Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 22:04:20 Player: Bowster Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3006) 3006 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 8223 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 586 Met Imprinter 300 Was Imprinted 300 Friendly Fire -482 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 100/100 System Corruption 18% Temperature Hot (230) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Medium Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Fusion Compressor Target Analyzer Disruptor Cannon Lance Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Medium Storage Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Target Analyzer Point Defense System > --- WEAPON ----------- Gauss Rifle Lance Lance > --- INVENTORY -------- Fusion Compressor Micro Fission Core Target Analyzer High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Gauss Rifle Makeshift Spear Lance GAL Module [Rating: 72] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Makeshift Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 1 1 Utility 5 | . . 1 . . . 3 1 Weapon 1 | . . . . . . 1 . Parts Attached 108 | 6 5 11 . 12 9 26 39 Power 19 | 1 . 2 . . 3 7 6 Engine 7 | 1 . 2 . . 1 2 1 Core 12 | . . . . . 2 5 5 Reactor . | . . . . . . . . Propulsion 22 | 2 . 3 . 2 1 8 6 Treads 5 | 2 . . . . . 1 2 Leg 11 | . . 3 . 2 1 1 4 Wheel 6 | . . . . . . 6 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 2 1 . 3 3 8 13 Device 16 | . . 1 . 2 1 4 8 Storage 5 | 1 2 . . . 1 1 . Processor 5 | . . . . . . 3 2 Hackware . | . . . . . . . . Protection 5 | . . . . 1 1 . 3 Artifact . | . . . . . . . . Weapon 36 | 2 3 5 . 7 2 3 14 Energy Gun 19 | . 3 5 . 2 1 1 7 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . . . 2 . 1 5 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . . . . 1 . 2 Special Melee Weapon 3 | . . . . 3 . . . Unidentified Prototypes 4 | . . . . . 1 . 3 Corrupted Parts 1 | . . . . . . . 1 System Corruption 5 | . . . . . . . 5 Parts Lost 51 | . 1 2 . . . 13 35 Power 9 | . . . . . . 3 6 Propulsion 15 | . . 1 . . . 5 9 Utility 14 | . . . . . . 4 10 Weapon 13 | . 1 1 . . . 1 10 Highest Loss Streak 14 | . 1 1 . . . 6 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 90 100 99 98 79 79 Engine 9 | . 14 11 11 11 9 2 1 Core 2 | . . . . . 1 9 7 Treads 6 | . 28 12 . . . 1 2 Leg 17 | . . 12 33 33 33 4 7 Wheel 2 | . . . . . . 13 4 Device 7 | . . 10 11 8 1 5 13 Storage 18 | . 25 22 22 22 20 8 5 Processor 3 | . . . . . . 12 15 Protection 2 | . . . . 1 9 4 . Energy Gun 14 | . 18 21 22 18 10 3 4 Ballistic Gun 2 | . 9 . . . . 1 5 Piercing Weapon 1 | . . . . . 5 6 4 Special Melee Weapon 1 | . . . . 3 5 . . Peak Build Rating 72 | 6 9 13 13 21 29 49 72 Average Rating 22 | 4 8 11 13 17 22 40 61 On Entrance 16 | . 6 9 13 13 21 24 46 Naked Turns . | . . . . . . . . Heaviest Build 58 | 14 19 25 25 30 50 58 45 Greatest Support 64 | 40 40 40 30 40 40 64 56 Greatest Overweight (x) 9 | . . . . . 1 9 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 10 Most Carried 10 | 3 8 8 8 8 8 10 10 Average Carried 7 | 1 5 7 8 7 7 6 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 Final Carried 10 | 3 6 8 8 8 8 10 5 Class Distribution -------------------- 61% | Mutant 26% | Scavenger-Mutant 6% | Derelict-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1878 | 235 187 106 . 40 220 555 535 Remotely . | . . . . . . . . Salvage Created 4042 | . 495 1544 34 . 143 555 1271 Parts 226 | . 31 81 5 . 6 24 79 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . 3 3 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented 12 | . . . . . 12 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 67 | . 11 25 3 . 2 8 18 Melee 8 | . . . . . . 3 5 Guns 53 | . 11 23 1 . 2 5 11 AOE 4 | . . 1 2 . . . 1 Classes Destroyed 16 | . 4 4 . . 1 3 4 Worker 5 | . . 2 . . . 1 2 Builder 2 | . . . . . . 2 . Recycler 8 | . 1 4 . . . 2 1 Mechanic 1 | . . . . . . . 1 Operator 2 | . . 1 . . . . 1 Watcher 8 | . 3 5 . . . . . Swarmer 16 | . 6 3 3 . . 4 . Saboteur 1 | . . . . . . . 1 Grunt 25 | . 5 16 . . . . 4 Brawler 3 | . . 3 . . . . . Duelist 1 | . . . . . 1 . . Sentry 5 | . . 3 . . 1 1 . Specialist 1 | . . . . . . . 1 Hunter 6 | . . . . . . 1 5 Programmer 9 | . . . . . . 2 7 Z-Heavy 1 | . . . . . . . 1 Best Kill Streak 5 | . 4 5 3 . 2 4 4 Combat Bots Only 5 | . 3 5 3 . 2 4 3 Max Kills in Single Turn 2 | . 2 2 2 . 1 2 2 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . 1 2 . . . 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 686 | . 54 72 4 . 54 188 314 Missed 209 | . 16 21 2 . 25 56 89 Damage Taken 7449 | . 419 645 13 . 435 1912 4025 Core 1640 | . 72 96 . . 89 372 1011 Absorbed by Shields 48 | . . . . . . 48 . Redirected to Shielding 140 | . . . . . . . 140 Regen/Repaired (Parts) 146 | . . 146 . . . . . Core Remaining (%) 70 | 100 71 . . . 53 56 . Volleys Fired 194 | . 29 66 2 . 23 21 53 Largest 3 | . 2 2 2 . 1 1 3 Hottest 148 | . 90 90 90 . 45 69 148 Shots Fired 356 | . 58 131 4 . 23 22 118 Gun 355 | . 58 131 4 . 23 21 118 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 1 | . . . . . . 1 . Kinetic 107 | . 30 . . . . 11 66 Thermal 13 | . . . . . . 10 3 Explosive . | . . . . . . . . Electromagnetic 235 | . 28 131 4 . 23 . 49 Robot Hit Streak 12 | . 10 12 2 . 4 5 10 Robot Miss Streak 5 | . 2 5 1 . 2 4 4 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 5 | . . 4 . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 264 | . 35 87 2 2 20 29 89 Core Hits 144 | . 19 43 4 . 8 16 54 Critical Kills 3 | . . . . . . 1 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 19 | . 1 2 . . 1 5 10 Burn 1 | . . . . . . 1 . Destroy 5 | . . . . . . 1 4 Corrupt 4 | . 1 2 . . . . 1 Impale 9 | . . . . . 1 3 5 Melee Attacks 56 | . . . . 2 8 21 25 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 52 | . . . . . 6 21 25 Sneak Attacks 8 | . . . . . 2 6 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 Damage Inflicted 6898 | . 581 1635 110 . 358 964 3250 Guns 3885 | . 529 1376 26 . 240 281 1433 Cannons . | . . . . . . . . Explosions 1592 | . 41 221 67 . . . 1263 Melee 1355 | . . . . . 118 683 554 Ramming 66 | . 11 38 17 . . . . Kinetic 1314 | . 236 . . . . 153 925 Thermal 554 | . 41 221 67 . . 128 97 Explosive 1210 | . . . . . . . 1210 Electromagnetic 2399 | . 293 1376 26 . 240 . 464 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1355 | . . . . . 118 683 554 Highest Corruption 18 | . . . . . . 5 18 Average Corruption 8 | . . . . . . 2 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . . . . . 11 42 Message Errors 10 | . . . . . . 4 6 Matter Fused 14 | . . . . . . 2 12 Heat Flow Errors 5 | . . . . . . 2 3 Energy Discharges 11 | . . . . . . 2 9 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 272 | . 13 34 . . 13 144 68 Projectiles . | . . . . . . . . Explosions 111 | . 13 34 . . . . 64 Melee 161 | . . . . . 13 144 4 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 119 | . 33 43 . . . . 43 Shots 4 | . 1 2 . . . . 1 Rammed 10 | . 5 5 . . . . . Targets Rammed 17 | . 5 8 4 . . . . Kicked 7 | . . 3 4 . . . . Crushed . | . . . . . . . . Highest Temperature 361 | . 90 168 66 . 189 268 361 Average Temperature 54 | . 31 43 35 . 64 78 82 Received Heat Transfer 1560 | . 123 258 . . 177 384 618 Effects 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . 2 . . . . 1 Combat Hostiles 2 | . . 1 . . . . 1 Parts Fried 14 | . . 7 . . 3 . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 720 | . 50 150 100 . . 296 124 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 4 1 . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 483 | . 223 483 259 . . 170 361 Initial 187 | . . 46 187 . . . 19 Average 113 | . 91 167 245 . . 26 113 Maximum Alert Level 2 | . 1 2 1 . . . 1 Low Security (%) 83 | 100 96 67 17 . . 100 90 Level 1 12 | . 3 21 82 . . . 9 Level 2 3 | . . 10 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . 6 . . . 5 5 Investigation 6 | . . 5 . . . 1 . Extermination 4 | . . . . . . 2 2 Reinforcement 5 | . . 1 . . . 2 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 5 | . 1 2 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 16 34 3 . 15 19 40 Peak Tracking Total 12 | . 3 5 3 . 5 6 12 Tactical Retreats 12 | . 2 3 . . 1 3 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 3 | . . . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 4 | . . . . . . 4 . Traps Extracted . | . . . . . . . . Installed 7 | . . . . . 1 6 . Triggered 5 | . . . . . 1 4 . Fabricated Traps 7 | . . . . . 1 6 . Most Traps Carried 3 | . . . . . 1 3 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 9 | . 2 1 . . . . 6 Max in Single Turn 2 | . 2 1 . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 12 | . 2 5 . 1 1 2 1 Terminals 8 | . 2 3 . . 1 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 4 17 . 7 1 3 2 Successful 26 | . 2 12 . 7 1 3 1 Failed 8 | . 2 5 . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 16 | . . . . 3 2 2 9 Terminals 15 | . 4 7 . . 1 1 2 Fabricators 2 | . . . . . . 2 . Repair Stations 10 | . . 10 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 2 3 . 7 1 1 1 Record 1 | . . . . . 1 . . Part Schematic 7 | . . . . 7 . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 2 | . . . . . . 1 1 Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 9 | . . 9 . . . . . Scan Component 5 | . . 5 . . . . . Repair 4 | . . 4 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 8 | . 1 5 . . . 1 1 Full Trace Events 5 | . . 4 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 116 | . . . . . . 116 . Total Robot Build Rating 3 | . . . . . . 3 . Part Schematics Acquired 22 | . . . . 22 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 4 . . . . . Time 128 | . . 128 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 15 | . . . . 4 . 5 6 Largest Group 4 | . . . . 4 4 4 4 Highest-Rated Group 340 | . . . . 155 155 112 340 Highest-Rated Ally 85 | . . . . 40 40 28 85 Zionite Dispatches 4 | . . . . . . 1 3 Heavy 3 | . . . . . . . 3 Fire 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 69 | . . . . . 47 8 14 Total Damage 2235 | . . . . . 1031 76 1128 Kills 14 | . . . . . 9 . 5 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . 13 15 Garrisons 3 | . . . . . . 2 1 Patrols 19 | . . . . . . 6 13 Investigations 1 | . . . . . . 1 . Reinforcements 1 | . . . . . . 1 . Guards 4 | . . . . . . 3 1 Zionite Intel Received 1 | . . . . . . . 1 Guard Positions 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 8178 | 134 1033 1864 134 2126 980 938 969 Spaces Moved 4942 | 84 523 913 94 1669 628 561 470 Core 16 | 12 . . . . . 2 2 Treads 1269 | 72 523 537 . . . 58 79 Legs 3158 | . . 376 94 1669 628 98 293 Wheels 499 | . . . . . . 403 96 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 126 95 90 Average Speed 133 | 144 160 143 120 120 127 130 139 Slowest Speed 500 | 160 160 160 120 126 196 500 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 6 65 35 26 90 76 8 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 1 2 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . 3 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 90 | . 2 10 2 . . . 76 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 88 | . 2 10 2 . . . 74 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 6122 | 95 660 1332 110 1777 780 720 648 Wait 675 | . 85 319 11 68 100 57 35 Move 4935 | 83 522 912 93 1668 627 560 470 Hop . | . . . . . . . . Pick Up 67 | 6 9 9 . 10 1 14 18 Fast Attach 50 | 3 1 6 . 3 7 13 17 Attach 40 | 3 4 3 . 1 2 10 17 Detach 8 | . . 1 . . 2 3 2 Swap 18 | . . 2 . 8 . 3 5 Drop 57 | . 5 6 . 15 9 12 10 Fire 194 | . 29 66 2 . 23 21 53 Melee 52 | . . . . 2 8 21 21 Ram . | . . . . . . . . Kick 7 | . . 3 4 . . . . Crush 10 | . 5 5 . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap 7 | . . . . . 1 6 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 975 | -10/Materials | Discovered new exit (range 9) 1168 | -10/Materials | Entered another Materials area 1168 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2308 | -9/Materials | Repaired Hvy. EM Pulse Gun 2352 | -9/Materials | Discovered new exit (range 10) 2508 | -9/Materials | Repaired Hvy. EM Pulse Gun 2541 | -9/Materials | Repaired Hvy. EM Pulse Gun 2974 | -9/Materials | Repaired Hvy. EM Pulse Gun 3032 | -9/Materials | Entered Mines 3163 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3166 | -9/Mines | Entered Zion 3372 | -7/Zion | Learned 8 Factory zone layouts 3430 | -7/Zion | Found Prototype Device 3633 | -7/Zion | Met Imprinter 3696 | -7/Zion | Imprinted 3698 | -7/Zion | Declared Zion's savior 4475 | -7/Zion | Received a visual enhancement algorithm 4604 | -7/Zion | Discovered new exit (range 14) 4695 | -7/Zion | Learned location of Warlord (-4) 4912 | -7/Zion | Found GAL Module 5000 | -7/Zion | Build established: Scavenger-Mutant 5177 | -7/Zion | Given the Hacking Drone Bay 5292 | -7/Zion | Entered Proximity Caves 5292 | -6/Proximity Caves | Accompanied by 4 allies 5772 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5819 | -6/Proximity Caves | Identified Bomb Factory No. 2 6096 | -6/Proximity Caves | Build established: Mutant 6245 | -6/Proximity Caves | Discovered new exit (range 10) 6272 | -6/Proximity Caves | Entered Factory 6272 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6273 | -6/Factory | Identified exit to Factory 6432 | -6/Factory | Build established: Derelict-Mutant 6476 | -6/Factory | Lost 3 parts (2n1w) 6527 | -6/Factory | Fabricated O-24 Administrator? 6693 | -6/Factory | Lost 6 parts (2p1n3u) 6741 | -6/Factory | Zion Fire squad teleported in 6986 | -6/Factory | Build established: Scavenger-Mutant 7086 | -6/Factory | Discovered exit to Factory (range 15) 7210 | -6/Factory | Entered another Factory area 7210 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7334 | -5/Factory | Lost 6 parts (1p1n2u2w) 7504 | -5/Factory | System corruption reached 10% 7599 | -5/Factory | Lost 4 parts (1p2n1w) 7700 | -5/Factory | Zion Heavy squad teleported in 7763 | -5/Factory | Found Prototype Protection 7763 | -5/Factory | Identified Zio. Weapon Casing 7770 | -5/Factory | Found Prototype Protection 7770 | -5/Factory | Identified Zio. Heavy Carapace 7915 | -5/Factory | Lost 3 parts (1p2u) 8026 | -5/Factory | Retrieved Zion intel report: Guard Positions 8027 | -5/Factory | Zion Heavy squad teleported in 8059 | -5/Factory | Build established: Scavenger-Gunner 8112 | -5/Factory | Garrison activated, responded to threat 8120 | -5/Factory | Zion Heavy squad teleported in 8145 | -5/Factory | Cargo convoy interrupted 8164 | -5/Factory | Core integrity fell below 50% 8175 | -5/Factory | Core integrity fell below 20% 8179 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08171_ System corrupted: FCS attempts to trigger Gauss Rifle. 08171_ System corrupted: Gauss Rifle misfires. 08171_ Slug penetrates H-66 Slayer. 08171_ A-15 Conveyor calls for reinforcements. 08171_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08173_ Penetrated by Slug. 08173_ K-01 Serf collects debris. 08174_ Penetrated by Slug. 08174_ Gauss Rifle destroyed. 08176_ Penetrated by Slug. 08176_ K-01 Serf collects debris. 08176_ Slug penetrates Wall. 08176_ Power Amplifier destroyed. 08176_ Slug penetrates Wall. 08177_ The unstable cave ceiling collapses. 08179_ Penetrated by Slug. 08179_ K-01 Serf collects debris. 08179_ Cld. Fission Core destroyed. 08179_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????? | | ############ T######### ##### ##??????????? | | #??????????####???????# #???????????????????? | | #??########???????????#######???????????????????? | | #??# [ #?????????????????????????????????????? | | =#### ! #?????????????????????????????????????? | | *=%+%""" #?????????????????????? ????????????? | | % #|""" #?????????????????????? #???????????? | | % +%""" #?????????????????????? #???????????? | | #####=[ #?????????????????????? #???????????? | | #???########?????????????????????? #???????????? | | #??????????????????????????###???? #???????????? | | #?????????????????????????? ? #???????????? | | #????????????????????????? ! # #???????????? | | #??????????????????????? "" #t #???????????? | | #???????????????????????S"" # #???????????? | | #???????????????????????"" ! ; #???????????? | | #???????????????????????# #???????????? | | #?????????????########### h #???????????? | | #???#######???# ## #???????????? | | #???# ##### ## =! Y % # ?????????? | | #???# ## [ =g % ; ??????????? | | #???# * ## *!%%%h#% w#???????????? | | #???# #? ! Y x w#???????????? | | #???# ##### #?# # #???????????? | | #####" "#???# #?#@ =[ A#???????????? | | % ##???### ###?# !!%/% #???????????? | | #??????# ####### % k #???????????? | | #??????# # # #???????????? | | #??????# #?# ### #???????????? | | #??????# #??###?# #???????????? | | ?????##### #??????# +???????????? | | #???????# #??????# #???????????? | | #???????# ######## #####???????? | | % "%" """ #???????# #??? | | " """ """ #???????# #??? | | " """ """ #????# " " " " +??? | | " "?" ""? #????# " " " " #??? | | ? ?? #????# " " " " ????? | | " "?? "??? #????# ## " " " "?????? | | " "?? "??????????# #? " " " ??????? | | ? ??? ??????^^^^^^ #######? " " "???????? | | ??????????????? """ #??????? " " ????????? | | ?????????????? """ #??????? " " ????????? | | ?????????????? """ #??????? " "?????????? | | ??????????????? ?? #??????? ???????????? | | ????????????????? ??? ???????? "???????????? | | ??????????????????????#####????????? "???????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 510 Matter Stores 322 Matter Capacity 500 Sight Range 16 Terrain Scan Density 210 Power Amplification 20 Armor Coverage 1200 Weapon Shielding 100 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 60 Target Analysis 9 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Arc Thrower | -7/Zion | Free Hvy. Machine Gun | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Force Booster | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Fission Core | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ O-24 Administrator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! My Command Is Your Wish Oh No You Don't! Robot Respite Serviceable Loadout The One Challenges ------------ None Game ------ Seed BombArmageddonShredder Manual? 0 Play Time 01:42:47 Cumulative 12.7 hours Start 2025.03.04 @ 02:29:54 End 2025.03.04 @ 22:04:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b8b29dc-0ee7-499b-a956-119d7ba7644d