71 . 46 53 23 15 17 . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 15560 | 49 260 191 577 384 523 351 710 253 676 512 504 96 518 694 1088 386 329 361 1411 389 250 627 644 709 854 479 959 776 Wait 1340 | . 20 2 67 9 27 2 5 3 98 6 8 . 131 108 58 42 26 7 83 1 1 3 26 112 86 42 171 196 Move 12443 | 37 199 167 446 326 466 327 704 237 451 459 443 90 351 511 934 337 258 318 1068 372 233 539 547 530 613 373 639 468 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 170 | 6 8 8 11 8 1 3 . . 16 11 3 . 4 11 5 2 3 1 22 6 1 5 5 8 9 2 6 5 Fast Attach 105 | 6 1 1 1 4 3 . . . 1 3 1 3 5 5 1 . 8 2 11 . . 10 3 6 8 4 11 7 Attach 111 | . . 2 9 1 . . . 4 9 6 3 . 1 3 5 1 . 1 20 2 3 8 5 10 9 2 3 4 Detach 54 | . . 1 1 . . . . . . 1 . . . 1 . . . . 4 . 1 11 2 6 9 5 2 10 Swap 107 | . 4 . 1 2 . 5 . . 10 2 2 . 2 11 4 1 . . 26 . 2 8 2 1 16 4 1 3 Drop 186 | . 10 1 . 8 4 3 . . 7 12 . 3 10 18 3 2 10 4 25 1 . 13 3 5 16 6 13 9 Fire 887 | . 18 9 41 7 11 11 1 8 83 12 44 . 14 25 23 1 24 28 149 7 9 30 44 28 78 41 110 31 Melee 55 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 10 . . 43 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . 2 . . 2 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rewire 82 | . . . . 19 . . . 1 . . . . . . 55 . . . . . . . 7 . . . . . Trap 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 9) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x2 566 | -9/Materials | Discovered new exit (range 8) 587 | -9/Materials | Entered another Materials area 587 | -8/Materials | Evolved 2 slots: Utility x2 828 | -8/Materials | Lost 5 parts (1p1n2u1w) 1204 | -8/Materials | Repaired Imp. EM Shotgun 1276 | -8/Materials | Discovered new exit (range 15) 1296 | -8/Materials | Entered Factory 1296 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1601 | -7/Factory | P-60 Hacker assimilated allied Virus 4a 1647 | -7/Factory | Discovered new exit (range 5) 1747 | -7/Factory | Entered Lower Caves 1907 | -7/Lower Caves | Encountered a Warlord checkpoint 1996 | -7/Lower Caves | Learned 8 Factory zone layouts 2162 | -7/Lower Caves | Build established: Gunner 2370 | -7/Lower Caves | Discovered new exit (range 16) 2435 | -7/Lower Caves | Entered another Lower Caves area 2773 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2900 | -7/Lower Caves | Discovered new exit (range 6) 2906 | -7/Lower Caves | Entered Zion 2925 | -7/Zion | Given A8's code to call for help 2975 | -7/Zion | Discovered new exit (range 20) 3232 | -7/Zion | Learned 4 Factory zone layouts 3686 | -7/Zion | Gained Derelict followers 3724 | -7/Zion | Entered Proximity Caves 3724 | -6/Proximity Caves | Accompanied by 4 allies 3883 | -6/Proximity Caves | Lost 4 parts (3n1u) 3940 | -6/Proximity Caves | Learned Factory garrison access intel 4034 | -6/Proximity Caves | Discovered new exit (range 13) 4055 | -6/Proximity Caves | Entered Factory 4055 | -6/Factory | Accompanied by 2 allies 4055 | -6/Factory | Evolved 2 slots: Utility x2 4056 | -6/Factory | Identified exit to Extension 4057 | -6/Factory | Loaded intel: 4 garrison access locations 4515 | -6/Factory | Build established: Scavenger-Gunner 4950 | -6/Factory | Discovered new exit (range 11) 4997 | -6/Factory | Entered Lower Caves 5418 | -6/Lower Caves | Learned Factory stockpile data 5569 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5640 | -6/Lower Caves | Discovered new exit (range 11) 5662 | -6/Lower Caves | Entered another Lower Caves area 5675 | -6/Lower Caves | Encountered a Warlord checkpoint 5804 | -6/Lower Caves | Spotted B-75 Beast 5810 | -6/Lower Caves | Learned Factory terminal intel 5921 | -6/Lower Caves | Lost 3 parts (3n) 6243 | -6/Lower Caves | Build established: Scavenger-Mutant 6272 | -6/Lower Caves | Discovered new exit (range 9) 6303 | -6/Lower Caves | Entered Data Miner 6305 | -6/Data Miner | Discovered new exit (range 6) 6322 | -6/Data Miner | Met Data Miner 6349 | -6/Data Miner | Learned location of Section 7 (-2) 6349 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6365 | -6/Data Miner | Received God Mode back door access code from Data Miner 6414 | -6/Data Miner | Entered Proximity Caves 6684 | -5/Proximity Caves | Build established: Scavenger-Gunner 6882 | -5/Proximity Caves | Escorted by Enhanced Grunt 6998 | -5/Proximity Caves | Found Prototype Device 6998 | -5/Proximity Caves | Identified Exp. Thermal Shield 7001 | -5/Proximity Caves | Discovered new exit (range 11) 7054 | -5/Proximity Caves | Entered Factory 7054 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7056 | -5/Factory | Loaded intel: 26 terminal locations 7558 | -5/Factory | Incoming investigation squad redirected 7718 | -5/Factory | Fabricated H-77 Assassin? 7725 | -5/Factory | Build established: Scavenger-Mutant 7824 | -5/Factory | Repaired Med. Treads 7875 | -5/Factory | Repaired Hpw. Shock Rifle? 7927 | -5/Factory | Discovered new exit (range 19) 7961 | -5/Factory | Entered Upper Caves 8103 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8154 | -5/Upper Caves | Lost 5 parts (1p1n3w) 8156 | -5/Upper Caves | Destroyed 7 combat bots 8415 | -5/Upper Caves | Build established: Gunner 8880 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 9220 | -5/Upper Caves | Build established: Commander-Gunner 9293 | -5/Upper Caves | Discovered new exit (range 10) 9373 | -5/Upper Caves | Entered another Upper Caves area 9373 | -5/Upper Caves | Accompanied by 5 allies 9609 | -5/Upper Caves | Learned Factory terminal intel 9762 | -5/Upper Caves | Discovered new exit (range 12) 9861 | -5/Upper Caves | Entered Zhirov 9861 | -5/Zhirov | Accompanied by 4 allies 9863 | -5/Zhirov | Discovered new exit (range 3) 9911 | -5/Zhirov | Learned location of Quarantine (-2) 9911 | -5/Zhirov | Learned location of Testing (-3) 9911 | -5/Zhirov | Learned location of Command (-1) 9940 | -5/Zhirov | Found Alien Artifact 9940 | -5/Zhirov | Identified Integrated Dissipator 9940 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9959 | -5/Zhirov | Found Alien Artifact 10318 | -5/Zhirov | Entered Proximity Caves 10318 | -4/Proximity Caves | Accompanied by 4 allies 10355 | -4/Proximity Caves | P-70 Sage assimilated allied Sentinel 6a 10357 | -4/Proximity Caves | P-70 Sage assimilated allied W7-5MM(g) 10576 | -4/Proximity Caves | Build established: Scavenger-Gunner 10686 | -4/Proximity Caves | Learned Research security intel 10853 | -4/Proximity Caves | Discovered new exit (range 10) 10866 | -4/Proximity Caves | Entered Factory 10866 | -4/Factory | Evolved 2 slots: Propulsion x2 10867 | -4/Factory | Loaded intel: 25 terminal locations 11191 | -4/Factory | Garrison activated, responded to threat 11252 | -4/Factory | Destroyed 9 combat bots 11514 | -4/Factory | Lost 3 parts (1n1u1w) 11652 | -4/Factory | Discovered new exit (range 10) 11778 | -4/Factory | Repaired Hvy. Treads 12205 | -4/Factory | Identified exit to Research 12366 | -4/Factory | First assault squad dispatched 12444 | -4/Factory | Identified exit to Upper Caves 12444 | -4/Factory | Identified exit to Armory 12561 | -4/Factory | Lost 5 parts (4u1w) 12575 | -4/Factory | System corruption reached 10% 12623 | -4/Factory | Lost 5 parts (1p1n2u1w) 12976 | -4/Factory | Crushed by falling debris 12995 | -4/Factory | Entered Upper Caves 13007 | -4/Upper Caves | Lost 3 parts (1n1u1w) 13283 | -4/Upper Caves | Build established: Scavenger-Tank 13548 | -4/Upper Caves | Discovered new exit (range 8) 13561 | -4/Upper Caves | Identified exit to Upper Caves 13563 | -4/Upper Caves | Entered another Upper Caves area 13891 | -4/Upper Caves | Encountered a Warlord checkpoint 13916 | -4/Upper Caves | Discovered new exit (range 11) 13931 | -4/Upper Caves | Entered Warlord 13979 | -4/Warlord | System corruption cleaned by Quarantine Array 14324 | -4/Warlord | Met Warlord 14339 | -4/Warlord | Opened Warlord's prototype stash 14344 | -4/Warlord | Found Prototype Reactor 14344 | -4/Warlord | Identified Vortex Chain Reactor 14349 | -4/Warlord | Warlord's base attacked by MAIN.C 14352 | -4/Warlord | Found Prototype Processor 14352 | -4/Warlord | Identified Exp. Target Analyzer 14457 | -4/Warlord | Found Prototype Energy Cannon 14460 | -4/Warlord | Found Prototype Energy Cannon 14463 | -4/Warlord | Found Prototype Energy Cannon 14466 | -4/Warlord | Found Prototype Energy Cannon 14658 | -4/Warlord | Identified Vortex Cannon (x3) 14681 | -4/Warlord | Spotted Executioner 14699 | -4/Warlord | Warlord forces counterattacked 14704 | -4/Warlord | Destroyed Executioner 14725 | -4/Warlord | Destroyed 11 combat bots 14763 | -4/Warlord | Spotted Executioner 14775 | -4/Warlord | Destroyed Executioner 14820 | -4/Warlord | Discovered new exit (range 13) 14850 | -4/Warlord | Spotted Striker 14850 | -4/Warlord | Spotted Striker 14850 | -4/Warlord | Spotted B-90 Cyclops 14850 | -4/Warlord | Entered Proximity Caves 14854 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 14919 | -3/Proximity Caves | Destroyed 7 combat bots 15606 | -3/Proximity Caves | Core integrity fell below 50% 15896 | -3/Proximity Caves | Discovered exit to Research (range 6) 15906 | -3/Proximity Caves | Entered Research 15906 | -3/Research | Evolved 2 slots: Utility x2 16126 | -3/Research | Build established: Scavenger-Gunner 16413 | -3/Research | Spotted B-86 Titan 16666 | -3/Research | Lost 3 parts (1p2w) 16839 | -3/Research | Lost 4 parts (1n3w) 16952 | -3/Research | Found Enh. Force Lance 16957 | -3/Research | Discovered new exit (range 4) 16988 | -3/Research | Entered Testing 17035 | -3/Testing | Found Prototype Energy Cannon 17038 | -3/Testing | Found Prototype Energy Cannon 17044 | -3/Testing | Identified Imp. Potential Cannon 17045 | -3/Testing | Identified Potential Cannon 17355 | -3/Testing | Spotted PD-5CRVG5OS2M 17464 | -3/Testing | Found Prototype Device 17464 | -3/Testing | Identified AEGIS Remote Shield 18173 | -3/Testing | Build established: Tank 18199 | -3/Testing | Discovered new exit (range 9) 18234 | -3/Testing | Scanned by Researcher 18273 | -3/Testing | First assault squad dispatched 18317 | -3/Testing | Lost 3 parts (2u1w) 18326 | -3/Testing | Found Prototype Protection 18326 | -3/Testing | Identified SHELL Armor 18331 | -3/Testing | Destroyed 10 combat bots 18365 | -3/Testing | Found Prototype Protection 18365 | -3/Testing | Identified Med. Regenerative Plating 18369 | -3/Testing | Found Med. Regenerative Plating 18386 | -3/Testing | Entered Research 18386 | -2/Research | Warlord forces began assault on 0b10 18386 | -2/Research | Evolved 2 slots: Propulsion x2 18387 | -2/Research | Identified exit to Quarantine 18496 | -2/Research | Research machine network offline 18650 | -2/Research | Build established: Gunner 18665 | -2/Research | Spotted Executioner 18690 | -2/Research | Spotted Executioner 18706 | -2/Research | Destroyed Executioner 18779 | -2/Research | Borebot progress halted 18989 | -2/Research | Spotted Striker 18995 | -2/Research | Borebot progress halted 19092 | -2/Research | Discovered exit to Quarantine (range 20) 19122 | -2/Research | Entered Quarantine 19346 | -2/Quarantine | Found Alien Artifact 19346 | -2/Quarantine | Identified Core Reset Matrix 19346 | -2/Quarantine | Identified Transdimensional Reconstructor 19346 | -2/Quarantine | Used Core Reset Matrix 19350 | -2/Quarantine | Detected hypermatrix surge 19350 | -2/Quarantine | Sensed 17 artifacts in vicinity 19555 | -2/Quarantine | Found Sigix Broadsword 20122 | -2/Quarantine | First assault squad dispatched 20139 | -2/Quarantine | Incoming assault squad redirected 20140 | -2/Quarantine | Incoming assault squad redirected 20211 | -2/Quarantine | Destroyed 9 combat bots 20362 | -2/Quarantine | System corruption reached 10% 20541 | -2/Quarantine | Discovered new exit (range 18) 20633 | -2/Quarantine | Entered Access 20633 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 21049 | -1/Access | Build established: Alien-Gladiator 21217 | -1/Access | Destroyed 7 combat bots 21383 | -1/Access | First assault squad dispatched 21534 | -1/Access | Incoming assault squad redirected 21697 | -1/Access | Discovered new exit (range 6) 21801 | *** | Heading to fleet! Last Messages --------------- 21619_ Acquired 20 matter. 21627_ K-01 Serf collects debris. 21627_ G-73 Enforcer destroyed. 21629_ K-01 Serf collects debris. 21633_ ALERT: Significant disruption in Zone 1F, assault force dispatched. 21633_ K-01 Serf collects debris. 21635_ Ended siege mode. 21637_ K-01 Serf collects debris. 21661_ W-44 Eye destroyed. 21692_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 21697_ The Access Shell folds into the floor. 21697_ EXIT=FOUND 21710_ Activated siege mode. 21729_ =J1UXES5 &I5M,XJZT=3TW#8LX&VC> 21783_ ALERT: Rogue bot located, Q-Series report to Access Zone 9C. 21801_ System corrupted: Energy discharge (-204). 21801_ Ended siege mode. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ????????????????????????# ?# #[%[!= | | ????????????????????????# ?# # /[! | | ????????????????????????# # # " | | ????????????????????????# " # # """ | | ????????????????????????# """ + # """ | | ????????????????????????# """ # # " | | ????????????????????????# " #! # ! | | ????????????????????????# ?#%!# | | ????????????????????????# ?#= ########## | | ????????????????????????###########??# #????????? | | ?????????? ########################## #????????? | | ????????? #????????? | | ??????????! #????????? | | ???????????????????## ""##########????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 120 Energy Generation 70 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 30 EM Shielding 4 Corruption Block 20 Armor Coverage 1800 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 10 Recoil Reduction 8 Particle Charging 30 Salvage Targeting 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-77 Assassin | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Broadsword Achievements -------------- Home At Last? Preemptive Strike Challenges ------------ None Game ------ Seed AssemblyXenonNanoactuators Manual? 0 Play Time 03:10:40 Cumulative 247.6 hours Start 2022.04.24 @ 17:31:26 End 2022.04.25 @ 13:55:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type 2 Total 11 Types 9/0/1/1/0/0/0/0/0 Lore% 64 Gallery% 79 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e96d498-64a0-4c02-8551-41296edf6eb9